Sprites
@@ -1,5 +1,3 @@
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//cult datums by FalseIncarnate
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/datum/cult_info
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var/name = "Cult of Nar'Sie"
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var/theme = "blood"
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@@ -86,6 +84,7 @@
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entity_title1 = "The Silent One"
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entity_title2 = "The One Who Beckons"
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entity_title3 = "The Ferryman of Oblivion"
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entity_icon_state = "legion"
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cult_wall_icon_state = "deathcult"
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cult_floor_icon_state = "carpet-broken"
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@@ -93,13 +92,13 @@
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artificer_name = "Boneshaper"
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behemoth_name = "Draugr"
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behemoth_icon_state = "horror"
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behemoth_icon_state = "Draugr"
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wraith_name = "Wraith"
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wraith_icon_state = "stand"
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wraith_icon_state = "Wraith"
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juggernaut_name = "Wight"
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juggernaut_icon_state = "horror"
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juggernaut_icon_state = "Draugr"
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harvester_name = "Psychopomp"
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@@ -334,3 +334,19 @@
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else
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to_chat(C, "<span class='danger'>The veil cannot be torn here!</span>")
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/obj/item/clothing/suit/space/eva/plasmaman/cultist
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name = "plasmaman cultist armor"
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icon_state = "plasmaman_cult"
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item_state = "plasmaman_cult"
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desc = "A bulky suit of armour, menacing with red energy. It looks like it would fit a plasmaman."
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slowdown = 1
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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/obj/item/clothing/head/helmet/space/eva/plasmaman/cultist
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name = "plasmaman cultist helmet"
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icon_state = "plasmamanCult_helmet0"
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base_state = "plasmamanCult_helmet"
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desc = "A helmet designed by cultists. It glows menacingly with unearthly flames."
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
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@@ -278,7 +278,11 @@
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var/mob/living/carbon/human/H = user
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user.visible_message("<span class='warning'>Otherworldly armor suddenly appears on [user]!</span>", \
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"<span class='cultitalic'>You speak the words of the talisman, arming yourself!</span>")
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/cultrobes/alt(user), slot_wear_suit)
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if(H.get_species() == "Plasmaman")
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H.equip_to_slot(new /obj/item/clothing/suit/space/eva/plasmaman/cultist(H), slot_wear_suit)
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H.equip_to_slot(new /obj/item/clothing/head/helmet/space/eva/plasmaman/cultist(H), slot_head)
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else
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/hooded/cultrobes/alt(user), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/cultpack(user), slot_back)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult(user), slot_shoes)
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H.put_in_hands(new /obj/item/weapon/melee/cultblade(user))
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@@ -22,6 +22,9 @@ var/runetype = "rune"
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runetype = "rune"
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else if(ticker.mode.cultdat.theme == "fire")
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runetype = "fire-rune"
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else if(ticker.mode.cultdat.theme == "death")
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runetype = "death-rune"
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if(lookup in rune_cache)
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return rune_cache[lookup]
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