Finally got colored blood working properly

This commit is contained in:
ZomgPonies
2015-03-03 13:45:46 -05:00
parent efcbfebf99
commit 8a575700b9
35 changed files with 565 additions and 614 deletions
+21 -25
View File
@@ -9,6 +9,7 @@ var/global/list/ghdel_profiling = list()
var/list/fingerprintshidden
var/fingerprintslast = null
var/list/blood_DNA
var/blood_color
var/last_bumped = 0
var/pass_flags = 0
var/throwpass = 0
@@ -376,30 +377,30 @@ its easier to just keep the beam vertical.
//returns 1 if made bloody, returns 0 otherwise
/atom/proc/add_blood(mob/living/carbon/human/M as mob)
if(flags & NOBLOODY) return 0
.=1
if (!( istype(M, /mob/living/carbon/human) ))
if(flags & NOBLOODY)
return 0
if (!istype(M.dna, /datum/dna))
M.dna = new /datum/dna(null)
M.dna.real_name = M.real_name
M.check_dna()
if(!blood_DNA || !istype(blood_DNA, /list)) //if our list of DNA doesn't exist yet (or isn't a list) initialise it.
blood_DNA = list()
//adding blood to humans
else if (istype(src, /mob/living/carbon/human))
var/mob/living/carbon/human/H = src
//if this blood isn't already in the list, add it
if(blood_DNA[H.dna.unique_enzymes])
return 0 //already bloodied with this blood. Cannot add more.
blood_DNA[H.dna.unique_enzymes] = H.dna.b_type
if(H.species.bloodflags & BLOOD_GREEN)
H.update_inv_gloves(1,1)
else
H.update_inv_gloves(1,0) //handles bloody hands overlays and updating
return 1 //we applied blood to the item
return
blood_color = "#A10808"
if(istype(M))
if (!istype(M.dna, /datum/dna))
M.dna = new /datum/dna(null)
M.dna.real_name = M.real_name
M.check_dna()
if (M.species)
blood_color = M.species.blood_color
. = 1
return 1
/atom/proc/clean_blood()
src.germ_level = 0
if(istype(blood_DNA, /list))
del(blood_DNA)
return 1
/atom/proc/add_vomit_floor(mob/living/carbon/M as mob, var/toxvomit = 0)
if( istype(src, /turf/simulated) )
@@ -413,11 +414,6 @@ its easier to just keep the beam vertical.
if( istype(src, /turf/simulated) )
new /obj/effect/decal/cleanable/poop(src)
/atom/proc/clean_blood()
src.germ_level = 0
if(istype(blood_DNA, /list))
del(blood_DNA)
return 1
/atom/proc/get_global_map_pos()
if(!islist(global_map) || isemptylist(global_map)) return
+4 -5
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@@ -151,7 +151,7 @@
visible_message("<span class='userdanger'>[user] has slashed [src]!</span>")
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
if(prob(10))
new /obj/effect/decal/cleanable/oil(loc)
new /obj/effect/decal/cleanable/blood/oil(loc)
healthcheck()
@@ -163,7 +163,7 @@
visible_message("<span class='userdanger'>[M] has [M.attacktext] [src]!</span>")
add_logs(M, src, "attacked", admin=0)
if(prob(10))
new /obj/effect/decal/cleanable/oil(loc)
new /obj/effect/decal/cleanable/blood/oil(loc)
healthcheck()
/obj/machinery/bot/Topic(href, href_list) //Master Topic to handle common functions.
