Use our quick equip instead of TGs implementation(for my sake) also a bunch of misc stuff

This commit is contained in:
Couls
2019-04-24 02:04:43 -04:00
parent 4921405749
commit 896340e1fd
7 changed files with 96 additions and 104 deletions
-4
View File
@@ -107,10 +107,6 @@
#define BODY_ZONE_PRECISE_EYES "eyes"
#define BODY_ZONE_PRECISE_MOUTH "mouth"
#define BODY_ZONE_PRECISE_GROIN "groin"
#define BODY_ZONE_PRECISE_L_HAND "l_hand"
#define BODY_ZONE_PRECISE_R_HAND "r_hand"
#define BODY_ZONE_PRECISE_L_FOOT "l_foot"
#define BODY_ZONE_PRECISE_R_FOOT "r_foot"
//Gun Stuff
#define SAWN_INTACT 0
@@ -3,7 +3,6 @@
/client/verb/keyDown(_key as text)
set instant = TRUE
set hidden = TRUE
to_chat(src,"You pressed:" + _key)
keys_held[_key] = world.time
var/movement = SSinput.movement_keys[_key]
if(!(next_move_dir_sub & movement) && !keys_held["Ctrl"])
@@ -34,7 +33,6 @@
/client/verb/keyUp(_key as text)
set instant = TRUE
set hidden = TRUE
to_chat(src, "You released:" + _key)
keys_held -= _key
var/movement = SSinput.movement_keys[_key]
if(!(next_move_dir_add & movement))
+33 -32
View File
@@ -2,43 +2,44 @@
if(client.keys_held["Shift"])
switch(_key)
if("E") // Put held thing in belt or take out most recent thing from belt
var/obj/item/thing = get_active_hand()
var/obj/item/equipped_belt = get_item_by_slot(SLOT_BELT)
if(!equipped_belt) // We also let you equip a belt like this
if(!thing)
to_chat(user, "<span class='notice'>You have no belt to take something out of.</span>")
return
if(equip_to_slot_if_possible(thing, SLOT_BELT))
update_inv_r_hand()
update_inv_l_hand()
return
if(!SEND_SIGNAL(equipped_belt, COMSIG_CONTAINS_STORAGE)) // not a storage item
if(!thing)
equipped_belt.attack_hand(src)
else
to_chat(user, "<span class='notice'>You can't fit anything in.</span>")
return
if(thing) // put thing in belt
if(!SEND_SIGNAL(equipped_belt, COMSIG_TRY_STORAGE_INSERT, thing, user.mob))
to_chat(user, "<span class='notice'>You can't fit anything in.</span>")
return
if(!equipped_belt.contents.len) // nothing to take out
to_chat(user, "<span class='notice'>There's nothing in your belt to take out.</span>")
return
var/obj/item/stored = equipped_belt.contents[equipped_belt.contents.len]
if(!stored || stored.on_found(src))
return
stored.attack_hand(src) // take out thing from belt
return
quick_equip() // Implementing the storage component is going to take way too long
// var/obj/item/thing = get_active_hand()
// var/obj/item/equipped_belt = get_item_by_slot(slot_belt)
// if(!equipped_belt) // We also let you equip a belt like this
// if(!thing)
// to_chat(user, "<span class='notice'>You have no belt to take something out of.</span>")
// return
// if(equip_to_slot_if_possible(thing, slot_belt))
// update_inv_r_hand()
// update_inv_l_hand()
// return
// if(!SEND_SIGNAL(equipped_belt, COMSIG_CONTAINS_STORAGE)) // not a storage item
// if(!thing)
// equipped_belt.attack_hand(src)
// else
// to_chat(user, "<span class='notice'>You can't fit anything in.</span>")
// return
// if(thing) // put thing in belt
// if(!SEND_SIGNAL(equipped_belt, COMSIG_TRY_STORAGE_INSERT, thing, user.mob))
// to_chat(user, "<span class='notice'>You can't fit anything in.</span>")
// return
// if(!equipped_belt.contents.len) // nothing to take out
// to_chat(user, "<span class='notice'>There's nothing in your belt to take out.</span>")
// return
// var/obj/item/stored = equipped_belt.contents[equipped_belt.contents.len]
// if(!stored || stored.on_found(src))
// return
// stored.attack_hand(src) // take out thing from belt
// return
