-Redid admin_list to be based off clients rather than mobs (Why I did it with mobs first, I'll never know). This fixes AdminWho and Asay and such not working pre-game.

-Added in the proper list stuff for changeling stasis
-Added a verb to the debug list (Game Admin+) to check the mob lists instead of requiring the item (Works the same way)
Fixes Issue 708


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4240 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
sieve32@gmail.com
2012-07-31 02:02:30 +00:00
parent 6a9b24a178
commit 8658a64dc3
16 changed files with 87 additions and 72 deletions
+8 -8
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@@ -6,14 +6,14 @@ var/global/BSACooldown = 0
/proc/message_admins(var/text, var/admin_ref = 0, var/admin_holder_ref = 0)
var/rendered = "<span class=\"admin\"><span class=\"prefix\">ADMIN LOG:</span> <span class=\"message\">[text]</span></span>"
log_adminwarn(rendered)
for (var/mob/M in admin_list)
if (M)
for (var/client/C in admin_list)
if (C)
var/msg = rendered
if (admin_ref)
msg = dd_replaceText(msg, "%admin_ref%", "\ref[M]")
if (admin_holder_ref && M.client.holder)
msg = dd_replaceText(msg, "%holder_ref%", "\ref[M.client.holder]")
M << msg
msg = dd_replaceText(msg, "%admin_ref%", "\ref[C]")
if (admin_holder_ref && C.holder)
msg = dd_replaceText(msg, "%holder_ref%", "\ref[C.holder]")
C << msg
/obj/admins/Topic(href, href_list)
@@ -1454,7 +1454,7 @@ var/global/BSACooldown = 0
log_admin("[key_name(usr)] has removed [C]'s adminship")
message_admins("[key_name_admin(usr)] has removed [C]'s adminship", 1)
admins.Remove(C.ckey)
admin_list -= C.mob
admin_list -= C
else
if(C == owner) //no promoting/demoting yourself
message_admins("[C] tried to change their own admin-rank >:(")
@@ -1464,7 +1464,7 @@ var/global/BSACooldown = 0
log_admin("[key_name(usr)] has made [C] a [rank]")
message_admins("[key_name_admin(usr)] has made [C] a [rank]", 1)
admins[C.ckey] = rank
admin_list |= C.mob
admin_list |= C
if (href_list["object_list"])
+9 -7
View File
@@ -281,6 +281,7 @@
verbs += /client/proc/cinematic //show a cinematic sequence
verbs += /client/proc/startSinglo //Used to prevent the station from losing power while testing stuff out.
verbs += /client/proc/toggle_log_hrefs
verbs += /client/proc/cmd_debug_mob_lists
else return
return
@@ -430,6 +431,7 @@
verbs -= /client/proc/kill_airgroup
verbs -= /client/proc/debug_master_controller
verbs -= /client/proc/check_ai_laws
verbs -= /client/proc/cmd_debug_mob_lists
return
@@ -475,13 +477,13 @@
/client/proc/get_admin_state()
set name = "Get Admin State"
set category = "Debug"
for(var/mob/M in admin_list)
if(M.client.holder.state == 1)
src << "[M.key] is playing - [M.client.holder.state]"
else if(M.client.holder.state == 2)
src << "[M.key] is observing - [M.client.holder.state]"
for(var/client/C in admin_list)
if(C.holder.state == 1)
src << "[C.key] is playing - [C.holder.state]"
else if(C.holder.state == 2)
src << "[C.key] is observing - [C.holder.state]"
else
src << "[M.key] is undefined - [M.client.holder.state]"
src << "[C.key] is undefined - [C.holder.state]"
feedback_add_details("admin_verb","GAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -751,7 +753,7 @@
src.clear_admin_verbs()
src.update_admins(null)
admins.Remove(src.ckey)
admin_list -= src.mob
admin_list -= src
usr << "You are now a normal player."
