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bye-bye sticks, come with me if you want to live
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@@ -328,7 +328,11 @@
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name = "double-barreled shotgun"
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desc = "A true classic."
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icon_state = "dshotgun"
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item_state = "shotgun"
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item_state = "shotgun_db"
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lefthand_file = 'icons/mob/inhands/64x64_guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/64x64_guns_righthand.dmi'
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inhand_x_dimension = 64
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inhand_y_dimension = 64
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w_class = WEIGHT_CLASS_BULKY
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weapon_weight = WEAPON_HEAVY
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force = 10
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@@ -358,8 +362,10 @@
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var/obj/item/melee/energy/W = A
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if(W.active)
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sawoff(user)
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item_state = "ishotgun_sawn"
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if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
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sawoff(user)
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item_state = "ishotgun_sawn"
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else
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return ..()
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@@ -389,7 +395,11 @@
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name = "improvised shotgun"
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desc = "Essentially a tube that aims shotgun shells."
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icon_state = "ishotgun"
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item_state = "shotgun"
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item_state = "ishotgun"
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lefthand_file = 'icons/mob/inhands/64x64_guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/64x64_guns_righthand.dmi'
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inhand_x_dimension = 64
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inhand_y_dimension = 64
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w_class = WEIGHT_CLASS_BULKY
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force = 10
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slot_flags = null
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@@ -406,6 +416,7 @@
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if(C.use(10))
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slot_flags = SLOT_BACK
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icon_state = "ishotgunsling"
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item_state = "ishotgunsling"
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to_chat(user, "<span class='notice'>You tie the lengths of cable to the shotgun, making a sling.</span>")
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slung = 1
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update_icon()
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@@ -420,6 +431,7 @@
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if(slung && (slot_flags & SLOT_BELT) )
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slung = 0
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icon_state = "ishotgun-sawn"
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item_state = "ishotgun_sawn"
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/obj/item/gun/projectile/revolver/doublebarrel/improvised/sawoff(mob/user)
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. = ..()
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@@ -436,6 +448,8 @@
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icon = 'icons/obj/items.dmi'
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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inhand_x_dimension = 32
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inhand_y_dimension = 32
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icon_state = "cane"
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item_state = "stick"
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sawn_state = SAWN_OFF
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@@ -3,6 +3,10 @@
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desc = "A traditional shotgun with wood furniture and a four-shell capacity underneath."
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icon_state = "shotgun"
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item_state = "shotgun"
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lefthand_file = 'icons/mob/inhands/64x64_guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/64x64_guns_righthand.dmi'
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inhand_x_dimension = 64
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inhand_y_dimension = 64
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w_class = WEIGHT_CLASS_BULKY
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force = 10
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flags = CONDUCT
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@@ -80,6 +84,7 @@
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name = "riot shotgun"
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desc = "A sturdy shotgun with a longer magazine and a fixed tactical stock designed for non-lethal riot control."
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icon_state = "riotshotgun"
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item_state = "shotgun_riot"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/riot
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sawn_desc = "Come with me if you want to live."
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sawn_state = SAWN_INTACT
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@@ -131,7 +136,7 @@
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desc = sawn_desc
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w_class = WEIGHT_CLASS_NORMAL
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current_skin = "riotshotgun-short"
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item_state = "gun" //phil235 is it different with different skin?
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item_state = "shotgun_assault" //phil235 is it different with different skin?
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slot_flags &= ~SLOT_BACK //you can't sling it on your back
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slot_flags |= SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally)
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sawn_state = SAWN_OFF
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@@ -208,6 +213,10 @@
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desc = "This piece of junk looks like something that could have been used 700 years ago."
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icon_state = "moistnugget"
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item_state = "moistnugget"
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lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
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inhand_x_dimension = 32
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inhand_y_dimension = 32
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slot_flags = 0 //no SLOT_BACK sprite, alas
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mag_type = /obj/item/ammo_box/magazine/internal/boltaction
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fire_sound = 'sound/weapons/gunshots/gunshot_rifle.ogg'
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@@ -305,6 +314,7 @@
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name = "combat shotgun"
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desc = "A semi automatic shotgun with tactical furniture and a six-shell capacity underneath."
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icon_state = "cshotgun"
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item_state = "shotgun_combat"
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origin_tech = "combat=6"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/com
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w_class = WEIGHT_CLASS_HUGE
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@@ -315,6 +325,11 @@
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name = "cycler shotgun"
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desc = "An advanced shotgun with two separate magazine tubes, allowing you to quickly toggle between ammo types."
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icon_state = "cycler"
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inhand_x_dimension = 32
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inhand_y_dimension = 32
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lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/guns_righthand.dmi'
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item_state = "bulldog"
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origin_tech = "combat=4;materials=2"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/tube
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w_class = WEIGHT_CLASS_HUGE
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