Nt recruiter First DLC (emag and other tweaks) (#22427)

* New NT Recruiter update

* Adding emag effect for the arcade + other tweaks

* tickets for reward too

* ops

* Medal prize!

* adding sounds when losing!

* increasing minimum bad max age

* added small interaction cooldown

* adjusting time

* tgui rebuild

* ah shit, here we go again

* tgui rebuild

* lets fix this

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* tgui rebuild

* tgui rebuild

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
This commit is contained in:
Henri215
2023-10-01 07:49:24 -03:00
committed by GitHub
parent 5d538fb466
commit 85d8aeee96
6 changed files with 59 additions and 13 deletions
@@ -17,6 +17,7 @@
desc = "Weed out the good from bad employees and build the perfect manifest to work aboard the station."
icon_state = "arcade_recruiter"
icon_screen = "nanotrasen"
light_color = LIGHT_COLOR_WHITE
circuit = /obj/item/circuitboard/arcade/recruiter
var/candidate_name
var/candidate_gender
@@ -27,6 +28,8 @@
var/employment_records
/// Current "turn" of the game
var/curriculums
/// Total number of "turns" to win
var/total_curriculums = 7
/// Which unique candidate is he?
var/unique_candidate
@@ -49,7 +52,7 @@
var/list/records = list("Ex-convict, reformed after lengthy rehabilitation, doesn't normally ask for good salaries", "Charged with three counts of aggravated silliness",
"Awarded the medal of service for outstanding work in botany", "Hacked into the Head of Personnel's office to save Ian",
"Has proven knowledge of SOP, but no working experience", "Has worked at Mr Changs",
"Spent 8 years as a freelance journalist", "Known as a hero for keeping stations clean during attacks",
"Spent 2 years as a freelance journalist", "Known as a hero for keeping stations clean during attacks",
"Worked as a bureaucrat for SolGov", "Worked in Donk Corporation's R&D department",
"Did work for USSP as an translator", "Took care of Toxins, Xenobiology, Robotics and R&D as a single worker in the Research department",
"Served for 4 years as a soldier of the Prospero Order", "Traveled through various systems as an businessman",
@@ -57,7 +60,7 @@
"Spent years of their life being a janitor at Clown College", "Was given numerous good reviews for delivering cargo requests on time",
"Helped old people cross the holostreet", "Has proven ability to read", "Served 4 years in NT navy",
"Properly set station shields before a massive meteor shower", "Previously assisted people as an assistant",
"Created golems for the purpose of making them work for the company", "Worked at the space IRS for 5 years",
"Created golems for the purpose of making them work for the company", "Worked at the space IRS for 3 years",
"Awarded a medal for hosting a fashion contest against the syndicate",
"Is certified for EVA repairs", "Known for storing important objects in curious places",
"Improved efficiency of Research Outpost by 5.7% through dismissal of underperforming workers", "Skilled in Enterprise Resource Planning",
@@ -81,7 +84,7 @@
var/list/hirable_species = list(/datum/species/human, /datum/species/unathi, /datum/species/skrell,
/datum/species/tajaran, /datum/species/kidan, /datum/species/drask,
/datum/species/diona, /datum/species/machine, /datum/species/slime,
/datum/species/moth)
/datum/species/moth, /datum/species/vox)
/// Species that are NOT hirable in the eyes of NT
var/list/incorrect_species = list(/datum/species/abductor, /datum/species/monkey, /datum/species/nucleation,
/datum/species/shadow, /datum/species/skeleton, /datum/species/golem)
@@ -92,6 +95,8 @@
var/reason
/// In which screen are we?
var/game_status = RECRUITER_STATUS_START
/// Used to stop players from spamming the buttons
COOLDOWN_DECLARE(spam_cooldown)
/obj/machinery/computer/arcade/recruiter/proc/generate_candidate()
if(prob(PROB_CANDIDATE_ERRORS)) // Species
@@ -106,7 +111,7 @@
good_candidate = FALSE
if(prob(PROB_CANDIDATE_ERRORS)) // Age
age = pick(initial(cand_species.max_age) + rand(10, 100), (initial(cand_species.min_age) - rand(1, 7))) // Its either too young or too old for the job
age = pick(initial(cand_species.max_age) + rand(20, 100), (initial(cand_species.min_age) - rand(1, 7))) // Its either too young or too old for the job
good_candidate = FALSE
else
age = rand(initial(cand_species.min_age), initial(cand_species.max_age))
@@ -178,7 +183,11 @@
/obj/machinery/computer/arcade/recruiter/proc/win()
game_status = RECRUITER_STATUS_START
atom_say("Congratulations recruiter, the company is going to have a productive shift thanks to you.")
playsound(loc, 'sound/arcade/recruiter_win.ogg', 30)
playsound(loc, 'sound/arcade/recruiter_win.ogg', 20)
if(emagged)
