Refactors Reagent Tanks--Adds High Capacity Water Tank

This commit is contained in:
Fox-McCloud
2017-02-05 13:58:24 -05:00
parent 9127d07b4e
commit 846ce475b2
9 changed files with 161 additions and 201 deletions
@@ -61,7 +61,7 @@
to_chat(user, "<span class='warning'> [src] is full.</span>")
return
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'> You fill [src] with [trans] units of the contents of [target].</span>")
else if(target.is_open_container()) //Something like a glass. Player probably wants to transfer TO it.
@@ -332,7 +332,7 @@
desc = "A cup with the british flag emblazoned on it."
icon_state = "britcup"
volume = 30
/obj/item/weapon/reagent_containers/food/drinks/mushroom_bowl
name = "mushroom bowl"
desc = "A bowl made out of mushrooms. Not food, though it might have contained some at some point."
@@ -39,7 +39,8 @@
/obj/machinery/smartfridge/,
/obj/machinery/biogenerator,
/obj/machinery/hydroponics,
/obj/machinery/constructable_frame)
/obj/machinery/constructable_frame,
/obj/machinery/icemachine)
/obj/item/weapon/reagent_containers/glass/New()
..()
@@ -62,7 +63,8 @@
update_icon()
/obj/item/weapon/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
if(!proximity) return
if(!proximity)
return
if(!is_open_container())
return
@@ -94,16 +96,16 @@
return
else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
if(!target.reagents.total_volume && target.reagents)
to_chat(user, "<span class='warning'>[target] is empty.</span>")
if(target.reagents && !target.reagents.total_volume)
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='warning'>[src] is full.</span>")
to_chat(user, "<span class='notice'>[src] is full.</span>")
return
var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
if(!reagents.total_volume)
@@ -34,7 +34,7 @@
to_chat(user, "<span class='notice'>[src] is full.</span>")
return
var/trans = A.reagents.trans_to(src, A:amount_per_transfer_from_this)
var/trans = A.reagents.trans_to(src, 50) //This is a static amount, otherwise, it'll take forever to fill.
to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [A].</span>")
return
+119 -125
View File
@@ -1,5 +1,3 @@
#define AUTOIGNITION_WELDERFUEL 561.15
/obj/structure/reagent_dispensers
name = "Dispenser"
desc = "..."
@@ -9,109 +7,97 @@
anchored = 0
pressure_resistance = 2*ONE_ATMOSPHERE
var/amount_per_transfer_from_this = 10
var/possible_transfer_amounts = list(10,25,50,100)
var/tank_volume = 1000 //In units, how much the dispenser can hold
var/reagent_id = "water" //The ID of the reagent that the dispenser uses
/obj/structure/reagent_dispensers/attackby(obj/item/weapon/W, mob/user, params)
return
/obj/structure/reagent_dispensers/New()
create_reagents(1000)
if(!possible_transfer_amounts)
verbs -= /obj/structure/reagent_dispensers/verb/set_APTFT
create_reagents(tank_volume)
reagents.add_reagent(reagent_id, tank_volume)
..()
/obj/structure/reagent_dispensers/examine(mob/user)
if(!..(user, 2))
return
to_chat(user, "<span class='notice'>It contains:</span>")
if(reagents && reagents.reagent_list.len)
for(var/datum/reagent/R in reagents.reagent_list)
to_chat(user, "<span class='notice'>[R.volume] units of [R.name]</span>")
if(reagents.total_volume)
to_chat(user, "<span class='notice'>It has [reagents.total_volume] units left.</span>")
else
to_chat(user, "<span class='notice'>Nothing.</span>")
to_chat(user, "<span class='danger'>It's empty.</span>")
/obj/structure/reagent_dispensers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
set category = "Object"
set src in view(1)
if(usr.stat || !usr.canmove || usr.restrained())
return
var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
if(N)
amount_per_transfer_from_this = N
/obj/structure/reagent_dispensers/proc/boom()
visible_message("<span class='danger'>[src] ruptures!</span>")
qdel(src)
/obj/structure/reagent_dispensers/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if(1)
boom()
if(2)
if(prob(50))
new /obj/effect/effect/water(loc)
qdel(src)
return
if(3.0)
boom()
if(3)
if(prob(5))
new /obj/effect/effect/water(loc)
qdel(src)
return
else
return
boom()
/obj/structure/reagent_dispensers/blob_act()
if(prob(50))
new /obj/effect/effect/water(loc)
qdel(src)
boom()
//Dispensers
/obj/structure/reagent_dispensers/watertank
name = "watertank"
desc = "A watertank"
icon = 'icons/obj/objects.dmi'
icon_state = "watertank"
amount_per_transfer_from_this = 10
name = "water tank"
desc = "A water tank."
