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Paradise's soul removal part two of many: security jumpsuits (#19333)
* A small rejuvenation of security jumpsuits * sec formal rolling fix * New Vox security sprites * adjusts the warden's formal suit obj a bit * Different style of corp skirt * Vox adjusted to new skirts * New sec shirt skirt * Grey sprites * Drask sprites * New sec shirt and sec shirt skirt sprites sec shirt skirt my beloved * Merge remote-tracking branch 'upstream/master' into riots-in-the-streets-security-jumpsuit-resprite
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@@ -1314,7 +1314,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_HOS)
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "hosred_s")
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "hos_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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clothes_s.Blend(new /icon('icons/mob/clothing/hands.dmi', "bgloves"), ICON_OVERLAY)
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has_gloves = TRUE
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@@ -1359,7 +1359,7 @@
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if(4)
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clothes_s.Blend(new /icon('icons/mob/clothing/back.dmi', "satchel"), ICON_OVERLAY)
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if(JOB_OFFICER)
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "secred_s")
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clothes_s = new /icon('icons/mob/clothing/under/security.dmi', "security_s")
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clothes_s.Blend(new /icon('icons/mob/clothing/feet.dmi', "jackboots"), ICON_UNDERLAY)
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if(prob(1))
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clothes_s.Blend(new /icon('icons/mob/clothing/head.dmi', "beret_officer"), ICON_OVERLAY)
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