Casing correction 1

This commit is contained in:
Aurorablade
2018-12-17 00:07:37 -05:00
parent 6247ba0cfe
commit 86d2a1634c
129 changed files with 152 additions and 152 deletions
@@ -236,7 +236,7 @@
materials = list(MAT_METAL=50, MAT_GLASS=50)
origin_tech = "engineering=2;programming=1"
toolspeed = 1
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
/obj/item/radio/intercom/locked
var/locked_frequency
+2 -2
View File
@@ -296,7 +296,7 @@ REAGENT SCANNER
desc = "An upgrade unit that can be installed on a health analyzer for expanded functionality."
w_class = WEIGHT_CLASS_TINY
origin_tech = "magnets=2;biotech=2"
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
/obj/item/analyzer
desc = "A hand-held environmental scanner which reports current gas levels."
@@ -581,7 +581,7 @@ REAGENT SCANNER
/obj/item/bodyanalyzer/proc/setReady()
ready = TRUE
playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, 0)
playsound(src, 'sound/machines/defib_saftyon.ogg', 50, 0)
update_icon()
/obj/item/bodyanalyzer/update_icon(printing = FALSE)
@@ -5,7 +5,7 @@
var/sheets_refunded = 2
var/list/mount_reqs = list() //can contain simfloor, nospace. Used in try_build to see if conditions are needed, then met
toolspeed = 1
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
/obj/item/mounted/frame/attackby(obj/item/W, mob/user)
..()
+1 -1
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@@ -20,7 +20,7 @@ var/global/list/datum/stack_recipe/rod_recipes = list ( \
attack_verb = list("hit", "bludgeoned", "whacked")
hitsound = 'sound/weapons/grenadelaunch.ogg'
toolspeed = 1
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
/obj/item/stack/rods/cyborg
materials = list()
@@ -11,7 +11,7 @@
var/sheettype = null //this is used for girders in the creation of walls/false walls
var/created_window = null //apparently glass sheets don't share a base type for glass specifically, so each had to define these vars individually
var/full_window = null //moving the var declaration to here so this can be checked cleaner until someone is willing to make them share a base type properly
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
toolspeed = 1
var/wall_allowed = TRUE //determines if sheet can be used in wall construction or not.
+1 -1
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@@ -775,7 +775,7 @@ obj/item/toy/cards/deck/syndicate/black
user.visible_message("<span class='warning'>[user] presses a button on [src]</span>", "<span class='notice'>You activate [src], it plays a loud noise!</span>", "<span class='notice'>You hear the click of a button.</span>")
spawn(5) //gia said so
icon_state = "nuketoy"
playsound(src, 'sound/machines/Alarm.ogg', 100, 0, 0)
playsound(src, 'sound/machines/alarm.ogg', 100, 0, 0)
sleep(135)
icon_state = "nuketoycool"
sleep(cooldown - world.time)
+1 -1
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@@ -46,7 +46,7 @@ GLOBAL_LIST_INIT(rcd_door_types, list(
materials = list(MAT_METAL = 30000)
origin_tech = "engineering=4;materials=2"
toolspeed = 1
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
flags_2 = NO_MAT_REDEMPTION_2
req_access = list(access_engine)
@@ -32,7 +32,7 @@
desc = "Damn son, where'd you find this?"