icon_state = "water"
/obj/structure/reagent_dispensers/watertank/New()
/obj/structure/reagent_dispensers/watertank/boom()
playsound(loc, 'sound/effects/spray2.ogg', 50, 1, -6)
new /obj/effect/effect/water(loc)
for(var/turf/simulated/T in view(5, loc))
T.MakeSlippery()
for(var/mob/living/L in T)
L.adjust_fire_stacks(-20)
..()
reagents.add_reagent("water",1000)
/obj/structure/reagent_dispensers/watertank/high
name = "high-capacity water tank"
desc = "A highly-pressurized water tank made to hold gargantuan amounts of water.."
icon_state = "water_high" //I was gonna clean my room...
tank_volume = 100000
/obj/structure/reagent_dispensers/fueltank
name = "fueltank"
desc = "A fueltank"
icon = 'icons/obj/objects.dmi'
icon_state = "weldtank"
amount_per_transfer_from_this = 10
name = "fuel tank"
desc = "A tank full of industrial welding fuel. Do not consume."
icon_state = "fuel"
reagent_id = "fuel"
var/obj/item/device/assembly_holder/rig = null
var/accepts_rig = 1
/obj/structure/reagent_dispensers/fueltank/New()
/obj/structure/reagent_dispensers/fueltank/Destroy()
if(rig)
qdel(rig)
rig = null
return ..()
/obj/structure/reagent_dispensers/fueltank/bullet_act(obj/item/projectile/P)
..()
reagents.add_reagent("fuel",1000)
if(!qdeleted(src)) //wasn't deleted by the projectile's effects.
if(!P.nodamage && ((P.damage_type == BURN) || (P.damage_type == BRUTE)))
message_admins("[key_name_admin(P.firer)] triggered a fueltank explosion.")
log_game("[key_name(P.firer)] triggered a fueltank explosion.")
boom()
/obj/structure/reagent_dispensers/fueltank/bullet_act(obj/item/projectile/Proj)
..()
if(istype(Proj) && !Proj.nodamage && ((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE)))
message_admins("[key_name_admin(Proj.firer)] triggered a fueltank explosion.")
log_game("[key_name(Proj.firer)] triggered a fueltank explosion.")