@@ -270,7 +270,7 @@
/obj/machinery/bot/emag_act(user as mob)
if (emagged < 2)
Emag(user)
/obj/machinery/bot/bullet_act(var/obj/item/projectile/Proj)
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
health -= Proj.damage
@@ -345,7 +345,7 @@
if((!on) || (!message))
return
if(freqname)
Radio.autosay(message, src.name, freqname, list(src.z))
Radio.autosay(message, src.name, freqname, list(src.z))
else
for(var/mob/O in hearers(src, null))
O.show_message("<span class='game say'><span class='name'>[src]</span> beeps, \"[message]\"</span>",2)
@@ -789,4 +789,3 @@ obj/machinery/bot/proc/bot_summon()
loc = Mb.loc
frustration = 0
return
+4 -5
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@@ -206,10 +206,10 @@ text("<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>"))
/obj/machinery/bot/cleanbot/proc/get_targets()
target_types = new/list()
target_types += /obj/effect/decal/cleanable/oil
target_types += /obj/effect/decal/cleanable/blood/oil
target_types += /obj/effect/decal/cleanable/vomit
target_types += /obj/effect/decal/cleanable/poop
target_types += /obj/effect/decal/cleanable/robot_debris
target_types += /obj/effect/decal/cleanable/blood/gibs/robot
target_types += /obj/effect/decal/cleanable/crayon
target_types += /obj/effect/decal/cleanable/liquid_fuel
target_types += /obj/effect/decal/cleanable/molten_item
@@ -223,11 +223,10 @@ text("<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>"))
target_types += /obj/effect/decal/cleanable/mucus
if(blood)
target_types += /obj/effect/decal/cleanable/xenoblood/
target_types += /obj/effect/decal/cleanable/xenoblood/xgibs
target_types += /obj/effect/decal/cleanable/blood/xeno/
target_types += /obj/effect/decal/cleanable/blood/gibs/xeno
target_types += /obj/effect/decal/cleanable/blood/
target_types += /obj/effect/decal/cleanable/blood/gibs/
target_types += /obj/effect/decal/cleanable/blood/green
target_types += /obj/effect/decal/cleanable/blood/tracks
target_types += /obj/effect/decal/cleanable/dirt
+1 -1
View File
@@ -442,7 +442,7 @@ Auto Patrol[]"},
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/oil(loc)
new /obj/effect/decal/cleanable/blood/oil(loc)
qdel(src)
/obj/machinery/bot/ed209/proc/set_weapon() //used to update the projectile type and firing sound
+2 -2
View File
@@ -139,7 +139,7 @@ var/global/mulebot_count = 0
user << "<span class='notice'>You [locked ? "lock" : "unlock"] the mulebot's controls!</span>"
flick("mulebot-emagged", src)
playsound(loc, 'sound/effects/sparks1.ogg', 100, 0)
/obj/machinery/bot/mulebot/ex_act(var/severity)
unload(0)
switch(severity)
@@ -932,6 +932,6 @@ var/global/mulebot_count = 0
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/oil(loc)
new /obj/effect/decal/cleanable/blood/oil(loc)
unload(0)
qdel(src)
+1 -1
View File
@@ -401,7 +401,7 @@ Auto Patrol: []"},
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/oil(loc)
new /obj/effect/decal/cleanable/blood/oil(loc)
qdel(src)
/obj/machinery/bot/secbot/attack_alien(var/mob/living/carbon/alien/user as mob)
@@ -1,55 +1,33 @@
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
/obj/effect/decal/cleanable/xenoblood
/obj/effect/decal/cleanable/blood/xeno
name = "xeno blood"
desc = "It's green and acidic. It looks like... <i>blood?</i>"
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
var/list/viruses = list()
blood_DNA = list()
basecolor = "#05EE05"
/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(var/list/directions)
spawn (0)
var/direction = pick(directions)
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
sleep(3)
if (i > 0)
new /obj/effect/decal/cleanable/xenoblood/xsplatter(src.loc)
if (step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/xenoblood/xsplatter
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
/obj/effect/decal/cleanable/xenoblood/xgibs
/obj/effect/decal/cleanable/blood/gibs/xeno
name = "xeno gibs"
desc = "Gnarly..."
