mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Refactors Reagent Tanks--Adds High Capacity Water Tank
This commit is contained in:
@@ -39,7 +39,8 @@
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/obj/machinery/smartfridge/,
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/obj/machinery/biogenerator,
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/obj/machinery/hydroponics,
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/obj/machinery/constructable_frame)
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/obj/machinery/constructable_frame,
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/obj/machinery/icemachine)
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/obj/item/weapon/reagent_containers/glass/New()
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..()
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@@ -62,7 +63,8 @@
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update_icon()
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/obj/item/weapon/reagent_containers/glass/afterattack(obj/target, mob/user, proximity)
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if(!proximity) return
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if(!proximity)
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return
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if(!is_open_container())
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return
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@@ -94,16 +96,16 @@
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return
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else if(istype(target, /obj/structure/reagent_dispensers)) //A dispenser. Transfer FROM it TO us.
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if(!target.reagents.total_volume && target.reagents)
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to_chat(user, "<span class='warning'>[target] is empty.</span>")
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if(target.reagents && !target.reagents.total_volume)
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to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
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return
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if(reagents.total_volume >= reagents.maximum_volume)
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to_chat(user, "<span class='warning'>[src] is full.</span>")
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to_chat(user, "<span class='notice'>[src] is full.</span>")
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return
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var/trans = target.reagents.trans_to(src, target:amount_per_transfer_from_this)
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to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>")
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var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
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to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
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else if(target.is_open_container() && target.reagents) //Something like a glass. Player probably wants to transfer TO it.
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if(!reagents.total_volume)
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@@ -34,7 +34,7 @@
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to_chat(user, "<span class='notice'>[src] is full.</span>")
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return
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var/trans = A.reagents.trans_to(src, A:amount_per_transfer_from_this)
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var/trans = A.reagents.trans_to(src, 50) //This is a static amount, otherwise, it'll take forever to fill.
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to_chat(user, "<span class='notice'>You fill [src] with [trans] units of the contents of [A].</span>")
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return
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@@ -1,5 +1,3 @@
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#define AUTOIGNITION_WELDERFUEL 561.15
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/obj/structure/reagent_dispensers
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name = "Dispenser"
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desc = "..."
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@@ -9,109 +7,97 @@
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anchored = 0
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pressure_resistance = 2*ONE_ATMOSPHERE
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var/amount_per_transfer_from_this = 10
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var/possible_transfer_amounts = list(10,25,50,100)
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var/tank_volume = 1000 //In units, how much the dispenser can hold
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var/reagent_id = "water" //The ID of the reagent that the dispenser uses
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/obj/structure/reagent_dispensers/attackby(obj/item/weapon/W, mob/user, params)
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return
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/obj/structure/reagent_dispensers/New()
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create_reagents(1000)
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if(!possible_transfer_amounts)
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verbs -= /obj/structure/reagent_dispensers/verb/set_APTFT
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create_reagents(tank_volume)
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reagents.add_reagent(reagent_id, tank_volume)
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..()
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/obj/structure/reagent_dispensers/examine(mob/user)
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if(!..(user, 2))
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return
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to_chat(user, "<span class='notice'>It contains:</span>")
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if(reagents && reagents.reagent_list.len)
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for(var/datum/reagent/R in reagents.reagent_list)
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to_chat(user, "<span class='notice'>[R.volume] units of [R.name]</span>")
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if(reagents.total_volume)
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to_chat(user, "<span class='notice'>It has [reagents.total_volume] units left.</span>")
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else
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to_chat(user, "<span class='notice'>Nothing.</span>")
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to_chat(user, "<span class='danger'>It's empty.</span>")
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/obj/structure/reagent_dispensers/verb/set_APTFT() //set amount_per_transfer_from_this
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set name = "Set transfer amount"
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set category = "Object"
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set src in view(1)
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if(usr.stat || !usr.canmove || usr.restrained())
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return
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var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
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if(N)
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amount_per_transfer_from_this = N
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/obj/structure/reagent_dispensers/proc/boom()
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visible_message("<span class='danger'>[src] ruptures!</span>")
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qdel(src)
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/obj/structure/reagent_dispensers/ex_act(severity)
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switch(severity)
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if(1.0)
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qdel(src)
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return
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if(2.0)
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if(1)
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boom()
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if(2)
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if(prob(50))
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new /obj/effect/effect/water(loc)
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qdel(src)
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return
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if(3.0)
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boom()
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if(3)
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if(prob(5))
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new /obj/effect/effect/water(loc)
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qdel(src)
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return
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else
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return
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boom()
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/obj/structure/reagent_dispensers/blob_act()
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if(prob(50))
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new /obj/effect/effect/water(loc)
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qdel(src)
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boom()
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//Dispensers
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/obj/structure/reagent_dispensers/watertank
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name = "watertank"
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desc = "A watertank"
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icon = 'icons/obj/objects.dmi'
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icon_state = "watertank"
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amount_per_transfer_from_this = 10
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name = "water tank"
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desc = "A water tank."
