rename defines

This commit is contained in:
uraniummeltdown
2017-05-08 10:48:11 +04:00
parent e53bca695e
commit 82703b9309
2 changed files with 48 additions and 48 deletions
+7 -7
View File
@@ -10,13 +10,13 @@
#define GIRDER_DISASSEMBLED 4
//rwall construction states
#define INTACT 0
#define SUPPORT_LINES 1
#define COVER 2
#define CUT_COVER 3
#define BOLTS 4
#define SUPPORT_RODS 5
#define SHEATH 6
#define RWALL_INTACT 0
#define RWALL_SUPPORT_LINES 1
#define RWALL_COVER 2
#define RWALL_CUT_COVER 3
#define RWALL_BOLTS 4
#define RWALL_SUPPORT_RODS 5
#define RWALL_SHEATH 6
//plastic flaps construction states
#define PLASTIC_FLAPS_NORMAL 0
+41 -41
View File
@@ -12,25 +12,25 @@
sheet_type = /obj/item/stack/sheet/plasteel
sheet_amount = 1
girder_type = /obj/structure/girder/reinforced
var/d_state = INTACT
var/d_state = RWALL_INTACT
var/can_be_reinforced = 1
/turf/simulated/wall/r_wall/examine(mob/user)
..()
switch(d_state)
if(INTACT)
if(RWALL_INTACT)
to_chat(user, "<span class='notice'>The outer <b>grille</b> is fully intact.</span>")
if(SUPPORT_LINES)
if(RWALL_SUPPORT_LINES)
to_chat(user, "<span class='notice'>The outer <i>grille</i> has been cut, and the support lines are <b>screwed</b> securely to the outer cover.</span>")
if(COVER)
if(RWALL_COVER)
to_chat(user, "<span class='notice'>The support lines have been <i>unscrewed</i>, and the metal cover is <b>welded</b> firmly in place.</span>")
if(CUT_COVER)
if(RWALL_CUT_COVER)
to_chat(user, "<span class='notice'>The metal cover has been <i>sliced through</i>, and is <b>connected loosely</b> to the girder.</span>")
if(BOLTS)
if(RWALL_BOLTS)
to_chat(user, "<span class='notice'>The outer cover has been <i>pried away</i>, and the bolts anchoring the support rods are <b>wrenched</b> in place.</span>")
if(SUPPORT_RODS)
if(RWALL_SUPPORT_RODS)
to_chat(user, "<span class='notice'>The bolts anchoring the support rods have been <i>loosened</i>, but are still <b>welded</b> firmly to the girder.</span>")
if(SHEATH)
if(RWALL_SHEATH)
to_chat(user, "<span class='notice'>The support rods have been <i>sliced through</i>, and the outer sheath is <b>connected loosely</b> to the girder.</span>")
/turf/simulated/wall/r_wall/attackby(obj/item/W, mob/user, params)
@@ -101,22 +101,22 @@
//DECONSTRUCTION
switch(d_state)
if(INTACT)
if(RWALL_INTACT)
if(iswirecutter(W))
playsound(src, W.usesound, 100, 1)
d_state = SUPPORT_LINES
d_state = RWALL_SUPPORT_LINES
update_icon()
new /obj/item/stack/rods(src)
to_chat(user, "<span class='notice'>You cut the outer grille.</span>")
return
if(SUPPORT_LINES)
if(RWALL_SUPPORT_LINES)
if(isscrewdriver(W))
to_chat(user, "<span class='notice'>You begin unsecuring the support lines...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 40 * W.toolspeed, target = src) && d_state == SUPPORT_LINES)
d_state = COVER
if(do_after(user, 40 * W.toolspeed, target = src) && d_state == RWALL_SUPPORT_LINES)
d_state = RWALL_COVER
update_icon()
to_chat(user, "<span class='notice'>You unsecure the support lines.</span>")
return
@@ -125,22 +125,22 @@
else if(istype(W, /obj/item/stack/rods))
var/obj/item/stack/O = W
if(O.use(1))
d_state = INTACT
d_state = RWALL_INTACT
update_icon()
icon_state = "r_wall"
to_chat(user, "<span class='notice'>You replace the outer grille.</span>")
else
to_chat(user, "<span class='warning'>You don't have enough rods for that!</span>")
if(COVER)
if(RWALL_COVER)
if(iswelder(W))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
to_chat(user, "<span class='notice'>You begin slicing through the metal cover...</span>")
playsound(src, WT.usesound, 100, 1)
if(do_after(user, 60 * WT.toolspeed, target = src) && d_state == COVER)
d_state = CUT_COVER
if(do_after(user, 60 * WT.toolspeed, target = src) && d_state == RWALL_COVER)
d_state = RWALL_CUT_COVER
update_icon()
to_chat(user, "<span class='notice'>You press firmly on the cover, dislodging it.</span>")
@@ -152,8 +152,8 @@
to_chat(user, "<span class='notice'>You begin slicing through the metal cover...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 40 * W.toolspeed, target = src) && d_state == COVER)
d_state = CUT_COVER
if(do_after(user, 40 * W.toolspeed, target = src) && d_state == RWALL_COVER)
d_state = RWALL_CUT_COVER
update_icon()
to_chat(user, "<span class='notice'>You press firmly on the cover, dislodging it.</span>")
return
@@ -162,20 +162,20 @@
to_chat(user, "<span class='notice'>You begin securing the support lines...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 40*W.toolspeed, target = src))