gender = PLURAL
icon = 'icons/effects/blood.dmi'
icon_state = "xgib1"
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
basecolor = "#05EE05"
/obj/effect/decal/cleanable/xenoblood/xgibs/up
/obj/effect/decal/cleanable/blood/gibs/xeno/update_icon()
color = "#FFFFFF"
/obj/effect/decal/cleanable/blood/gibs/xeno/up
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
/obj/effect/decal/cleanable/xenoblood/xgibs/down
/obj/effect/decal/cleanable/blood/gibs/xeno/down
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
/obj/effect/decal/cleanable/xenoblood/xgibs/body
/obj/effect/decal/cleanable/blood/gibs/xeno/body
random_icon_states = list("xgibhead", "xgibtorso")
/obj/effect/decal/cleanable/xenoblood/xgibs/limb
/obj/effect/decal/cleanable/blood/gibs/xeno/limb
random_icon_states = list("xgibleg", "xgibarm")
/obj/effect/decal/cleanable/xenoblood/xgibs/core
/obj/effect/decal/cleanable/blood/gibs/xeno/core
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
/obj/effect/decal/cleanable/blood/xtracks
icon_state = "xtracks"
random_icon_states = null
basecolor = "#05EE05"
@@ -1,27 +1,36 @@
#define DRYING_TIME 5 * 60*10 //for 1 unit of depth in puddle (amount var)
#define DRYING_TIME 5 * 60*10 //for 1 unit of depth in puddle (amount var)
var/global/list/image/splatter_cache=list()
/obj/effect/decal/cleanable/blood
name = "blood"
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
var/dryname = "dried blood"
desc = "It's thick and gooey. Perhaps it's the chef's cooking?"
var/drydesc = "It's dry and crusty. Someone is not doing their job."
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/effects/blood.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
icon_state = "mfloor1"
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
var/base_icon = 'icons/effects/blood.dmi'
var/list/viruses = list()
blood_DNA = list()
var/basecolor="#A10808" // Color when wet.
var/list/datum/disease2/disease/virus2 = list()
var/amount = 5
/obj/effect/decal/cleanable/blood/Del()
for(var/datum/disease2/disease/D in viruses)
D.cure(0)
..()
/obj/effect/decal/cleanable/blood/New()
..()
update_icon()
if(istype(src, /obj/effect/decal/cleanable/blood/gibs))
return
if(istype(src, /obj/effect/decal/cleanable/blood/tracks))
return // We handle our own drying.
if(src.type == /obj/effect/decal/cleanable/blood)
if(src.loc && isturf(src.loc))
for(var/obj/effect/decal/cleanable/blood/B in src.loc)
@@ -32,6 +41,10 @@
spawn(DRYING_TIME * (amount+1))
dry()
/obj/effect/decal/cleanable/blood/update_icon()
if(basecolor == "rainbow") basecolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
color = basecolor
/obj/effect/decal/cleanable/blood/Crossed(mob/living/carbon/human/perp)
if (!istype(perp))
return
@@ -44,16 +57,25 @@
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
hasfeet = 0
if(perp.shoes && !perp.buckled)//Adding blood to shoes
perp.shoes:track_blood = max(amount,perp.shoes:track_blood) //Adding blood to shoes
if(!perp.shoes.blood_overlay)
perp.shoes.generate_blood_overlay()
if(!perp.shoes.blood_DNA)
perp.shoes.blood_DNA = list()
perp.shoes.overlays += perp.shoes.blood_overlay
perp.update_inv_shoes(1,0)
perp.shoes.blood_DNA |= blood_DNA.Copy()
var/obj/item/clothing/shoes/S = perp.shoes
if(istype(S))
S.blood_color = basecolor
S.track_blood = max(amount,S.track_blood)
if(!S.blood_overlay)
S.generate_blood_overlay()
if(!S.blood_DNA)
S.blood_DNA = list()
S.blood_overlay.color = basecolor
S.overlays += S.blood_overlay
if(S.blood_overlay && S.blood_overlay.color != basecolor)
S.blood_overlay.color = basecolor
S.overlays.Cut()
S.overlays += S.blood_overlay
S.blood_DNA |= blood_DNA.Copy()
else if (hasfeet)//Or feet
perp.track_blood = max(amount,perp.track_blood) //Or feet
perp.feet_blood_color = basecolor
perp.track_blood = max(amount,perp.track_blood)
if(!perp.feet_blood_DNA)
perp.feet_blood_DNA = list()
perp.feet_blood_DNA |= blood_DNA.Copy()
@@ -61,17 +83,14 @@
var/obj/structure/stool/bed/chair/wheelchair/W = perp.buckled
W.bloodiness = 4
perp.update_inv_shoes(1)
amount--
/obj/effect/decal/cleanable/blood/proc/dry()
name = "dried [src]"
desc = "It's dark red and crusty. Someone is not doing their job."
