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Added an IV drip machinery.
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/obj/machinery/iv_drip
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name = "\improper IV drip"
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icon = 'icons/obj/iv_drip.dmi'
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/obj/machinery/iv_drip/var/mob/living/carbon/human/attached = null
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/obj/machinery/iv_drip/var/obj/item/weapon/reagent_containers/beaker = null
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/obj/machinery/iv_drip/update_icon()
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if(src.attached)
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icon_state = "hooked"
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else
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icon_state = ""
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overlays = null
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if(beaker)
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var/datum/reagents/reagents = beaker.reagents
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/iv_drip.dmi', src, "reagent")
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var/percent = round((reagents.total_volume / beaker.volume) * 100)
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switch(percent)
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if(0 to 9) filling.icon_state = "reagent0"
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if(10 to 24) filling.icon_state = "reagent10"
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if(25 to 49) filling.icon_state = "reagent25"
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if(50 to 74) filling.icon_state = "reagent50"
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if(75 to 79) filling.icon_state = "reagent75"
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if(80 to 90) filling.icon_state = "reagent80"
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if(91 to INFINITY) filling.icon_state = "reagent100"
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filling.icon += mix_color_from_reagents(reagents.reagent_list)
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overlays += filling
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/obj/machinery/iv_drip/MouseDrop(over_object, src_location, over_location)
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..()
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if(attached)
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usr << "[attached] is already attached to the drip."
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if(in_range(src, usr) && ishuman(over_object) && get_dist(over_object, src) <= 1)
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visible_message("[usr] attaches \the [src] to \the [over_object].")
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src.attached = over_object
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src.update_icon()
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/obj/machinery/iv_drip/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/reagent_containers))
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if(!isnull(src.beaker))
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user << "There is already a reagent container loaded!"
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return
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user.drop_item()
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W.loc = src
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src.beaker = W
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user << "You attach \the [W] to \the [src]."
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src.update_icon()
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return
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else
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return ..()
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/obj/machinery/iv_drip/process()
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set background = 1
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if(src.attached && src.beaker && src.beaker.volume > 0)
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if(!(get_dist(src, src.attached) <= 1))
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visible_message("The needle is ripped out of [src.attached], doesn't that hurt?")
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src.attached:apply_damage(3, BRUTE, pick("r_arm", "l_arm"))
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src.attached = null
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src.update_icon()
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return
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src.beaker.reagents.trans_to(src.attached, REAGENTS_METABOLISM)
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update_icon()
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/obj/machinery/iv_drip/attack_hand(mob/user as mob)
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if(src.attached)
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visible_message("[src.attached] is detached from \the [src]")
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src.attached = null
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src.update_icon()
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else
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return ..()
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