Merge pull request #2712 from Crazylemon64/mecha_mmi_fix

Mecha mmi Tweaks and Fix
This commit is contained in:
Fox McCloud
2015-12-04 19:23:53 -05:00
8 changed files with 115 additions and 74 deletions
+23 -1
View File
@@ -323,6 +323,7 @@
move_result = mechstep(direction)
if(move_result)
can_move = 0
use_power(step_energy_drain)
if(mecha_do_after(step_in))
can_move = 1
return 1
@@ -794,7 +795,16 @@
else if(state==3)
state=2
user << "You close the hatch to the power unit"
else if(state==4 && pilot_is_mmi())
// Since having maint protocols available is controllable by the MMI, I see this as a consensual way to remove an MMI without destroying the mech
user.visible_message("[user] begins levering out the MMI from the [src].", "You begin to lever out the MMI from the [src].")
occupant << "<span class='warning'>[user] is prying you out of the exosuit!</span>"
if(do_after(user,80,target=src))
user.visible_message("<span class='notice'>[user] pries the MMI out of the [src]!</span>", "<span class='notice'>You finish removing the MMI from the [src]!</span>")
go_out()
return
else if(istype(W, /obj/item/stack/cable_coil))
if(state == 3 && hasInternalDamage(MECHA_INT_SHORT_CIRCUIT))
var/obj/item/stack/cable_coil/CC = W
@@ -1241,7 +1251,7 @@
return 0
if(!user.unEquip(mmi_as_oc))
user << "<span class='notice'>\the [mmi_as_oc] is stuck to your hand, you cannot put it in \the [src]</span>"
return
return 0
var/mob/brainmob = mmi_as_oc.brainmob
brainmob.reset_view(src)
/*
@@ -1265,6 +1275,18 @@
else
return 0
/obj/mecha/proc/pilot_is_mmi()
var/atom/movable/mob_container
if(istype(occupant, /mob/living/carbon/brain))
var/mob/living/carbon/brain/brain = occupant
mob_container = brain.container
if(istype(mob_container, /obj/item/device/mmi))
return 1
return 0
/obj/mecha/proc/pilot_mmi_hud(var/mob/living/carbon/brain/pilot)
return
/obj/mecha/verb/view_stats()
set name = "View Stats"
set category = "Exosuit Interface"
+23 -17
View File
@@ -34,22 +34,29 @@
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(salvage_num <= 0)
user << "You don't see anything that can be cut with [W]."
return
if (!isemptylist(welder_salvage) && WT.remove_fuel(0,user))
var/type = prob(70)?pick(welder_salvage):null
if(type)
var/N = new type(get_turf(user))
user.visible_message("[user] cuts [N] from [src]", "You cut [N] from [src]", "You hear a sound of welder nearby")
if(istype(N, /obj/item/mecha_parts/part))
welder_salvage -= type
salvage_num--
else
user << "You failed to salvage anything valuable from [src]."
user.visible_message("[user] begins to slice apart the now completely stripped [src].", "You begin to slice apart the [src].", "You hear the sound of a welder nearby.")
if(WT.remove_fuel(0,user) && do_after(user,80,target=src))
user.visible_message("The now-dilapidated [src] falls apart in a clatter.", "As you slice apart the final support structures, the [src] falls apart in a heap.", "You hear metal clanking to the floor.")
new /obj/item/stack/sheet/metal(src.loc)
var/obj/item/stack/rods/rods = new /obj/item/stack/rods(src.loc)
rods.amount = 2
qdel(src)
else
user << "\blue You need more welding fuel to complete this task."
return
if(istype(W, /obj/item/weapon/wirecutters))
if (isemptylist(welder_salvage))
user << "<span class='warning'>What's left on the [src] cannot be removed with a welder, besides the frame itself</span>"
else if(WT.remove_fuel(0,user))
var/type = prob(70)?pick(welder_salvage):null
if(type)
var/N = new type(get_turf(user))
user.visible_message("[user] cuts [N] from [src]", "You cut [N] from [src]", "You hear a sound of welder nearby")
if(istype(N, /obj/item/mecha_parts/part))
welder_salvage -= type
salvage_num--
else
user << "You failed to salvage anything valuable from [src]."
else
user << "\blue You need more welding fuel to complete this task."