var/icon/I = icon(icon,icon_state)
I.SetIntensity(0.7)
icon = I
name = dryname
desc = drydesc
color = adjust_brightness(color, -50)
amount = 0
spawn(DRYING_TIME)
Destroy()
/obj/effect/decal/cleanable/blood/attack_hand(mob/living/carbon/human/user)
..()
@@ -81,17 +100,33 @@
return
var/taken = rand(1,amount)
amount -= taken
user << "<span class='notice'>You get some blood on your hands.</span>"
user << "<span class='notice'>You get some of \the [src] on your hands.</span>"
if (!user.blood_DNA)
user.blood_DNA = list()
user.blood_DNA |= blood_DNA.Copy()
user.bloody_hands += taken
user.hand_blood_color = basecolor
user.update_inv_gloves(1)
user.verbs += /mob/living/carbon/human/proc/bloody_doodle
/obj/effect/decal/cleanable/blood/splatter
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
amount = 2
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
amount = 2
/obj/effect/decal/cleanable/blood/drip
name = "drips of blood"
desc = "It's red."
gender = PLURAL
icon = 'icons/effects/drip.dmi'
icon_state = "1"
random_icon_states = list("1","2","3","4","5")
amount = 0
var/list/drips = list()
/obj/effect/decal/cleanable/blood/drip/New()
..()
spawn(1)
drips |= icon_state
/obj/effect/decal/cleanable/blood/writing
icon_state = "tracks"
@@ -103,236 +138,16 @@
/obj/effect/decal/cleanable/blood/writing/New()
..()
for(var/obj/effect/decal/cleanable/blood/writing/W in loc)
random_icon_states.Remove(W.icon_state)
icon_state = pick(random_icon_states)
if(random_icon_states.len)
for(var/obj/effect/decal/cleanable/blood/writing/W in loc)
random_icon_states.Remove(W.icon_state)
icon_state = pick(random_icon_states)
else
icon_state = "writing1"
/obj/effect/decal/cleanable/blood/writing/examine()
..()
usr << "It reads: <font color='#600000'>\"[message]\"<font>"
/obj/effect/decal/cleanable/blood/green
name = "green blood"
desc = "It's green and gooey. Perhaps it's the chef's cooking?"
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
/obj/effect/decal/cleanable/blood/green/Crossed(mob/living/carbon/human/perp)
if (!istype(perp))
return
if(amount < 1)
return
var/datum/organ/external/l_foot = perp.get_organ("l_foot")
var/datum/organ/external/r_foot = perp.get_organ("r_foot")
var/hasfeet = 1
if((!l_foot || l_foot.status & ORGAN_DESTROYED) && (!r_foot || r_foot.status & ORGAN_DESTROYED))
hasfeet = 0
if(perp.shoes && !perp.buckled)//Adding blood to shoes
perp.shoes:track_blood_green= max(amount,perp.shoes:track_blood_green) //Adding blood to shoes
if(!perp.shoes.blood_overlay)
perp.shoes.blood_overlay_color = 1
perp.shoes.generate_blood_overlay()
if(!perp.shoes.blood_DNA)
perp.shoes.blood_DNA = list()
perp.shoes.overlays += perp.shoes.blood_overlay
perp.update_inv_shoes(1,1)
perp.shoes.blood_DNA |= blood_DNA.Copy()
else if (hasfeet)//Or feet
perp.track_blood_green = max(amount,perp.track_blood_green) //Or feet
if(!perp.feet_blood_DNA)
perp.feet_blood_DNA = list()
perp.feet_blood_DNA |= blood_DNA.Copy()
else if (perp.buckled && istype(perp.buckled, /obj/structure/stool/bed/chair/wheelchair))
var/obj/structure/stool/bed/chair/wheelchair/W = perp.buckled
W.bloodiness = 4
amount--
/obj/effect/decal/cleanable/blood/drip/green
name = "drips of blood"
desc = "It's green."
gender = PLURAL
icon = 'icons/effects/drip.dmi'
icon_state = "g1"
amount = 0
// The idea is to have 4 bits for coming and 4 for going.
