Merge remote-tracking branch 'upstream/master' into alarm-overhaul

This commit is contained in:
Fox McCloud
2020-07-10 15:05:37 -04:00
91 changed files with 308 additions and 811 deletions
+1 -1
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@@ -33633,7 +33633,7 @@
dir = 4;
level = 1
},
/obj/machinery/icecream_vat,
/obj/machinery/icemachine,
/obj/effect/decal/warning_stripes/yellow,
/turf/simulated/floor/plasteel,
/area/crew_quarters/kitchen)
@@ -58653,7 +58653,7 @@
},
/area/crew_quarters/kitchen)
"bXn" = (
/obj/machinery/icecream_vat,
/obj/machinery/icemachine,
/obj/machinery/atmospherics/pipe/simple/hidden/supply{
dir = 10
},
@@ -6142,7 +6142,7 @@
},
/area/awaymission/centcomAway/thunderdome)
"oN" = (
/obj/machinery/icecream_vat,
/obj/machinery/icemachine,
/turf/simulated/floor/plasteel{
tag = "icon-barber (WEST)";
icon_state = "barber";
+1 -1
View File
@@ -59,7 +59,7 @@ GLOBAL_DATUM_INIT(pipe_icon_manager, /datum/pipe_icon_manager, new())
for(var/mob/living/L in src) //ventcrawling is serious business
L.remove_ventcrawl()
L.forceMove(get_turf(src))
QDEL_NULL(pipe_image) //we have to del it, or it might keep a ref somewhere else
QDEL_NULL(pipe_image) //we have to qdel it, or it might keep a ref somewhere else
return ..()
// Icons/overlays/underlays
-1
View File
@@ -145,7 +145,6 @@
#define RESISTCOLD "resist_cold"
#define NO_EXAMINE "no_examine"
#define CAN_WINGDINGS "can_wingdings"
#define NOZOMBIE "no_zombie"
#define NO_GERMS "no_germs"
#define NO_DECAY "no_decay"
#define PIERCEIMMUNE "pierce_immunity"
-1
View File
@@ -3,7 +3,6 @@
// Mobs
#define ismegafauna(A) istype(A, /mob/living/simple_animal/hostile/megafauna)
#define iszombie(A) (is_species(A, /datum/species/zombie))
//Simple animals
#define isshade(A) (istype(A, /mob/living/simple_animal/shade))
+1 -1
View File
@@ -362,7 +362,7 @@
for(var/i = 1; i <= GLOB.player_list.len; i++)
var/mob/M = GLOB.player_list[i]
if(M && M.client)
if(istype(M, /mob/new_player)) // exclude people in the lobby
if(isnewplayer(M)) // exclude people in the lobby
continue
else if(isobserver(M)) // Ghosts are fine if they were playing once (didn't start as observers)
var/mob/dead/observer/O = M
+1 -5
View File
@@ -16,8 +16,6 @@
GLOBAL_VAR_INIT(next_unique_datum_id, 1)
// /client/var/tmp/unique_datum_id = null
/datum/proc/UID()
if(!unique_datum_id)
var/tag_backup = tag
@@ -37,8 +35,6 @@ GLOBAL_VAR_INIT(next_unique_datum_id, 1)
var/datum/D = locate(copytext(uid, 1, splitat))
// We might locate a client instead of a datum, but just using : is easier
// than actually checking and typecasting
if(D && D:unique_datum_id == uid)
if(D && D.unique_datum_id == uid)
return D
return null
+3 -2
View File
@@ -329,8 +329,9 @@ Turf and target are seperate in case you want to teleport some distance from a t
/proc/select_active_ai_with_fewest_borgs()
var/mob/living/silicon/ai/selected
var/list/active = active_ais()
for(var/mob/living/silicon/ai/A in active)
if(!selected || (selected.connected_robots > A.connected_robots))
for(var/thing in active)
var/mob/living/silicon/ai/A = thing
if(!selected || (length(selected.connected_robots) > length(A.connected_robots)))
selected = A
return selected
-1
View File
@@ -17,7 +17,6 @@ GLOBAL_LIST_INIT(prisoncomputer_list, list())
GLOBAL_LIST_INIT(celltimers_list, list()) // list of all cell timers
GLOBAL_LIST_INIT(cell_logs, list())
GLOBAL_LIST_INIT(navigation_computers, list())
GLOBAL_LIST_INIT(zombie_infection_list, list())
GLOBAL_LIST_INIT(all_areas, list())
GLOBAL_LIST_INIT(machines, list())
+1 -1
View File
@@ -4,7 +4,7 @@ GLOBAL_DATUM(slmaster, /obj/effect/overlay)
GLOBAL_VAR_INIT(CELLRATE, 0.002) // conversion ratio between a watt-tick and kilojoule
GLOBAL_VAR_INIT(CHARGELEVEL, 0.001) // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
// Announcer intercom, because too much stuff creates an intercom for one message then hard del()s it.
// Announcer intercom, because too much stuff creates an intercom for one message then qdel()s it.
GLOBAL_DATUM_INIT(global_announcer, /obj/item/radio/intercom, create_global_announcer())
GLOBAL_DATUM_INIT(command_announcer, /obj/item/radio/intercom/command, create_command_announcer())
+7 -4
View File
@@ -161,10 +161,13 @@
#define ui_bot_pull "EAST-2:26,SOUTH:7"
//Ghosts
#define ui_ghost_jumptomob "SOUTH:6,CENTER-2:24"
#define ui_ghost_orbit "SOUTH:6,CENTER-1:24"
#define ui_ghost_reenter_corpse "SOUTH:6,CENTER:24"
#define ui_ghost_teleport "SOUTH:6,CENTER+1:24"
#define ui_ghost_jumptomob "SOUTH:6,CENTER-2"
#define ui_ghost_orbit "SOUTH:6,CENTER-1"
#define ui_ghost_reenter_corpse "SOUTH:6,CENTER"
#define ui_ghost_teleport "SOUTH:6,CENTER+1"
#define ui_ghost_respawn_list "SOUTH:6,CENTER+2"
#define ui_ghost_respawn_mob "SOUTH:6+1,CENTER+2"
#define ui_ghost_respawn_pai "SOUTH:6+2,CENTER+2"
//HUD styles. Please ensure HUD_VERSIONS is the same as the maximum index. Index order defines how they are cycled in F12.
#define HUD_STYLE_STANDARD 1
+62
View File
@@ -40,6 +40,52 @@
var/mob/dead/observer/G = usr
G.dead_tele()
/obj/screen/ghost/respawn_list
name = "Ghost spawns"
icon = 'icons/mob/screen_midnight.dmi'
icon_state = "template"
/obj/screen/ghost/respawn_list/Initialize(mapload)
. = ..()
update_hidden_state()
/obj/screen/ghost/respawn_list/Click()
var/client/C = hud.mymob.client
hud.inventory_shown = !hud.inventory_shown
if(hud.inventory_shown)
C.screen += hud.toggleable_inventory
else
C.screen -= hud.toggleable_inventory
update_hidden_state()
/obj/screen/ghost/respawn_list/proc/update_hidden_state()
var/matrix/M = matrix(transform)
M.Turn(-90)
overlays.Cut()
var/image/img = image('icons/mob/actions/actions.dmi', src, (hud && hud.inventory_shown) ? "hide" : "show")
img.transform = M
overlays += img
/obj/screen/ghost/respawn_mob
name = "Mob spawners"
icon_state = "mob_spawner"
/obj/screen/ghost/respawn_mob/Click()
var/mob/dead/observer/G = usr
G.open_spawners_menu()
/obj/screen/ghost/respawn_pai
name = "Configure pAI"
icon_state = "pai"
/obj/screen/ghost/respawn_pai/Click()
var/mob/dead/observer/G = usr
GLOB.paiController.recruitWindow(G)
/datum/hud/ghost
inventory_shown = FALSE
/datum/hud/ghost/New(mob/owner)
..()
var/obj/screen/using
@@ -59,6 +105,22 @@
using = new /obj/screen/ghost/teleport()
using.screen_loc = ui_ghost_teleport
static_inventory += using
static_inventory += using
using = new /obj/screen/ghost/respawn_list()
using.screen_loc = ui_ghost_respawn_list
static_inventory += using
using = new /obj/screen/ghost/respawn_mob()
using.screen_loc = ui_ghost_respawn_mob
toggleable_inventory += using
using = new /obj/screen/ghost/respawn_pai()
using.screen_loc = ui_ghost_respawn_pai
toggleable_inventory += using
for(var/obj/screen/S in (static_inventory + toggleable_inventory))
S.hud = src
/datum/hud/ghost/show_hud()
mymob.client.screen = list()
+1 -1
View File
@@ -36,7 +36,7 @@
var/vote_no_default = 0 // vote does not default to nochange/norestart (tbi)
var/vote_no_dead = 0 // dead people can't vote (tbi)
// var/enable_authentication = 0 // goon authentication
var/del_new_on_log = 1 // del's new players if they log before they spawn in
var/del_new_on_log = 1 // qdel's new players if they log before they spawn in
var/feature_object_spell_system = 0 //spawns a spellbook which gives object-type spells instead of verb-type spells for the wizard
var/traitor_scaling = 0 //if amount of traitors scales based on amount of players
var/protect_roles_from_antagonist = 0// If security and such can be tratior/cult/other
+1 -1
View File
@@ -42,7 +42,7 @@ SUBSYSTEM_DEF(machines)
while(currentrun.len)
var/obj/O = currentrun[currentrun.len]
currentrun.len--
if(O)
if(O && !QDELETED(O))
var/datum/powernet/newPN = new() // create a new powernet...
propagate_network(O, newPN)//... and propagate it to the other side of the cable
+1 -1
View File
@@ -407,7 +407,7 @@ SUBSYSTEM_DEF(ticker)
EquipCustomItems(player)
if(captainless)
for(var/mob/M in GLOB.player_list)
if(!istype(M,/mob/new_player))
if(!isnewplayer(M))
to_chat(M, "Captainship not forced on anyone.")
