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Paradise's soul removal part two of many: security jumpsuits (#19333)
* A small rejuvenation of security jumpsuits * sec formal rolling fix * New Vox security sprites * adjusts the warden's formal suit obj a bit * Different style of corp skirt * Vox adjusted to new skirts * New sec shirt skirt * Grey sprites * Drask sprites * New sec shirt and sec shirt skirt sprites sec shirt skirt my beloved * Merge remote-tracking branch 'upstream/master' into riots-in-the-streets-security-jumpsuit-resprite
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@@ -454,7 +454,7 @@ GLOBAL_VAR_INIT(record_id_num, 1001)
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clothes_s = new /icon('icons/mob/clothing/under/captain.dmi', "captain_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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if("Head of Security")
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "hosred_s")
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "hos_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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if("Warden")
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "warden_s")
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@@ -464,7 +464,7 @@ GLOBAL_VAR_INIT(record_id_num, 1001)
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "brown"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/suit.dmi', "detective"), ICON_OVERLAY)
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if("Security Officer")
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "secred_s")
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "security_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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if("Chief Engineer")
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clothes_s = new /icon('icons/mob/clothing/under/engineering.dmi', "chief_s")
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