#define TRACKS_COMING_NORTH 1
#define TRACKS_COMING_SOUTH 2
#define TRACKS_COMING_EAST 4
#define TRACKS_COMING_WEST 8
#define TRACKS_GOING_NORTH 16
#define TRACKS_GOING_SOUTH 32
#define TRACKS_GOING_EAST 64
#define TRACKS_GOING_WEST 128
// 5 seconds
#define TRACKS_CRUSTIFY_TIME 50
// Footprints, tire trails...
/obj/effect/decal/cleanable/blood/tracks
amount = 0
random_icon_states = null
var/dirs=0
icon='icons/effects/footprints.dmi'
var/coming_state="blood1"
var/going_state="blood2"
var/newtracks=0 // Cleared after every icon_update
var/crustytracks=0 // Cleared after every icon_update
// dir = last wetting
var/list/wet=list(
"1"=0,
"2"=0,
"4"=0,
"8"=0,
"16"=0,
"32"=0,
"64"=0,
"128"=0
)
/**
* Add tracks to an existing trail.
*
* @param DNA bloodDNA to add to collection.
* @param comingdir Direction tracks come from, or 0.
* @param goingdir Direction tracks are going to (or 0).
*/
proc/AddTracks(var/mob/living/carbon/human/H, var/list/DNA, var/comingdir, var/goingdir,var/typepath)
if(typepath == /obj/effect/decal/cleanable/blood/tracks/footprints)
if(H.species.bodyflags & FEET_CLAWS)
coming_state="bloodclaw1"
going_state="bloodclaw2"
if(H.species.bodyflags & FEET_PADDED)
coming_state="bloodpaw1"
going_state="bloodpaw2"
if(typepath == /obj/effect/decal/cleanable/blood/tracks/footprints/green)
if(H.species.bodyflags & FEET_CLAWS)
coming_state="xenoclaw1"
going_state="xenoclaw2"
if(H.species.bodyflags & FEET_PADDED)
coming_state="xenopaw1"
going_state="xenopaw2"
else
coming_state="xeno1"
going_state="xeno2"
var/updated=0
// Shift our goingdir 4 spaces to the left so it's in the GOING bitblock.
var/realgoing=goingdir<<4
// Current bit
var/b=0
// When tracks will start to dry out
var/t=world.time + TRACKS_CRUSTIFY_TIME
// Process 4 bits
for(var/bi=0;bi<4;bi++)
b=1<<bi
// COMING BIT
if(comingdir&b && wet["[b]"]!=t)
if(!(dirs&b))
newtracks|=b
wet["[b]"]=t
updated=1
else
if(wet["[b]"]<world.time && !(crustytracks&b))
updated=1
// GOING BIT (shift up 4)
b=b<<4
if(realgoing&b && wet["[b]"]!=t)
if(!(dirs&b))
newtracks|=b
wet["[b]"]=t
updated=1
else
if(wet["[b]"]<world.time && !(crustytracks&b))
updated=1
dirs |= comingdir|realgoing
blood_DNA |= DNA.Copy()
if(updated)
update_icon()
process()
return PROCESS_KILL // Do not process us or we'll lag like hell.
update_icon()
// Clear everything.
//overlays.Cut()
var/b=0
var/t=world.time
var/crusty=0
// Clear out any images that have been wetted or have crustified.
for(var/image/overlay in overlays)
b=overlay.dir
if(overlay.icon_state==going_state)
b=b<<4
if(wet["[b]"]<t && !(crustytracks&b)) // NEW crusty ones get special treatment
crusty|=b
if(wet["[b]"]>t || crusty&b) // Wet or crusty? Nuke'em either way.
overlays.Remove(overlay)
newtracks |= b // Mark as needing an update.
