mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 12:04:48 +01:00
Casing correction 1
This commit is contained in:
@@ -95,7 +95,7 @@
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spawn_antag(C, get_turf(src.loc), initial(demon_type.name), user)
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to_chat(user, "[shatter_msg]")
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to_chat(user, "[veil_msg]")
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playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
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playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
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qdel(src)
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else
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used = FALSE
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@@ -57,7 +57,7 @@
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else
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atom_say("WINNER!")
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new /obj/item/toy/prizeball(get_turf(src))
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playsound(src.loc, 'sound/arcade/Win.ogg', 50, 1, extrarange = -3, falloff = 10)
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playsound(src.loc, 'sound/arcade/win.ogg', 50, 1, extrarange = -3, falloff = 10)
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addtimer(CALLBACK(src, .update_icon), 10)
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/obj/machinery/arcade/claw/start_play(mob/user as mob)
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@@ -11,7 +11,7 @@
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throw_range = 10
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origin_tech = "magnets=1;engineering=1"
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toolspeed = 1
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usesound = 'sound/items/Deconstruct.ogg'
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usesound = 'sound/items/deconstruct.ogg'
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var/bomb_name = "bomb" // used for naming bombs / mines
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@@ -94,7 +94,7 @@
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autoclose = 1
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var/doorOpen = 'sound/machines/airlock_open.ogg'
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var/doorClose = 'sound/machines/airlock_close.ogg'
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var/doorDeni = 'sound/machines/DeniedBeep.ogg'
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var/doorDeni = 'sound/machines/deniedbeep.ogg'
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var/id // the room number, eg 101
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var/obj/item/card/hotel_card/card// room's key card
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var/mob/living/occupant = null // the current room occupant
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@@ -103,7 +103,7 @@
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actions_types = list(/datum/action/item_action/toggle_helmet_light)
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can_toggle = 1
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toggle_cooldown = 20
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active_sound = 'sound/items/WEEOO1.ogg'
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active_sound = 'sound/items/weeoo1.ogg'
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/obj/item/clothing/head/helmet/justice/escape
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name = "alarm helmet"
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@@ -173,7 +173,7 @@
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actions_types = list(/datum/action/item_action/toggle_helmet_mode)
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can_toggle = 1
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toggle_cooldown = 20
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toggle_sound = 'sound/items/ZippoClose.ogg'
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toggle_sound = 'sound/items/zippoclose.ogg'
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obj/item/clothing/head/helmet/redtaghelm
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name = "red laser tag helmet"
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@@ -27,7 +27,7 @@
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var/tattoo_g = 1
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var/tattoo_b = 1
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toolspeed = 1
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usesound = 'sound/items/Welder2.ogg'
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usesound = 'sound/items/welder2.ogg'
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/obj/item/fluff/tattoo_gun/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(user.a_intent == INTENT_HARM)
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@@ -552,7 +552,7 @@
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sallet.add_fingerprint(H)
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target.transfer_fingerprints_to(sallet)
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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playsound(src.loc, 'sound/items/screwdriver.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You modify [target] with [src].</span>")
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H.update_inv_head()
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qdel(target)
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@@ -4,7 +4,7 @@
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announceWhen = 1
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/datum/event/radiation_storm/announce()
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priority_announcement.Announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/ai/radiation.ogg')
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priority_announcement.Announce("High levels of radiation detected near the station. Maintenance is best shielded from radiation.", "Anomaly Alert", 'sound/AI/radiation.ogg')
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//sound not longer matches the text, but an audible warning is probably good
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/datum/event/radiation_storm/start()
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@@ -547,7 +547,7 @@
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else
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playsound(src, 'sound/weapons/tap.ogg', 50, 1)
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if(BURN)
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playsound(src, 'sound/items/Welder.ogg', 100, 1)
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playsound(src, 'sound/items/welder.ogg', 100, 1)
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/obj/machinery/fishtank/deconstruct(disassembled = TRUE)
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if(QDELETED(src))
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@@ -698,13 +698,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
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doors += I
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if(target.client)
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target.client.images |= I
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target.playsound_local(get_turf(A), 'sound/machines/BoltsDown.ogg',30,0,3)
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target.playsound_local(get_turf(A), 'sound/machines/boltsdown.ogg',30,0,3)
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sleep(rand(6,12))
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sleep(100)
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for(var/image/B in doors)
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if(target.client)
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target.client.images.Remove(B)
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target.playsound_local(get_turf(B), 'sound/machines/BoltsUp.ogg',30,0,3)
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target.playsound_local(get_turf(B), 'sound/machines/boltsup.ogg',30,0,3)
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sleep(rand(6,12))
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qdel(src)
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@@ -797,13 +797,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