/datum/controller/subsystem/ticker/proc/send_tip_of_the_round()
+10 -10
View File
@@ -20,16 +20,16 @@ SUBSYSTEM_DEF(tickets)
init_order = INIT_ORDER_TICKETS
wait = 300
priority = FIRE_PRIORITY_TICKETS
flags = SS_BACKGROUND
var/list/allTickets = list() //make it here because someone might ahelp before the system has initialized
var/ticketCounter = 1
/datum/controller/subsystem/tickets/Initialize()
close_messages = list("<font color='red' size='4'><b>- [ticket_name] Rejected! -</b></font>",
"<span class='boldmessage'>Please try to be calm, clear, and descriptive in admin helps, do not assume the staff member has seen any related events, and clearly state the names of anybody you are reporting. If you asked a question, please ensure it was clear what you were asking.</span>",
"<span class='boldmessage'>Please try to be calm, clear, and descriptive in admin helps, do not assume the staff member has seen any related events, and clearly state the names of anybody you are reporting. If you asked a question, please ensure it was clear what you were asking.</span>",
"<span class='[span_class]'>Your [ticket_name] has now been closed.</span>")
return ..()
@@ -112,7 +112,7 @@ SUBSYSTEM_DEF(tickets)
message_staff("<span class='[span_class]'>[usr.client] / ([usr]) resolved [ticket_name] number [N]</span>")
to_chat_safe(returnClient(N), "<span class='[span_class]'>Your [ticket_name] has now been resolved.</span>")
return TRUE
/datum/controller/subsystem/tickets/proc/autoRespond(N)
if(!check_rights(R_ADMIN|R_MOD))
@@ -124,19 +124,19 @@ SUBSYSTEM_DEF(tickets)
if(alert(usr, "[T.ticketState == TICKET_OPEN ? "Another admin appears to already be handling this." : "This ticket is already marked as closed or resolved"] Are you sure you want to continue?", "Confirmation", "Yes", "No") != "Yes")
return
T.assignStaff(C)
var/response_phrases = list("Thanks" = "Thanks, have a Paradise day!",
var/response_phrases = list("Thanks" = "Thanks, have a Paradise day!",
"Handling It" = "The issue is being looked into, thanks.",
"Already Resolved" = "The problem has been resolved already.",
"Mentorhelp" = "Please redirect your question to Mentorhelp, as they are better experienced with these types of questions.",
"Happens Again" = "Thanks, let us know if it continues to happen.",
"Clear Cache" = "To fix a blank screen, please leave the game and clear your Byond Cache. To clear your Byond Cache, there is a Settings icon in the top right of the launcher. After you click that, go into the Games tab and hit the Clear Cache button. If the issue persists a few minutes after rejoining and doing this, please adminhelp again and state you cleared your cache." ,
"Clear Cache" = "To fix a blank screen, go to the 'Special Verbs' tab and press 'Reload UI Resources'. If that fails, clear your BYOND cache (instructions provided with 'Reload UI Resources'). If that still fails, please adminhelp again, stating you have already done the following." ,
"IC Issue" = "This is an In Character (IC) issue and will not be handled by admins. You could speak to Security, Internal Affairs, a Departmental Head, Nanotrasen Representetive, or any other relevant authority currently on station.",
"Reject" = "Reject",
"Man Up" = "Man Up",
"Appeal on the Forums" = "Appealing a ban must occur on the forums. Privately messaging, or adminhelping about your ban will not resolve it. To appeal your ban, please head to <a href='[config.banappeals]'>[config.banappeals]</a>"
)
var/sorted_responses = list()
for(var/key in response_phrases) //build a new list based on the short descriptive keys of the master list so we can send this as the input instead of the full paragraphs to the admin choosing which autoresponse
sorted_responses += key
@@ -351,7 +351,7 @@ UI STUFF
dat += "<tr><td>[T.content[i]]</td></tr>"
dat += "</table><br /><br />"
dat += "<a href='?src=[UID()];detailreopen=[T.ticketNum]'>Re-Open</a>[check_rights(R_ADMIN|R_MOD, 0) ? "<a href='?src=[UID()];autorespond=[T.ticketNum]'>Auto</a>": ""]<a href='?src=[UID()];detailresolve=[T.ticketNum]'>Resolve</a><br /><br />"
dat += "<a href='?src=[UID()];detailreopen=[T.ticketNum]'>Re-Open</a>[check_rights(R_ADMIN|R_MOD, 0) ? "<a href='?src=[UID()];autorespond=[T.ticketNum]'>Auto</a>": ""]<a href='?src=[UID()];detailresolve=[T.ticketNum]'>Resolve</a><br /><br />"
if(!T.staffAssigned)
dat += "No staff member assigned to this [ticket_name] - <a href='?src=[UID()];assignstaff=[T.ticketNum]'>Take Ticket</a><br />"
@@ -447,7 +447,7 @@ UI STUFF
return
if(closeTicket(indexNum))
showDetailUI(usr, indexNum)
if(href_list["detailreopen"])
var/indexNum = text2num(href_list["detailreopen"])
+2 -2
View File
@@ -37,10 +37,10 @@
I.anchored = initial(I.anchored)
for(var/datum/action/item_action/remove_tape/RT in I.actions)
RT.Remove(user)
RT.Destroy()
qdel(RT)
I.overlays.Cut(tape_overlay)
user.transfer_fingerprints_to(I)
Destroy()
qdel(src)
/datum/component/ducttape/proc/afterattack(obj/item/I, atom/target, mob/user, proximity, params)
if(!proximity)
-16
View File
@@ -1232,22 +1232,6 @@
log_admin("[key_name(usr)] has removed the organ [rem_organ] from [key_name(M)]")
qdel(rem_organ)
else if(href_list["fix_nano"])
if(!check_rights(R_DEBUG)) return
var/mob/H = locateUID(href_list["fix_nano"])
if(!istype(H) || !H.client)
to_chat(usr, "This can only be done on mobs with clients")
return
H.client.reload_nanoui_resources()
to_chat(usr, "Resource files sent")
to_chat(H, "Your NanoUI Resource files have been refreshed")
log_admin("[key_name(usr)] resent the NanoUI resource files to [key_name(H)]")
else if(href_list["regenerateicons"])
if(!check_rights(0)) return
+16 -4
View File
@@ -89,6 +89,9 @@
if(antag_datum.delete_on_mind_deletion)
qdel(i)
antag_datums = null
current = null
original = null
soulOwner = null
return ..()
/datum/mind/proc/transfer_to(mob/living/new_character)
@@ -544,11 +547,20 @@
if(objective&&(objective.type in objective_list) && objective:target)
def_target = objective.target.current
possible_targets = sortAtom(possible_targets)
possible_targets += "Free objective"
var/new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
if(!new_target)
return
var/new_target
if(length(possible_targets) > 0)
if(alert(usr, "Do you want to pick the objective yourself? No will randomise it", "Pick objective", "Yes", "No") == "Yes")
possible_targets += "Free objective"
new_target = input("Select target:", "Objective target", def_target) as null|anything in possible_targets
else
new_target = pick(possible_targets)
if(!new_target)
return
else
to_chat(usr, "<span class='warning'>No possible target found. Defaulting to a Free objective.</span>")
new_target = "Free objective"
var/objective_path = text2path("/datum/objective/[new_obj_type]")
if(new_target == "Free objective")
+8 -9
View File
@@ -188,15 +188,6 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
item = /obj/item/storage/box/syndie_kit/fake_revolver
cost = 1
job = list("Clown")
/*
/datum/uplink_item/stealthy_weapons/romerol_kit
name = "Romerol"
reference = "ROM"
desc = "A highly experimental bioterror agent which creates dormant nodules to be etched into the grey matter of the brain. On death, these nodules take control of the dead body, causing limited revivification, along with slurred speech, aggression, and the ability to infect others with this agent."
item = /obj/item/storage/box/syndie_kit/romerol
cost = 25
cant_discount = TRUE
*/
//mime
/datum/uplink_item/jobspecific/caneshotgun
name = "Cane Shotgun and Assassination Shells"
@@ -247,6 +238,14 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item))
cost = 2
job = list("Chef")
/datum/uplink_item/jobspecific/Chef_CQC
name = " A chefs manual to CQC"
desc = "An old manual teaching you how to bring your home advantage outside the kitchen."
reference = "CCQC"
item = /obj/item/CQC_manual/chef
cost = 12
job = list("Chef")
//Chaplain
/datum/uplink_item/jobspecific/voodoo
+1
View File
@@ -50,6 +50,7 @@
loc.handle_atom_del(src)
for(var/atom/movable/AM in contents)
qdel(AM)
LAZYCLEARLIST(client_mobs_in_contents)
loc = null
if(pulledby)
pulledby.stop_pulling()
+11 -13
View File
@@ -118,17 +118,15 @@
if(usr.incapacitated())
return
eject_occupant()
eject_occupant(usr)
add_fingerprint(usr)
/obj/machinery/dna_scannernew/Destroy()
eject_occupant()
eject_occupant(null, TRUE)
return ..()
/obj/machinery/dna_scannernew/proc/eject_occupant()
go_out()
/obj/machinery/dna_scannernew/proc/eject_occupant(user, force)
go_out(user, force)
for(var/obj/O in src)
if(!istype(O,/obj/item/circuitboard/clonescanner) && \
!istype(O,/obj/item/stock_parts) && \
@@ -271,15 +269,15 @@
occupant.notify_ghost_cloning(source = src)
/obj/machinery/dna_scannernew/proc/go_out()
/obj/machinery/dna_scannernew/proc/go_out(mob/user, force)
if(!occupant)
to_chat(usr, "<span class='warning'>The scanner is empty!</span>")
if(user)
to_chat(user, "<span class='warning'>The scanner is empty!</span>")
return
if(locked)
to_chat(usr, "<span class='warning'>The scanner is locked!</span>")
if(locked && !force)
if(user)
to_chat(user, "<span class='warning'>The scanner is locked!</span>")
return
occupant.forceMove(loc)
occupant = null
icon_state = "scanner_open"
@@ -751,7 +749,7 @@
return TRUE
if(href_list["ejectOccupant"])
connected.eject_occupant()
connected.eject_occupant(usr)
return TRUE
// Transfer Buffer Management
+1 -1
View File
@@ -46,7 +46,6 @@ GLOBAL_LIST_EMPTY(blob_nodes)
var/datum/mind/blob = pick(possible_blobs)
infected_crew += blob
blob.special_role = SPECIAL_ROLE_BLOB
update_blob_icons_added(blob)
blob.restricted_roles = restricted_jobs
log_game("[key_name(blob)] has been selected as a Blob")
possible_blobs -= blob
@@ -152,6 +151,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
for(var/datum/mind/blob in infected_crew)
greet_blob(blob)
update_blob_icons_added(blob)
if(SSshuttle)
SSshuttle.emergencyNoEscape = 1
@@ -363,6 +363,10 @@
to_chat(S, "<span class='warning'>This cryopod control computer should be preserved, it contains useful items and information about the inhabitants. Aborting.</span>")
return FALSE
/obj/structure/spacepoddoor/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
to_chat(S, "<span class='warning'>Disrupting this energy field would overload us. Aborting.</span>")
return FALSE
/turf/simulated/wall/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
var/isonshuttle = istype(loc, /area/shuttle)
for(var/turf/T in range(1, src))
+5 -5
View File
@@ -67,7 +67,7 @@ GLOBAL_LIST_INIT(potential_theft_objectives, (subtypesof(/datum/theft_objective)
/datum/objective/assassinate/check_completion()
if(target && target.current)
if(target.current.stat == DEAD || iszombie(target))
if(target.current.stat == DEAD)
return 1
if(issilicon(target.current) || isbrain(target.current)) //Borgs/brains/AIs count as dead for traitor objectives. --NeoFite
return 1
@@ -111,7 +111,7 @@ GLOBAL_LIST_INIT(potential_theft_objectives, (subtypesof(/datum/theft_objective)
/datum/objective/maroon/check_completion()
if(target && target.current)
if(target.current.stat == DEAD || iszombie(target))
if(target.current.stat == DEAD)
return 1
if(!target.current.ckey)
return 1
@@ -168,7 +168,7 @@ GLOBAL_LIST_INIT(potential_theft_objectives, (subtypesof(/datum/theft_objective)
if(!target) //If it's a free objective.
return 1
if(target.current)
if(target.current.stat == DEAD || iszombie(target))
if(target.current.stat == DEAD)
return 0
if(issilicon(target.current))
return 0
@@ -262,7 +262,7 @@ GLOBAL_LIST_INIT(potential_theft_objectives, (subtypesof(/datum/theft_objective)
return 0
if(isbrain(owner.current))
return 0
if(!owner.current || owner.current.stat == DEAD || iszombie(owner))
if(!owner.current || owner.current.stat == DEAD)
return 0
if(SSticker.force_ending) //This one isn't their fault, so lets just assume good faith
return 1
@@ -317,7 +317,7 @@ GLOBAL_LIST_INIT(potential_theft_objectives, (subtypesof(/datum/theft_objective)
explanation_text = "Die a glorious death."