// Update ONLY the overlays that have changed.
for(var/bi=0;bi<4;bi++)
// COMING
b=1<<bi
// New or crusty
if(newtracks&b)
var/icon/I= new /icon(icon, icon_state=coming_state, dir=num2dir(b))
// If crusty, make them look crusty.
if(crusty&b)
I.SetIntensity(0.7)
crustytracks |= b // Crusty? Don't update unless wetted again.
else
crustytracks &= ~b // Unmark as crusty.
// Add to overlays
overlays += I
// GOING
b=b<<4
if(newtracks&b)
var/icon/I= new /icon(icon, icon_state=going_state, dir=num2dir(b>>4))
if(crusty&b)
I.SetIntensity(0.7)
crustytracks |= b // Crusty? Don't update unless wetted again.
else
crustytracks &= ~b // Unmark as crusty.
overlays += I
newtracks=0 // Clear our memory of updated tracks.
/obj/effect/decal/cleanable/blood/tracks/footprints
name = "bloody footprints"
desc = "Whoops..."
/obj/effect/decal/cleanable/blood/tracks/footprints/green
name = "bloody green footprints"
desc = "Whoops..."
/obj/effect/decal/cleanable/blood/tracks/wheels
icon_state = "tracks"
desc = "They look like tracks left by wheels."
icon = 'icons/effects/blood.dmi'
gender = PLURAL
random_icon_states = null
amount = 0
/obj/effect/decal/cleanable/blood/drip
name = "drips of blood"
desc = "It's red."
gender = PLURAL
icon = 'icons/effects/drip.dmi'
icon_state = "1"
amount = 0
/obj/effect/decal/cleanable/blood/writing/examine(mob/user)
..(user)
user << "It reads: <font color='[basecolor]'>\"[message]\"<font>"
/obj/effect/decal/cleanable/blood/gibs
name = "gibs"
@@ -344,6 +159,22 @@
icon = 'icons/effects/blood.dmi'
icon_state = "gibbl5"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
var/fleshcolor = "#FFFFFF"
/obj/effect/decal/cleanable/blood/gibs/update_icon()
var/image/giblets = new(base_icon, "[icon_state]_flesh", dir)
if(!fleshcolor || fleshcolor == "rainbow")
fleshcolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
giblets.color = fleshcolor
var/icon/blood = new(base_icon,"[icon_state]",dir)
if(basecolor == "rainbow") basecolor = "#[pick(list("FF0000","FF7F00","FFFF00","00FF00","0000FF","4B0082","8F00FF"))]"
blood.Blend(basecolor,ICON_MULTIPLY)
icon = blood
overlays.Cut()
overlays += giblets
/obj/effect/decal/cleanable/blood/gibs/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
@@ -362,15 +193,20 @@
/obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions)
spawn (0)
var/direction = pick(directions)
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
sleep(3)
if (i > 0)
new /obj/effect/decal/cleanable/blood/splatter(src.loc)
spawn (0)
var/direction = pick(directions)
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
sleep(3)
if (i > 0)
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
b.basecolor = src.basecolor
b.update_icon()
for(var/datum/disease2/disease/D in src.viruses)
var/datum/disease2/disease/ND = D.getcopy()
b.viruses += ND
if (step_to(src, get_step(src, direction), 0))
break
if (step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/mucus
@@ -383,6 +219,7 @@
icon = 'icons/effects/blood.dmi'
icon_state = "mucus"
random_icon_states = list("mucus")
var/list/datum/disease2/disease/virus2 = list()
var/dry=0 // Keeps the lag down
@@ -396,29 +233,4 @@
// basecolor="#030303"
icon = 'icons/mob/robots.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
/obj/effect/decal/cleanable/blood/old
name = "dried blood"
desc = "Looks like it's been here a while. Eew."
/obj/effect/decal/cleanable/blood/old/New()
..()
icon_state += "-old"
/obj/effect/decal/cleanable/blood/gibs/old
name = "old rotting gibs"
desc = "Oh god, why didn't anyone clean this up? It smells terrible."
/obj/effect/decal/cleanable/blood/gibs/old/New()
..()
icon_state += "-old"
dir = pick(1,2,4,8)
/obj/effect/decal/cleanable/vomit/old
name = "crusty dried vomit"
desc = "You try not to look at the chunks, and fail."
