Merge pull request #139 from SamCroswell/master

Additional Select Equiptment Option, More Areas
This commit is contained in:
ZomgPonies
2014-01-30 23:46:47 -08:00
9 changed files with 17299 additions and 17201 deletions
+17 -2
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@@ -526,11 +526,18 @@ proc/process_ghost_teleport_locs()
icon_state = "yellow"
requires_power = 0
/area/ninja_outpost
name = "\improper SpiderClan Outpost"
/area/ninja
name = "\improper Ninja Area Parent"
icon_state = "ninjabase"
requires_power = 0
/area/ninja/outpost
name = "\improper SpiderClan Outpost"
/area/ninja/holding
name = "\improper SpiderClan Holding Facility"
/area/vox_station/transit
name = "\improper hyperspace"
icon_state = "shuttle"
@@ -881,6 +888,14 @@ proc/process_ghost_teleport_locs()
name = "\improper Messaging Server Room"
icon_state = "server"
/area/ntrep
name = "\improper NanoTrasen Rep Office"
icon_state = "bluenew"
/area/blueshield
name = "\improper Blueshield's Office"
icon_state = "blueold"
//Crew
/area/crew_quarters
+1 -1
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@@ -1415,7 +1415,7 @@ datum
check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
var/captured_amount = 0
var/area/centcom/holding/A = locate()
var/area/ninja/holding/A = locate()
for(var/mob/living/carbon/human/M in A)//Humans.
if(M.stat==2)//Dead folks are worth less.
captured_amount+=0.5
+1 -1
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@@ -566,7 +566,7 @@ datum/objective/capture
check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
var/captured_amount = 0
var/area/centcom/holding/A = locate()
var/area/ninja/holding/A = locate()
for(var/mob/living/carbon/human/M in A)//Humans.
if(M.stat==2)//Dead folks are worth less.
captured_amount+=0.5
+7 -7
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@@ -136,13 +136,13 @@ var/global/list/obj/item/device/pda/PDAs = list()
/obj/item/device/pda/syndicate
default_cartridge = /obj/item/weapon/cartridge/syndicate
icon_state = "pda-syn"
icon_state = "pda-syndi"
name = "Military PDA"
owner = "John Doe"
hidden = 1
/obj/item/device/pda/chaplain
icon_state = "pda-holy"
icon_state = "pda-chaplain"
ttone = "holy"
/obj/item/device/pda/lawyer
@@ -158,7 +158,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
icon_state = "pda-robot"
/obj/item/device/pda/librarian
icon_state = "pda-libb"
icon_state = "pda-library"
desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a WGW-11 series e-reader."
note = "Congratulations, your station has chosen the Thinktronic 5290 WGW-11 Series E-reader and Personal Data Assistant!"
silent = 1 //Quiet in the library!
@@ -172,19 +172,19 @@ var/global/list/obj/item/device/pda/PDAs = list()
icon_state = "pda-chef"
/obj/item/device/pda/bar
icon_state = "pda-bar"
icon_state = "pda-bartender"
/obj/item/device/pda/atmos
default_cartridge = /obj/item/weapon/cartridge/atmos
icon_state = "pda-atmo"
icon_state = "pda-atmos"
/obj/item/device/pda/chemist
default_cartridge = /obj/item/weapon/cartridge/chemistry
icon_state = "pda-chem"
icon_state = "pda-chemistry"
/obj/item/device/pda/geneticist
default_cartridge = /obj/item/weapon/cartridge/medical
icon_state = "pda-gene"
icon_state = "pda-genetics"
// Special AI/pAI PDAs that cannot explode.
+47 -3
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@@ -555,6 +555,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
"death commando",
"syndicate commando",
"special ops officer",
"special ops formal",
"blue wizard",
"red wizard",
"marisa wizard",
@@ -879,14 +880,24 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/swat/officer(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/heads/captain(M), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/cohiba(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/lighter/zippo(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/matches(M), slot_r_store)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
var/obj/item/device/pda/heads/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Special Operations Officer"
pda.icon_state = "pda-syndi"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
pda.desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition designed for military field work."
pda.default_cartridge = /obj/item/weapon/cartridge/captain
M.equip_if_possible(pda, slot_wear_pda)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.icon_state = "centcom"
@@ -896,6 +907,39 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("special ops formal")
M.equip_if_possible(new /obj/item/clothing/under/rank/centcom/captain(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert(src), slot_l_ear)
M.equip_if_possible(new /obj/item/clothing/gloves/white(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/deathsquad/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse_rifle/M1911(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(M), slot_back)
var/obj/item/device/pda/heads/pda = new(M)
pda.owner = M.real_name
pda.ownjob = "Special Operations Officer"
pda.icon_state = "pda-syndi"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
pda.desc = "A portable microcomputer by Thinktronic Systems, LTD. This is model is a special edition designed for military field work."
pda.default_cartridge = /obj/item/weapon/cartridge/captain
M.equip_if_possible(pda, slot_wear_pda)
M.equip_if_possible(new /obj/item/clothing/glasses/sunglasses(M), slot_l_store)
M.equip_if_possible(new /obj/item/weapon/melee/telebaton(M), slot_r_store)
var/obj/item/weapon/card/id/W = new(M)
W.name = "[M.real_name]'s ID Card"
W.icon_state = "centcom"
W.access = get_all_accesses()
W.access += get_all_centcom_access()
W.assignment = "Special Operations Officer"
W.registered_name = M.real_name
M.equip_to_slot_or_del(W, slot_wear_id)
if("blue wizard")
M.equip_to_slot_or_del(new /obj/item/clothing/under/lightpurple(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(M), slot_wear_suit)
@@ -6,6 +6,7 @@
allowed = list(/obj/item/weapon/cell)
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 25)
siemens_coefficient = 0.2
loose = 0
/obj/item/clothing/suit/space/space_ninja