if("B") // Put held thing in backpack or take out most recent thing from backpack
/* if("B") // Put held thing in backpack or take out most recent thing from backpack
var/obj/item/thing = get_active_hand()
var/obj/item/equipped_back = get_item_by_slot(SLOT_BACK)
var/obj/item/equipped_back = get_item_by_slot(slot_back)
if(!equipped_back) // We also let you equip a backpack like this
if(!thing)
to_chat(user, "<span class='notice'>You have no backpack to take something out of.</span>")
return
if(equip_to_slot_if_possible(thing, SLOT_BACK))
if(equip_to_slot_if_possible(thing, slot_back))
update_inv_r_hand()
update_inv_l_hand()
return
@@ -59,5 +60,5 @@
if(!stored || stored.on_found(src))
return
stored.attack_hand(src) // take out thing from backpack
return
return */
return ..()
+1 -3
View File
@@ -8,10 +8,8 @@
// Set a client's focus to an object and override these procs on that object to let it handle keypresses
/datum/proc/key_down(key, client/user) // Called when a key is pressed down initially
to_chat(src,"key pressed:" + key)
return
/datum/proc/key_up(key, client/user) // Called when a key is released
to_chat(src,"key released:" + key)
return
/datum/proc/keyLoop(client/user) // Called once every frame
set waitfor = FALSE
@@ -33,7 +31,7 @@
/client/proc/set_macros()
set waitfor = FALSE
erase_all_macros()
//erase_all_macros()
var/list/macro_sets = SSinput.macro_sets
for(var/i in 1 to macro_sets.len)
+4 -4
View File
@@ -235,7 +235,7 @@
if(M.pulling == mob)
if(!M.incapacitated() && mob.Adjacent(M))
to_chat(src, "<span class='warning'>You're restrained! You can't move!</span>")
move_delay = world.time + 10
move_delay += 10
return 0
else
M.stop_pulling()
@@ -342,14 +342,14 @@
qdel(G)
if(GRAB_AGGRESSIVE)
move_delay = world.time + 10
move_delay += 10
if(!prob(25))
return 1
mob.visible_message("<span class='danger'>[mob] has broken free of [G.assailant]'s grip!</span>")
qdel(G)
if(GRAB_NECK)
move_delay = world.time + 10
move_delay += 10
if(!prob(5))
return 1
mob.visible_message("<span class='danger'>[mob] has broken free of [G.assailant]'s headlock!</span>")
@@ -550,7 +550,7 @@
else
next_in_line = BODY_ZONE_L_ARM
var/obj/screen/zone_sel/selector = mob.hud_used.zone_select
var/obj/screen/zone_sel/selector = mob.zone_sel
selector.set_selected_zone(next_in_line, mob)
/client/verb/body_r_leg()
+56 -49
View File
@@ -124,11 +124,12 @@
var/adminhotkeys = {"<font color='purple'>
Admin:
\tF5 = Asay
\tF6 = Admin Ghost
\tF7 = Player Panel
\tF8 = Admin PM
\tF9 = Invisimin
\tF3 = asay
\tF5 = Aghost (admin-ghost)
\tF6 = player-panel
\tF7 = Buildmode
\tF8 = Invisimin
\tCtrl+F8 = Stealthmin
Admin ghost:
\tCtrl+Click = Player Panel
@@ -144,56 +145,62 @@ Admin ghost:
/mob/proc/hotkey_help()
var/hotkey_mode = {"<font color='purple'>
Hotkey-Mode: (hotkey-mode must be on)
\tTAB = Toggle Hotkey Mode
\ta = Move Left
\ts = Move Down
\td = Move Right
\tw = Move Up
\tq = Drop Item
\te = Equip Item
\tr = Throw Item
\tm = Me
\tt = Say
\tTAB = toggle hotkey-mode
\ta = left
\ts = down
\td = right
\tw = up
\tq = drop
\te = equip
\tr = throw
\tm = me
\tt = say
\to = OOC
\tb = Resist
\tx = Swap Hands
\tz = Activate Held Object (or y)
\tf = Cycle Intents Left
\tg = Cycle Intents Right
\t1 = Help Intent
\t2 = Disarm Intent
\t3 = Grab Intent
\t4 = Harm Intent
\tb = resist
\t<B></B>h = stop pulling
\tx = swap-hand
\tz = activate held object (or y)
\tShift+e = Put held item into belt(or belt slot) or take out most recent item added.
\tShift+b = Put held item into backpack(or back slot) or take out most recent item added.