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icon_state = "water"
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/obj/structure/reagent_dispensers/watertank/New()
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/obj/structure/reagent_dispensers/watertank/boom()
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playsound(loc, 'sound/effects/spray2.ogg', 50, 1, -6)
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new /obj/effect/effect/water(loc)
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for(var/turf/simulated/T in view(5, loc))
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T.MakeSlippery()
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for(var/mob/living/L in T)
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L.adjust_fire_stacks(-20)
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..()
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reagents.add_reagent("water",1000)
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/obj/structure/reagent_dispensers/watertank/high
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name = "high-capacity water tank"
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desc = "A highly-pressurized water tank made to hold gargantuan amounts of water.."
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icon_state = "water_high" //I was gonna clean my room...
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tank_volume = 100000
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/obj/structure/reagent_dispensers/fueltank
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name = "fueltank"
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desc = "A fueltank"
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icon = 'icons/obj/objects.dmi'
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icon_state = "weldtank"
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amount_per_transfer_from_this = 10
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name = "fuel tank"
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desc = "A tank full of industrial welding fuel. Do not consume."
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icon_state = "fuel"
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reagent_id = "fuel"
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var/obj/item/device/assembly_holder/rig = null
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var/accepts_rig = 1
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/obj/structure/reagent_dispensers/fueltank/New()
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/obj/structure/reagent_dispensers/fueltank/Destroy()
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if(rig)
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qdel(rig)
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rig = null
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return ..()
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/obj/structure/reagent_dispensers/fueltank/bullet_act(obj/item/projectile/P)
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..()
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reagents.add_reagent("fuel",1000)
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if(!qdeleted(src)) //wasn't deleted by the projectile's effects.
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if(!P.nodamage && ((P.damage_type == BURN) || (P.damage_type == BRUTE)))
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message_admins("[key_name_admin(P.firer)] triggered a fueltank explosion.")
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log_game("[key_name(P.firer)] triggered a fueltank explosion.")
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boom()
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/obj/structure/reagent_dispensers/fueltank/bullet_act(obj/item/projectile/Proj)
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..()
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if(istype(Proj) && !Proj.nodamage && ((Proj.damage_type == BURN) || (Proj.damage_type == BRUTE)))
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message_admins("[key_name_admin(Proj.firer)] triggered a fueltank explosion.")
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log_game("[key_name(Proj.firer)] triggered a fueltank explosion.")
