Merge pull request #232 from Miniature/master

made blindness overlay transparent to mouse
This commit is contained in:
Albert Iordache
2012-01-06 09:48:36 -08:00
2 changed files with 4 additions and 1 deletions
+3 -1
View File
@@ -171,7 +171,9 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
var/class = null
var/returnval = null
var/procname = input("Procpath (e.g. just \"update\" for lights)","path:", null)
var/procname = input("Procpath (e.g. just \"update\" for lights)","path:", null) as null|text
if(!procname || procname == "") return
if(procname == "") return
@@ -263,6 +263,7 @@
mymob.blind.name = " "
mymob.blind.screen_loc = "1,1 to 15,15"
mymob.blind.layer = 0
mymob.blind.mouse_opacity = 0
mymob.flash = new /obj/screen( null )
mymob.flash.icon = 'screen1_alien.dmi'