if(!istype(src, /turf/simulated/wall/r_wall) || !W || d_state != COVER)
if(!istype(src, /turf/simulated/wall/r_wall) || !W || d_state != RWALL_COVER)
return 1
d_state = SUPPORT_LINES
d_state = RWALL_SUPPORT_LINES
update_icon()
to_chat(user, "<span class='notice'>The support lines have been secured.</span>")
return 1
if(CUT_COVER)
if(RWALL_CUT_COVER)
if(iscrowbar(W))
to_chat(user, "<span class='notice'>You struggle to pry off the cover...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 100 * W.toolspeed, target = src) && d_state == CUT_COVER)
d_state = BOLTS
if(do_after(user, 100 * W.toolspeed, target = src) && d_state == RWALL_CUT_COVER)
d_state = RWALL_BOLTS
update_icon()
to_chat(user, "<span class='notice'>You pry off the cover.</span>")
return
@@ -186,20 +186,20 @@
to_chat(user, "<span class='notice'>You begin welding the metal cover back to the frame...</span>")
playsound(src, WT.usesound, 100, 1)
if(do_after(user, 60*WT.toolspeed, target = src))
if(!istype(src, /turf/simulated/wall/r_wall) || !WT || !WT.isOn() || d_state != CUT_COVER)
if(!istype(src, /turf/simulated/wall/r_wall) || !WT || !WT.isOn() || d_state != RWALL_CUT_COVER)
return 1
d_state = COVER
d_state = RWALL_COVER
update_icon()
to_chat(user, "<span class='notice'>The metal cover has been welded securely to the frame.</span>")
return 1
if(BOLTS)
if(RWALL_BOLTS)
if(iswrench(W))
to_chat(user, "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 40 * W.toolspeed, target = src) && d_state == BOLTS)
d_state = SUPPORT_RODS
if(do_after(user, 40 * W.toolspeed, target = src) && d_state == RWALL_BOLTS)
d_state = RWALL_SUPPORT_RODS
update_icon()
to_chat(user, "<span class='notice'>You remove the bolts anchoring the support rods.</span>")
return
@@ -208,22 +208,22 @@
to_chat(user, "<span class='notice'>You start to pry the cover back into place...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 20*W.toolspeed, target = src))
if(!istype(src, /turf/simulated/wall/r_wall) || !W || d_state != BOLTS)
if(!istype(src, /turf/simulated/wall/r_wall) || !W || d_state != RWALL_BOLTS)
return 1
d_state = CUT_COVER
d_state = RWALL_CUT_COVER
update_icon()
to_chat(user, "<span class='notice'>The metal cover has been pried back into place.</span>")
return 1
if(SUPPORT_RODS)
if(RWALL_SUPPORT_RODS)
if(iswelder(W))
var/obj/item/weapon/weldingtool/WT = W
if(WT.remove_fuel(0,user))
to_chat(user, "<span class='notice'>You begin slicing through the support rods...</span>")
playsound(src, WT.usesound, 100, 1)
if(do_after(user, 100 * WT.toolspeed, target = src) && d_state == SUPPORT_RODS)
d_state = SHEATH
if(do_after(user, 100 * WT.toolspeed, target = src) && d_state == RWALL_SUPPORT_RODS)
d_state = RWALL_SHEATH
update_icon()
else
to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
@@ -233,8 +233,8 @@
to_chat(user, "<span class='notice'>You begin slicing through the support rods...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 70 * W.toolspeed, target = src) && d_state == SUPPORT_RODS)
d_state = SHEATH
if(do_after(user, 70 * W.toolspeed, target = src) && d_state == RWALL_SUPPORT_RODS)
d_state = RWALL_SHEATH
update_icon()
return
@@ -242,19 +242,19 @@
to_chat(user, "<span class='notice'>You start tightening the bolts which secure the support rods to their frame...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 40*W.toolspeed, target = src))
if(!istype(src, /turf/simulated/wall/r_wall) || !W || d_state != SUPPORT_RODS)
if(!istype(src, /turf/simulated/wall/r_wall) || !W || d_state != RWALL_SUPPORT_RODS)
return 1
d_state = BOLTS
d_state = RWALL_BOLTS
update_icon()
to_chat(user, "<span class='notice'>You tighten the bolts anchoring the support rods.</span>")
return 1
if(SHEATH)
if(RWALL_SHEATH)
if(iscrowbar(W))
to_chat(user, "<span class='notice'>You struggle to pry off the outer sheath...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 100 * W.toolspeed, target = src) && d_state == SHEATH)
if(do_after(user, 100 * W.toolspeed, target = src) && d_state == RWALL_SHEATH)
to_chat(user, "<span class='notice'>You pry off the outer sheath.</span>")
dismantle_wall()
return
@@ -287,7 +287,7 @@
to_chat(user, "<span class='warning'>You don't have enough metal for that!</span>")
return
d_state = INTACT
d_state = RWALL_INTACT
update_icon()
smooth_icon_neighbors(src)
to_chat(user, "<span class='notice'>You repair the last of the damage.</span>")