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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 20:16:55 +01:00
adds the cluwne goblin (#20244)
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@@ -6,7 +6,7 @@
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flags_cover = MASKCOVERSMOUTH
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w_class = WEIGHT_CLASS_SMALL
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gas_transfer_coefficient = 0.90
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put_on_delay = 2 SECONDS
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put_on_delay = 2 SECONDS
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/// How long you need to gnaw to get rid of the gag, 0 to make it impossible to remove
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var/resist_time = 0 SECONDS
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var/mute = MUZZLE_MUTE_ALL
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@@ -500,6 +500,18 @@
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desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
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icon_state = "banddurathread"
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/obj/item/clothing/mask/false_cluwne_mask
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name = "cursed clown mask"
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desc = "This is a very, very odd looking mask."
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icon = 'icons/goonstation/objects/clothing/mask.dmi'
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icon_state = "cursedclown"
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item_state = "cclown_hat"
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icon_override = 'icons/goonstation/mob/clothing/mask.dmi'
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lefthand_file = 'icons/goonstation/mob/inhands/clothing_lefthand.dmi'
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righthand_file = 'icons/goonstation/mob/inhands/clothing_righthand.dmi'
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flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | BLOCKHAIR
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flags_cover = MASKCOVERSMOUTH
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/obj/item/clothing/mask/cursedclown
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name = "cursed clown mask"
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desc = "This is a very, very odd looking mask."
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@@ -290,6 +290,17 @@
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. = ..()
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AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg' = 1, 'sound/effects/clownstep2.ogg' = 1), 50, falloff_exponent = 20) //die off quick please
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/obj/item/clothing/shoes/clown_shoes/false_cluwne_shoes
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name = "cursed clown shoes"
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desc = "Moldering clown flip flops. They're neon green for some reason."
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icon = 'icons/goonstation/objects/clothing/feet.dmi'
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icon_state = "cursedclown"
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item_state = "cclown_shoes"
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icon_override = 'icons/goonstation/mob/clothing/feet.dmi'
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lefthand_file = 'icons/goonstation/mob/inhands/clothing_lefthand.dmi'
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righthand_file = 'icons/goonstation/mob/inhands/clothing_righthand.dmi'
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/obj/item/clothing/shoes/singery
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name = "yellow performer's boots"
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desc = "These boots were made for dancing."
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@@ -50,7 +50,8 @@
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// Huge sprite, we shift it to make it look more natural.
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pixel_x = -106
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pixel_y = -96
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/// What the leader of the dimensional tear will be
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var/leader = /mob/living/simple_animal/hostile/hellhound/tear
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var/list/possible_mobs = list(
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/mob/living/simple_animal/hostile/netherworld,
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/mob/living/simple_animal/hostile/netherworld/migo,
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@@ -82,6 +83,8 @@
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// We spawn a leader mob to make the portal actually dangerous.
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/obj/effect/tear/proc/spawn_leader()
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var/mob/M = new /mob/living/simple_animal/hostile/hellhound/tear(get_turf(src))
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if(!leader)
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return
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var/mob/M = new leader(get_turf(src))
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playsound(M, 'sound/goonstation/voice/growl2.ogg', 100)
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visible_message("<span class='danger'>With a terrifying growl, \a [M] steps out of the portal!</span>")
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@@ -18,6 +18,9 @@
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name = "honkmensional tear"
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desc = "A tear in the dimensional fabric of sanity."
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possible_mobs = list(/mob/living/simple_animal/hostile/retaliate/clown/goblin)
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leader = null // Doesn't spawn with a leader always
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/obj/effect/tear/honk/spawn_leader()
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return
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/obj/effect/tear/honk/Initialize(mapload)
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. = ..()
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if(prob(5))
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leader = /mob/living/simple_animal/hostile/retaliate/clown/goblin/cluwne
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@@ -53,3 +53,23 @@
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del_on_death = TRUE
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loot = list(/obj/item/clothing/mask/gas/clown_hat, /obj/item/clothing/shoes/clown_shoes)
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/mob/living/simple_animal/hostile/retaliate/clown/goblin/cluwne
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name = "cluwne goblin"
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desc = "A tiny pile of misery and evil. Kill this thing before it comes for your family."
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icon_state = "cluwnegoblin"
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icon_living = "cluwnegoblin"
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response_help = "henks the"
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speak = list("HENK!")
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emote_see = list("henks")
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maxHealth = 150
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health = 150
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harm_intent_damage = 15
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melee_damage_lower = 17
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melee_damage_upper = 20
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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maxbodytemp = INFINITY
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move_to_delay = 2
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loot = list(/obj/item/clothing/mask/false_cluwne_mask, /obj/item/clothing/shoes/clown_shoes/false_cluwne_shoes) // We'd rather not give them ACTUAL cluwne stuff you know?
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