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Delete all currently implanted loyalty implants instead of just a single one
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@@ -510,7 +510,6 @@ datum/mind
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for(var/datum/organ/external/organs in H.organs)
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if(I in organs.implants)
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I.Del()
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break
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H << "\blue <Font size =3><B>Your loyalty implant has been deactivated.</B></FONT>"
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if("add")
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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