mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 03:27:05 +01:00
Peacekeeper borgs
Mrowl
This commit is contained in:
@@ -55,6 +55,91 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">13 July 2016</h2>
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<h3 class="author">Ar3nn updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds a silence button to newscasters, which will silence the regular update sounds</li>
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</ul>
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<h3 class="author">Chakirski updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Adds new bacon sprites.</li>
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<li class="rscadd">Bacon can now be cooked from the grill. Just grill raw bacon.</li>
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<li class="tweak">Raw cutlets are now sliceable into raw bacon strips.</li>
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<li class="tweak">Plasma and N20 look more gassy.</li>
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</ul>
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<h3 class="author">DaveTheHeadcrab updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Greys no longer speak in wingdings.</li>
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<li class="rscadd">Greys now have a species-specific language.</li>
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</ul>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Overall borg power useage has been lowered</li>
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<li class="tweak">Borgs who have completely run out of power can now still move around/see/talk, but they will be unable to interact with machinery/doors around them; they can still bump open doors, however. Borgs with no cell are still completely paralyzed and can't do anything.</li>
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<li class="tweak">IPCs are now properly impacted by space's burn damage</li>
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<li class="tweak">NT Rep's cane stuns for less and invokes a cooldown between use, similar to telebatons</li>
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<li class="tweak">Oxygen damage number changed a bit; damage is based upon volume lost more now</li>
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<li class="tweak">Species that have blood but are oxygen immune will now take tox damage</li>
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<li class="rscadd">Health analyzers will now work with species with exotic blood and inform the user what type of exotic blood they have</li>
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<li class="rscadd">Other machinery that display blood levels (op table, sleepers, advanced scanners, etc) will now work with exotic blood</li>
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<li class="bugfix">Changeling regen will now properly restore blood if you have exotic blood fix Fixes being blurry for 20+ minutes when you were low on blood for a mere 3 minutes</li>
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<li class="tweak">Heart damage impacting blood volume removed</li>
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<li class="tweak">Nutrition draining when low on blood removed</li>
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<li class="bugfix">Station cinematics shouldn't have inventory overlays over top of the animation</li>
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<li class="bugfix">Station cinematics should properly clear off the screen and delete now</li>
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<li class="bugfix">pAIs are no longer valid targets for gun turrets (like on the syndicate ship)</li>
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<li class="rscadd">Adds in Rathen's secret, a new spell for the wizard that AoE stuns</li>
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<li class="rscdel">Removed borg jetpacks</li>
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<li class="rscadd">Adds in borg ion pulse system; borgs with ion pulse enabled consume extra power for each turf they move but can travel on space. Can upgrade any borg, at R&D with an ion pulse upgrade</li>
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<li class="rscadd">Adds in cyborg self repair upgrade: very slowly repairs cyborgs at the cost of extra power. Available at R&D</li>
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<li class="tweak">Mining cyborg module tweaked slightly: GPS, shovel, mini welding tool and mini extinguisher added, wrench and screwdriver removed</li>
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<li class="tweak">reset borg module removes speed boost</li>
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<li class="bugfix">Fixes borg's stun arm bypassing shields</li>
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</ul>
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<h3 class="author">KasparoVy updated:</h3>
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<ul class="changes bgimages16">
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<li class="imageadd">Adds Vox compatible versions of all jumpskirts.</li>
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<li class="imageadd">Adds Vox compatible version of the CMO jumpsuit.</li>
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</ul>
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<h3 class="author">Krausus updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Players will ALMOST DEFINITELY never get stuck as plants anymore. I mean it this time!</li>
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<li class="bugfix">Fixed morgue trays not updating themselves when you ghost into/out of your body.</li>
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</ul>
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<h3 class="author">Kyep updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Changed access requirement on lethal injection locker to sec access (same access required for the chair its right next to.</li>
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<li class="tweak">Changed access requirement on exile implant locker to armory access.</li>
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<li class="tweak">Ghosts no longer miss out on ERTs due to not knowing it was called, or not being able to find the verb. They are now prompted about joining an ERT when one is called.</li>
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<li class="bugfix">Fixed a condition where 'we are assembling an ERT' message is broadcast, but no ERT is generated.</li>
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<li class="bugfix">Typo fixes in ERT messages.</li>
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<li class="tweak">Entering a cryo pod, then deliberately selecting OOC->Ghost, and clicking yes on the prompt, will now instantly send you to long-term storage, removing you from the round, despawning your body, freeing your job slot, and giving a new objective to any antag that had you as a target.</li>
