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Add Z-Level Manager, a basic admin tool. (#30397)
* Add Z-Level Manager, a basic admin tool. * build bundle, use ui_module/admin * fix type restriction * remove unnecessary params
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@@ -72,7 +72,8 @@ GLOBAL_LIST_INIT(admin_verbs_admin, list(
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/client/proc/ping_all_admins,
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/client/proc/show_watchlist,
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/client/proc/debugstatpanel,
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/client/proc/create_rnd_restore_disk
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/client/proc/create_rnd_restore_disk,
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/client/proc/open_admin_zlevel_manager,
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))
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GLOBAL_LIST_INIT(admin_verbs_ban, list(
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/client/proc/ban_panel,
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@@ -0,0 +1,15 @@
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/client/proc/open_admin_zlevel_manager()
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set name = "Z-Level Manager"
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set desc = "Opens the Z-Level Manager UI"
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set category = "Admin"
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if(!check_rights(R_ADMIN))
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return
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if(!SSmapping || !SSmapping.initialized)
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to_chat(usr, "<span class='notice'>SSmapping has not initialized yet, Z-Level Manager is not available yet.</span>")
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return
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message_admins("[key_name_admin(usr)] is using the Z-Level Manager")
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var/datum/ui_module/admin/z_level_manager/ZLM = get_admin_ui_module(/datum/ui_module/admin/z_level_manager)
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ZLM.ui_interact(usr)
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@@ -200,3 +200,34 @@ GLOBAL_LIST_INIT(cable_typecache, typecacheof(/obj/structure/cable))
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transition_border_east = (world.maxx - 4)
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transition_border_south = 3
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transition_border_west = 3
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// space levels have no UI of their own so borrowing this proc for serialization
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// for other UIs
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/datum/space_level/ui_data(mob/user)
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. = list(
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"name" = name,
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"zpos" = zpos,
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"linkage" = linkage,
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"transition_tag" = transition_tag,
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"traits" = flags,
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)
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.["neighbors"] = list()
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for(var/direction in list(Z_LEVEL_SOUTH, Z_LEVEL_NORTH, Z_LEVEL_EAST, Z_LEVEL_WEST))
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var/datum/space_level/neighbor = get_connection(direction)
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if(neighbor)
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var/dirname = dir2text(text2num(direction))
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.["neighbors"][dirname] = neighbor.zpos
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.["ruins"] = list()
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for(var/obj/effect/landmark/ruin/ruin_landmark in GLOB.ruin_landmarks)
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if(ruin_landmark.z == zpos)
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.["ruins"] += list(list(
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"name" = ruin_landmark.ruin_template.name,
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"mappath" = ruin_landmark.ruin_template.mappath,
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"coords" = list(
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"x" = ruin_landmark.x,
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"y" = ruin_landmark.y,
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"z" = ruin_landmark.z,
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),
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))
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@@ -0,0 +1,37 @@
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RESTRICT_TYPE(/datum/ui_module/admin/z_level_manager)
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/datum/ui_module/admin/z_level_manager
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name = "Z-Level Manager"
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/datum/ui_module/admin/z_level_manager/ui_state(mob/user)
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return GLOB.admin_state
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/datum/ui_module/admin/z_level_manager/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "ZLevelManager", name)
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ui.set_autoupdate(FALSE)
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ui.open()
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/datum/ui_module/admin/z_level_manager/ui_data(mob/user)
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. = list()
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.["levels"] = list()
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for(var/zlvl in GLOB.space_manager.z_list)
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var/datum/space_level/level = GLOB.space_manager.z_list[zlvl]
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.["levels"]["[level.zpos]"] = level.ui_data()
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/datum/ui_module/admin/z_level_manager/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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if(..())
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return
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switch(action)
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if("jump_to_coords")
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var/x = params["x"]
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var/y = params["y"]
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var/z = params["z"]
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usr.client.jumptocoord(x, y, z)
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return TRUE
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@@ -1627,6 +1627,7 @@
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#include "code\modules\admin\tickets\adminticketsverbs.dm"
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#include "code\modules\admin\tickets\mentorticketsverbs.dm"
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#include "code\modules\admin\verbs\admin_dice.dm"
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#include "code\modules\admin\verbs\admin_zlevel_manager_verb.dm"
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#include "code\modules\admin\verbs\adminhelp.dm"
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#include "code\modules\admin\verbs\adminjump.dm"
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#include "code\modules\admin\verbs\adminpm.dm"
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@@ -3270,6 +3271,7 @@
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#include "code\modules\tgui\modules\power_monitor.dm"
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#include "code\modules\tgui\modules\robot_self_diagnosis.dm"
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#include "code\modules\tgui\modules\volume_mixer.dm"
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#include "code\modules\tgui\modules\z_level_manager.dm"
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#include "code\modules\tgui\plugins\modal.dm"
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#include "code\modules\tgui\plugins\tgui_login.dm"
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#include "code\modules\tgui\states\admin_state.dm"
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@@ -0,0 +1,129 @@
