Move all remaining /obj/mecha to Initialize (#18540)

This commit is contained in:
moxian
2022-07-26 15:45:07 +01:00
committed by GitHub
parent 1501e85945
commit 81127b6468
9 changed files with 28 additions and 28 deletions
+2 -2
View File
@@ -21,8 +21,8 @@
..()
defense_action.Remove(user)
/obj/mecha/combat/durand/loaded/New()
..()
/obj/mecha/combat/durand/loaded/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
+4 -4
View File
@@ -26,8 +26,8 @@
..()
overload_action.Remove(user)
/obj/mecha/combat/gygax/loaded/New()
..()
/obj/mecha/combat/gygax/loaded/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/disabler
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/flashbang
@@ -58,8 +58,8 @@
. = ..()
thrusters_action.Remove(user)
/obj/mecha/combat/gygax/dark/loaded/New()
..()
/obj/mecha/combat/gygax/dark/loaded/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster
+2 -2
View File
@@ -20,8 +20,8 @@
. = ..()
AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg' = 1, 'sound/effects/clownstep2.ogg' = 1), 50, falloff_exponent = 20, squeak_on_move = TRUE) //die off quick please
/obj/mecha/combat/honker/loaded/New()
..()
/obj/mecha/combat/honker/loaded/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/honker
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/banana_mortar
+8 -8
View File
@@ -31,8 +31,8 @@
smoke_action.Remove(user)
zoom_action.Remove(user)
/obj/mecha/combat/marauder/loaded/New()
..()
/obj/mecha/combat/marauder/loaded/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack
@@ -56,8 +56,8 @@
wreckage = /obj/structure/mecha_wreckage/ares
max_equip = 4
/obj/mecha/combat/marauder/ares/loaded/New()
..()
/obj/mecha/combat/marauder/ares/loaded/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/xray(src)
@@ -83,8 +83,8 @@
/obj/mecha/combat/marauder/seraph/add_cell()
cell = new /obj/item/stock_parts/cell/bluespace(src)
/obj/mecha/combat/marauder/seraph/loaded/New()
..()//Let it equip whatever is needed.
/obj/mecha/combat/marauder/seraph/loaded/Initialize(mapload)
. = ..() //Let it equip whatever is needed.
var/obj/item/mecha_parts/mecha_equipment/ME
if(equipment.len)//Now to remove it and equip anew.
for(ME in equipment)
@@ -113,8 +113,8 @@
wreckage = /obj/structure/mecha_wreckage/mauler
starting_voice = /obj/item/mecha_modkit/voice/syndicate
/obj/mecha/combat/marauder/mauler/loaded/New()
..()
/obj/mecha/combat/marauder/mauler/loaded/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg(src)
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot(src)
+2 -2
View File
@@ -30,8 +30,8 @@
phasing_action.Remove(user)
switch_damtype_action.Remove(user)
/obj/mecha/combat/phazon/New()
..()
/obj/mecha/combat/phazon/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/rcd
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/gravcatapult
+2 -2
View File
@@ -20,8 +20,8 @@
turnsound = null
starting_voice = /obj/item/mecha_modkit/voice/silent
/obj/mecha/combat/reticence/loaded/New()
..()
/obj/mecha/combat/reticence/loaded/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine/silenced
ME.attach(src)
ME = new /obj/item/mecha_parts/mecha_equipment/mimercd //HAHA IT MAKES WALLS GET IT
+2 -2
View File
@@ -2,6 +2,6 @@
turnsound = 'sound/mecha/mechmove01.ogg'
stepsound = 'sound/mecha/mechstep.ogg'
/obj/mecha/medical/New()
..()
/obj/mecha/medical/Initialize(mapload)
. = ..()
trackers += new /obj/item/mecha_parts/mecha_tracking(src)
+4 -4
View File
@@ -100,8 +100,8 @@
step_energy_drain = 0
normal_step_energy_drain = 0
/obj/mecha/working/ripley/deathripley/New()
..()
/obj/mecha/working/ripley/deathripley/Initialize(mapload)
. = ..()
var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/kill
ME.attach(src)
return
@@ -111,8 +111,8 @@
name = "APLU \"Miner\""
obj_integrity = 75 //Low starting health
/obj/mecha/working/ripley/mining/New()
..()
/obj/mecha/working/ripley/mining/Initialize(mapload)
. = ..()
if(cell)
cell.charge = FLOOR(cell.charge * 0.25, 1) //Starts at very low charge
//Attach drill
+2 -2
View File
@@ -1,7 +1,7 @@
/obj/mecha/working
internal_damage_threshold = 60
/obj/mecha/working/New()
..()
/obj/mecha/working/Initialize(mapload)
. = ..()
if(!ruin_mecha)
trackers += new /obj/item/mecha_parts/mecha_tracking(src)