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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 04:27:35 +01:00
Casing correction 1
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@@ -698,13 +698,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
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doors += I
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if(target.client)
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target.client.images |= I
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target.playsound_local(get_turf(A), 'sound/machines/BoltsDown.ogg',30,0,3)
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target.playsound_local(get_turf(A), 'sound/machines/boltsdown.ogg',30,0,3)
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sleep(rand(6,12))
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sleep(100)
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for(var/image/B in doors)
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if(target.client)
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target.client.images.Remove(B)
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target.playsound_local(get_turf(B), 'sound/machines/BoltsUp.ogg',30,0,3)
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target.playsound_local(get_turf(B), 'sound/machines/boltsup.ogg',30,0,3)
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sleep(rand(6,12))
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qdel(src)
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@@ -797,13 +797,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
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playsound_local(null,'sound/machines/airlock_open.ogg', 15, 1)
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if(2)
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if(prob(50))
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playsound_local(null,'sound/effects/Explosion1.ogg', 50, 1)
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playsound_local(null,'sound/effects/explosion1.ogg', 50, 1)
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else
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playsound_local(null, 'sound/effects/Explosion2.ogg', 50, 1)
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playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1)
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if(3)
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playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1)
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if(4)
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playsound_local(null, pick('sound/effects/Glassbr1.ogg','sound/effects/Glassbr2.ogg','sound/effects/Glassbr3.ogg'), 50, 1)
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playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1)
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if(5)
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playsound_local(null, 'sound/weapons/ring.ogg', 35)
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for(var/i in 0 to 2)
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@@ -812,7 +812,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
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if(6)
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playsound_local(null, 'sound/magic/Summon_guns.ogg', 50, 1)
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if(7)
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playsound_local(null, 'sound/machines/Alarm.ogg', 100, 0)
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playsound_local(null, 'sound/machines/alarm.ogg', 100, 0)
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if(8)
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playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0)
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if(9)
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@@ -832,7 +832,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
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//Rare audio
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if(12)
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//These sounds are (mostly) taken from Hidden: Source
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var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/Heart Beat.ogg', 'sound/effects/screech.ogg',\
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var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heartbeat.ogg', 'sound/effects/screech.ogg',\
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'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\
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'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\
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'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\
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@@ -845,13 +845,13 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
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to_chat(src, "<br><br><span class='alert'>The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.</span><br><br>")
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playsound_local(null, 'sound/AI/shuttledock.ogg', 100)
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if(15)
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playsound_local(null, 'sound/items/Welder.ogg', 15, 1)
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playsound_local(null, 'sound/items/welder.ogg', 15, 1)
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sleep(105)
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playsound_local(null, 'sound/items/Welder2.ogg', 15, 1)
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playsound_local(null, 'sound/items/welder2.ogg', 15, 1)
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sleep(15)
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playsound_local(null, 'sound/items/Ratchet.ogg', 15, 1)
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playsound_local(null, 'sound/items/ratchet.ogg', 15, 1)
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if(16)
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playsound_local(null, 'sound/items/Screwdriver.ogg', 15, 1)
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playsound_local(null, 'sound/items/screwdriver.ogg', 15, 1)
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sleep(rand(10,30))
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for(var/i in 0 to rand(1,3))
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playsound_local(null, 'sound/weapons/empty.ogg', 15, 1)
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@@ -993,7 +993,7 @@ var/list/non_fakeattack_weapons = list(/obj/item/gun/projectile, /obj/item/ammo_
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halimage = image('icons/turf/floors/Chasms.dmi',target,"smooth",TURF_LAYER)
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if(4)
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halimage = image('icons/obj/assemblies.dmi',target,"plastic-explosive2",OBJ_LAYER+0.01)
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if(client)
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client.images += halimage
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sleep(rand(40,60)) //Only seen for a brief moment.
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