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Merge pull request #232 from Miniature/master
made blindness overlay transparent to mouse
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@@ -171,7 +171,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/class = null
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var/returnval = null
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var/procname = input("Procpath (e.g. just \"update\" for lights)","path:", null)
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var/procname = input("Procpath (e.g. just \"update\" for lights)","path:", null) as null|text
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if(!procname || procname == "") return
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if(procname == "") return
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@@ -263,6 +263,7 @@
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mymob.blind.name = " "
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mymob.blind.screen_loc = "1,1 to 15,15"
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mymob.blind.layer = 0
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mymob.blind.mouse_opacity = 0
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mymob.flash = new /obj/screen( null )
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mymob.flash.icon = 'screen1_alien.dmi'
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