/datum/objective/die/check_completion()
if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current) || iszombie(owner))
if(!owner.current || owner.current.stat == DEAD || isbrain(owner.current))
return 1
if(issilicon(owner.current) && owner.current != owner.original)
return 1
+6
View File
@@ -20,6 +20,12 @@
account = null
ui_interact(user)
/obj/machinery/slot_machine/wrench_act(mob/user, obj/item/I)
. = TRUE
if(!I.tool_use_check(user, 0))
return
default_unfasten_wrench(user, I)
/obj/machinery/slot_machine/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
+1 -1
View File
@@ -306,7 +306,7 @@ GLOBAL_LIST_EMPTY(tcomms_machines)
if(is_admin(R) && !R.get_preference(CHAT_RADIO)) //Adminning with 80 people on can be fun when you're trying to talk and all you can hear is radios.
continue
if(istype(R, /mob/new_player)) // we don't want new players to hear messages. rare but generates runtimes.
if(isnewplayer(R)) // we don't want new players to hear messages. rare but generates runtimes.
continue
// --- Can understand the speech ---
+1 -1
View File
@@ -204,7 +204,7 @@
if(amount < 1) // Just in case a stack's amount ends up fractional somehow
var/oldsrc = src
src = null //dont kill proc after del()
src = null //dont kill proc after qdel()
usr.unEquip(oldsrc, 1)
qdel(oldsrc)
if(istype(O, /obj/item))
+5 -2
View File
@@ -31,6 +31,7 @@ LIGHTERS ARE IN LIGHTERS.DM
var/smoketime = 150
var/chem_volume = 60
var/list/list_reagents = list("nicotine" = 40)
var/first_puff = TRUE // the first puff is a bit more reagents ingested
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/mask.dmi',
"Unathi" = 'icons/mob/species/unathi/mask.dmi',
@@ -194,8 +195,9 @@ LIGHTERS ARE IN LIGHTERS.DM
if(reagents && reagents.total_volume) // check if it has any reagents at all
if(is_being_smoked) // if it's being smoked, transfer reagents to the mob
var/mob/living/carbon/C = loc
for (var/datum/reagent/R in reagents.reagent_list)
reagents.trans_id_to(C, R.id, max(REAGENTS_METABOLISM / reagents.reagent_list.len, 0.1)) //transfer at least .1 of each chem
for(var/datum/reagent/R in reagents.reagent_list)
reagents.trans_id_to(C, R.id, first_puff ? 1 : max(REAGENTS_METABOLISM / reagents.reagent_list.len, 0.1)) //transfer at least .1 of each chem
first_puff = FALSE
if(!reagents.total_volume) // There were reagents, but now they're gone
to_chat(C, "<span class='notice'>Your [name] loses its flavor.</span>")
else // else just remove some of the reagents
@@ -377,6 +379,7 @@ LIGHTERS ARE IN LIGHTERS.DM
to_chat(user, "<span class='notice'>You refill the pipe with tobacco.</span>")
reagents.add_reagent("nicotine", chem_volume)
smoketime = initial(smoketime)
first_puff = TRUE
/obj/item/clothing/mask/cigarette/pipe/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/reagent_containers))
@@ -121,19 +121,6 @@
desc = "A sleek, sturdy box"
icon_state = "box_of_doom"
/obj/item/storage/box/syndie_kit/romerol
name = "Romerol Kit"
desc = "A box containing a deadly virus capable of reanimating dead as zombies."
max_w_class = WEIGHT_CLASS_NORMAL
can_hold = list(/obj/item/reagent_containers/glass/bottle/romerol,/obj/item/reagent_containers/syringe,/obj/item/reagent_containers/dropper)
/obj/item/storage/box/syndie_kit/romerol/New()
..()
new /obj/item/reagent_containers/glass/bottle/romerol(src)
new /obj/item/reagent_containers/syringe(src)
new /obj/item/reagent_containers/dropper(src)
return
/obj/item/storage/box/syndie_kit/space
name = "Boxed Space Suit and Helmet"
can_hold = list(/obj/item/clothing/suit/space/syndicate/black/red, /obj/item/clothing/head/helmet/space/syndicate/black/red, /obj/item/tank/emergency_oxygen/syndi, /obj/item/clothing/mask/gas/syndicate)
@@ -230,7 +230,7 @@
add_fingerprint(user)
/obj/structure/closet/attack_ai(mob/user)
if(isrobot(user) && Adjacent(user)) //Robots can open/close it, but not the AI
if(isrobot(user) && Adjacent(user) && !istype(user.loc, /obj/machinery/atmospherics)) //Robots can open/close it, but not the AI
attack_hand(user)
/obj/structure/closet/relaymove(mob/user)
+3 -3
View File
@@ -27,7 +27,7 @@
entry += " - <font color='gray'>Observing</font>"
else
entry += " - <font color='black'><b>DEAD</b></font>"
else if(istype(C.mob, /mob/new_player))
else if(isnewplayer(C.mob))
entry += " - <font color='green'>New Player</font>"
else
entry += " - <font color='black'><b>DEAD</b></font>"
@@ -90,7 +90,7 @@
if(isobserver(C.mob))
msg += " - Observing"
else if(istype(C.mob,/mob/new_player))
else if(isnewplayer(C.mob))
msg += " - Lobby"
else
msg += " - Playing"
@@ -106,7 +106,7 @@
if(isobserver(C.mob))
modmsg += " - Observing"
else if(istype(C.mob,/mob/new_player))
else if(isnewplayer(C.mob))
modmsg += " - Lobby"
else
modmsg += " - Playing"
+1 -1
View File
@@ -232,7 +232,7 @@ GLOBAL_VAR_INIT(world_topic_spam_protect_time, world.timeofday)
if(!C)
return "No client with that name on server"
del(C)
qdel(C)
return "Kick Successful"
+1 -1
View File
@@ -146,7 +146,7 @@ datum/admins/proc/DB_ban_record(var/bantype, var/mob/banned_mob, var/duration =
if(kickbannedckey)
if(banned_mob && banned_mob.client && banned_mob.client.ckey == banckey)
del(banned_mob.client)
qdel(banned_mob.client)
if(isjobban)
jobban_client_fullban(ckey, job)
+4 -4
View File
@@ -72,7 +72,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
body += "\[<A href='?_src_=holder;editrights=rank;ckey=[M.ckey]'>[M.client.holder ? M.client.holder.rank : "Player"]</A>\] "
body += "\[<A href='?_src_=holder;getplaytimewindow=[M.UID()]'>" + M.client.get_exp_type(EXP_TYPE_CREW) + " as [EXP_TYPE_CREW]</a>\]"
if(istype(M, /mob/new_player))
if(isnewplayer(M))
body += " <B>Hasn't Entered Game</B> "
else
body += " \[<A href='?_src_=holder;revive=[M.UID()]'>Heal</A>\] "
@@ -147,7 +147,7 @@ GLOBAL_VAR_INIT(nologevent, 0)
body += {" | <A href='?_src_=holder;cryossd=[M.UID()]'>Cryo</A> "}
if(M.client)
if(!istype(M, /mob/new_player))
if(!isnewplayer(M))
body += "<br><br>"
body += "<b>Transformation:</b>"
body += "<br>"
@@ -1004,13 +1004,13 @@ GLOBAL_VAR_INIT(gamma_ship_location, 1) // 0 = station , 1 = space
/proc/kick_clients_in_lobby(message, kick_only_afk = 0)
var/list/kicked_client_names = list()
for(var/client/C in GLOB.clients)
if(istype(C.mob, /mob/new_player))
if(isnewplayer(C.mob))
if(kick_only_afk && !C.is_afk()) //Ignore clients who are not afk
continue
if(message)
to_chat(C, message)
kicked_client_names.Add("[C.ckey]")
del(C)
qdel(C)
return kicked_client_names
//returns 1 to let the dragdrop code know we are trapping this event
+2 -2
View File
@@ -337,7 +337,7 @@ GLOBAL_LIST_INIT(admin_verbs_ticket, list(
ghost.reenter_corpse()
log_admin("[key_name(usr)] re-entered their body")
feedback_add_details("admin_verb","P") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
else if(istype(mob,/mob/new_player))
else if(isnewplayer(mob))
to_chat(src, "<font color='red'>Error: Aghost: Can't admin-ghost whilst in the lobby. Join or observe first.</font>")
else
//ghostize
@@ -542,7 +542,7 @@ GLOBAL_LIST_INIT(admin_verbs_ticket, list(
message_admins("[key_name_admin(src)] has warned [key_name_admin(C)] resulting in a [AUTOBANTIME] minute ban")
log_admin("[key_name(src)] has warned [key_name(C)] resulting in a [AUTOBANTIME] minute ban")
to_chat(C, "<font color='red'><BIG><B>You have been autobanned due to a warning by [ckey].</B></BIG><br>This is a temporary ban, it will be removed in [AUTOBANTIME] minutes.")
del(C)
qdel(C)
else
message_admins("[key_name_admin(src)] has warned [warned_ckey] resulting in a [AUTOBANTIME] minute ban")
log_admin("[key_name(src)] has warned [warned_ckey] resulting in a [AUTOBANTIME] minute ban")
+2 -2
View File
@@ -268,7 +268,7 @@
else
M_job = "Living"
else if(istype(M,/mob/new_player))
else if(isnewplayer(M))
M_job = "New player"
else if(isobserver(M))
@@ -356,7 +356,7 @@
dat += "<td>[M.real_name]</td>"
else if(istype(M, /mob/living/silicon/pai))
dat += "<td>pAI</td>"
else if(istype(M, /mob/new_player))
else if(isnewplayer(M))
dat += "<td>New Player</td>"
else if(isobserver(M))
dat += "<td>Ghost</td>"
+4 -6
View File
@@ -909,7 +909,7 @@
log_admin("[key_name(usr)] booted [key_name(M)].")
message_admins("<span class='notice'>[key_name_admin(usr)] booted [key_name_admin(M)].</span>", 1)
//M.client = null
del(M.client)
qdel(M.client)
//Player Notes
else if(href_list["addnote"])
@@ -1011,8 +1011,7 @@
log_admin("[key_name(usr)] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.")
message_admins("<span class='notice'>[key_name_admin(usr)] has banned [M.ckey].\nReason: [reason]\nThis will be removed in [mins] minutes.</span>")
del(M.client)
//qdel(M) // See no reason why to delete mob. Important stuff can be lost. And ban can be lifted before round ends.
qdel(M.client)
if("No")
var/reason = input(usr,"Please state the reason","Reason") as message|null
if(!reason)
@@ -1032,8 +1031,7 @@
feedback_inc("ban_perma",1)
DB_ban_record(BANTYPE_PERMA, M, -1, reason)
del(M.client)
//qdel(M)
qdel(M.client)
if("Cancel")
return
@@ -1507,7 +1505,7 @@
if(!check_rights(R_SPAWN)) return
var/mob/M = locateUID(href_list["makeanimal"])
if(istype(M, /mob/new_player))
if(isnewplayer(M))
to_chat(usr, "This cannot be used on instances of type /mob/new_player")
return
if(alert(usr, "Confirm make animal?",, "Yes", "No") != "Yes")
+2 -2
View File
@@ -19,7 +19,7 @@
var/list/client/targets[0]
for(var/client/T)
if(T.mob)
if(istype(T.mob, /mob/new_player))
if(isnewplayer(T.mob))
targets["(New Player) - [T]"] = T
else if(istype(T.mob, /mob/dead/observer))
targets["[T.mob.name](Ghost) - [T]"] = T
@@ -42,7 +42,7 @@
var/list/client/targets[0]
for(var/client/T)
if(T.mob)
if(istype(T.mob, /mob/new_player))
if(isnewplayer(T.mob))
targets["[T] - (New Player)"] = T
else if(istype(T.mob, /mob/dead/observer))
targets["[T] - [T.mob.name](Ghost)"] = T
+2 -17
View File
@@ -251,7 +251,7 @@ GLOBAL_PROTECT(AdminProcCaller)
alert("That mob doesn't seem to exist, close the panel and try again.")
return
if(istype(M, /mob/new_player))
if(isnewplayer(M))
alert("The mob must not be a new_player.")
return
@@ -382,7 +382,7 @@ GLOBAL_PROTECT(AdminProcCaller)
if(!check_rights(R_DEBUG))
return
//This gets a confirmation check because it's way easier to accidentally hit this and delete things than it is with del-all
//This gets a confirmation check because it's way easier to accidentally hit this and delete things than it is with qdel-all
var/confirm = alert("This will delete ALL Singularities and Tesla orbs except for any that are on away mission z-levels or the centcomm z-level. Are you sure you want to delete them?", "Confirm Panic Button", "Yes", "No")
if(confirm != "Yes")
return
@@ -816,21 +816,6 @@ GLOBAL_PROTECT(AdminProcCaller)
else
alert("Invalid mob")
/client/proc/reload_nanoui_resources()
set category = "Debug"
set name = "Reload NanoUI Resources"
set desc = "Force the client to redownload NanoUI Resources"
// Close open NanoUIs.
