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@@ -593,7 +593,7 @@ var/global/image/fire_overlay = image("icon" = 'icons/goonstation/effects/fire.d
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/obj/item/MouseEntered(location, control, params)
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if(in_inventory)
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var/timedelay = 5
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var/timedelay = 8
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var/user = usr
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tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, user), timedelay, TIMER_STOPPABLE)
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@@ -312,6 +312,7 @@
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if(usr.s_active)
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usr.s_active.show_to(usr)
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W.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
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W.in_inventory = TRUE
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update_icon()
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return 1
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