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-Redid admin_list to be based off clients rather than mobs (Why I did it with mobs first, I'll never know). This fixes AdminWho and Asay and such not working pre-game.
-Added in the proper list stuff for changeling stasis -Added a verb to the debug list (Game Admin+) to check the mob lists instead of requiring the item (Works the same way) Fixes Issue 708 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4240 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -23,9 +23,7 @@
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log_access("Notice: [key_name(src)] has the same [matches] as [key_name(M)] (no longer logged in).")
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/mob/Login()
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player_list |= list(src)
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if(client.holder)
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admin_list |= list(src)
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player_list |= src
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update_Login_details()
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world.update_status()
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client.images = null //remove the images such as AIs being unable to see runes
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@@ -1,6 +1,5 @@
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/mob/Logout()
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player_list -= src
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admin_list -= src
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log_access("Logout: [key_name(src)]")
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if (admins[src.ckey])
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if (ticker && ticker.current_state == GAME_STATE_PLAYING) //Only report this stuff if we are currently playing.
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@@ -20,8 +20,6 @@
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sight |= SEE_TURFS
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player_list |= src
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if(src.client.holder)
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admin_list |= src
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var/list/watch_locations = list()
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for(var/obj/effect/landmark/landmark in world)
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