mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
cleans up some span mishaps (#25106)
This commit is contained in:
@@ -219,7 +219,7 @@
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.shoes != src)
|
||||
to_chat(user, "<span class='warning>You will have to put on [src] before you can do that.</span>")
|
||||
to_chat(user, "<span class='warning'>You will have to put on [src] before you can do that.</span>")
|
||||
return
|
||||
flags |= NODROP //kinda hard to take off magclaws when you are gripping them tightly.
|
||||
to_chat(user, "You dig your claws deeply into the flooring, bracing yourself.")
|
||||
|
||||
@@ -208,7 +208,7 @@
|
||||
message_param = "tries to point at %t with a leg."
|
||||
else
|
||||
// nugget
|
||||
message_param = "<span class='userdanger>bumps [user.p_their()] head on the ground</span> trying to motion towards %t."
|
||||
message_param = "<span class='userdanger'>bumps [user.p_their()] head on the ground</span> trying to motion towards %t."
|
||||
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
if(!cleanWipe)
|
||||
force_fold_out()
|
||||
|
||||
visible_message("<span class=warning>[src] emits a dull beep before it loses power and collapses.</span>", "<span class=warning>You hear a dull beep followed by the sound of glass crunching.</span>")
|
||||
visible_message("<span class='warning'>[src] emits a dull beep before it loses power and collapses.</span>", "<span class='warning'>You hear a dull beep followed by the sound of glass crunching.</span>")
|
||||
name = "pAI debris"
|
||||
desc = "The unfortunate remains of some poor personal AI device."
|
||||
icon_state = "[chassis]_dead"
|
||||
|
||||
@@ -11,13 +11,13 @@
|
||||
|
||||
if(owner.layer != layer_to_change_to)
|
||||
owner.layer = layer_to_change_to
|
||||
owner.visible_message("<span class=notice'><b>[owner] scurries to the ground!</b></span>", "<span class=notice'>You are now hiding.</span>")
|
||||
owner.visible_message("<span class='notice'><b>[owner] scurries to the ground!</b></span>", "<span class='notice'>You are now hiding.</span>")
|
||||
if(istype(simplemob) && simplemob.pass_door_while_hidden || isdrone(simplemob))
|
||||
simplemob.pass_flags |= PASSDOOR
|
||||
return
|
||||
|
||||
simplemob.layer = layer_to_change_from
|
||||
owner.visible_message("<span class=notice'>[owner] slowly peeks up from the ground...</span>", "<span class=notice'>You have stopped hiding.</span>")
|
||||
owner.visible_message("<span class='notice'>[owner] slowly peeks up from the ground...</span>", "<span class='notice'>You have stopped hiding.</span>")
|
||||
if(istype(simplemob) && simplemob.pass_door_while_hidden || isdrone(simplemob))
|
||||
simplemob.pass_flags &= ~PASSDOOR
|
||||
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
to_chat(user, "<span class='warning'>Unable to implant [target]!</span>")
|
||||
return
|
||||
if(target == user)
|
||||
to_chat(user, "<span class='notice>'You implant yourself with [implant].</span>")
|
||||
to_chat(user, "<span class='notice'>You implant yourself with [implant].</span>")
|
||||
else
|
||||
target.visible_message("<span class='notice'>[user] implants [target].</span>", "<span class='notice'>[user] implants you with [implant].</span>")
|
||||
playsound(src, 'sound/effects/spray.ogg', 30, TRUE, -6)
|
||||
@@ -119,7 +119,7 @@
|
||||
if(!length(path)) //Cannot reach target. Give up and announce the issue.
|
||||
to_chat(H, "<span class='warning'>No viable path found!</span>")
|
||||
return FALSE
|
||||
to_chat(H, "<span class='notice>Suit on route!</span>")
|
||||
to_chat(H, "<span class='notice'>Suit on route!</span>")
|
||||
animate(module.mod, 0.2 SECONDS, pixel_x = 0, pixel_y = 0)
|
||||
module.mod.add_overlay(jet_icon)
|
||||
RegisterSignal(module.mod, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
|
||||
|
||||
@@ -979,7 +979,7 @@
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(volume < 20)
|
||||
if(prob(10))
|
||||
to_chat(H, "<span class='warning>You cough up some congealed blood.</span>")
|
||||
to_chat(H, "<span class='warning'>You cough up some congealed blood.</span>")
|
||||
H.vomit(blood = TRUE, should_confuse = FALSE) //mostly visual
|
||||
else if(prob(10))
|
||||
var/overdose_message = pick("Your vision is tinted red for a moment.", "You can hear your heart beating.")
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
to_chat(owner, "<span class='warning'>Your head feels foggy.</span>")
|
||||
else if(prob(4))
|
||||
owner.vomit()
|
||||
to_chat(owner, "<span class='warning>'You feel nauseous.</span>")
|
||||
to_chat(owner, "<span class='warning'>'You feel nauseous.</span>")
|
||||
|
||||
/obj/item/organ/internal/brain/proc/handle_moderate_brain_damage()
|
||||
if(prob(4))
|
||||
|
||||
Reference in New Issue
Block a user