SSnanoui.close_user_uis(usr)
// Re-load the assets.
var/datum/asset/assets = get_asset_datum(/datum/asset/nanoui)
assets.register()
// Clear the user's cache so they get resent.
usr.client.cache = list()
/client/proc/view_runtimes()
set category = "Debug"
set name = "View Runtimes"
@@ -18,7 +18,6 @@ GLOBAL_LIST_INIT(admin_verbs_show_debug_verbs, list(
/client/proc/print_jobban_old_filter,
/client/proc/forceEvent,
/client/proc/nanomapgen_DumpImage,
/client/proc/reload_nanoui_resources,
/client/proc/admin_redo_space_transitions,
/client/proc/make_turf_space_map,
/client/proc/vv_by_ref
+3 -7
View File
@@ -59,10 +59,6 @@
var/karma = 0
var/karma_spent = 0
var/karma_tab = 0
/////////////////////////////////////////////
// /vg/: MEDIAAAAAAAA
// Set on login.
var/datum/media_manager/media = null
var/topic_debugging = 0 //if set to true, allows client to see nanoUI errors -- yes i realize this is messy but it'll make live testing infinitely easier
@@ -85,10 +81,10 @@
// If set to true, this client can interact with atoms such as buttons and doors on top of regular machinery interaction
var/advanced_admin_interaction = FALSE
// Has the client been varedited by an admin? [Inherits from datum now]
// var/var_edited = FALSE
var/client_keysend_amount = 0
var/next_keysend_reset = 0
var/next_keysend_trip_reset = 0
var/keysend_tripped = FALSE
// Last world.time that the player tried to request their resources.
var/last_ui_resource_send = 0
+41 -2
View File
@@ -432,7 +432,13 @@
//////////////
//DISCONNECT//
//////////////
/client/Del()
if(!gc_destroyed)
Destroy() //Clean up signals and timers.
return ..()
/client/Destroy()
if(holder)
holder.owner = null
GLOB.admins -= src
@@ -442,7 +448,8 @@
movingmob.client_mobs_in_contents -= mob
UNSETEMPTY(movingmob.client_mobs_in_contents)
Master.UpdateTickRate()
return ..()
..() //Even though we're going to be hard deleted there are still some things that want to know the destroy is happening
return QDEL_HINT_HARDDEL_NOW
/client/proc/donator_check()
@@ -556,7 +563,7 @@
if(GLOB.panic_bunker_enabled)
var/threshold = config.panic_bunker_threshold
src << "Server is not accepting connections from never-before-seen players until player count is less than [threshold]. Please try again later."
del(src)
qdel(src)
return // Dont insert or they can just go in again
var/DBQuery/query_insert = GLOB.dbcon.NewQuery("INSERT INTO [format_table_name("player")] (id, ckey, firstseen, lastseen, ip, computerid, lastadminrank) VALUES (null, '[ckey]', Now(), Now(), '[sql_ip]', '[sql_computerid]', '[sql_admin_rank]')")
@@ -906,3 +913,35 @@
return TRUE
#undef SSD_WARNING_TIMER
/client/verb/resend_ui_resources()
set name = "Reload UI Resources"
set desc = "Reload your UI assets if they are not working"
set category = "Special Verbs"
if(last_ui_resource_send > world.time)
to_chat(usr, "<span class='warning'>You requested your UI resource files too quickly. Please try again in [(last_ui_resource_send - world.time)/10] seconds.</span>")
return
var/choice = alert(usr, "This will reload your NanoUI and TGUI resources. If you have any open UIs this may break them. Are you sure?", "Resource Reloading", "Yes", "No")
if(choice == "Yes")
// 600 deciseconds = 1 minute
last_ui_resource_send = world.time + 60 SECONDS
// Close their open UIs
SSnanoui.close_user_uis(usr)
SStgui.close_user_uis(usr)
// Resend the resources
var/datum/asset/nano_assets = get_asset_datum(/datum/asset/nanoui)
nano_assets.register()
var/datum/asset/tgui_assets = get_asset_datum(/datum/asset/simple/tgui)
tgui_assets.register()
// Clear the user's cache so they get resent.
// This is not fully clearing their BYOND cache, just their assets sent from the server this round
cache = list()
to_chat(usr, "<span class='notice'>UI resource files resent successfully. If you are still having issues, please try manually clearing your BYOND cache. <b>This can be achieved by opening your BYOND launcher, pressing the cog in the top right, selecting preferences, going to the Games tab, and pressing 'Clear Cache'.</b></span>")
+1 -1
View File
@@ -113,7 +113,7 @@
/obj/item/clothing/head/soft/sec/corp
name = "corporate security cap"
desc = "It's baseball hat in corpotate colours."
desc = "It's a baseball hat in corporate colours."
icon_state = "corpsoft"
item_color = "corp"
@@ -330,7 +330,7 @@
item_color = "lawyerbadge"
var/cached_bubble_icon = null
/obj/item/clothing/accessory/attack_self(mob/user)
/obj/item/clothing/accessory/lawyers_badge/attack_self(mob/user)
if(prob(1))
user.say("The testimony contradicts the evidence!")
user.visible_message("<span class='notice'>[user] shows [user.p_their()] attorney's badge.</span>", "<span class='notice'>You show your attorney's badge.</span>")
+1 -1
View File
@@ -16,7 +16,7 @@
density = 1
anchored = 1
var/strength = 2 //ex_act severity number
var/life = 2 //how many things we hit before del(src)
var/life = 2 //how many things we hit before qdel(src)
var/atom/goal = null
/obj/effect/space_dust/weak
@@ -115,7 +115,7 @@
//The reagents in the bottle splash all over the target, thanks for the idea Nodrak
SplashReagents(target)
//Finally, smash the bottle. This kills (del) the bottle.
//Finally, smash the bottle. This kills (qdel) the bottle.
smash(target, user)
/obj/item/reagent_containers/food/drinks/bottle/proc/SplashReagents(mob/M)
@@ -17,10 +17,10 @@
update_icon()
/obj/item/reagent_containers/food/snacks/icecream/update_icon()
overlays.Cut()
var/image/filling = image('icons/obj/kitchen.dmi', src, "icecream_color")
filling.icon += mix_color_from_reagents(reagents.reagent_list)
overlays += filling
cut_overlays()
var/mutable_appearance/filling = mutable_appearance('icons/obj/kitchen.dmi', "icecream_color")
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
/obj/item/reagent_containers/food/snacks/icecream/icecreamcone
name = "ice cream cone"
@@ -43,10 +43,9 @@
return
if(istype(I, /obj/item/reagent_containers/food/snacks/icecream))
if(!I.reagents.has_reagent("sprinkles"))
if(I.reagents.total_volume > 29) I.reagents.remove_any(1)
I.reagents.add_reagent("sprinkles",1)
var/image/sprinkles = image('icons/obj/kitchen.dmi', src, "sprinkles")
I.overlays += sprinkles
if(I.reagents.total_volume > 29)
I.reagents.remove_any(1)
I.reagents.add_reagent("sprinkles", 1)
I.name += " with sprinkles"
I.desc += ". This also has sprinkles."
else
@@ -1,256 +0,0 @@
#define ICECREAM_VANILLA 1
#define FLAVOUR_CHOCOLATE 2
#define FLAVOUR_STRAWBERRY 3
#define FLAVOUR_BLUE 4
#define CONE_WAFFLE 5
#define CONE_CHOC 6
#define INGR_MILK 7
#define INGR_FLOUR 8
#define INGR_SUGAR 9
#define INGR_ICE 10
#define MUCK 11
GLOBAL_LIST_INIT(ingredients_source, list(
"berryjuice" = FLAVOUR_STRAWBERRY,\
"cocoa" = FLAVOUR_CHOCOLATE,\
"singulo" = FLAVOUR_BLUE,\
"milk" = INGR_MILK,\
"soymilk" = INGR_MILK,\
"ice" = INGR_ICE,\
"flour" = INGR_FLOUR,\
"sugar" = INGR_SUGAR,\
))
/proc/get_icecream_flavour_string(var/flavour_type)
switch(flavour_type)
if(FLAVOUR_CHOCOLATE)
return "chocolate"
if(FLAVOUR_STRAWBERRY)
return "strawberry"
if(FLAVOUR_BLUE)
return "blue"
if(CONE_WAFFLE)
return "waffle"
if(CONE_CHOC)
return "chocolate"
if(INGR_MILK)
return "milk"
if(INGR_FLOUR)
return "flour"
if(INGR_SUGAR)
return "sugar"
if(INGR_ICE)
return "ice"
if(MUCK)
return "muck"
else
return "vanilla"
/obj/machinery/icecream_vat
name = "icecream vat"
desc = "Ding-aling ding dong. Get your Nanotrasen-approved ice cream!"