boom()
/obj/structure/reagent_dispensers/fueltank/boom()
explosion(loc, 0, 1, 5, 7, 10, flame_range = 5)
qdel(src)
/obj/structure/reagent_dispensers/fueltank/proc/boom()
explosion(loc,0,1,5,7,10, flame_range = 5)
if(src)
qdel(src)
/obj/structure/reagent_dispensers/fueltank/blob_act(obj/effect/blob/B)
/obj/structure/reagent_dispensers/fueltank/blob_act()
boom()
/obj/structure/reagent_dispensers/fueltank/ex_act()
boom()
@@ -133,34 +119,53 @@
usr.visible_message("<span class='notice'>[usr] begins to detach [rig] from [src].</span>", "<span class='notice'>You begin to detach [rig] from [src].</span>")
if(do_after(usr, 20, target = src))
usr.visible_message("<span class='notice'>[usr] detaches [rig] from [src].</span>", "<span class='notice'>You detach [rig] from [src].</span>")
rig.loc = get_turf(usr)
rig.forceMove(get_turf(usr))
rig = null
overlays = new/list()
overlays.Cut()
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/weapon/W, mob/user, params)
if(istype(W,/obj/item/device/assembly_holder) && accepts_rig)
/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/device/assembly_holder) && accepts_rig)
if(rig)
to_chat(user, "<span class='warning'>There is another device in the way.</span>")
return ..()
user.visible_message("[user] begins rigging [W] to [src].", "You begin rigging [W] to [src]")
user.visible_message("[user] begins rigging [I] to [src].", "You begin rigging [I] to [src]")
if(do_after(user, 20, target = src))
user.visible_message("<span class='notice'>[user] rigs [W] to [src].</span>", "<span class='notice'>You rig [W] to [src].</span>")
user.visible_message("<span class='notice'>[user] rigs [I] to [src].</span>", "<span class='notice'>You rig [I] to [src].</span>")
var/obj/item/device/assembly_holder/H = W
if(istype(H.a_left,/obj/item/device/assembly/igniter) || istype(H.a_right,/obj/item/device/assembly/igniter))
var/obj/item/device/assembly_holder/H = I
if(istype(H.a_left, /obj/item/device/assembly/igniter) || istype(H.a_right, /obj/item/device/assembly/igniter))
msg_admin_attack("[key_name_admin(user)] rigged a fueltank for explosion (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
log_game("[key_name(user)] rigged fueltank a fueltank for explosion at [loc.x], [loc.y], [loc.z]")
rig = W
rig = H
user.drop_item()
W.loc = src
H.forceMove(src)
var/icon/test = getFlatIcon(W)
test.Shift(NORTH,1)
test.Shift(EAST,6)
var/icon/test = getFlatIcon(H)
test.Shift(NORTH, 1)
test.Shift(EAST, 6)
overlays += test
return ..()
if(istype(I, /obj/item/weapon/weldingtool))
if(!reagents.has_reagent("fuel"))
to_chat(user, "<span class='warning'>[src] is out of fuel!</span>")
return
var/obj/item/weapon/weldingtool/W = I
if(!W.welding)
if(W.reagents.has_reagent("fuel", W.max_fuel))
to_chat(user, "<span class='warning'>Your [W] is already full!</span>")
return
reagents.trans_to(W, W.max_fuel)
user.visible_message("<span class='notice'>[user] refills \his [W].</span>", "<span class='notice'>You refill [W].</span>")
playsound(src, 'sound/effects/refill.ogg', 50, 1)
W.update_icon()
else
user.visible_message("<span class='warning'>[user] catastrophically fails at refilling \his [W]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
log_game("[key_name(user)] triggered a fueltank explosion.")
boom()
else
..()
/obj/structure/reagent_dispensers/fueltank/Move()
..()
@@ -190,76 +195,65 @@
/obj/structure/reagent_dispensers/peppertank
name = "Pepper Spray Refiller"
desc = "Refill pepper spray canisters."
icon = 'icons/obj/objects.dmi'
icon_state = "peppertank"
name = "pepper spray refiller"
desc = "Contains condensed capsaicin for use in law \"enforcement.\""
icon_state = "pepper"
anchored = 1
density = 0
amount_per_transfer_from_this = 45
/obj/structure/reagent_dispensers/peppertank/New()
..()
reagents.add_reagent("condensedcapsaicin",1000)
reagent_id = "condensedcapsaicin"
/obj/structure/reagent_dispensers/water_cooler
name = "Water-Cooler"
desc = "A machine that dispenses water to drink"
amount_per_transfer_from_this = 5
name = "liquid cooler"
desc = "A machine that dispenses liquid to drink."
icon = 'icons/obj/vending.dmi'
icon_state = "water_cooler"
possible_transfer_amounts = null
anchored = 1
tank_volume = 500
var/paper_cups = 25 //Paper cups left from the cooler
/obj/structure/reagent_dispensers/water_cooler/New()
..()
reagents.add_reagent("water",500)
/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
if(!..(user, 2))
return
to_chat(user, "There are [paper_cups ? paper_cups : "no"] paper cups left.")