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boom()
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/obj/structure/reagent_dispensers/fueltank/boom()
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explosion(loc, 0, 1, 5, 7, 10, flame_range = 5)
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qdel(src)
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/obj/structure/reagent_dispensers/fueltank/proc/boom()
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explosion(loc,0,1,5,7,10, flame_range = 5)
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if(src)
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qdel(src)
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/obj/structure/reagent_dispensers/fueltank/blob_act(obj/effect/blob/B)
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/obj/structure/reagent_dispensers/fueltank/blob_act()
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boom()
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/obj/structure/reagent_dispensers/fueltank/ex_act()
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boom()
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@@ -133,34 +119,53 @@
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usr.visible_message("<span class='notice'>[usr] begins to detach [rig] from [src].</span>", "<span class='notice'>You begin to detach [rig] from [src].</span>")
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if(do_after(usr, 20, target = src))
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usr.visible_message("<span class='notice'>[usr] detaches [rig] from [src].</span>", "<span class='notice'>You detach [rig] from [src].</span>")
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rig.loc = get_turf(usr)
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rig.forceMove(get_turf(usr))
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rig = null
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overlays = new/list()
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overlays.Cut()
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/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/weapon/W, mob/user, params)
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if(istype(W,/obj/item/device/assembly_holder) && accepts_rig)
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/obj/structure/reagent_dispensers/fueltank/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/device/assembly_holder) && accepts_rig)
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if(rig)
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to_chat(user, "<span class='warning'>There is another device in the way.</span>")
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return ..()
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user.visible_message("[user] begins rigging [W] to [src].", "You begin rigging [W] to [src]")
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user.visible_message("[user] begins rigging [I] to [src].", "You begin rigging [I] to [src]")
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if(do_after(user, 20, target = src))
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user.visible_message("<span class='notice'>[user] rigs [W] to [src].</span>", "<span class='notice'>You rig [W] to [src].</span>")
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user.visible_message("<span class='notice'>[user] rigs [I] to [src].</span>", "<span class='notice'>You rig [I] to [src].</span>")
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var/obj/item/device/assembly_holder/H = W
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if(istype(H.a_left,/obj/item/device/assembly/igniter) || istype(H.a_right,/obj/item/device/assembly/igniter))
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var/obj/item/device/assembly_holder/H = I
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if(istype(H.a_left, /obj/item/device/assembly/igniter) || istype(H.a_right, /obj/item/device/assembly/igniter))
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msg_admin_attack("[key_name_admin(user)] rigged a fueltank for explosion (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)")
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log_game("[key_name(user)] rigged fueltank a fueltank for explosion at [loc.x], [loc.y], [loc.z]")
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rig = W
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rig = H
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user.drop_item()
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W.loc = src
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H.forceMove(src)
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var/icon/test = getFlatIcon(W)
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test.Shift(NORTH,1)
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test.Shift(EAST,6)
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var/icon/test = getFlatIcon(H)
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test.Shift(NORTH, 1)
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test.Shift(EAST, 6)
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overlays += test
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return ..()
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if(istype(I, /obj/item/weapon/weldingtool))
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if(!reagents.has_reagent("fuel"))
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to_chat(user, "<span class='warning'>[src] is out of fuel!</span>")
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return
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var/obj/item/weapon/weldingtool/W = I
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if(!W.welding)
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if(W.reagents.has_reagent("fuel", W.max_fuel))
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to_chat(user, "<span class='warning'>Your [W] is already full!</span>")
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return
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reagents.trans_to(W, W.max_fuel)
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user.visible_message("<span class='notice'>[user] refills \his [W].</span>", "<span class='notice'>You refill [W].</span>")
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playsound(src, 'sound/effects/refill.ogg', 50, 1)
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W.update_icon()
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else
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user.visible_message("<span class='warning'>[user] catastrophically fails at refilling \his [W]!</span>", "<span class='userdanger'>That was stupid of you.</span>")
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message_admins("[key_name_admin(user)] triggered a fueltank explosion.")
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log_game("[key_name(user)] triggered a fueltank explosion.")
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boom()
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else
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..()
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/obj/structure/reagent_dispensers/fueltank/Move()
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..()
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@@ -190,76 +195,65 @@
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/obj/structure/reagent_dispensers/peppertank
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name = "Pepper Spray Refiller"
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desc = "Refill pepper spray canisters."