icon_state = "air_horn"
origin_tech = "materials=4;engineering=4"
honk_sounds = list('sound/items/Airhorn2.ogg' = 1)
honk_sounds = list('sound/items/airhorn2.ogg' = 1)
/obj/item/bikehorn/golden
name = "golden bike horn"
+1 -1
View File
@@ -100,7 +100,7 @@
icon_state = "razor"
flags = CONDUCT
w_class = WEIGHT_CLASS_TINY
usesound = 'sound/items/Welder2.ogg'
usesound = 'sound/items/welder2.ogg'
toolspeed = 1
/obj/item/razor/attack(mob/living/carbon/M as mob, mob/user as mob)
+2 -2
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@@ -118,11 +118,11 @@
if(safety)
safety = 0
src.visible_message("<span class='notice'>[src] beeps: Safety protocols disabled!</span>")
playsound(get_turf(src), 'sound/machines/defib_saftyOff.ogg', 50, 0)
playsound(get_turf(src), 'sound/machines/defib_saftyoff.ogg', 50, 0)
else
safety = 1
src.visible_message("<span class='notice'>[src] beeps: Safety protocols enabled!</span>")
playsound(get_turf(src), 'sound/machines/defib_saftyOn.ogg', 50, 0)
playsound(get_turf(src), 'sound/machines/defib_saftyon.ogg', 50, 0)
update_icon()
..()
@@ -11,7 +11,7 @@
var/payload_name = null // used for spawned grenades
w_class = WEIGHT_CLASS_SMALL
force = 2
var/prime_sound = 'sound/items/Screwdriver2.ogg'
var/prime_sound = 'sound/items/screwdriver2.ogg'
var/stage = EMPTY
var/list/beakers = list()
var/list/allowed_containers = list(/obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle)
@@ -275,7 +275,7 @@
reactants += G.reagents
if(!chem_splash(get_turf(src), affected_area, reactants, ignition_temp, threatscale) && !no_splash)
playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1)
playsound(loc, 'sound/items/screwdriver2.ogg', 50, 1)
if(beakers.len)
for(var/obj/O in beakers)
O.forceMove(get_turf(src))
+2 -2
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@@ -43,7 +43,7 @@
attack_verb = list("burnt", "singed")
if(istype(src, /obj/item/lighter/zippo) )
user.visible_message("<span class='rose'>Without even breaking stride, [user] flips open and lights [src] in one smooth movement.</span>")
playsound(src.loc, 'sound/items/ZippoLight.ogg', 25, 1)
playsound(src.loc, 'sound/items/zippolight.ogg', 25, 1)
else
if(prob(75))
user.visible_message("<span class='notice'>After a few attempts, [user] manages to light the [src].</span>")
@@ -69,7 +69,7 @@
attack_verb = null //human_defense.dm takes care of it
if(istype(src, /obj/item/lighter/zippo) )
user.visible_message("<span class='rose'>You hear a quiet click, as [user] shuts off [src] without even looking at what [user.p_theyre()] doing. Wow.")
playsound(src.loc, 'sound/items/ZippoClose.ogg', 25, 1)
playsound(src.loc, 'sound/items/zippoclose.ogg', 25, 1)
else
user.visible_message("<span class='notice'>[user] quietly shuts off the [src].")
+2 -2
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@@ -79,7 +79,7 @@
species_hair = GLOB.hair_styles_public_list
var/h_new_style = input(user, "Select a hair style", "Grooming") as null|anything in species_hair
user.visible_message("<span class='notice'>[user] starts cutting [M]'s hair!</span>", "<span class='notice'>You start cutting [M]'s hair!</span>") //arguments for this are: 1. what others see 2. what the user sees. --Fixed grammar, (TGameCo)
playsound(loc, 'sound/goonstation/misc/Scissor.ogg', 100, 1)
playsound(loc, 'sound/goonstation/misc/scissor.ogg', 100, 1)
if(do_after(user, 50 * toolspeed, target = H)) //this is the part that adds a delay. delay is in deciseconds. --Made it 5 seconds, because hair isn't cut in one second in real life, and I want at least a little bit longer time, (TGameCo)
if(!(M in view(1))) //Adjacency test
user.visible_message("<span class='notice'>[user] stops cutting [M]'s hair.</span>", "<span class='notice'>You stop cutting [M]'s hair.</span>")
@@ -111,7 +111,7 @@
if(!is_cutting)
is_cutting = 1
user.visible_message("<span class='notice'>[user] starts cutting [M]'s hair!</span>", "<span class='notice'>You start cutting [M]'s hair!</span>")
playsound(loc, 'sound/goonstation/misc/Scissor.ogg', 100, 1)
playsound(loc, 'sound/goonstation/misc/scissor.ogg', 100, 1)
if(do_after(user, 50 * toolspeed, target = H))
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
user.visible_message("<span class='danger'>[user] abruptly stops cutting [M]'s hair and slices [M.p_their()] throat!</span>", "<span class='danger'>You stop cutting [M]'s hair and slice [M.p_their()] throat!</span>") //Just a little off the top.