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import { Button, LabeledList, Section, Stack, Tabs } from 'tgui-core/components';
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import { useBackend } from '../backend';
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import { Window } from '../layouts';
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import { useState } from 'react';
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type JumpToCoordsProps = {
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coords: Coord3;
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};
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const JumpToCoords = (props: JumpToCoordsProps) => {
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const { act } = useBackend();
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const { coords } = props;
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const { x, y, z } = coords;
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return <Button onClick={() => act('jump_to_coords', { x: x, y: y, z: z })}>JMP</Button>;
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};
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type Coord3 = {
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x: number;
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y: number;
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z: number;
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};
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type Ruin = {
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name: string;
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mappath: string;
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coords: Coord3;
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};
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type ZLevel = {
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name: string;
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zpos: number;
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linkage: number;
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transition_tag?: string;
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traits: string[];
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neighbors: { [key: string]: number };
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ruins: Ruin[];
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};
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type ManagerData = {
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levels: { [key: string]: ZLevel };
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};
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export const ZLevelManager = () => {
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const { data } = useBackend<ManagerData>();
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const { levels } = data;
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const [activeZ, setActiveZ] = useState(1);
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const zlevel = levels[`${activeZ}`];
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const neighbor_to_element = (neighbor: ZLevel) => {
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if (neighbor === undefined) return 'None';
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if (zlevel.linkage == 0) return 'None';
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if (neighbor.zpos == zlevel.zpos) return 'Looped';
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const neighbor_zlevel = levels[`${neighbor.zpos}`];
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return (
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<Button onClick={() => setActiveZ(neighbor.zpos)}>
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{neighbor_zlevel.name} ({neighbor.zpos})
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</Button>
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);
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};
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return (
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<Window width={600} height={500} title="Z-Level Manager">
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<Window.Content scrollable>
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<Stack fill>
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<Stack.Item>
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<Section fill fitted>
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<Tabs vertical>
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{Object.values(levels).map((level, i) => (
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<Tabs.Tab
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key={i + 1}
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color="transparent"
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selected={level.zpos === activeZ}
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onClick={() => setActiveZ(i + 1)}
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>
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{level.name} ({level.zpos})
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</Tabs.Tab>
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))}
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</Tabs>
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</Section>
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</Stack.Item>
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<Stack.Item grow>
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{zlevel && (
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<>
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<Section title={`${zlevel.name} (${zlevel.zpos})`}>
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<Stack fill vertical>
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<Stack.Item>Traits: {zlevel.traits.join(', ')}</Stack.Item>
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<Stack.Item>
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Connections:
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<br />
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North: {neighbor_to_element(levels[`${zlevel.neighbors.north}`])}
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<br />
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South: {neighbor_to_element(levels[`${zlevel.neighbors.south}`])}
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<br />
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East: {neighbor_to_element(levels[`${zlevel.neighbors.east}`])}
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<br />
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West: {neighbor_to_element(levels[`${zlevel.neighbors.west}`])}
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<br />
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</Stack.Item>
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</Stack>
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</Section>
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{!!zlevel.ruins.length && (
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<Section title="Known Ruins">
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<Stack vertical fill>
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<LabeledList>
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{zlevel.ruins
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.toSorted((a, b) => a.name.localeCompare(b.name))
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.map((ruin) => (
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<LabeledList.Item
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label={ruin.name}
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buttons={<JumpToCoords coords={ruin.coords} />}
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className="candystripe"
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>
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({ruin.coords.x},{ruin.coords.y},{ruin.coords.z})
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</LabeledList.Item>
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))}
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</LabeledList>
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</Stack>
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</Section>
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)}
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</>
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)}
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</Stack.Item>
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</Stack>
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</Window.Content>
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</Window>
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);
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};
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