/obj/effect/decal/cleanable/vomit/old/New()
..()
icon_state += "-old"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
@@ -1,25 +1,26 @@
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
/obj/effect/decal/cleanable/robot_debris
/obj/effect/decal/cleanable/blood/gibs/robot
name = "robot debris"
desc = "It's a useless heap of junk... <i>or is it?</i>"
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/mob/robots.dmi'
icon_state = "gib1"
basecolor="#030303"
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
/obj/effect/decal/cleanable/robot_debris/proc/streak(var/list/directions)
/obj/effect/decal/cleanable/blood/gibs/robot/update_icon()
color = "#FFFFFF"
/obj/effect/decal/cleanable/blood/gibs/robot/dry() //pieces of robots do not dry up like
return
/obj/effect/decal/cleanable/blood/gibs/robot/streak(var/list/directions)
spawn (0)
var/direction = pick(directions)
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
sleep(3)
if (i > 0)
if (prob(40))
/*var/obj/effect/decal/cleanable/oil/o =*/
new /obj/effect/decal/cleanable/oil/streak(src.loc)
var/obj/effect/decal/cleanable/blood/oil/streak = new(src.loc)
streak.update_icon()
else if (prob(10))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
@@ -27,26 +28,23 @@
if (step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/robot_debris/limb
/obj/effect/decal/cleanable/blood/gibs/robot/limb
random_icon_states = list("gibarm", "gibleg")
/obj/effect/decal/cleanable/robot_debris/up
/obj/effect/decal/cleanable/blood/gibs/robot/up
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1") //2:7 is close enough to 1:4
/obj/effect/decal/cleanable/robot_debris/down
/obj/effect/decal/cleanable/blood/gibs/robot/down
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1") //2:7 is close enough to 1:4
/obj/effect/decal/cleanable/oil
/obj/effect/decal/cleanable/blood/oil
name = "motor oil"
desc = "It's black and greasy. Looks like Beepsky made another mess."
gender = PLURAL
density = 0
anchored = 1
layer = 2
icon = 'icons/mob/robots.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
basecolor="#030303"
/obj/effect/decal/cleanable/blood/oil/dry()
return
/obj/effect/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
/obj/effect/decal/cleanable/blood/oil/streak
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
amount = 2
@@ -0,0 +1,165 @@
// Stolen en masse from N3X15 of /vg/station with much gratitude.
// The idea is to have 4 bits for coming and 4 for going.
#define TRACKS_COMING_NORTH 1
#define TRACKS_COMING_SOUTH 2
#define TRACKS_COMING_EAST 4
#define TRACKS_COMING_WEST 8
#define TRACKS_GOING_NORTH 16
#define TRACKS_GOING_SOUTH 32
#define TRACKS_GOING_EAST 64
#define TRACKS_GOING_WEST 128
// 5 seconds
#define TRACKS_CRUSTIFY_TIME 50
// color-dir-dry
var/global/list/image/fluidtrack_cache=list()
/datum/fluidtrack
var/direction=0
var/basecolor="#A10808"
var/wet=0
var/fresh=1
var/crusty=0
var/image/overlay
New(_direction,_color,_wet)
src.direction=_direction
src.basecolor=_color
src.wet=_wet
// Footprints, tire trails...
/obj/effect/decal/cleanable/blood/tracks
amount = 0
random_icon_states = null
var/dirs=0
icon = 'icons/effects/fluidtracks.dmi'
icon_state = ""
var/coming_state="blood1"
var/going_state="blood2"
var/updatedtracks=0
// dir = id in stack
var/list/setdirs=list(
"1"=0,
"2"=0,
"4"=0,
"8"=0,
"16"=0,
"32"=0,
"64"=0,
"128"=0
)
// List of laid tracks and their colors.
var/list/datum/fluidtrack/stack=list()
/**
* Add tracks to an existing trail.
*
* @param DNA bloodDNA to add to collection.
* @param comingdir Direction tracks come from, or 0.