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playsound_local(null,'sound/machines/airlock_open.ogg', 15, 1)
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if(2)
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if(prob(50))
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playsound_local(null,'sound/effects/Explosion1.ogg', 50, 1)
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playsound_local(null,'sound/effects/explosion1.ogg', 50, 1)
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else
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playsound_local(null, 'sound/effects/Explosion2.ogg', 50, 1)
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playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1)
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if(3)
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playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1)
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if(4)
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playsound_local(null, pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg'), 50, 1)
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playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1)
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if(5)
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playsound_local(null, 'sound/weapons/ring.ogg', 35)
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for(var/i in 0 to 2)
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@@ -812,7 +812,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
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if(6)
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playsound_local(null, 'sound/magic/Summon_guns.ogg', 50, 1)
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if(7)
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playsound_local(null, 'sound/machines/Alarm.ogg', 100, 0)
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playsound_local(null, 'sound/machines/alarm.ogg', 100, 0)
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if(8)
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playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0)
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if(9)
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@@ -832,7 +832,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
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//Rare audio
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if(12)
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//These sounds are (mostly) taken from Hidden: Source
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var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\
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var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/screech.ogg',\
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'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
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'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
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'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
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@@ -845,13 +845,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
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to_chat(src, "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>")
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playsound_local(null, 'sound/AI/shuttledock.ogg', 100)
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if(15)
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playsound_local(null, 'sound/items/Welder.ogg', 15, 1)
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playsound_local(null, 'sound/items/welder.ogg', 15, 1)
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sleep(105)
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playsound_local(null, 'sound/items/Welder2.ogg', 15, 1)
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playsound_local(null, 'sound/items/welder2.ogg', 15, 1)
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sleep(15)
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playsound_local(null, 'sound/items/Ratchet.ogg', 15, 1)
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playsound_local(null, 'sound/items/ratchet.ogg', 15, 1)
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if(16)
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playsound_local(null, 'sound/items/Screwdriver.ogg', 15, 1)
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playsound_local(null, 'sound/items/screwdriver.ogg', 15, 1)
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sleep(rand(10,30))
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for(var/i in 0 to rand(1,3))
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playsound_local(null, 'sound/weapons/empty.ogg', 15, 1)
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@@ -993,7 +993,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
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halimage = image('icons/turf/floors/Chasms.dmi',target,"smooth",TURF_LAYER)
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if(4)
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halimage = image('icons/obj/assemblies.dmi',target,"plastic-explosive2",OBJ_LAYER+0.01)
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if(client)
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client.images += halimage
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sleep(rand(40,60)) //Only seen for a brief moment.
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@@ -21,7 +21,7 @@
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crushed_can.is_glass = is_glass
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crushed_can.is_plastic = is_plastic
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if(is_glass)
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playsound(user.loc, 'sound/effects/Glassbr3.ogg', rand(10, 50), 1)
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playsound(user.loc, 'sound/effects/glassbr3.ogg', rand(10, 50), 1)
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crushed_can.name = "broken bottle"
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else
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playsound(user.loc, 'sound/weapons/pierce.ogg', rand(10, 50), 1)
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@@ -11,9 +11,9 @@
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new /obj/item/blood_contract(src)
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if(3)
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new /obj/item/gun/magic/staff/spellblade(src)
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// Mayhem
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/obj/item/mayhem
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name = "mayhem in a bottle"
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desc = "A magically infused bottle of blood, the scent of which will drive anyone nearby into a murderous frenzy."
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@@ -26,9 +26,9 @@
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var/obj/effect/mine/pickup/bloodbath/B = new(H)
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B.mineEffect(H)
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to_chat(user, "<span class='notice'>You shatter the bottle!</span>")
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playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
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playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
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qdel(src)
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// Blood Contract
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/obj/item/blood_contract
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@@ -42,7 +42,7 @@
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/obj/item/blood_contract/attack_self(mob/user)
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if(used)
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return
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used = TRUE
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var/choice = input(user,"Who do you want dead?","Choose Your Victim") as null|anything in GLOB.player_list
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@@ -171,7 +171,7 @@
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/obj/item/ship_in_a_bottle/attack_self(mob/user)
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to_chat(user, "You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.")