\tf = cycle-intents-left
\tg = cycle-intents-right
\t1 = help-intent
\t2 = disarm-intent
\t3 = grab-intent
\t4 = harm-intent
\tNumpad = Body target selection (Press 8 repeatedly for Head->Eyes->Mouth)
\tAlt(HOLD) = Alter movement intent
</font>"}
var/other = {"<font color='purple'>
Any-Mode: (hotkey doesn't need to be on)
\tCtrl+a = Move Left
\tCtrl+s = Move Down
\tCtrl+d = Move Right
\tCtrl+w = Move Up
\tCtrl+q = Drop Item
\tCtrl+e = Equip Item
\tCtrl+r = Throw Item
\tCtrl+b = Resist
\tCtrl+a = left
\tCtrl+s = down
\tCtrl+d = right
\tCtrl+w = up
\tCtrl+q = drop
\tCtrl+e = equip
\tCtrl+r = throw
\tCtrl+b = resist
\tCtrl+h = stop pulling
\tCtrl+o = OOC
\tCtrl+x = Swap Hands
\tCtrl+z = Activate Held Object (or Ctrl+y)
\tCtrl+f = Cycle Intents Left
\tCtrl+g = Cycle Intents Right
\tCtrl+1 = Help Intent
\tCtrl+2 = Disarm Intent
\tCtrl+3 = Grab Intent
\tCtrl+4 = Harm Intent
\tDEL = Pull
\tINS = Cycle Intents Right
\tHOME = Drop Item
\tPGUP = Swap Hands
\tPGDN = Activate Held Object
\tEND = Throw Item
\tF2 = OOC
\tF3 = Say
\tF4 = Me
\tCtrl+x = swap-hand
\tCtrl+z = activate held object (or Ctrl+y)
\tCtrl+f = cycle-intents-left
\tCtrl+g = cycle-intents-right
\tCtrl+1 = help-intent
\tCtrl+2 = disarm-intent
\tCtrl+3 = grab-intent
\tCtrl+4 = harm-intent
\tCtrl+'+/-' OR
\tShift+Mousewheel = Ghost zoom in/out
\tDEL = stop pulling
\tINS = cycle-intents-right
\tHOME = drop
\tPGUP = swap-hand
\tPGDN = activate held object
\tEND = throw
\tCtrl+Numpad = Body target selection (Press 8 repeatedly for Head->Eyes->Mouth)
</font>"}
to_chat(src, hotkey_mode)
+2 -10
View File
@@ -1,6 +1,5 @@
macro "default"
menu "menu"
elem
name = "&File"
@@ -138,13 +137,12 @@ window "mainwindow"
size = 640x440
anchor1 = none
anchor2 = none
background-color = none
is-default = true
saved-params = "pos;size;is-minimized;is-maximized"
title = "Paradise Station 13"
is-maximized = true
icon = 'icons\\paradise.png'
macro = "macro"
macro = "default"
menu = "menu"
elem "asset_cache_browser"
type = BROWSER
@@ -152,7 +150,6 @@ window "mainwindow"
size = 200x200
anchor1 = none
anchor2 = none
background-color = none
is-visible = false
saved-params = ""
elem "hotkey_toggle"
@@ -161,10 +158,9 @@ window "mainwindow"
size = 80x20
anchor1 = 100,100
anchor2 = none
background-color = none
saved-params = ""
text = "Hotkey Toggle"
command = ".winset \"mainwindow.macro != macro ? mainwindow.macro=macro hotkey_toggle.is-checked=false input.focus=true input.background-color=#d3b5b5 : mainwindow.macro=hotkeymode hotkey_toggle.is-checked=true mapwindow.map.focus=true input.background-color=#f0f0f0\""
command = ".winset \"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]"
button-type = pushbox
elem "mainvsplit"
type = CHILD
@@ -172,7 +168,6 @@ window "mainwindow"
size = 634x416
anchor1 = 0,0
anchor2 = 100,100
background-color = none
saved-params = "splitter"
left = "mapwindow"
right = "rpane"
@@ -193,7 +188,6 @@ window "mainwindow"
size = 40x20
anchor1 = 100,100
anchor2 = none
background-color = none
saved-params = "is-checked"
text = "Chat"
command = ".winset \"saybutton.is-checked=true?input.command=\"!say \\\"\" macrobutton.is-checked=false:input.command=\"\"saybutton.is-checked=true?mebutton.is-checked=false\""
@@ -204,7 +198,6 @@ window "mainwindow"
size = 40x20
anchor1 = 100,100
anchor2 = none
background-color = none
saved-params = "is-checked"
text = "Me"
command = ".winset \"mebutton.is-checked=true?input.command=\"!me \\\"\" macrobutton.is-checked=false:input.command=\"\"mebutton.is-checked=true?saybutton.is-checked=false\""
@@ -215,7 +208,6 @@ window "mainwindow"
size = 999x999
anchor1 = none
anchor2 = none
background-color = none
is-visible = false
saved-params = ""