else if(istype(W, /obj/item/weapon/wirecutters))
if(salvage_num <= 0)
user << "You don't see anything that can be cut with [W]."
return
@@ -61,14 +68,13 @@
salvage_num--
else
user << "You failed to salvage anything valuable from [src]."
if(istype(W, /obj/item/weapon/crowbar))
else if(istype(W, /obj/item/weapon/crowbar))
if(!isemptylist(crowbar_salvage))
var/obj/S = pick(crowbar_salvage)
if(S)
S.loc = get_turf(user)
crowbar_salvage -= S
user.visible_message("[user] pries [S] from [src].", "You pry [S] from [src].")
return
else
user << "You don't see anything that can be pried with [W]."
else
+5 -23
View File
@@ -27,6 +27,11 @@
else
return 0
pilot_mmi_hud(var/mob/living/carbon/brain/pilot)
pilot.regular_hud_updates()
process_med_hud(pilot, 1)
return ..()
go_out()
if(ishuman(occupant))
var/mob/living/carbon/human/H = occupant
@@ -34,29 +39,6 @@
H.glasses = null
..()
return
/*
verb/set_perspective()
set name = "Set client perspective."
set category = "Exosuit Interface"
set src = usr.loc
var/perspective = input("Select a perspective type.",
"Client perspective",
occupant.client.perspective) in list(MOB_PERSPECTIVE,EYE_PERSPECTIVE)
world << "[perspective]"
occupant.client.perspective = perspective
return
verb/toggle_eye()
set name = "Toggle eye."
set category = "Exosuit Interface"
set src = usr.loc
if(occupant.client.eye == occupant)
occupant.client.eye = src
else
occupant.client.eye = occupant
world << "[occupant.client.eye]"
return
*/
//TODO - Check documentation for client.eye and client.perspective...
/obj/item/clothing/glasses/hud/health/mech
+4 -1
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@@ -890,7 +890,10 @@
return src
/mob/living/carbon/human/get_rig()
return back
if(istype(back,/obj/item/weapon/rig))
return back
else
return null
#undef ONLY_DEPLOY
#undef ONLY_RETRACT
+4 -14
View File
@@ -12,8 +12,9 @@
var/alien = 0
var/syndiemmi = 0 //Whether or not this is a Syndicate MMI
var/mob/living/carbon/brain/brainmob = null//The current occupant.
var/mob/living/silicon/robot = null//Appears unused.
var/obj/mecha = null//This does not appear to be used outside of reference in mecha.dm.
var/mob/living/silicon/robot/robot = null//Appears unused.
var/obj/mecha/mecha = null//This does not appear to be used outside of reference in mecha.dm.
// I'm using this for mechs giving MMIs HUDs now
attackby(var/obj/item/O as obj, var/mob/user as mob, params)
if(istype(O, /obj/item/organ/brain/crystal ))
@@ -54,6 +55,7 @@
if(brainmob)
O.attack(brainmob, user)//Oh noooeeeee
// Brainmobs can take damage, but they can't actually die. Maybe should fix.
return
..()
@@ -110,18 +112,6 @@
radio.broadcasting = 1//So it's broadcasting from the start.
verb//Allows the brain to toggle the radio functions.
Toggle_Broadcasting()
set name = "Toggle Broadcasting"
set desc = "Toggle broadcasting channel on or off."
set category = "MMI"
set src = usr.loc//In user location, or in MMI in this case.
set popup_menu = 0//Will not appear when right clicking.
if(brainmob.stat)//Only the brainmob will trigger these so no further check is necessary.
brainmob << "Can't do that while incapacitated or dead."
radio.broadcasting = radio.broadcasting==1 ? 0 : 1
brainmob << "\blue Radio is [radio.broadcasting==1 ? "now" : "no longer"] broadcasting."
Toggle_Listening()
set name = "Toggle Listening"
+27 -3
View File
@@ -54,7 +54,7 @@
if(in_contents_of(/obj/mecha))
canmove = 1
use_me = 1 //If it can move, let it emote
if(istype(loc, /obj/item/device/mmi)) canmove = 1 //mmi won't move anyways so whatever
else if(istype(loc, /obj/item/device/mmi)) canmove = 1 //mmi won't move anyways so whatever
else canmove = 0
return canmove
@@ -64,10 +64,34 @@
/mob/living/carbon/brain/blob_act()
return
/mob/living/carbon/brain/on_forcemove(atom/newloc)
if(container)
container.loc = newloc
else //something went very wrong.
