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Refactor announcements. (#19459)
* Refactor announcements. * Actually make this a unit test * Dumb * Remove unnecessary 'as text' * Reviews: - Make CSS class a recognizable word - Flip the defaults for logging Also: - Style fixes (default null in fields) - Fix emergency/crew-transfer shuttle announcement titles
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@@ -202,15 +202,7 @@
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travelDir = 0
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var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself
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var/datum/announcement/priority/emergency_shuttle_docked = new(0, new_sound = sound('sound/AI/eshuttle_dock.ogg'))
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var/datum/announcement/priority/emergency_shuttle_called = new(0, new_sound = sound('sound/AI/eshuttle_call.ogg'))
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var/datum/announcement/priority/emergency_shuttle_recalled = new(0, new_sound = sound('sound/AI/eshuttle_recall.ogg'))
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var/canRecall = TRUE //no bad condom, do not recall the crew transfer shuttle!
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var/datum/announcement/priority/crew_shuttle_called = new(0, new_sound = sound('sound/AI/cshuttle.ogg'))
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var/datum/announcement/priority/crew_shuttle_docked = new(0, new_sound = sound('sound/AI/cshuttle_dock.ogg'))
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///State of the emergency shuttles hijack status.
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var/hijack_status = NOT_BEGUN
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@@ -268,9 +260,17 @@
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else
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SSshuttle.emergencyLastCallLoc = null
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if(canRecall)
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emergency_shuttle_called.Announce("The emergency shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason][SSshuttle.emergencyLastCallLoc ? "\n\nCall signal traced. Results can be viewed on any communications console." : "" ]")
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GLOB.major_announcement.Announce(
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"The emergency shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason][SSshuttle.emergencyLastCallLoc ? "\n\nCall signal traced. Results can be viewed on any communications console." : "" ]",
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new_title = "Priority Announcement",
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new_sound = sound('sound/AI/eshuttle_call.ogg')
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)
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else
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crew_shuttle_called.Announce("The crew transfer shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason]")
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GLOB.major_announcement.Announce(
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"The crew transfer shuttle has been called. [redAlert ? "Red Alert state confirmed: Dispatching priority shuttle. " : "" ]It will arrive in [timeLeft(600)] minutes.[reason]",
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new_title = "Priority Announcement",
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new_sound = sound('sound/AI/cshuttle.ogg')
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)
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/obj/docking_port/mobile/emergency/cancel(area/signalOrigin)
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if(!canRecall)
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@@ -286,7 +286,11 @@
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SSshuttle.emergencyLastCallLoc = signalOrigin
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else
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SSshuttle.emergencyLastCallLoc = null
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emergency_shuttle_recalled.Announce("The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]")
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GLOB.major_announcement.Announce(
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"The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]",
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new_title = "Priority Announcement",
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new_sound = sound('sound/AI/eshuttle_recall.ogg')
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)
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/obj/docking_port/mobile/emergency/proc/is_hijacked(fullcheck = FALSE)
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if(hijack_status == HIJACKED && !fullcheck) //Don't even bother if it was done via computer.
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@@ -355,10 +359,17 @@
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mode = SHUTTLE_DOCKED
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timer = world.time
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if(canRecall)
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emergency_shuttle_docked.Announce("The emergency shuttle has docked with the station. You have [timeLeft(600)] minutes to board the emergency shuttle.")
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GLOB.major_announcement.Announce(
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"The emergency shuttle has docked with the station. You have [timeLeft(600)] minutes to board the emergency shuttle.",
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new_title = "Priority Announcement",
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new_sound = sound('sound/AI/eshuttle_dock.ogg')
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)
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else
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crew_shuttle_docked.Announce("The crew transfer shuttle has docked with the station. You have [timeLeft(600)] minutes to board the crew transfer shuttle.")
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GLOB.major_announcement.Announce(
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"The crew transfer shuttle has docked with the station. You have [timeLeft(600)] minutes to board the crew transfer shuttle.",
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new_title = "Priority Announcement",
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new_sound = sound('sound/AI/cshuttle_dock.ogg')
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)
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/*
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//Gangs only have one attempt left if the shuttle has docked with the station to prevent suffering from dominator delays
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for(var/datum/gang/G in ticker.mode.gangs)
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@@ -370,7 +381,10 @@
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if(SHUTTLE_DOCKED)
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if(time_left <= 0 && SSshuttle.emergencyNoEscape)
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GLOB.priority_announcement.Announce("Hostile environment detected. Departure has been postponed indefinitely pending conflict resolution.")
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GLOB.major_announcement.Announce(
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"Hostile environment detected. Departure has been postponed indefinitely pending conflict resolution.",
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new_title = "Priority Announcement"
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)
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sound_played = 0
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mode = SHUTTLE_STRANDED
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@@ -392,7 +406,10 @@
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enterTransit()
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mode = SHUTTLE_ESCAPE
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timer = world.time
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GLOB.priority_announcement.Announce("The Emergency Shuttle has left the station. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.")
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GLOB.major_announcement.Announce(
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"The Emergency Shuttle has left the station. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.",
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new_title = "Priority Announcement"
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)
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for(var/mob/M in GLOB.player_list)
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if(!isnewplayer(M) && !(M.client.ckey in GLOB.karma_spenders) && !M.get_preference(PREFTOGGLE_DISABLE_KARMA_REMINDER))
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to_chat(M, "<i>You have not yet spent your karma for the round; was there a player worthy of receiving your reward? Look under Special Verbs tab, Award Karma.</i>")
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@@ -412,7 +429,10 @@
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var/destination_dock = "emergency_away"
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if(is_hijacked())
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destination_dock = "emergency_syndicate"
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GLOB.priority_announcement.Announce("Corruption detected in shuttle navigation protocols. Please contact your supervisor.")
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GLOB.major_announcement.Announce(
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"Corruption detected in shuttle navigation protocols. Please contact your supervisor.",
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new_title = "Priority Announcement"
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)
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dock_id(destination_dock)
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