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playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
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playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, 1)
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new /obj/vehicle/lavaboat/dragon(get_turf(src))
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qdel(src)
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@@ -472,7 +472,7 @@ emp_act
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playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
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if("fire")
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update |= affecting.receive_damage(0, rand(M.force/2, M.force))
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playsound(src, 'sound/items/Welder.ogg', 50, 1)
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playsound(src, 'sound/items/welder.ogg', 50, 1)
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if("tox")
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M.mech_toxin_damage(src)
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else
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@@ -117,7 +117,7 @@
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playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
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if("fire")
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take_overall_damage(0, rand(M.force/2, M.force))
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playsound(src, 'sound/items/Welder.ogg', 50, 1)
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playsound(src, 'sound/items/welder.ogg', 50, 1)
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if("tox")
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M.mech_toxin_damage(src)
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else
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@@ -80,7 +80,7 @@
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smoke.set_up(5, 0, src.loc)
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smoke.start()
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visible_message("<span class='danger'>The [src] warps in!</span>")
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playsound(src.loc, 'sound/effects/EMPulse.ogg', 25, 1)
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playsound(src.loc, 'sound/effects/empulse.ogg', 25, 1)
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/mob/living/simple_animal/hostile/hivebot/tele/warpbots()
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icon_state = "def_radar"
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@@ -176,7 +176,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
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playsound(src, "shatter", 70, 1)
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Break()
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else
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
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playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
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return
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/obj/structure/tribble_cage/update_icon()
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@@ -3,7 +3,7 @@
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desc = "Its patented design allows it to be folded larger or smaller to accommodate standard paper, photo, and poster, and canvas sizes."
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icon = 'icons/obj/bureaucracy.dmi'
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usesound = 'sound/items/Deconstruct.ogg'
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usesound = 'sound/items/deconstruct.ogg'
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var/icon_base
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var/obj/displayed
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@@ -560,7 +560,7 @@ var/list/SpookyGhosts = list("ghost","shade","shade2","ghost-narsie","horror","s
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///hauntings, like hallucinations but more spooky
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/obj/item/camera/proc/handle_haunt(mob/user as mob)
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var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\
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var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/screech.ogg',\
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'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
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'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
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'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
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@@ -130,7 +130,7 @@
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origin_tech = "engineering=2;programming=1"
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item_state = "electronic"
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flags = CONDUCT
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usesound = 'sound/items/Deconstruct.ogg'
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usesound = 'sound/items/deconstruct.ogg'
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toolspeed = 1
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/obj/machinery/power/apc/connect_to_network()
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@@ -496,7 +496,7 @@ var/global/list/datum/stack_recipe/cable_coil_recipes = list(
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slot_flags = SLOT_BELT
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item_state = "coil"
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attack_verb = list("whipped", "lashed", "disciplined", "flogged")
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usesound = 'sound/items/Deconstruct.ogg'
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usesound = 'sound/items/deconstruct.ogg'
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toolspeed = 1
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/obj/item/stack/cable_coil/suicide_act(mob/user)
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@@ -331,7 +331,7 @@ var/const/GRAV_NEEDS_WRENCH = 3
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charge_count -= 2
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if(charge_count % 4 == 0 && prob(75)) // Let them know it is charging/discharging.
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playsound(src.loc, 'sound/effects/EMPulse.ogg', 100, 1)
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playsound(src.loc, 'sound/effects/empulse.ogg', 100, 1)
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updateDialog()
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if(prob(25)) // To help stop "Your clothes feel warm" spam.