feedback_add_details("admin_verb","DAS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
+3 -3
View File
@@ -22,9 +22,9 @@
return
feedback_add_details("admin_verb","M") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
for (var/mob/M in admin_list)
for (var/client/C in admin_list)
if (src.holder.rank == "Admin Observer")
M << "<span class='adminobserver'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, M)]:</EM> <span class='message'>[msg]</span></span>"
C << "<span class='adminobserver'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, C)]:</EM> <span class='message'>[msg]</span></span>"
else
M << "<span class='admin'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, M)]</EM> (<A HREF='?src=\ref[M.client.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
C << "<span class='admin'><span class='prefix'>ADMIN:</span> <EM>[key_name(usr, C)]</EM> (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[mob]'>JMP</A>): <span class='message'>[msg]</span></span>"
+20 -1
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@@ -820,4 +820,23 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
for(var/obj/machinery/power/smes/SMES in world)
if(SMES.anchored)
SMES.chargemode = 1
SMES.chargemode = 1
/client/proc/cmd_debug_mob_lists()
set category = "Debug"
set name = "Debug Mob Lists"
set desc = "For when you just gotta know"
switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs", "Clients"))
if("Players")
usr << dd_list2text(player_list,",")
if("Admins")
usr << dd_list2text(admin_list,",")
if("Mobs")
usr << dd_list2text(mob_list,",")
if("Living Mobs")
usr << dd_list2text(living_mob_list,",")
if("Dead Mobs")
usr << dd_list2text(dead_mob_list,",")
if("Clients")
usr << dd_list2text(client_list,",")
+7 -7
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@@ -16,9 +16,9 @@
var/icon/cross = icon('icons/obj/storage.dmi',"bible")
for (var/mob/M in admin_list)
if (M.client.seeprayers)
M << "\blue \icon[cross] <b><font color=purple>PRAY: </font>[key_name(src, M)] (<A HREF='?src=\ref[M.client.holder];adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?src=\ref[M.client.holder];adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?src=\ref[M.client.holder];adminplayervars=\ref[src]'>VV</A>) (<A HREF='?src=\ref[M.client.holder];adminplayersubtlemessage=\ref[src]'>SM</A>) (<A HREF='?src=\ref[M.client.holder];adminplayerobservejump=\ref[src]'>JMP</A>) (<A HREF='?src=\ref[M.client.holder];secretsadmin=check_antagonist'>CA</A>) (<A HREF='?src=\ref[M.client.holder];adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
for (var/client/C in admin_list)
if (C.seeprayers)
C << "\blue \icon[cross] <b><font color=purple>PRAY: </font>[key_name(src, C)] (<A HREF='?src=\ref[C.holder];adminmoreinfo=\ref[src]'>?</A>) (<A HREF='?src=\ref[C.holder];adminplayeropts=\ref[src]'>PP</A>) (<A HREF='?src=\ref[C.holder];adminplayervars=\ref[src]'>VV</A>) (<A HREF='?src=\ref[C.holder];adminplayersubtlemessage=\ref[src]'>SM</A>) (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[src]'>JMP</A>) (<A HREF='?src=\ref[C.holder];secretsadmin=check_antagonist'>CA</A>) (<A HREF='?src=\ref[C.holder];adminspawncookie=\ref[src]'>SC</a>):</b> [msg]"
usr << "Your prayers have been received by the gods."