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<li class="tweak">Announcements about someone entering long-term storage via a cryopod now include that person's rank.</li>
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<li class="tweak">When an antag target cryos, the message the antag gets about their objectives changing is now clearer.</li>
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</ul>
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<h3 class="author">TheDZD updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds "salts" as a say verb for deadchat ghosts.</li>
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</ul>
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<h3 class="author">TullyBurnalot updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Universal Recorder added to NT Rep Locker</li>
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<li class="rscadd">Box of recorder tapes added to NT Rep and IAA Locker</li>
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<li class="rscadd">Fax Guide added to Captain, HoS, HoP, NT Rep and IAA Lockers</li>
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<li class="rscadd">Butt copy alert added to photocopiers</li>
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<li class="rscadd">Butt copy alert comes with *ping noise</li>
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<li class="tweak">Photocopiers start with 60 toner</li>
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</ul>
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<h3 class="author">Twinmold updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Vampires with sleeping carp (traitor+vampire rounds) can now suck people's blood like normal.</li>
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</ul>
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<h3 class="author">monster860 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">The ChemMaster now uses NanoUI! Yey!</li>
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<li class="bugfix">Alerts are no broken ghostly outlines</li>
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</ul>
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<h2 class="date">09 July 2016</h2>
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<h3 class="author">Chakirski updated:</h3>
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<ul class="changes bgimages16">
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@@ -2136,3 +2136,92 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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Twinmold:
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- bugfix: Fixes the inconsistency of getting 2 metal rods when you wirecutter a
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destroyed grille down to 1.
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2016-07-13:
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Ar3nn:
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- rscadd: Adds a silence button to newscasters, which will silence the regular update
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sounds
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Chakirski:
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- imageadd: Adds new bacon sprites.
|
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- rscadd: Bacon can now be cooked from the grill. Just grill raw bacon.
|
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- tweak: Raw cutlets are now sliceable into raw bacon strips.
|
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- tweak: Plasma and N20 look more gassy.
|
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DaveTheHeadcrab:
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- tweak: Greys no longer speak in wingdings.
|
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- rscadd: Greys now have a species-specific language.
|
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Fox McCloud:
|
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- tweak: Overall borg power useage has been lowered
|
||||
- tweak: Borgs who have completely run out of power can now still move around/see/talk,
|
||||
but they will be unable to interact with machinery/doors around them; they can
|
||||
still bump open doors, however. Borgs with no cell are still completely paralyzed
|
||||
and can't do anything.
|
||||
- tweak: IPCs are now properly impacted by space's burn damage
|
||||
- tweak: NT Rep's cane stuns for less and invokes a cooldown between use, similar
|
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to telebatons
|
||||
- tweak: Oxygen damage number changed a bit; damage is based upon volume lost more
|
||||
now
|
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- tweak: Species that have blood but are oxygen immune will now take tox damage
|
||||
- rscadd: Health analyzers will now work with species with exotic blood and inform
|
||||
the user what type of exotic blood they have
|
||||
- rscadd: Other machinery that display blood levels (op table, sleepers, advanced
|
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scanners, etc) will now work with exotic blood
|
||||
- bugfix: Changeling regen will now properly restore blood if you have exotic blood
|
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fix Fixes being blurry for 20+ minutes when you were low on blood for a mere
|
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3 minutes
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- tweak: Heart damage impacting blood volume removed
|
||||
- tweak: Nutrition draining when low on blood removed
|
||||
- bugfix: Station cinematics shouldn't have inventory overlays over top of the animation
|
||||
- bugfix: Station cinematics should properly clear off the screen and delete now
|
||||
- bugfix: pAIs are no longer valid targets for gun turrets (like on the syndicate
|
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ship)
|
||||
- rscadd: Adds in Rathen's secret, a new spell for the wizard that AoE stuns
|
||||
- rscdel: Removed borg jetpacks
|
||||
- rscadd: Adds in borg ion pulse system; borgs with ion pulse enabled consume extra
|
||||
power for each turf they move but can travel on space. Can upgrade any borg,
|
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at R&D with an ion pulse upgrade
|
||||
- rscadd: 'Adds in cyborg self repair upgrade: very slowly repairs cyborgs at the
|
||||
cost of extra power. Available at R&D'
|
||||
- tweak: 'Mining cyborg module tweaked slightly: GPS, shovel, mini welding tool
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and mini extinguisher added, wrench and screwdriver removed'
|
||||
- tweak: reset borg module removes speed boost
|
||||
- bugfix: Fixes borg's stun arm bypassing shields
|
||||
KasparoVy:
|
||||
- imageadd: Adds Vox compatible versions of all jumpskirts.