icon = 'icons/obj/kitchen.dmi'
icon_state = "icecream_vat"
density = 1
anchored = 0
max_integrity = 300
var/list/ingredients = list()
var/dispense_flavour = 1
var/obj/item/reagent_containers/glass/held_container
/obj/machinery/icecream_vat/New()
..()
create_reagents(50)
while(ingredients.len < 11)
ingredients.Add(5)
/obj/machinery/icecream_vat/attack_hand(mob/user)
user.set_machine(src)
interact(user)
/obj/machinery/icecream_vat/interact(mob/user)
var/dat
dat += "<a href='?src=[UID()];dispense=[ICECREAM_VANILLA]'><b>Dispense vanilla icecream</b></a> There is [ingredients[ICECREAM_VANILLA]] scoops of vanilla icecream left (made from milk and ice).<br>"
dat += "<a href='?src=[UID()];dispense=[FLAVOUR_STRAWBERRY]'><b>Dispense strawberry icecream</b></a> There is [ingredients[FLAVOUR_STRAWBERRY]] dollops of strawberry flavouring left (obtained from berry juice.<br>"
dat += "<a href='?src=[UID()];dispense=[FLAVOUR_CHOCOLATE]'><b>Dispense chocolate icecream</b></a> There is [ingredients[FLAVOUR_CHOCOLATE]] dollops of chocolate flavouring left (obtained from cocoa powder).<br>"
dat += "<a href='?src=[UID()];dispense=[FLAVOUR_BLUE]'><b>Dispense blue icecream</b></a> There is [ingredients[FLAVOUR_BLUE]] dollops of blue flavouring left (obtained from bluespace tomato singulo).<br>"
dat += "<br>"
dat += "<a href='?src=[UID()];cone=[CONE_WAFFLE]'><b>Dispense waffle cones</b></a> There are [ingredients[CONE_WAFFLE]] waffle cones left. <br>"
dat += "<a href='?src=[UID()];cone=[CONE_CHOC]'><b>Dispense chocolate cones</b></a> There are [ingredients[CONE_CHOC]] chocolate cones left.<br>"
dat += "<br>"
dat += "<a href='?src=[UID()];make=[CONE_WAFFLE]'><b>Make waffle cones</b></a> There is [ingredients[INGR_FLOUR]]/[ingredients[INGR_SUGAR]] of flour and sugar left.<br>"
dat += "<a href='?src=[UID()];make=[CONE_CHOC]'><b>Make chocolate cones</b></a> There is [ingredients[FLAVOUR_CHOCOLATE]]/[ingredients[CONE_WAFFLE]] of chocolate flavouring and waffle cones left.<br>"
dat += "<a href='?src=[UID()];make=[ICECREAM_VANILLA]'><b>Make vanilla icecream</b></a> There is [ingredients[INGR_MILK]]/[ingredients[INGR_ICE]] of milk and ice left.<br>"
dat += "<br>"
if(held_container)
dat += "<a href='?src=[UID()];eject=1'>Eject [held_container]</a> "
else
dat += "No beaker inserted. "
dat += "<a href='?src=[UID()];refresh=1'>Refresh</a> <a href='?src=[UID()];close=1'>Close</a>"
var/datum/browser/popup = new(user, "icecreamvat", name, 600, 400)
popup.set_content(dat)
popup.open(0)
/obj/machinery/icecream_vat/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/reagent_containers))
if(istype(O, /obj/item/reagent_containers/food/snacks/icecream))
var/obj/item/reagent_containers/food/snacks/icecream/I = O
if(!I.ice_creamed)
if(ingredients[ICECREAM_VANILLA] > 0)
var/flavour_name = get_icecream_flavour_string(dispense_flavour)
if(dispense_flavour < 11 && ingredients[dispense_flavour] > 0)
visible_message("[bicon(src)] <span class='info'>[user] scoops delicious [flavour_name] flavoured icecream into [I].</span>")
ingredients[dispense_flavour] -= 1
ingredients[ICECREAM_VANILLA] -= 1
I.add_ice_cream(dispense_flavour)
if(held_container)
held_container.reagents.trans_to(I, 10)
if(I.reagents.total_volume < 10)
I.reagents.add_reagent("sugar", 10 - I.reagents.total_volume)
else
to_chat(user, "<span class='warning'>There is not enough [flavour_name] flavouring left! Insert more of the required ingredients.</span>")
else
to_chat(user, "<span class='warning'>There is not enough icecream left! Insert more milk and ice.</span>")
else
to_chat(user, "<span class='notice'>[O] already has icecream in it.</span>")
else if(istype(O, /obj/item/reagent_containers/glass))
if(held_container)
to_chat(user, "<span class='notice'>You must remove [held_container] from [src] first.</span>")
else
if(!user.drop_item())
to_chat(user, "<span class='warning'>\The [O] is stuck to your hand!</span>")
return
O.forceMove(src)
to_chat(user, "<span class='info'>You insert [O] into [src].</span>")
held_container = O
else
var/obj/item/reagent_containers/R = O
if(R.reagents)
visible_message("<span class='info'>[user] has emptied all of [R] into [src].</span>")
for(var/datum/reagent/current_reagent in R.reagents.reagent_list)
if(GLOB.ingredients_source[current_reagent.id])
add(GLOB.ingredients_source[current_reagent.id], current_reagent.volume / 2)
else
add(MUCK, current_reagent.volume / 5)
R.reagents.clear_reagents()
return 1
else
return ..()
/obj/machinery/icecream_vat/proc/add(var/add_type, var/amount)
if(add_type <= ingredients.len)
ingredients[add_type] += amount
updateDialog()
/obj/machinery/icecream_vat/proc/make(var/mob/user, var/make_type)
switch(make_type)
if(CONE_WAFFLE)
if(ingredients[INGR_FLOUR] > 0 && ingredients[INGR_SUGAR] > 0)
var/amount = max( min(ingredients[INGR_FLOUR], ingredients[INGR_SUGAR]), 5)
ingredients[INGR_FLOUR] -= amount
ingredients[INGR_SUGAR] -= amount
ingredients[CONE_WAFFLE] += amount
visible_message("<span class='info'>[user] cooks up some waffle cones.</span>")
else
to_chat(user, "<span class='notice'>You require sugar and flour to make waffle cones.</span>")
if(CONE_CHOC)
if(ingredients[FLAVOUR_CHOCOLATE] > 0 && ingredients[CONE_WAFFLE] > 0)
var/amount = min(ingredients[CONE_WAFFLE], ingredients[FLAVOUR_CHOCOLATE])
ingredients[CONE_WAFFLE] -= amount
ingredients[FLAVOUR_CHOCOLATE] -= amount
ingredients[CONE_CHOC] += amount
visible_message("<span class='info'>[user] cooks up some chocolate cones.</span>")
else
to_chat(user, "<span class='notice'>You require waffle cones and chocolate flavouring to make chocolate cones.</span>")
if(ICECREAM_VANILLA)
if(ingredients[INGR_ICE] > 0 && ingredients[INGR_MILK] > 0)
var/amount = min(ingredients[INGR_ICE], ingredients[INGR_MILK])
ingredients[INGR_ICE] -= amount
ingredients[INGR_MILK] -= amount
ingredients[ICECREAM_VANILLA] += amount
visible_message("<span class='info'>[user] whips up some vanilla icecream.</span>")
else
to_chat(user, "<span class='notice'>You require milk and ice to make vanilla icecream.</span>")
updateDialog()
/obj/machinery/icecream_vat/Topic(href, href_list)
if(..())
return
if(href_list["dispense"])
dispense_flavour = text2num(href_list["dispense"])
visible_message("<span class='notice'>[usr] sets [src] to dispense [get_icecream_flavour_string(dispense_flavour)] flavoured icecream.</span>")
if(href_list["cone"])
var/dispense_cone = text2num(href_list["cone"])
if(ingredients[dispense_cone] <= ingredients.len)
var/cone_name = get_icecream_flavour_string(dispense_cone)
if(ingredients[dispense_cone] >= 1)
ingredients[dispense_cone] -= 1
var/obj/item/reagent_containers/food/snacks/icecream/I = new(loc)
I.cone_type = cone_name
I.icon_state = "icecream_cone_[cone_name]"
I.desc = "Delicious [cone_name] cone, but no ice cream."
visible_message("<span class='info'>[usr] dispenses a crunchy [cone_name] cone from [src].</span>")
else
to_chat(usr, "<span class='warning'>There are no [cone_name] cones left!</span>")
updateDialog()
if(href_list["make"])
make( usr, text2num(href_list["make"]) )
updateDialog()
if(href_list["eject"])
if(held_container)
held_container.forceMove(loc)
held_container = null
updateDialog()
if(href_list["refresh"])
updateDialog()
if(href_list["close"])
usr.unset_machine()
usr << browse(null,"window=icecreamvat")
return
/obj/machinery/icecream_vat/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
new /obj/item/stack/sheet/metal(loc, 4)
qdel(src)
/obj/item/reagent_containers/food/snacks/icecream
name = "ice cream cone"
desc = "Delicious waffle cone, but no ice cream."
icon = 'icons/obj/kitchen.dmi'
icon_state = "icecream_cone"
layer = 3.1
var/ice_creamed = 0
var/cone_type
bitesize = 3
/obj/item/reagent_containers/food/snacks/icecream/New()
..()
create_reagents(20)
reagents.add_reagent("nutriment", 5)
/obj/item/reagent_containers/food/snacks/icecream/proc/add_ice_cream(var/flavour)
var/flavour_name = get_icecream_flavour_string(flavour)
name = "[flavour_name] icecream"
overlays += "icecream_[flavour_name]"
desc = "Delicious [cone_type] cone with a dollop of [flavour_name] ice cream."
ice_creamed = 1
#undef ICECREAM_VANILLA
#undef FLAVOUR_CHOCOLATE
#undef FLAVOUR_STRAWBERRY
#undef FLAVOUR_BLUE
#undef CONE_WAFFLE
#undef CONE_CHOC
#undef INGR_MILK
#undef INGR_FLOUR
#undef INGR_SUGAR
#undef INGR_ICE
#undef MUCK
+1 -1
View File
@@ -978,7 +978,7 @@
/obj/machinery/hydroponics/proc/spawnplant() // why would you put strange reagent in a hydro tray you monster I bet you also feed them blood
var/list/livingplants = list(/mob/living/simple_animal/hostile/tree, /mob/living/simple_animal/hostile/killertomato)
var/chosen = pick(livingplants)
var/mob/living/simple_animal/hostile/C = new chosen
var/mob/living/simple_animal/hostile/C = new chosen(get_turf(src))
C.faction = list("plants")
/obj/machinery/hydroponics/proc/become_self_sufficient() // Ambrosia Gaia effect
+3
View File
@@ -195,6 +195,9 @@
icon = 'icons/obj/library.dmi'
icon_state = "cqcmanual"
/obj/item/CQC_manual/chef
desc = "A small, black manual. Written on the back it says: Bringing the home advantage with you."
/obj/item/CQC_manual/attack_self(mob/living/carbon/human/user)
if(!istype(user) || !user)
return
+1 -1
View File
@@ -135,7 +135,7 @@
if(message)
for(var/mob/M in GLOB.player_list)
if(istype(M, /mob/new_player))
if(isnewplayer(M))
continue
if(check_rights(R_ADMIN|R_MOD, 0, M) && M.get_preference(CHAT_DEAD)) // Show the emote to admins/mods
-11
View File
@@ -767,17 +767,6 @@
desc = "Bark bark bark."
key = "vu"
/datum/language/zombie
name = "Zombie"
desc = "BRAAAAAAINS!"
speech_verb = "moans"
whisper_verb = "mutters"
exclaim_verb = "wails"
colour = "zombie"
key = "zom"
flags = RESTRICTED
syllables = list("BRAAAAAAAAAAAAAAAAINS", "BRAAINS", "BRAINS")
/mob/proc/grant_all_babel_languages()
for(var/la in GLOB.all_languages)
var/datum/language/new_language = GLOB.all_languages[la]
+27 -27
View File
@@ -18,7 +18,7 @@
dna = new /datum/dna(null)
// Species name is handled by set_species()
..()
. = ..()
set_species(new_species, 1, delay_icon_update = 1, skip_same_check = TRUE)
@@ -68,55 +68,55 @@
status_flags = GODMODE|CANPUSH
/mob/living/carbon/human/skrell/Initialize(mapload)
..(mapload, /datum/species/skrell)
. = ..(mapload, /datum/species/skrell)
/mob/living/carbon/human/tajaran/Initialize(mapload)
..(mapload, /datum/species/tajaran)
. = ..(mapload, /datum/species/tajaran)
/mob/living/carbon/human/vulpkanin/Initialize(mapload)
..(mapload, /datum/species/vulpkanin)
. = ..(mapload, /datum/species/vulpkanin)
/mob/living/carbon/human/unathi/Initialize(mapload)
..(mapload, /datum/species/unathi)
. = ..(mapload, /datum/species/unathi)
/mob/living/carbon/human/vox/Initialize(mapload)
..(mapload, /datum/species/vox)
. = ..(mapload, /datum/species/vox)
/mob/living/carbon/human/voxarmalis/Initialize(mapload)
..(mapload, /datum/species/vox/armalis)
. = ..(mapload, /datum/species/vox/armalis)
/mob/living/carbon/human/skeleton/Initialize(mapload)
..(mapload, /datum/species/skeleton)
. = ..(mapload, /datum/species/skeleton)
/mob/living/carbon/human/kidan/Initialize(mapload)
..(mapload, /datum/species/kidan)
. = ..(mapload, /datum/species/kidan)
/mob/living/carbon/human/plasma/Initialize(mapload)
..(mapload, /datum/species/plasmaman)
. = ..(mapload, /datum/species/plasmaman)
/mob/living/carbon/human/slime/Initialize(mapload)
..(mapload, /datum/species/slime)
. = ..(mapload, /datum/species/slime)
/mob/living/carbon/human/grey/Initialize(mapload)
..(mapload, /datum/species/grey)
. = ..(mapload, /datum/species/grey)
/mob/living/carbon/human/abductor/Initialize(mapload)
..(mapload, /datum/species/abductor)
. = ..(mapload, /datum/species/abductor)
/mob/living/carbon/human/diona/Initialize(mapload)
..(mapload, /datum/species/diona)
. = ..(mapload, /datum/species/diona)
/mob/living/carbon/human/pod_diona/Initialize(mapload)
..(mapload, /datum/species/diona/pod)
. = ..(mapload, /datum/species/diona/pod)
/mob/living/carbon/human/machine/Initialize(mapload)
..(mapload, /datum/species/machine)
. = ..(mapload, /datum/species/machine)
/mob/living/carbon/human/machine/created
name = "Integrated Robotic Chassis"
/mob/living/carbon/human/machine/created/Initialize(mapload)
..()
. = ..()
rename_character(null, "Integrated Robotic Chassis ([rand(1, 9999)])")
update_dna()
for(var/obj/item/organ/external/E in bodyparts)
@@ -129,34 +129,34 @@
death()
/mob/living/carbon/human/shadow/Initialize(mapload)
..(mapload, /datum/species/shadow)
. = ..(mapload, /datum/species/shadow)
/mob/living/carbon/human/golem/Initialize(mapload)
..(mapload, /datum/species/golem)
. = ..(mapload, /datum/species/golem)
/mob/living/carbon/human/wryn/Initialize(mapload)
..(mapload, /datum/species/wryn)
. = ..(mapload, /datum/species/wryn)
/mob/living/carbon/human/nucleation/Initialize(mapload)
..(mapload, /datum/species/nucleation)
. = ..(mapload, /datum/species/nucleation)
/mob/living/carbon/human/drask/Initialize(mapload)
..(mapload, /datum/species/drask)
. = ..(mapload, /datum/species/drask)
/mob/living/carbon/human/monkey/Initialize(mapload)
..(mapload, /datum/species/monkey)
. = ..(mapload, /datum/species/monkey)
/mob/living/carbon/human/farwa/Initialize(mapload)
..(mapload, /datum/species/monkey/tajaran)
. = ..(mapload, /datum/species/monkey/tajaran)
/mob/living/carbon/human/wolpin/Initialize(mapload)
..(mapload, /datum/species/monkey/vulpkanin)
. = ..(mapload, /datum/species/monkey/vulpkanin)
/mob/living/carbon/human/neara/Initialize(mapload)
..(mapload, /datum/species/monkey/skrell)
. = ..(mapload, /datum/species/monkey/skrell)
/mob/living/carbon/human/stok/Initialize(mapload)
..(mapload, /datum/species/monkey/unathi)
. = ..(mapload, /datum/species/monkey/unathi)
/mob/living/carbon/human/Stat()
..()
+1 -1
View File
@@ -7,7 +7,7 @@
species_exception = list(/datum/species/monkey)
/mob/living/carbon/human/monkey/punpun/Initialize(mapload)
..()
. = ..()
name = "Pun Pun"
real_name = name
equip_to_slot(new /obj/item/clothing/under/punpun(src), slot_w_uniform)
@@ -53,7 +53,6 @@
var/stun_mod = 1 // If a species is more/less impacated by stuns/weakens/paralysis
var/speed_mod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
var/blood_damage_type = OXY //What type of damage does this species take if it's low on blood?