feedback_add_details("admin_verb","PR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -31,8 +31,8 @@
// log_admin("[key_name(Sender)] sent a message to Centcomm! The message was [msg]") // Handled somewhere else
for (var/mob/M in admin_list)
M << "\blue <b><font color=orange>CENTCOMM:</font>[key_name(Sender, M)] (<A HREF='?src=\ref[M.client.holder];adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?src=\ref[M.client.holder];adminplayervars=\ref[Sender]'>VV</A>) (<A HREF='?src=\ref[M.client.holder];adminplayersubtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?src=\ref[M.client.holder];adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?src=\ref[M.client.holder];secretsadmin=check_antagonist'>CA</A>) (<A HREF='?src=\ref[M.client.holder];BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?src=\ref[M.client.holder];CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
for (var/client/C in admin_list)
C << "\blue <b><font color=orange>CENTCOMM:</font>[key_name(Sender, C)] (<A HREF='?src=\ref[C.holder];adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?src=\ref[C.holder];adminplayervars=\ref[Sender]'>VV</A>) (<A HREF='?src=\ref[C.holder];adminplayersubtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?src=\ref[C.holder];secretsadmin=check_antagonist'>CA</A>) (<A HREF='?src=\ref[C.holder];BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?src=\ref[C.holder];CentcommReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
//
/proc/Syndicate_announce(var/text , var/mob/Sender)
@@ -40,6 +40,6 @@
// log_admin("[key_name(Sender)] sent a message to the Syndicate! The message was [msg]") // Handled somewhere else
for (var/mob/M in admin_list)
M << "\blue <b><font color=crimson>SYNDICATE:</font>[key_name(Sender, M)] (<A HREF='?src=\ref[M.client.holder];adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?src=\ref[M.client.holder];adminplayervars=\ref[Sender]'>VV</A>) (<A HREF='?src=\ref[M.client.holder];adminplayersubtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?src=\ref[M.client.holder];adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?src=\ref[M.client.holder];secretsadmin=check_antagonist'>CA</A>) (<A HREF='?src=\ref[M.client.holder];BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?src=\ref[M.client.holder];SyndicateReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
for (var/client/C in admin_list)
C << "\blue <b><font color=crimson>SYNDICATE:</font>[key_name(Sender, C)] (<A HREF='?src=\ref[C.holder];adminplayeropts=\ref[Sender]'>PP</A>) (<A HREF='?src=\ref[C.holder];adminplayervars=\ref[Sender]'>VV</A>) (<A HREF='?src=\ref[C.holder];adminplayersubtlemessage=\ref[Sender]'>SM</A>) (<A HREF='?src=\ref[C.holder];adminplayerobservejump=\ref[Sender]'>JMP</A>) (<A HREF='?src=\ref[C.holder];secretsadmin=check_antagonist'>CA</A>) (<A HREF='?src=\ref[C.holder];BlueSpaceArtillery=\ref[Sender]'>BSA</A>) (<A HREF='?src=\ref[C.holder];SyndicateReply=\ref[Sender]'>RPLY</A>):</b> [msg]"
//
+2 -2
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@@ -54,10 +54,10 @@ var/global/sent_strike_team = 0
var/mob/dead/observer/G//Basic variable to search for later.
var/candidates_list[] = list()//candidates for being a commando out of all the active ghosts in world.
var/commandos_list[] = list()//actual commando ghosts as picked by the user.
for(G in admin_list)
for(G in dead_mob_list)
if(!G.client.holder && ((G.client.inactivity/10)/60) <= 5) //Whoever called/has the proc won't be added to the list.
// if(((G.client.inactivity/10)/60) <= 5) //Removing it allows even the caller to jump in. Good for testing.
candidates_list += G.client//Add their client to list.
candidates_list += G//Add their client to list.
for(var/i=commandos_possible,(i>0&&candidates_list.len),i--)//Decrease with every commando selected.
var/client/G_client = input("Pick characters to spawn as the commandos. This will go on until there either no more ghosts to pick from or the slots are full.", "Active Players") as null|anything in candidates_list//It will auto-pick a person when there is only one candidate.
if(G_client)//They may have logged out when the admin was choosing people. Or were not chosen. Would run time error otherwise.
@@ -54,10 +54,10 @@ var/global/sent_syndicate_strike_team = 0
var/mob/dead/observer/G//Basic variable to search for later.
var/candidates_list[] = list()//candidates for being a commando out of all the active ghosts in world.
var/syndicate_commandos_list[] = list()//actual commando ghosts as picked by the user.
for(G in admin_list)
for(G in dead_mob_list)
if(!G.client.holder && ((G.client.inactivity/10)/60) <= 5) //Whoever called/has the proc won't be added to the list.
// if(((G.client.inactivity/10)/60) <= 5) //Removing it allows even the caller to jump in. Good for testing.
candidates_list += G.client//Add their client to list.
candidates_list += G//Add their client to list.
for(var/i=syndicate_commandos_possible,(i>0&&candidates_list.len),i--)//Decrease with every commando selected.
var/client/G_client = input("Pick characters to spawn as the commandos. This will go on until there either no more ghosts to pick from or the slots are full.", "Active Players") as null|anything in candidates_list//It will auto-pick a person when there is only one candidate.
if(G_client)//They may have logged out when the admin was choosing people. Or were not chosen. Would run time error otherwise.