|
||||
- imageadd: Adds Vox compatible version of the CMO jumpsuit.
|
||||
Krausus:
|
||||
- bugfix: Players will ALMOST DEFINITELY never get stuck as plants anymore. I mean
|
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it this time!
|
||||
- bugfix: Fixed morgue trays not updating themselves when you ghost into/out of
|
||||
your body.
|
||||
Kyep:
|
||||
- tweak: Changed access requirement on lethal injection locker to sec access (same
|
||||
access required for the chair its right next to.
|
||||
- tweak: Changed access requirement on exile implant locker to armory access.
|
||||
- tweak: Ghosts no longer miss out on ERTs due to not knowing it was called, or
|
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not being able to find the verb. They are now prompted about joining an ERT
|
||||
when one is called.
|
||||
- bugfix: Fixed a condition where 'we are assembling an ERT' message is broadcast,
|
||||
but no ERT is generated.
|
||||
- bugfix: Typo fixes in ERT messages.
|
||||
- tweak: Entering a cryo pod, then deliberately selecting OOC->Ghost, and clicking
|
||||
yes on the prompt, will now instantly send you to long-term storage, removing
|
||||
you from the round, despawning your body, freeing your job slot, and giving
|
||||
a new objective to any antag that had you as a target.
|
||||
- tweak: Announcements about someone entering long-term storage via a cryopod now
|
||||
include that person's rank.
|
||||
- tweak: When an antag target cryos, the message the antag gets about their objectives
|
||||
changing is now clearer.
|
||||
TheDZD:
|
||||
- rscadd: Adds "salts" as a say verb for deadchat ghosts.
|
||||
TullyBurnalot:
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- rscadd: Universal Recorder added to NT Rep Locker
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||||
- rscadd: Box of recorder tapes added to NT Rep and IAA Locker
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||||
- rscadd: Fax Guide added to Captain, HoS, HoP, NT Rep and IAA Lockers
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- rscadd: Butt copy alert added to photocopiers
|
||||
- rscadd: Butt copy alert comes with *ping noise
|
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- tweak: Photocopiers start with 60 toner
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Twinmold:
|
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- bugfix: Vampires with sleeping carp (traitor+vampire rounds) can now suck people's
|
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blood like normal.
|
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monster860:
|
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- rscadd: The ChemMaster now uses NanoUI! Yey!
|
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- bugfix: Alerts are no broken ghostly outlines
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@@ -1,5 +0,0 @@
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author: DaveTheHeadcrab
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delete-after: True
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changes:
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- tweak: "Greys no longer speak in wingdings."
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- rscadd: "Greys now have a species-specific language."
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@@ -1,5 +0,0 @@
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author: Kyep
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delete-after: True
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changes:
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- tweak: "Changed access requirement on lethal injection locker to sec access (same access required for the chair its right next to."
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- tweak: "Changed access requirement on exile implant locker to armory access."
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@@ -1,4 +0,0 @@
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author: Ar3nn
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delete-after: True
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changes:
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- rscadd: "Adds a silence button to newscasters, which will silence the regular update sounds"
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@@ -1,9 +0,0 @@
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author: TullyBurnalot
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delete-after: True
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changes:
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- rscadd: "Universal Recorder added to NT Rep Locker"
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- rscadd: "Box of recorder tapes added to NT Rep and IAA Locker"
|
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- rscadd: "Fax Guide added to Captain, HoS, HoP, NT Rep and IAA Lockers"
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- rscadd: "Butt copy alert added to photocopiers"
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- rscadd: "Butt copy alert comes with *ping noise"
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- tweak: "Photocopiers start with 60 toner"
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@@ -1,6 +0,0 @@
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author: Chakirski
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delete-after: True
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changes:
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- imageadd: "Adds new bacon sprites."
|
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- rscadd: "Bacon can now be cooked from the grill. Just grill raw bacon."
|
||||
- tweak: "Raw cutlets are now sliceable into raw bacon strips."
|
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@@ -1,4 +0,0 @@
|
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author: Twinmold
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delete-after: True
|
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changes:
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- bugfix: "Vampires with sleeping carp (traitor+vampire rounds) can now suck people's blood like normal."
