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Merge pull request #4464 from Fox-McCloud/tatorvamp-fix
Fixes TraitorVamp Chaplains
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@@ -7,6 +7,7 @@
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required_enemies = 1 // how many of each type are required
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recommended_enemies = 3
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var/protected_species_vampire = list("Machine")
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var/special_job_protection = list("Chaplain") //this must exist or else Chaplain can role for Vampire. That said, we don't want to rule out him getting traitor, either
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/datum/game_mode/traitor/vampire/announce()
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to_chat(world, "<B>The current game mode is - Traitor+Vampire!</B>")
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@@ -22,6 +23,8 @@
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for(var/mob/new_player/player in player_list)
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if((player.mind in possible_vampires) && (player.client.prefs.species in protected_species_vampire))
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possible_vampires -= player.mind
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if((player.mind in possible_vampires) && (player.mind.assigned_role in special_job_protection))
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possible_vampires -= player.mind
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if(possible_vampires.len > 0)
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var/datum/mind/vampire = pick(possible_vampires)
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