Paradise's soul removal part four and five: jumpsuits and caps resprite simple as (#19424)
* New jumpsuits * ... and new softcaps * New colors for jumpsuits * New colors for onmob softcaps * "New" softcap obj sprites * Un-mirrors the N * Swaps the green and lightgreen obj sprites around, oops * Deconflict * Tweaks obj sprites for softcaps a bit * New softcaps for corgis
@@ -54,6 +54,9 @@
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/obj/item/clothing/under/color/grey/glorf
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name = "ancient jumpsuit"
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desc = "A terribly ragged and frayed grey jumpsuit. It looks like it hasn't been washed in over a decade."
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icon_state = "ancient"
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item_state = "gy_suit"
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item_color = "ancient"
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/obj/item/clothing/under/color/grey/glorf/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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owner.forcesay(GLOB.hit_appends)
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