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Kyep
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Ghosts no longer miss out on ERTs due to not knowing it was called, or not being able to find the verb. They are now prompted about joining an ERT when one is called."
|
||||
- bugfix: "Fixed a condition where 'we are assembling an ERT' message is broadcast, but no ERT is generated."
|
||||
- bugfix: "Typo fixes in ERT messages."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Overall borg power useage has been lowered"
|
||||
- tweak: "Borgs who have completely run out of power can now still move around/see/talk, but they will be unable to interact with machinery/doors around them; they can still bump open doors, however. Borgs with no cell are still completely paralyzed and can't do anything."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: TheDZD
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds \"salts\" as a say verb for deadchat ghosts."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: monster860
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "The ChemMaster now uses NanoUI! Yey!"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "IPCs are now properly impacted by space's burn damage"
|
||||
@@ -1,6 +0,0 @@
|
||||
author: Kyep
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Entering a cryo pod, then deliberately selecting OOC->Ghost, and clicking yes on the prompt, will now instantly send you to long-term storage, removing you from the round, despawning your body, freeing your job slot, and giving a new objective to any antag that had you as a target."
|
||||
- tweak: "Announcements about someone entering long-term storage via a cryopod now include that person's rank."
|
||||
- tweak: "When an antag target cryos, the message the antag gets about their objectives changing is now clearer."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "NT Rep's cane stuns for less and invokes a cooldown between use, similar to telebatons"
|
||||
@@ -1,11 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Oxygen damage number changed a bit; damage is based upon volume lost more now"
|
||||
- tweak: "Species that have blood but are oxygen immune will now take tox damage"
|
||||
- rscadd: "Health analyzers will now work with species with exotic blood and inform the user what type of exotic blood they have"
|
||||
- rscadd: "Other machinery that display blood levels (op table, sleepers, advanced scanners, etc) will now work with exotic blood"
|
||||
- bugfix: "Changeling regen will now properly restore blood if you have exotic blood
|
||||
fix Fixes being blurry for 20+ minutes when you were low on blood for a mere 3 minutes"
|
||||
- tweak: "Heart damage impacting blood volume removed"
|
||||
- tweak: "Nutrition draining when low on blood removed"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: KasparoVy
|
||||
delete-after: True
|
||||
changes:
|
||||
- imageadd: "Adds Vox compatible versions of all jumpskirts."
|
||||
- imageadd: "Adds Vox compatible version of the CMO jumpsuit."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Station cinematics shouldn't have inventory overlays over top of the animation"
|
||||
- bugfix: "Station cinematics should properly clear off the screen and delete now"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: monster860
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Alerts are no broken ghostly outlines"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Krausus
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Players will ALMOST DEFINITELY never get stuck as plants anymore. I mean it this time!"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "pAIs are no longer valid targets for gun turrets (like on the syndicate ship)"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds in Rathen's secret, a new spell for the wizard that AoE stuns"
|
||||
@@ -1,8 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "Removed borg jetpacks"
|
||||
- rscadd: "Adds in borg ion pulse system; borgs with ion pulse enabled consume extra power for each turf they move but can travel on space. Can upgrade any borg, at R&D with an ion pulse upgrade"
|
||||
- rscadd: "Adds in cyborg self repair upgrade: very slowly repairs cyborgs at the cost of extra power. Available at R&D"
|
||||
- tweak: "Mining cyborg module tweaked slightly: GPS, shovel, mini welding tool and mini extinguisher added, wrench and screwdriver removed"
|
||||
- tweak: "reset borg module removes speed boost"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes borg's stun arm bypassing shields"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Krausus
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed morgue trays not updating themselves when you ghost into/out of your body."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Chakirski
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Plasma and N20 look more gassy."
|
||||
Reference in New Issue
Block a user