var/obj/item/mutanthands
var/total_health = 100
var/punchdamagelow = 0 //lowest possible punch damage
var/punchdamagehigh = 9 //highest possible punch damage
@@ -1,102 +0,0 @@
#define REGENERATION_DELAY 60 // After taking damage, how long it takes for automatic regeneration to begin
/datum/species/zombie
// 1spooky
name = "High-Functioning Zombie"
name_plural = "High-Functioning Zombies"
icobase = 'icons/mob/human_races/r_zombie.dmi'
deform = 'icons/mob/human_races/r_def_zombie.dmi'
dies_at_threshold = TRUE
language = "Zombie"
species_traits = list(NO_BLOOD, NOZOMBIE, NOTRANSSTING, NO_BREATHE, RADIMMUNE, NO_SCAN)
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
warning_low_pressure = -1
hazard_low_pressure = -1
hazard_high_pressure = 999999999
warning_high_pressure = 999999999
cold_level_1 = -1
cold_level_2 = -1
cold_level_3 = -1
tox_mod = 0
flesh_color = "#00FF00" // for green examine text
bodyflags = HAS_SKIN_COLOR
dietflags = DIET_CARN
has_organ = list(
"heart" = /obj/item/organ/internal/heart,
"lungs" = /obj/item/organ/internal/lungs,
"liver" = /obj/item/organ/internal/liver,
"kidneys" = /obj/item/organ/internal/kidneys,
"brain" = /obj/item/organ/internal/brain,
"appendix" = /obj/item/organ/internal/appendix,
"eyes" = /obj/item/organ/internal/eyes,
"ears" = /obj/item/organ/internal/ears)
/datum/species/zombie/infectious
name = "Infectious Zombie"
mutanthands = /obj/item/zombie_hand
icobase = 'icons/mob/human_races/r_zombie.dmi'
deform = 'icons/mob/human_races/r_def_zombie.dmi'
brute_mod = 0.8 // 120 damage to KO a zombie, which kills it
burn_mod = 0.8
clone_mod = 0.8
brain_mod = 0.8
stamina_mod = 0.8
speed_mod = 1.6
default_language = "Zombie"
var/heal_rate = 1
var/regen_cooldown = 0
/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H, amount)
. = min(20, amount)
/datum/species/zombie/infectious/apply_damage(damage = 0, damagetype = BRUTE, def_zone = null, blocked = 0, sharp = 0, obj/used_weapon = null)
. = ..()
if(damage)
regen_cooldown = world.time + REGENERATION_DELAY
/datum/species/zombie/infectious/handle_life(mob/living/carbon/human/H)
. = ..()
H.a_intent = INTENT_HARM // THE SUFFERING MUST FLOW
//Zombies never actually die, they just fall down until they regenerate enough to rise back up.
//They must be restrained, beheaded or gibbed to stop being a threat.
if(regen_cooldown < world.time)
var/heal_amt = heal_rate
if(H.InCritical())
heal_amt *= 2
H.heal_overall_damage(heal_amt,heal_amt)
H.adjustToxLoss(-heal_amt)
if(!H.InCritical() && prob(4))
playsound(H, pick(spooks), 50, TRUE, 10)
//Congrats you somehow died so hard you stopped being a zombie
/datum/species/zombie/infectious/handle_death(gibbed, mob/living/carbon/C)
. = ..()
var/obj/item/organ/internal/zombie_infection/infection
infection = C.get_organ_slot("zombie_infection")
if(infection)
qdel(infection)
/datum/species/zombie/infectious/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
. = ..()
// Deal with the source of this zombie corruption
// Infection organ needs to be handled separately from mutant_organs
// because it persists through species transitions
if(mutanthands)
H.drop_l_hand()
H.drop_r_hand()
H.put_in_hands(new mutanthands())
H.put_in_hands(new mutanthands())
var/obj/item/organ/internal/zombie_infection/infection
infection = H.get_organ_slot("zombie_infection")
if(!infection)
infection = new()
infection.insert(H)
/datum/species/zombie/infectious/on_species_loss(mob/living/carbon/human/C, datum/species/old_species)
QDEL_NULL(C.r_hand)
QDEL_NULL(C.l_hand)
return ..()
#undef REGENERATION_DELAY
+4 -2
View File
@@ -276,7 +276,8 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
/mob/living/silicon/ai/proc/show_borg_info()
stat(null, text("Connected cyborgs: [connected_robots.len]"))
for(var/mob/living/silicon/robot/R in connected_robots)
for(var/thing in connected_robots)
var/mob/living/silicon/robot/R = thing
var/robot_status = "Nominal"
if(R.stat || !R.client)
robot_status = "OFFLINE"
@@ -284,8 +285,9 @@ GLOBAL_LIST_INIT(ai_verbs_default, list(
robot_status = "DEPOWERED"
// Name, Health, Battery, Module, Area, and Status! Everything an AI wants to know about its borgies!
var/area/A = get_area(R)
var/area_name = A ? sanitize(A.name) : "Unknown"
stat(null, text("[R.name] | S.Integrity: [R.health]% | Cell: [R.cell ? "[R.cell.charge] / [R.cell.maxcharge]" : "Empty"] | \
Module: [R.designation] | Loc: [sanitize(A.name)] | Status: [robot_status]"))
Module: [R.designation] | Loc: [area_name] | Status: [robot_status]"))
/mob/living/silicon/ai/rename_character(oldname, newname)
if(!..(oldname, newname))
@@ -14,6 +14,7 @@
braintype = "Robot"
lawupdate = 0
density = 0
has_camera = FALSE
req_one_access = list(ACCESS_ENGINE, ACCESS_ROBOTICS)
ventcrawler = 2
magpulse = 1
@@ -85,6 +85,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
var/lockcharge //Used when locking down a borg to preserve cell charge
var/speed = 0 //Cause sec borgs gotta go fast //No they dont!
var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them.
var/has_camera = TRUE
var/pdahide = 0 //Used to hide the borg from the messenger list
var/tracking_entities = 0 //The number of known entities currently accessing the internal camera
var/braintype = "Cyborg"
@@ -135,7 +136,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
init()
if(!camera && (!scrambledcodes || designation == "ERT"))
if(has_camera && !camera)
camera = new /obj/machinery/camera(src)
camera.c_tag = real_name
camera.network = list("SS13","Robots")
@@ -1402,6 +1403,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
designation = "SpecOps"
lawupdate = 0
scrambledcodes = 1
has_camera = FALSE
req_one_access = list(ACCESS_CENT_SPECOPS)
ionpulse = 1
magpulse = 1
@@ -1490,6 +1492,7 @@ GLOBAL_LIST_INIT(robot_verbs_default, list(
designation = "Destroyer"
lawupdate = 0
scrambledcodes = 1
has_camera = FALSE
req_one_access = list(ACCESS_CENT_SPECOPS)
ionpulse = 1
magpulse = 1
@@ -3,6 +3,7 @@
icon_state = "syndie_bloodhound"
lawupdate = 0
scrambledcodes = 1
has_camera = FALSE
pdahide = 1
faction = list("syndicate")
bubble_icon = "syndibot"
@@ -33,7 +33,7 @@
/obj/machinery/bot_core/honkbot
req_one_access = list(ACCESS_CLOWN, ACCESS_ROBOTICS, ACCESS_MIME)
/mob/living/simple_animal/bot/honkbot/Initialize()
/mob/living/simple_animal/bot/honkbot/Initialize(mapload)
. = ..()
update_icon()
auto_patrol = TRUE
@@ -103,9 +103,9 @@
name = "Space Wizard Corpse"
outfit = /datum/outfit/wizardcorpse
/obj/effect/mob_spawn/human/corpse/clownoff/Initialize()
/obj/effect/mob_spawn/human/corpse/clownoff/Initialize(mapload)
mob_name = "[pick(GLOB.wizard_first)], [pick(GLOB.wizard_second)]"
..()
. = ..()
/datum/outfit/wizardcorpse
name = "Space Wizard Corpse"
@@ -534,7 +534,7 @@ obj/effect/temp_visual/fireball
duration = 9
pixel_z = 270
/obj/effect/temp_visual/fireball/Initialize()
/obj/effect/temp_visual/fireball/Initialize(mapload)
. = ..()
animate(src, pixel_z = 0, time = duration)
@@ -48,8 +48,8 @@
var/attempt_open = 0
// Pickup loot
/mob/living/simple_animal/hostile/mimic/crate/Initialize()
..()
/mob/living/simple_animal/hostile/mimic/crate/Initialize(mapload)
. = ..()
for(var/obj/item/I in loc)
I.loc = src
@@ -31,7 +31,7 @@
deathmessage = "wails as its form turns into a pulpy mush."