new /obj/item/stamp/chameleon(get_turf(src))
new /obj/item/clothing/accessory/medal/recruiter(get_turf(src))
emagged = FALSE
prizevend(50)
/obj/machinery/computer/arcade/recruiter/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
@@ -200,6 +209,7 @@
"cand_records" = employment_records,
"cand_curriculum" = curriculums,
"total_curriculums" = total_curriculums,
"reason" = reason
)
@@ -213,15 +223,27 @@
add_fingerprint(user)
. = TRUE
if(!COOLDOWN_FINISHED(src, spam_cooldown))
return
COOLDOWN_START(src, spam_cooldown, 0.4 SECONDS)
switch(action)
if("hire")
playsound(user, 'sound/items/handling/standard_stamp.ogg', 50, TRUE)
if(!good_candidate)
game_status = RECRUITER_STATUS_GAMEOVER
playsound(loc, 'sound/misc/compiler-failure.ogg', 3, TRUE)
if(emagged)
reason = "YOU ENDED UP HIRING A SYNDICATE AGENT IN DISGUISE!"
playsound(src, 'sound/misc/for_the_syndicate.ogg', 50)
atom_say("FOR THE SYNDICATE!")
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(explosion), src, 1, 0, 2, null, 1, 0, 0, 0, 1, null, FALSE), 1.5 SECONDS)
emagged = FALSE
return
reason = "You ended up hiring incompetent candidates and now the company is wasting lots of resources to fix what you caused..."
playsound(loc, 'sound/misc/compiler-failure.ogg', 3, TRUE)
return
if(curriculums >= 5)
if(curriculums >= total_curriculums)
win()
return
curriculums++
@@ -235,10 +257,17 @@
playsound(user, 'sound/items/handling/standard_stamp.ogg', 50, TRUE)
if(good_candidate)
game_status = RECRUITER_STATUS_GAMEOVER
playsound(loc, 'sound/misc/compiler-failure.ogg', 3, TRUE)
if(emagged)
reason = "MANIFEST HIRED STAFF IS NOW RESPONSIBLE FOR IMPORTANT TASKS!"
playsound(src, 'sound/misc/what_this_button_do.ogg', 50)
atom_say("What does this button do?")
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(explosion), src, 1, 0, 2, null, 1, 0, 0, 0, 1, null, FALSE), 1.5 SECONDS)
emagged = FALSE
return
reason = "You ended up dismissing a competent candidate and now the company is suffering with the lack of crew..."
playsound(loc, 'sound/misc/compiler-failure.ogg', 3, TRUE)
return
if(curriculums >= 5)
if(curriculums >= total_curriculums)
win()
return
curriculums++
@@ -269,6 +298,18 @@
/obj/machinery/computer/arcade/recruiter/attack_hand(mob/user)
ui_interact(user)
/obj/machinery/computer/arcade/recruiter/emag_act(mob/user)
if(emagged)
return
if(user)
to_chat(user, "<span class='notice'>You override the menu and revert the game to its previous version.</span>")
add_hiddenprint(user)
game_status = RECRUITER_STATUS_START
name = "NT Recruiter Simulator HARDCORE EDITION"
desc = "The advanced version of Nanotrasen's recruiting simulator, used to train the highest echelon of Nanotrasen recruiters. Has double the application count, and supposedly includes some routines to weed out the less skilled."
total_curriculums = 14
emagged = TRUE
#undef PROB_CANDIDATE_ERRORS
#undef PROB_UNIQUE_CANDIDATE
#undef UNIQUE_STEVE
@@ -235,7 +235,7 @@
desc = "An award issued by Captains to heads of department who do an excellent job managing their department. Made of pure silver."
// BRONZE (awarded by heads of department, except for the bronze heart)
// BRONZE (awarded by heads of department, except for the bronze heart and recruiter medals)
@@ -267,6 +267,10 @@
name = "stable supply medal"
desc = "An award issued by the Quartermaster to supply staff dedicated to being effective."
/obj/item/clothing/accessory/medal/recruiter // Prize for the NT Recruiter emagged arcade
name = "nanotrasen recruiter medal"
desc = "A prize for those who completed the company's most difficult training, use it to earn the respect of everyone in human resources."
/obj/item/clothing/accessory/medal/heart
name = "bronze heart medal"
desc = "A rarely-awarded medal for those who sacrifice themselves in the line of duty to save their fellow crew."
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@@ -15,6 +15,7 @@ export const NTRecruiter = (props, context) => {
cand_job,
cand_records,
cand_curriculum,
total_curriculums,
reason,
} = data;
if (gamestatus === 0) {
@@ -79,7 +80,7 @@ export const NTRecruiter = (props, context) => {
>
<LabeledList>
<LabeledListItem label="1#" color="silver">
To win this game you must hire/dismiss <b>FIVE</b> candidates,
To win this game you must hire/dismiss <b>{total_curriculums}</b> candidates,
one wrongly made choice leads to a game over.
</LabeledListItem>
<LabeledListItem label="2#" color="silver">
@@ -205,7 +206,7 @@ export const NTRecruiter = (props, context) => {
textAlign="center"
pt="10px"
>
FINAL SCORE: {cand_curriculum - 1}/5
FINAL SCORE: {cand_curriculum - 1}/{total_curriculums}
</Flex.Item>
<Flex.Item pt="20px">
<Button
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