CRASH("Brainmob without container.")
loc = container
loc = container
/*
This will return true if the brain has a container that leaves it less helpless than a naked brain
I'm using this for Stat to give it a more nifty interface to work with
*/
/mob/living/carbon/brain/proc/has_synthetic_assistance()
return (container && istype(container, /obj/item/device/mmi)) || in_contents_of(/obj/mecha)
/mob/living/carbon/brain/Stat()
..()
if(has_synthetic_assistance())
statpanel("Status")
stat(null, "Station Time: [worldtime2text()]")
if(emergency_shuttle)
var/eta_status = emergency_shuttle.get_status_panel_eta()
if(eta_status)
stat(null, eta_status)
if(client.statpanel == "Status")
//Knowing how well-off your mech is doing is really important as an MMI
if(istype(src.loc, /obj/mecha))
var/obj/mecha/M = src.loc
stat("Exosuit Charge:", "[istype(M.cell) ? "[M.cell.charge] / [M.cell.maxcharge]" : "No cell detected"]")
stat("Exosuit Integrity", "[!M.health ? "0" : "[(M.health / initial(M.health)) * 100]"]%")
@@ -93,5 +93,10 @@
sight &= ~SEE_OBJS
see_in_dark = 2
see_invisible = SEE_INVISIBLE_LIVING
if (container && istype(container, /obj/item/device/mmi))
var/obj/item/device/mmi/mmi = container
if (mmi.mecha)
var/obj/mecha/piloted = mmi.mecha
piloted.pilot_mmi_hud(src)
handle_hud_icons_health()
+24 -15
View File
@@ -12,26 +12,35 @@
else
message = Gibberish(message, (emp_damage*6))//scrambles the message, gets worse when emp_damage is higher
if(istype(container, /obj/item/device/mmi/radio_enabled))
var/radio_MMI_message = message //split off so the MMI can get a trimmed message without fucking up living/say()
if(!speaking)
speaking = parse_language(message)
if(speaking)
radio_MMI_message = copytext(message, 2 + length(speaking.key))
else
speaking = get_default_language()
var/obj/item/device/mmi/radio_enabled/R = container
if(R.radio)
spawn(0) R.radio.hear_talk(src, trim(sanitize(radio_MMI_message)), say_quote(radio_MMI_message), speaking)
..(message)
/mob/living/carbon/brain/can_speak(var/datum/language/speaking)
if(speaking == all_languages["Robot Talk"] && istype(loc, /obj/item/device/mmi/posibrain)) //so posibrains can speak binary; less messy than adding the language
if(speaking == all_languages["Robot Talk"] && (container && istype(container, /obj/item/device/mmi/posibrain))) //so posibrains can speak binary; less messy than adding the language
return 1
else return ..()
/mob/living/carbon/brain/binarycheck()
return istype(loc, /obj/item/device/mmi/posibrain)
return (container && istype(container, /obj/item/device/mmi/posibrain))
/mob/living/carbon/brain/handle_message_mode(var/message_mode, var/message, var/verb, var/speaking, var/used_radios, var/alt_name)
switch(message_mode)
if("headset")
var/radio_worked = 0 // If any of the radios our brainmob could use functioned, this is set true so that we don't use any others
// I'm doing it this way so that if the mecha radio fails for some reason, a radio MMI still has the built-in fallback
if (container && istype(container,/obj/item/device/mmi))
var/obj/item/device/mmi/c = container
if (!radio_worked && c.mecha)
var/obj/mecha/metalgear = c.mecha
if(metalgear.radio)
radio_worked = metalgear.radio.talk_into(src, message, message_mode, verb, speaking)
else if(!radio_worked && istype(c, /obj/item/device/mmi/radio_enabled))
var/obj/item/device/mmi/radio_enabled/R = c
if(R.radio)
radio_worked = R.radio.talk_into(src, message, message_mode, verb, speaking)
return radio_worked
if ("whisper")
whisper_say(message, speaking, alt_name)
return 1
else return 0