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Fix: Syndie depot locker is only spawned when there is a loot (#26979)
* fixing depot * Update code/game/objects/effects/spawners/random/random_spawner.dm Co-authored-by: warriorstar-orion <orion@snowfrost.garden> Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> --------- Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
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co-authored by
warriorstar-orion
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dab6fc5504
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854a1606da
@@ -147,14 +147,12 @@
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on = 1
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},
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/obj/effect/spawner/random/syndicate/loot/common,
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/obj/structure/closet/secure_closet/syndicate/depot,
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/turf/simulated/floor/plasteel{
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icon_state = "dark"
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},
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/area/syndicate_depot/core)
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"aB" = (
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/obj/effect/spawner/random/syndicate/loot/common,
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/obj/structure/closet/secure_closet/syndicate/depot,
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/turf/simulated/floor/plasteel{
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icon_state = "dark"
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},
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@@ -345,7 +343,6 @@
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/area/syndicate_depot/core)
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"bc" = (
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/obj/effect/spawner/random/syndicate/loot/rare,
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/obj/structure/closet/secure_closet/syndicate/depot,
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/turf/simulated/floor/plasteel{
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icon_state = "dark"
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},
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@@ -371,7 +368,6 @@
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on = 1
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},
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/obj/effect/spawner/random/syndicate/loot/rare,
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/obj/structure/closet/secure_closet/syndicate/depot,
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/turf/simulated/floor/plasteel{
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icon_state = "dark"
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},
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@@ -418,7 +414,6 @@
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dir = 8
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},
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/obj/effect/spawner/random/syndicate/loot/common,
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/obj/structure/closet/secure_closet/syndicate/depot,
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/turf/simulated/floor/plasteel{
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icon_state = "dark"
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},
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@@ -428,7 +423,6 @@
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dir = 4
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},
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/obj/effect/spawner/random/syndicate/loot/common,
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/obj/structure/closet/secure_closet/syndicate/depot,
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/turf/simulated/floor/plasteel{
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icon_state = "dark"
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},
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@@ -539,7 +533,6 @@
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/area/syndicate_depot/core)
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"bE" = (
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/obj/effect/spawner/random/syndicate/loot/officer,
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/obj/structure/closet/secure_closet/syndicate/depot,
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/turf/simulated/floor/plasteel{
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icon_state = "dark"
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},
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@@ -577,7 +570,6 @@
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},
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/area/syndicate_depot/outer)
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"bJ" = (
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/obj/structure/closet/secure_closet/syndicate/depot,
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/obj/effect/spawner/random/syndicate/trapped_documents,
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/turf/simulated/floor/plasteel{
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icon_state = "dark"
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@@ -800,7 +792,6 @@
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/area/syndicate_depot/core)
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"cm" = (
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/obj/effect/spawner/random/syndicate/loot/armory,
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/obj/structure/closet/secure_closet/syndicate/depot/armory,
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/obj/machinery/atmospherics/pipe/simple/hidden,
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/turf/simulated/floor/plasteel{
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icon_state = "dark"
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@@ -812,14 +803,12 @@
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on = 1
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},
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/obj/effect/spawner/random/syndicate/loot/armory,
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/obj/structure/closet/secure_closet/syndicate/depot/armory,
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/turf/simulated/floor/plasteel{
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icon_state = "dark"
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},
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/area/syndicate_depot/core)
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"co" = (
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/obj/effect/spawner/random/syndicate/loot/armory,
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/obj/structure/closet/secure_closet/syndicate/depot/armory,
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/turf/simulated/floor/plasteel{
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icon_state = "dark"
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},
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@@ -1129,7 +1118,6 @@
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dir = 8
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},
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/obj/effect/spawner/random/syndicate/loot/rare,
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/obj/structure/closet/secure_closet/syndicate/depot,
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/turf/simulated/floor/plasteel{
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icon_state = "dark"
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},
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@@ -58,12 +58,16 @@
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/obj/effect/spawner/random/syndicate/trapped_documents
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name = "50pc trapped documents"
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icon_state = "folder"
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spawn_inside = /obj/structure/closet/secure_closet/syndicate/depot
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loot = list(
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/obj/item/documents/syndicate/yellow,
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/obj/item/documents/syndicate/yellow/trapped,
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)
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// Loot
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/obj/effect/spawner/random/syndicate/loot
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spawn_inside = /obj/structure/closet/secure_closet/syndicate/depot
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/obj/effect/spawner/random/syndicate/loot/common
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name = "syndicate depot loot, common"
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icon_state = "loot"
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@@ -87,6 +91,7 @@
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/obj/effect/spawner/random/syndicate/loot/stetchkin
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name = "syndicate depot loot, 20pct stetchkin"
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icon_state = "stetchkin"
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spawn_inside = null
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spawn_loot_chance = 80
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loot = list(
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/obj/item/gun/projectile/automatic/pistol,
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@@ -155,6 +160,7 @@
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/obj/effect/spawner/random/syndicate/loot/armory
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name = "syndicate depot loot, armory"
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spawn_inside = /obj/structure/closet/secure_closet/syndicate/depot/armory
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// Combat orientated items that could give the player an advantage if an antag messes with them.
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loot = list(
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/obj/item/autosurgeon/organ/syndicate/oneuse/razorwire,
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@@ -35,6 +35,8 @@
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var/spawn_random_angle = FALSE
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/// Whether blackbox should record when the spawner spawns.
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var/record_spawn = FALSE
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/// Where do we want to spawn an item (closet, safe etc.)
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var/spawn_inside
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// Brief explanation:
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// Rather then setting up and then deleting spawners, we block all atomlike setup
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@@ -57,6 +59,9 @@
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var/list/spawn_locations = get_spawn_locations(spawn_scatter_radius)
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var/spawn_loot_count = isnull(lootcount_override) ? src.spawn_loot_count : lootcount_override
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if(spawn_inside)
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new spawn_inside(loc)
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if(spawn_all_loot)
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spawn_loot_count = INFINITY
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spawn_loot_double = FALSE
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