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
if(!paper_cups)
to_chat(user, "<span class='warning'>There aren't any cups left!</span>")
return
user.visible_message("<span class='notice'>[user] takes a cup from [src].</span>", "<span class='notice'>You take a paper cup from [src].</span>")
var/obj/item/weapon/reagent_containers/food/drinks/sillycup/S = new(get_turf(src))
user.put_in_hands(S)
paper_cups--
/obj/structure/reagent_dispensers/beerkeg
name = "beer keg"
desc = "A beer keg"
icon = 'icons/obj/objects.dmi'
icon_state = "beertankTEMP"
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/beerkeg/New()
..()
reagents.add_reagent("beer",1000)
desc = "Beer is liquid bread, it's good for you..."
icon_state = "beer"
reagent_id = "beer"
/obj/structure/reagent_dispensers/beerkeg/blob_act()
explosion(loc,0,3,5,7,10)
explosion(loc, 0, 3, 5, 7, 10)
qdel(src)
/obj/structure/reagent_dispensers/virusfood
name = "Virus Food Dispenser"
desc = "A dispenser of virus food."
icon = 'icons/obj/objects.dmi'
icon_state = "virusfoodtank"
amount_per_transfer_from_this = 10
name = "virus food dispenser"
desc = "A dispenser of low-potency virus mutagenic."
icon_state = "virus_food"
anchored = 1
density = 0
/obj/structure/reagent_dispensers/virusfood/New()
..()
reagents.add_reagent("virusfood", 1000)
reagent_id = "virusfood"
/obj/structure/reagent_dispensers/spacecleanertank
name = "space cleaner refiller"
desc = "Refills space cleaner bottles."
icon = 'icons/obj/objects.dmi'
icon_state = "spacecleanertank"
icon_state = "cleaner"
anchored = 1
density = 0
amount_per_transfer_from_this = 250
/obj/structure/reagent_dispensers/spacecleanertank/New()
..()
reagents.add_reagent("cleaner",5000)
tank_volume = 5000
reagent_id = "cleaner"
/obj/structure/reagent_dispensers/fueltank/chem
icon_state = "weldingtank_chem"
icon_state = "fuel_chem"
anchored = 1
density = 0
accepts_rig = 0
@@ -9,43 +9,5 @@
/obj/structure/reagent_dispensers/coolanttank
name = "coolant tank"
desc = "A tank of industrial coolant"
icon = 'icons/obj/objects.dmi'
icon_state = "coolanttank"
amount_per_transfer_from_this = 10
/obj/structure/reagent_dispensers/coolanttank/New()
..()
reagents.add_reagent("coolant",1000)
/obj/structure/reagent_dispensers/coolanttank/bullet_act(var/obj/item/projectile/Proj)
if(istype(Proj ,/obj/item/projectile/beam)||istype(Proj,/obj/item/projectile/bullet))
if(!Proj.damage)
explode()
/obj/structure/reagent_dispensers/coolanttank/blob_act()
explode()
/obj/structure/reagent_dispensers/coolanttank/ex_act()
explode()
/obj/structure/reagent_dispensers/coolanttank/proc/explode()
var/datum/effect/system/harmless_smoke_spread/S = new /datum/effect/system/harmless_smoke_spread
//S.attach(src)
S.set_up(5, 0, src.loc)
playsound(src.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
spawn(0)
S.start()
var/datum/gas_mixture/env = src.loc.return_air()
if(env)
if(reagents.total_volume > 750)
env.temperature = 0
else if(reagents.total_volume > 500)
env.temperature -= 100
else
env.temperature -= 50
sleep(10)
if(src)
qdel(src)
reagent_id = "coolant"