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You can now resist to escape an odysseus' sleeper
There's a bit of snowflaking; though I hope the method can be extended to something more than just that single thing in the future
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@@ -515,6 +515,10 @@
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if(loc && (istype(loc, /obj/structure/morgue) || istype(loc, /obj/structure/crematorium)))
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resist_tray(L)
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// The doctor left the odysseus unlocked again
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if(src.loc && (istype(loc, /obj/item/mecha_parts/mecha_equipment/tool/sleeper)))
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resist_mecha()
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//unbuckling yourself
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if(L.buckled && (L.last_special <= world.time) )
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resist_buckle(L) //this passes L because the proc requires a typecasted mob/living instead of just 'src'
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@@ -621,6 +625,17 @@
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for(var/mob/O in viewers(usr, null))
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O.show_message(text("\red <B>[] resists!</B>", L), 1)
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/*
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resist_mecha allows a mob to attempt to escape an exosuit's equipment
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if the doctor let a graytide get in the odysseus, for example
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*/
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/mob/living/proc/resist_mecha()
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// I don't like anything so special-case as this, but I'll try to leave it as extensible as I can
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// --Crazylemon
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if(istype(src.loc, /obj/item/mecha_parts/mecha_equipment/tool/sleeper))
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var/obj/item/mecha_parts/mecha_equipment/tool/sleeper/prison = src.loc
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prison.on_resist(src)
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/* resist_buckle allows a mob that is bucklecuffed to break free of the chair/bed/whatever
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*/////
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/mob/living/proc/resist_buckle(var/mob/living/L)
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