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icon = 'icons/obj/objects.dmi'
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icon_state = "peppertank"
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name = "pepper spray refiller"
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desc = "Contains condensed capsaicin for use in law \"enforcement.\""
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icon_state = "pepper"
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anchored = 1
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density = 0
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amount_per_transfer_from_this = 45
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/obj/structure/reagent_dispensers/peppertank/New()
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..()
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reagents.add_reagent("condensedcapsaicin",1000)
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reagent_id = "condensedcapsaicin"
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/obj/structure/reagent_dispensers/water_cooler
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name = "Water-Cooler"
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desc = "A machine that dispenses water to drink"
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amount_per_transfer_from_this = 5
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name = "liquid cooler"
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desc = "A machine that dispenses liquid to drink."
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icon = 'icons/obj/vending.dmi'
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icon_state = "water_cooler"
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possible_transfer_amounts = null
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anchored = 1
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tank_volume = 500
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var/paper_cups = 25 //Paper cups left from the cooler
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/obj/structure/reagent_dispensers/water_cooler/New()
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..()
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reagents.add_reagent("water",500)
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/obj/structure/reagent_dispensers/water_cooler/examine(mob/user)
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if(!..(user, 2))
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return
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to_chat(user, "There are [paper_cups ? paper_cups : "no"] paper cups left.")
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/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
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if(!paper_cups)
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to_chat(user, "<span class='warning'>There aren't any cups left!</span>")
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return
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user.visible_message("<span class='notice'>[user] takes a cup from [src].</span>", "<span class='notice'>You take a paper cup from [src].</span>")
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var/obj/item/weapon/reagent_containers/food/drinks/sillycup/S = new(get_turf(src))
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user.put_in_hands(S)
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paper_cups--
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/obj/structure/reagent_dispensers/beerkeg
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name = "beer keg"
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desc = "A beer keg"
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icon = 'icons/obj/objects.dmi'
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icon_state = "beertankTEMP"
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amount_per_transfer_from_this = 10
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/obj/structure/reagent_dispensers/beerkeg/New()
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..()
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reagents.add_reagent("beer",1000)
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desc = "Beer is liquid bread, it's good for you..."
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icon_state = "beer"
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reagent_id = "beer"
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/obj/structure/reagent_dispensers/beerkeg/blob_act()
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explosion(loc,0,3,5,7,10)
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explosion(loc, 0, 3, 5, 7, 10)
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qdel(src)
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/obj/structure/reagent_dispensers/virusfood
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name = "Virus Food Dispenser"
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desc = "A dispenser of virus food."
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icon = 'icons/obj/objects.dmi'
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icon_state = "virusfoodtank"
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amount_per_transfer_from_this = 10
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name = "virus food dispenser"
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desc = "A dispenser of low-potency virus mutagenic."
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icon_state = "virus_food"
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anchored = 1
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density = 0
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/obj/structure/reagent_dispensers/virusfood/New()
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..()
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reagents.add_reagent("virusfood", 1000)
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reagent_id = "virusfood"
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/obj/structure/reagent_dispensers/spacecleanertank
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name = "space cleaner refiller"
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desc = "Refills space cleaner bottles."
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icon = 'icons/obj/objects.dmi'
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icon_state = "spacecleanertank"
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icon_state = "cleaner"
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anchored = 1
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density = 0
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amount_per_transfer_from_this = 250
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/obj/structure/reagent_dispensers/spacecleanertank/New()
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..()
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reagents.add_reagent("cleaner",5000)
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tank_volume = 5000
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reagent_id = "cleaner"
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/obj/structure/reagent_dispensers/fueltank/chem
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icon_state = "weldingtank_chem"
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icon_state = "fuel_chem"
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anchored = 1
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density = 0
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accepts_rig = 0
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