death_sound = 'sound/voice/hiss6.ogg'
/mob/living/simple_animal/hostile/netherworld/migo/Initialize()
/mob/living/simple_animal/hostile/netherworld/migo/Initialize(mapload)
. = ..()
migo_sounds = list('sound/items/bubblewrap.ogg', 'sound/items/change_jaws.ogg', 'sound/items/crowbar.ogg', 'sound/items/drink.ogg', 'sound/items/deconstruct.ogg', 'sound/items/change_drill.ogg', 'sound/items/dodgeball.ogg', 'sound/items/eatfood.ogg', 'sound/items/screwdriver.ogg', 'sound/items/weeoo1.ogg', 'sound/items/wirecutter.ogg', 'sound/items/welder.ogg', 'sound/items/zip.ogg', 'sound/items/rped.ogg', 'sound/items/ratchet.ogg', 'sound/items/polaroid1.ogg', 'sound/items/pshoom.ogg', 'sound/items/airhorn.ogg', 'sound/voice/bcreep.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/ed209_20sec.ogg', 'sound/voice/hiss3.ogg', 'sound/voice/hiss6.ogg', 'sound/voice/mpatchedup.ogg', 'sound/voice/mfeelbetter.ogg', 'sound/weapons/sear.ogg', 'sound/ambience/antag/tatoralert.ogg', 'sound/mecha/nominal.ogg', 'sound/mecha/weapdestr.ogg', 'sound/mecha/critdestr.ogg', 'sound/mecha/imag_enh.ogg', 'sound/effects/adminhelp.ogg', 'sound/effects/alert.ogg', 'sound/effects/attackblob.ogg', 'sound/effects/bamf.ogg', 'sound/effects/blobattack.ogg', 'sound/effects/break_stone.ogg', 'sound/effects/bubbles.ogg', 'sound/effects/bubbles2.ogg', 'sound/effects/clang.ogg', 'sound/effects/clownstep2.ogg', 'sound/effects/dimensional_rend.ogg', 'sound/effects/doorcreaky.ogg', 'sound/effects/empulse.ogg', 'sound/effects/explosionfar.ogg', 'sound/effects/explosion1.ogg', 'sound/effects/grillehit.ogg', 'sound/effects/genetics.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/hyperspace_begin.ogg', 'sound/effects/hyperspace_end.ogg', 'sound/goonstation/effects/screech.ogg', 'sound/effects/phasein.ogg', 'sound/effects/picaxe1.ogg', 'sound/effects/sparks1.ogg', 'sound/effects/smoke.ogg', 'sound/effects/splat.ogg', 'sound/effects/snap.ogg', 'sound/effects/tendril_destroyed.ogg', 'sound/effects/supermatter.ogg', 'sound/misc/desceration-01.ogg', 'sound/misc/desceration-02.ogg', 'sound/misc/desceration-03.ogg', 'sound/misc/bloblarm.ogg', 'sound/goonstation/misc/airraid_loop.ogg', 'sound/misc/interference.ogg', 'sound/misc/notice1.ogg', 'sound/misc/notice2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/misc/slip.ogg', 'sound/weapons/armbomb.ogg', 'sound/weapons/chainsaw.ogg', 'sound/weapons/emitter.ogg', 'sound/weapons/emitter2.ogg', 'sound/weapons/blade1.ogg', 'sound/weapons/bladeslice.ogg', 'sound/weapons/blastcannon.ogg', 'sound/weapons/blaster.ogg', 'sound/weapons/bulletflyby3.ogg', 'sound/weapons/circsawhit.ogg', 'sound/weapons/cqchit2.ogg', 'sound/weapons/drill.ogg', 'sound/weapons/genhit1.ogg', 'sound/weapons/gunshots/gunshot_silenced.ogg', 'sound/weapons/gunshots/gunshot.ogg', 'sound/weapons/handcuffs.ogg', 'sound/weapons/homerun.ogg', 'sound/weapons/kenetic_accel.ogg', 'sound/machines/fryer/deep_fryer_emerge.ogg', 'sound/machines/airlock_alien_prying.ogg', 'sound/machines/airlock_close.ogg', 'sound/machines/airlockforced.ogg', 'sound/machines/airlock_open.ogg', 'sound/machines/alarm.ogg', 'sound/machines/blender.ogg', 'sound/machines/boltsdown.ogg', 'sound/machines/boltsup.ogg', 'sound/machines/buzz-sigh.ogg', 'sound/machines/buzz-two.ogg', 'sound/machines/chime.ogg', 'sound/machines/defib_charge.ogg', 'sound/machines/defib_failed.ogg', 'sound/machines/defib_ready.ogg', 'sound/machines/defib_zap.ogg', 'sound/machines/deniedbeep.ogg', 'sound/machines/ding.ogg', 'sound/machines/disposalflush.ogg', 'sound/machines/door_close.ogg', 'sound/machines/door_open.ogg', 'sound/machines/engine_alert1.ogg', 'sound/machines/engine_alert2.ogg', 'sound/machines/hiss.ogg', 'sound/machines/honkbot_evil_laugh.ogg', 'sound/machines/juicer.ogg', 'sound/machines/ping.ogg', 'sound/ambience/signal.ogg', 'sound/machines/synth_no.ogg', 'sound/machines/synth_yes.ogg', 'sound/machines/terminal_alert.ogg', 'sound/machines/twobeep.ogg', 'sound/machines/ventcrawl.ogg', 'sound/machines/warning-buzzer.ogg', 'sound/ai/outbreak5.ogg', 'sound/ai/outbreak7.ogg', 'sound/ai/poweroff.ogg', 'sound/ai/radiation.ogg', 'sound/ai/shuttlecalled.ogg', 'sound/ai/shuttledock.ogg', 'sound/ai/shuttlerecalled.ogg', 'sound/ai/aimalf.ogg', 'sound/ambience/ambigen1.ogg', 'sound/ambience/ambigen3.ogg', 'sound/ambience/ambigen4.ogg', 'sound/ambience/ambigen5.ogg', 'sound/ambience/ambigen6.ogg', 'sound/ambience/ambigen10.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg') //hahahaha fuck you code divers
@@ -82,14 +82,14 @@
/obj/structure/spawner/nether/examine(mob/user)
. = ..()
if(isskeleton(user) || iszombie(user))
if(isskeleton(user))
. += "A direct link to another dimension full of creatures very happy to see you. <span class='nicegreen'>You can see your house from here!</span>"
else
. += "A direct link to another dimension full of creatures not very happy to see you. <span class='warning'>Entering the link would be a very bad idea.</span>"
/obj/structure/spawner/nether/attack_hand(mob/user)
. = ..()
if(isskeleton(user) || iszombie(user))
if(isskeleton(user))
to_chat(user, "<span class='notice'>You don't feel like going home yet...</span>")
else
user.visible_message("<span class='warning'>[user] is violently pulled into the link!</span>", \
@@ -260,7 +260,7 @@
alert_on_shield_breach = TRUE
/mob/living/simple_animal/hostile/syndicate/melee/autogib/depot/armory/Initialize(mapload)
..()
. = ..()
if(prob(50))
// 50% chance of switching to extremely dangerous ranged variant
melee_damage_lower = 10
+3 -5
View File
@@ -23,7 +23,7 @@
LAssailant = null
return ..()
/mob/Initialize()
/mob/Initialize(mapload)
GLOB.mob_list += src
if(stat == DEAD)
GLOB.dead_mob_list += src
@@ -31,7 +31,7 @@
GLOB.alive_mob_list += src
set_focus(src)
prepare_huds()
..()
. = ..()
/atom/proc/prepare_huds()
hud_list = list()
@@ -752,7 +752,7 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
if(client.holder && (client.holder.rights & R_ADMIN))
is_admin = 1
else if(stat != DEAD || istype(src, /mob/new_player))
else if(stat != DEAD || isnewplayer(src))
to_chat(usr, "<span class='notice'>You must be observing to use this!</span>")
return
@@ -1297,8 +1297,6 @@ GLOBAL_LIST_INIT(slot_equipment_priority, list( \
.["Add Organ"] = "?_src_=vars;addorgan=[UID()]"
.["Remove Organ"] = "?_src_=vars;remorgan=[UID()]"
.["Fix NanoUI"] = "?_src_=vars;fix_nano=[UID()]"
.["Add Verb"] = "?_src_=vars;addverb=[UID()]"
.["Remove Verb"] = "?_src_=vars;remverb=[UID()]"
+1 -1
View File
@@ -434,7 +434,7 @@
if(affecting)
if(!affecting.buckled)
affecting.pixel_x = 0
affecting.pixel_y = 0 //used to be an animate, not quick enough for del'ing
affecting.pixel_y = 0 //used to be an animate, not quick enough for qdel'ing
affecting.layer = initial(affecting.layer)
affecting.grabbed_by -= src
affecting = null
+1 -1
View File
@@ -459,7 +459,7 @@ GLOBAL_LIST_INIT(intents, list(INTENT_HELP,INTENT_DISARM,INTENT_GRAB,INTENT_HARM
name = realname
for(var/mob/M in GLOB.player_list)
if(M.client && ((!istype(M, /mob/new_player) && M.stat == DEAD) || check_rights(R_ADMIN|R_MOD,0,M)) && M.get_preference(CHAT_DEAD))
if(M.client && ((!isnewplayer(M) && M.stat == DEAD) || check_rights(R_ADMIN|R_MOD,0,M)) && M.get_preference(CHAT_DEAD))
var/follow
var/lname
if(subject)
@@ -4,7 +4,7 @@
//Note that this proc does NOT do MMI related stuff!
/mob/proc/change_mob_type(var/new_type = null, var/turf/location = null, var/new_name = null as text, var/delete_old_mob = 0 as num, var/forcekey = 0)
if(istype(src,/mob/new_player))
if(isnewplayer(src))
to_chat(usr, "<span class='warning'>cannot convert players who have not entered yet.</span>")
return
+7 -1
View File
@@ -12,8 +12,13 @@
stat = 2
canmove = 0
/mob/new_player/New()
/mob/new_player/Initialize(mapload)
SHOULD_CALL_PARENT(FALSE)
if(initialized)
stack_trace("Warning: [src]([type]) initialized multiple times!")
initialized = TRUE
GLOB.mob_list += src
return INITIALIZE_HINT_NORMAL
/mob/new_player/verb/new_player_panel()
set src = usr
@@ -205,6 +210,7 @@
if(!client.holder && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
observer.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing!
observer.key = key
QDEL_NULL(mind)
GLOB.respawnable_list += observer
qdel(src)
return 1
@@ -48,7 +48,7 @@
var/gender = NEUTER //Determines if the accessory will be skipped or included in random hair generations
// Restrict some styles to specific species
var/list/species_allowed = list("Human", "Slime People", "Infectious Zombie", "High-Functioning Zombie")
var/list/species_allowed = list("Human", "Slime People")
var/list/sprite_sheets = list() //For accessories common across species but need to use 'fitted' sprites (like underwear). e.g. list("Vox" = 'icons/mob/species/vox/iconfile.dmi')
var/list/models_allowed = list() //Specifies which, if any, hairstyles or markings can be accessed by which prosthetics. Should equal the manufacturing company name in robolimbs.dm.
var/list/heads_allowed = null //Specifies which, if any, alt heads a head marking, hairstyle or facial hair style is compatible with.