@@ -40,9 +40,9 @@
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 800
works_from_distance = 1
primary_sound = 'sound/items/PSHOOM.ogg'
alt_sound = 'sound/items/PSHOOM_2.ogg'
usesound = 'sound/items/PSHOOM.ogg'
primary_sound = 'sound/items/pshoom.ogg'
alt_sound = 'sound/items/pshoom_2.ogg'
usesound = 'sound/items/pshoom.ogg'
toolspeed = 0.5
/obj/item/storage/part_replacer/proc/play_rped_sound()
@@ -65,7 +65,7 @@
w_class = WEIGHT_CLASS_SMALL
var/rating = 1
toolspeed = 1
usesound = 'sound/items/Deconstruct.ogg'
usesound = 'sound/items/deconstruct.ogg'
/obj/item/stock_parts/New()
src.pixel_x = rand(-5.0, 5)
+10 -10
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@@ -22,7 +22,7 @@
slot_flags = SLOT_BELT
force = 5
throwforce = 7
usesound = 'sound/items/Ratchet.ogg'
usesound = 'sound/items/ratchet.ogg'
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=150)
origin_tech = "materials=1;engineering=1"
@@ -50,7 +50,7 @@
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
icon = 'icons/obj/abductor.dmi'
icon_state = "wrench"
usesound = 'sound/effects/EMPulse.ogg'
usesound = 'sound/effects/empulse.ogg'
toolspeed = 0.1
origin_tech = "materials=5;engineering=5;abductor=3"
@@ -131,7 +131,7 @@
materials = list(MAT_METAL=75)
attack_verb = list("stabbed")
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = 'sound/items/Screwdriver.ogg'
usesound = 'sound/items/screwdriver.ogg'
toolspeed = 1
var/random_color = TRUE //if the screwdriver uses random coloring
@@ -176,7 +176,7 @@
desc = "An ultrasonic screwdriver."
icon = 'icons/obj/abductor.dmi'
icon_state = "screwdriver"
usesound = 'sound/items/PSHOOM.ogg'
usesound = 'sound/items/pshoom.ogg'
toolspeed = 0.1
random_color = FALSE
@@ -229,8 +229,8 @@
materials = list(MAT_METAL=80)
origin_tech = "materials=1;engineering=1"
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/Wirecutter.ogg'
usesound = 'sound/items/Wirecutter.ogg'
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
sharp = 1
toolspeed = 1
var/random_color = TRUE
@@ -322,9 +322,9 @@
throw_speed = 3
throw_range = 5
hitsound = "swing_hit"
usesound = 'sound/items/Welder.ogg'
var/acti_sound = 'sound/items/WelderActivate.ogg'
var/deac_sound = 'sound/items/WelderDeactivate.ogg'
usesound = 'sound/items/welder.ogg'
var/acti_sound = 'sound/items/welderactivate.ogg'
var/deac_sound = 'sound/items/welderdeactivate.ogg'
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=70, MAT_GLASS=30)
origin_tech = "engineering=1;plasmatech=1"
@@ -672,7 +672,7 @@ obj/item/weldingtool/experimental/process()
icon = 'icons/obj/tools.dmi'
icon_state = "crowbar"
item_state = "crowbar"
usesound = 'sound/items/Crowbar.ogg'
usesound = 'sound/items/crowbar.ogg'
flags = CONDUCT
slot_flags = SLOT_BELT
force = 5
+1 -1
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@@ -175,7 +175,7 @@
force_wielded = 24
attack_verb = list("attacked", "chopped", "cleaved", "torn", "cut")
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = 'sound/items/Crowbar.ogg'
usesound = 'sound/items/crowbar.ogg'
/obj/item/twohanded/fireaxe/update_icon() //Currently only here to fuck with the on-mob icons.
icon_state = "fireaxe[wielded]"
+1 -1
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@@ -4,7 +4,7 @@
icon_state = "whetstone"
desc = "A block of stone used to sharpen things."
w_class = WEIGHT_CLASS_SMALL
usesound = 'sound/items/Screwdriver.ogg'
usesound = 'sound/items/screwdriver.ogg'
var/used = 0
var/increment = 4
var/max = 30