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@@ -359,7 +359,7 @@
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else
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user.visible_message("<span class='danger'>[user.name] hits the light.</span>")
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
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playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
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// attempt to stick weapon into light socket
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else if(status == LIGHT_EMPTY)
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@@ -536,7 +536,7 @@
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if(!skip_sound_and_sparks)
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if(status == LIGHT_OK || status == LIGHT_BURNED)
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
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playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
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if(on || overloaded)
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do_sparks(3, 1, src)
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status = LIGHT_BROKEN
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@@ -719,7 +719,7 @@
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status = LIGHT_BROKEN
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force = 5
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sharp = 1
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playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
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playsound(src.loc, 'sound/effects/glasshit.ogg', 75, 1)
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update()
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/obj/item/light/suicide_act(mob/living/carbon/human/user)
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@@ -231,7 +231,7 @@
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origin_tech = "programming=2;materials=2;magnets=4"
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require_module = 1
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module_type = /obj/item/robot_module/miner
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usesound = 'sound/items/Screwdriver.ogg'
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usesound = 'sound/items/screwdriver.ogg'
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var/denied_type = null
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var/maximum_of_type = 1
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var/cost = 30
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||||
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||||
@@ -141,7 +141,7 @@
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origin_tech = "combat=1;materials=3;magnets=2;plasmatech=3;engineering=1"
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ammo_type = list(/obj/item/ammo_casing/energy/plasma)
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
usesound = 'sound/items/Welder.ogg'
|
||||
usesound = 'sound/items/welder.ogg'
|
||||
toolspeed = 1
|
||||
container_type = OPENCONTAINER
|
||||
flags = CONDUCT
|
||||
|
||||
@@ -60,7 +60,7 @@
|
||||
item_state = "honker"
|
||||
max_charges = 4
|
||||
recharge_rate = 8
|
||||
fire_sound = 'sound/items/Airhorn.ogg'
|
||||
fire_sound = 'sound/items/airhorn.ogg'
|
||||
|
||||
/obj/item/gun/magic/staff/focus
|
||||
name = "mental focus"
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
name = "gyrojet pistol"
|
||||
desc = "A prototype pistol designed to fire self propelled rockets."
|
||||
icon_state = "gyropistol"
|
||||
fire_sound = 'sound/effects/Explosion1.ogg'
|
||||
fire_sound = 'sound/effects/explosion1.ogg'
|
||||
origin_tech = "combat=5"
|
||||
mag_type = /obj/item/ammo_box/magazine/m75
|
||||
burst_size = 1
|
||||
|
||||
@@ -311,7 +311,7 @@
|
||||
/obj/item/projectile/ornament
|
||||
name = "ornament"
|
||||
icon_state = "ornament-1"
|
||||
hitsound = 'sound/effects/Glasshit.ogg'
|
||||
hitsound = 'sound/effects/glasshit.ogg'
|
||||
damage = 7
|
||||
damage_type = BRUTE
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
/obj/docking_port/mobile/assault_pod/dock(obj/docking_port/stationary/S1)
|
||||
..()
|
||||
if(!istype(S1, /obj/docking_port/stationary/transit))
|
||||
playsound(get_turf(src.loc), 'sound/effects/Explosion1.ogg',50,1)
|
||||
playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,1)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -254,7 +254,7 @@
|
||||
owner.Stuttering(20)
|
||||
owner.MinimumDeafTicks(30)
|
||||
owner.Weaken(3)
|
||||
owner << 'sound/items/AirHorn.ogg'
|
||||
owner << 'sound/items/airhorn.ogg'
|
||||
if(prob(30))
|
||||
owner.Stun(10)
|
||||
owner.Paralyse(4)
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
var/blink_range = 8 // The teleport range when crushed/thrown at someone.
|
||||
refined_type = /obj/item/stack/sheet/bluespace_crystal
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
usesound = 'sound/items/deconstruct.ogg'
|
||||
|
||||
/obj/item/stack/ore/bluespace_crystal/New()
|
||||
..()
|
||||
@@ -65,7 +65,7 @@ var/global/list/datum/stack_recipe/bluespace_crystal_recipes = list(new/datum/st
|
||||
materials = list(MAT_BLUESPACE = MINERAL_MATERIAL_AMOUNT)
|
||||
attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
|
||||
toolspeed = 1
|
||||
usesound = 'sound/items/Deconstruct.ogg'
|
||||
usesound = 'sound/items/deconstruct.ogg'
|
||||
|
||||
/obj/item/stack/sheet/bluespace_crystal/New()
|
||||
..()
|
||||
|
||||
@@ -20,11 +20,11 @@
|
||||
var/toggle_cooldown = 40
|
||||
var/cooldown = 0
|
||||
|
||||
|
||||
|
||||
/datum/action/ambulance_alarm/Trigger()
|
||||
if(!..())
|
||||
return FALSE
|
||||
|
||||
|
||||
var/obj/vehicle/ambulance/A = target
|
||||
|
||||
if(!istype(A) || !A.soundloop)
|
||||
@@ -42,10 +42,10 @@
|
||||
A.soundloop.stop()
|
||||
A.set_light(0)
|
||||
|
||||
|
||||
|
||||
/datum/looping_sound/ambulance_alarm
|
||||
start_length = 0
|
||||
mid_sounds = list('sound/items/WEEOO1.ogg' = 1)
|
||||
mid_sounds = list('sound/items/weeoo1.ogg' = 1)
|
||||
mid_length = 14
|
||||
volume = 100
|
||||
|
||||
|
||||
Reference in New Issue
Block a user