+6 -10
View File
@@ -70,7 +70,6 @@
var/locked = 1
var/coverlocked = 1
var/aidisabled = 0
var/tdir = null
var/obj/machinery/power/terminal/terminal = null
var/lastused_light = 0
var/lastused_equip = 0
@@ -155,15 +154,12 @@
GLOB.apcs = sortAtom(GLOB.apcs)
wires = new(src)
// offset 24 pixels in direction of dir
// this allows the APC to be embedded in a wall, yet still inside an area
if(building)
setDir(direction) // We set this to direction only for pixel location determination.
set_pixel_offsets_from_dir(24, -24, 24, -24) // Set pixel offsets based on `dir`
setDir(SOUTH) // APC's should always appear to *face* south.
if(building)
// Offset 24 pixels in direction of dir. This allows the APC to be embedded in a wall, yet still inside an area
setDir(direction) // This is only used for pixel offsets, and later terminal placement. APC dir doesn't affect its sprite since it only has one orientation.
set_pixel_offsets_from_dir(24, -24, 24, -24)
area = get_area(src)
area.apc |= src
opened = 1
@@ -193,8 +189,8 @@
/obj/machinery/power/apc/proc/make_terminal()
// create a terminal object at the same position as original turf loc
// wires will attach to this
terminal = new/obj/machinery/power/terminal(src.loc)
terminal.setDir(tdir)
terminal = new/obj/machinery/power/terminal(get_turf(src))
terminal.setDir(dir)
terminal.master = src
/obj/machinery/power/apc/Initialize(mapload)
@@ -58,8 +58,6 @@
ammo_type = /obj/item/ammo_casing/magic/slipping
icon_state = "staffofslipping"
item_state = "staffofslipping"
max_charges = 10
recharge_rate = 2
fire_sound = 'sound/items/bikehorn.ogg'
/obj/item/gun/magic/staff/slipping/honkmother
@@ -226,37 +226,6 @@
if(B && islist(B.data) && !data)
data = B.data.Copy()
/datum/reagent/romerol
name = "romerol"
// the REAL zombie powder
id = "romerol"
description = "Romerol is a highly experimental bioterror agent \
which causes dormant nodules to be etched into the grey matter of \
the subject. These nodules only become active upon death of the \
host, upon which, the secondary structures activate and take control \
of the host body."
color = "#123524" // RGB (18, 53, 36)
metabolization_rate = INFINITY
can_synth = FALSE
taste_description = "CAAAARL"
/datum/reagent/romerol/reaction_mob(mob/living/carbon/human/H, method = REAGENT_TOUCH, volume)
if(!istype(H))
return
// Silently add the zombie infection organ to be activated upon death
if(!H.get_organ_slot("zombie_infection"))
var/obj/item/organ/internal/zombie_infection/nodamage/ZI = new()
ZI.insert(H)
..()
/datum/reagent/romerol/on_mob_life(mob/living/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(!H.get_organ_slot("zombie_infection"))
var/obj/item/organ/internal/zombie_infection/nodamage/ZI = new()
ZI.insert(H)
return ..()
/datum/reagent/uranium
name ="Uranium"
id = "uranium"
@@ -12,11 +12,6 @@
container_type = OPENCONTAINER
volume = 30
/obj/item/reagent_containers/glass/bottle/romerol
name = "romerol bottle"
desc = "A small bottle of Romerol. The REAL zombie powder."
list_reagents = list("romerol" = 30)
/obj/item/reagent_containers/glass/bottle/on_reagent_change()
update_icon()
@@ -371,7 +371,7 @@
name = "X-Ray implant"
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
id = "ci-xray"
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 7, "magnets" = 5,"plasmatech" = 6)
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 8, "magnets" = 5,"plasmatech" = 6)
build_type = PROTOLATHE | MECHFAB
construction_time = 60
materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 1000, MAT_BLUESPACE = 1000)
-2
View File
@@ -178,8 +178,6 @@
continue
if(player.stat == DEAD) // Corpses
continue
if(iszombie(player)) // Walking corpses
continue
if(issilicon(player)) //Borgs are technically dead anyways
continue
if(isanimal(player)) //Poly does not own the shuttle
+1 -1
View File
@@ -973,7 +973,7 @@
var/obj/I = pick(true_contents)
if(user.put_in_any_hand_if_possible(I))
src.contents -= I
to_chat(user, "<span class='notice'>You find a [I] [pick("under the seat", "under the console", "in the mainenance access")]!</span>")
to_chat(user, "<span class='notice'>You find a [I] [pick("under the seat", "under the console", "in the maintenance access")]!</span>")
else
to_chat(user, "<span class='notice'>You think you saw something shiny, but you can't reach it!</span>")
else
+1 -1
View File
@@ -62,7 +62,7 @@
name = "X-ray implant"
desc = "These cybernetic eye implants will give you X-ray vision. Blinking is futile."
implant_color = "#000000"
origin_tech = "materials=4;programming=4;biotech=6;magnets=4"
origin_tech = "materials=4;programming=4;biotech=7;magnets=4"
vision_flags = SEE_MOBS | SEE_OBJS | SEE_TURFS
see_in_dark = 8
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
-69
View File
@@ -1,69 +0,0 @@
/obj/item/zombie_hand
name = "zombie claw"
desc = "A zombie's claw is its primary tool, capable of infecting \
unconscious or dead humans, butchering all other living things to \
sustain the zombie, forcing open airlock doors and opening \
child-safe caps on bottles."
flags = NODROP|ABSTRACT|DROPDEL
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
icon = 'icons/effects/blood.dmi'
icon_state = "bloodhand_left"
var/icon_left = "bloodhand_left"
var/icon_right = "bloodhand_right"
hitsound = 'sound/hallucinations/growl1.ogg'
force = 21 // Just enough to break airlocks with melee attacks
damtype = "brute"
/obj/item/zombie_hand/equipped(mob/user, slot)
. = ..()
switch(slot)
// Yes, these intentionally don't match
if(slot_l_hand)
icon_state = icon_right
if(slot_r_hand)
icon_state = icon_left
/obj/item/zombie_hand/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(!proximity_flag)
return
else if(isliving(target))
if(ishuman(target))
try_to_zombie_infect(target)
else
check_feast(target, user)
/proc/try_to_zombie_infect(mob/living/carbon/human/target)
CHECK_DNA_AND_SPECIES(target)
if(NOZOMBIE in target.dna.species.species_traits)
// cannot infect any NOZOMBIE subspecies (such as high functioning
// zombies)
return
var/obj/item/organ/internal/zombie_infection/infection
infection = target.get_organ_slot("zombie_infection")
if(!infection)
infection = new()
infection.insert(target)
/obj/item/zombie_hand/proc/check_feast(mob/living/target, mob/living/user)
if(target.stat == DEAD)
var/hp_gained = target.maxHealth
target.gib()
user.adjustBruteLoss(-hp_gained, FALSE)
user.adjustToxLoss(-hp_gained, FALSE)
user.adjustFireLoss(-hp_gained, FALSE)
user.adjustCloneLoss(-hp_gained, FALSE)
user.adjustBrainLoss(-hp_gained, FALSE) // Zom Bee gibbers "BRAAAAISNSs!1!"
user.updatehealth()
/obj/item/zombie_hand/suicide_act(mob/living/carbon/human/user)
user.visible_message("<span class='suicide'>[user] is ripping [user.p_their()] brains out! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(ishuman(user))
var/mob/living/carbon/human/L = user
var/obj/item/organ/external/O = L.get_organ("head")
if(O)
O.droplimb()
return (BRUTELOSS)
-99
View File
@@ -1,99 +0,0 @@
/obj/item/organ/internal/zombie_infection
name = "festering ooze"
desc = "A black web of pus and viscera."
parent_organ = "head"
slot = "zombie_infection"
icon_state = "blacktumor"
var/causes_damage = TRUE
var/datum/species/old_species = /datum/species/human
var/living_transformation_time = 30
var/converts_living = FALSE
var/revive_time_min = 450
var/revive_time_max = 700
var/timer_id
/obj/item/organ/internal/zombie_infection/New(mob/living/carbon/holder)
..()
GLOB.zombie_infection_list += src
/obj/item/organ/internal/zombie_infection/Destroy()
GLOB.zombie_infection_list -= src
. = ..()
/obj/item/organ/internal/zombie_infection/insert(mob/living/carbon/human/M, special = 0)
..()
START_PROCESSING(SSobj, src)
/obj/item/organ/internal/zombie_infection/remove(mob/living/carbon/human/M, special = 0)
STOP_PROCESSING(SSobj, src)
if(iszombie(M) && old_species)
M.set_species(old_species, retain_damage = TRUE)
if(timer_id)
deltimer(timer_id)
. = ..()
/obj/item/organ/internal/zombie_infection/on_find(mob/living/finder)
to_chat(finder, "<span class='warning'>Inside the head is a disgusting black \
web of pus and viscera, bound tightly around the brain like some \
biological harness.</span>")
/obj/item/organ/internal/zombie_infection/process()
if(!owner)
return
if(!(src in owner.internal_organs))
remove(owner)
if(causes_damage && !iszombie(owner) && owner.stat != DEAD)
owner.adjustToxLoss(1)
if (prob(10))
to_chat(owner, "<span class='danger'>You feel sick...</span>")
if(timer_id)
return
if(owner.suiciding)
return
if(owner.stat != DEAD && !converts_living)
return
if(!owner.get_int_organ(/obj/item/organ/internal/brain))
return
if(!iszombie(owner))
to_chat(owner, "<span class='cultlarge'>You can feel your heart stopping, but something isn't right... \
life has not abandoned your broken form. You can only feel a deep and immutable hunger that \
not even death can stop, you will rise again!</span>")
var/revive_time = rand(revive_time_min, revive_time_max)
var/flags = TIMER_STOPPABLE
timer_id = addtimer(CALLBACK(src, .proc/zombify), revive_time, flags)
/obj/item/organ/internal/zombie_infection/proc/zombify()
timer_id = null
if(!converts_living && owner.stat != DEAD)
return
if(!iszombie(owner))
old_species = owner.dna.species.type
owner.set_species(/datum/species/zombie/infectious)
for(var/datum/disease/critical/crit in owner.viruses) // cure any new crit viruses
crit.cure(0)
var/stand_up = (owner.stat == DEAD) || (owner.stat == UNCONSCIOUS)
//Fully heal the zombie's damage the first time they rise
owner.setToxLoss(0)
owner.setOxyLoss(0)
owner.setBrainLoss(0)
owner.setCloneLoss(0)
owner.SetLoseBreath(0)
owner.heal_overall_damage(INFINITY, INFINITY, TRUE, TRUE, FALSE)
owner.setStaminaLoss(0)
if(!owner.update_revive())
return
owner.grab_ghost()
owner.visible_message("<span class='danger'>[owner] suddenly convulses, as [owner.p_they()][stand_up ? " stagger to [owner.p_their()] feet and" : ""] gain a ravenous hunger in [owner.p_their()] eyes!</span>", "<span class='alien'>You HUNGER!</span>")
playsound(owner.loc, 'sound/hallucinations/far_noise.ogg', 50, TRUE)
owner.do_jitter_animation(living_transformation_time)
owner.Stun(living_transformation_time * 0.05)
to_chat(owner, "<span class='alertalien'>You are now a zombie! Do not seek to be cured, do not help any non-zombies in any way, do not harm your zombie brethren and spread the disease by killing others. You are a creature of hunger and violence.</span>")
/obj/item/organ/internal/zombie_infection/nodamage
causes_damage = FALSE
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-4
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@@ -1561,7 +1561,6 @@
#include "code\modules\food_and_drinks\kitchen_machinery\gibber.dm"
#include "code\modules\food_and_drinks\kitchen_machinery\grill_new.dm"
#include "code\modules\food_and_drinks\kitchen_machinery\icecream_vat.dm"
#include "code\modules\food_and_drinks\kitchen_machinery\icecream_vat_2.dm"
#include "code\modules\food_and_drinks\kitchen_machinery\juicer.dm"
#include "code\modules\food_and_drinks\kitchen_machinery\kitchen_machine.dm"
#include "code\modules\food_and_drinks\kitchen_machinery\microwave.dm"
@@ -1841,7 +1840,6 @@
#include "code\modules\mob\living\carbon\human\species\vox.dm"
#include "code\modules\mob\living\carbon\human\species\vulpkanin.dm"
#include "code\modules\mob\living\carbon\human\species\wryn.dm"
#include "code\modules\mob\living\carbon\human\species\zombies.dm"
#include "code\modules\mob\living\silicon\death.dm"
#include "code\modules\mob\living\silicon\emote.dm"
#include "code\modules\mob\living\silicon\laws.dm"
@@ -2492,8 +2490,6 @@
#include "code\modules\vehicle\speedbike.dm"
#include "code\modules\vehicle\sportscar.dm"
#include "code\modules\vehicle\vehicle.dm"
#include "code\modules\zombie\items.dm"
#include "code\modules\zombie\organs.dm"
#include "goon\code\datums\browserOutput.dm"
#include "interface\interface.dm"
#include "interface\skin.dmf"
+2 -2
View File
@@ -37,7 +37,7 @@ powerful interactions for embedded objects or remote access.
Let's start with a very basic hello world.
```dm
/obj/machinery/my_machine/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = default_state)
/obj/machinery/my_machine/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "my_machine", name, 300, 300, master_ui, state)
@@ -294,7 +294,7 @@ here's what you need (note that you'll probably be forced to clean your shit up
upon code review):
```dm
/obj/copypasta/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = default_state) // Remember to use the appropriate state.
/obj/copypasta/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state) // Remember to use the appropriate state.
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "copypasta", name, 300, 300, master_ui, state)