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cleans up some span mishaps (#25106)
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@@ -208,7 +208,7 @@
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message_param = "tries to point at %t with a leg."
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else
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// nugget
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message_param = "<span class='userdanger>bumps [user.p_their()] head on the ground</span> trying to motion towards %t."
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message_param = "<span class='userdanger'>bumps [user.p_their()] head on the ground</span> trying to motion towards %t."
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return ..()
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@@ -3,7 +3,7 @@
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if(!cleanWipe)
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force_fold_out()
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visible_message("<span class=warning>[src] emits a dull beep before it loses power and collapses.</span>", "<span class=warning>You hear a dull beep followed by the sound of glass crunching.</span>")
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visible_message("<span class='warning'>[src] emits a dull beep before it loses power and collapses.</span>", "<span class='warning'>You hear a dull beep followed by the sound of glass crunching.</span>")
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name = "pAI debris"
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desc = "The unfortunate remains of some poor personal AI device."
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icon_state = "[chassis]_dead"
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@@ -11,13 +11,13 @@
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if(owner.layer != layer_to_change_to)
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owner.layer = layer_to_change_to
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owner.visible_message("<span class=notice'><b>[owner] scurries to the ground!</b></span>", "<span class=notice'>You are now hiding.</span>")
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owner.visible_message("<span class='notice'><b>[owner] scurries to the ground!</b></span>", "<span class='notice'>You are now hiding.</span>")
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if(istype(simplemob) && simplemob.pass_door_while_hidden || isdrone(simplemob))
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simplemob.pass_flags |= PASSDOOR
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return
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simplemob.layer = layer_to_change_from
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owner.visible_message("<span class=notice'>[owner] slowly peeks up from the ground...</span>", "<span class=notice'>You have stopped hiding.</span>")
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owner.visible_message("<span class='notice'>[owner] slowly peeks up from the ground...</span>", "<span class='notice'>You have stopped hiding.</span>")
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if(istype(simplemob) && simplemob.pass_door_while_hidden || isdrone(simplemob))
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simplemob.pass_flags &= ~PASSDOOR
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