* @param goingdir Direction tracks are going to (or 0).
* @param bloodcolor Color of the blood when wet.
*/
proc/AddTracks(var/list/DNA, var/comingdir, var/goingdir, var/bloodcolor="#A10808")
var/updated=0
// Shift our goingdir 4 spaces to the left so it's in the GOING bitblock.
var/realgoing=goingdir<<4
// Current bit
var/b=0
// When tracks will start to dry out
var/t=world.time + TRACKS_CRUSTIFY_TIME
var/datum/fluidtrack/track
// Process 4 bits
for(var/bi=0;bi<4;bi++)
b=1<<bi
// COMING BIT
// If setting
if(comingdir&b)
// If not wet or not set
if(dirs&b)
var/sid=setdirs["[b]"]
track=stack[sid]
if(track.wet==t && track.basecolor==bloodcolor)
continue
// Remove existing stack entry
stack.Remove(track)
track=new /datum/fluidtrack(b,bloodcolor,t)
stack.Add(track)
setdirs["[b]"]=stack.Find(track)
updatedtracks |= b
updated=1
// GOING BIT (shift up 4)
b=b<<4
if(realgoing&b)
// If not wet or not set
if(dirs&b)
var/sid=setdirs["[b]"]
track=stack[sid]
if(track.wet==t && track.basecolor==bloodcolor)
continue
// Remove existing stack entry
stack.Remove(track)
track=new /datum/fluidtrack(b,bloodcolor,t)
stack.Add(track)
setdirs["[b]"]=stack.Find(track)
updatedtracks |= b
updated=1
dirs |= comingdir|realgoing
blood_DNA |= DNA.Copy()
if(updated)
update_icon()
update_icon()
overlays.Cut()
color = "#FFFFFF"
var/truedir=0
// Update ONLY the overlays that have changed.
for(var/datum/fluidtrack/track in stack)
var/stack_idx=setdirs["[track.direction]"]
var/state=coming_state
truedir=track.direction
if(truedir&240) // Check if we're in the GOING block
state=going_state
truedir=truedir>>4
if(track.overlay)
track.overlay=null
var/image/I = image(icon, icon_state=state, dir=num2dir(truedir))
I.color = track.basecolor
track.fresh=0
track.overlay=I
stack[stack_idx]=track
overlays += I
updatedtracks=0 // Clear our memory of updated tracks.
/obj/effect/decal/cleanable/blood/tracks/footprints
name = "wet footprints"
dryname = "dried footprints"
desc = "Whoops..."
drydesc = "Whoops..."
coming_state = "human1"
going_state = "human2"
amount = 0
/obj/effect/decal/cleanable/blood/tracks/wheels
name = "wet tracks"
dryname = "dried tracks"
desc = "Whoops..."
drydesc = "Whoops..."
coming_state = "wheels"
going_state = ""
desc = "They look like tracks left by wheels."
gender = PLURAL
random_icon_states = null
amount = 0
@@ -17,7 +17,7 @@
..()
xeno
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up,/obj/effect/decal/cleanable/xenoblood/xgibs/down,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs,/obj/effect/decal/cleanable/xenoblood/xgibs/body,/obj/effect/decal/cleanable/xenoblood/xgibs/limb,/obj/effect/decal/cleanable/xenoblood/xgibs/core)
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/xeno/up,/obj/effect/decal/cleanable/blood/gibs/xeno/down,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno/body,/obj/effect/decal/cleanable/blood/gibs/xeno/limb,/obj/effect/decal/cleanable/blood/gibs/xeno/core)
gibamounts = list(1,1,1,1,1,1,1)
New()
@@ -27,7 +27,7 @@
robot
sparks = 1
gibtypes = list(/obj/effect/decal/cleanable/robot_debris/up,/obj/effect/decal/cleanable/robot_debris/down,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/robot_debris/limb)
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/robot/up,/obj/effect/decal/cleanable/blood/gibs/robot/down,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/gibs/robot/limb)
gibamounts = list(1,1,1,1,1,1)
New()
+9 -15
View File
@@ -3,7 +3,7 @@
icon = 'icons/obj/items.dmi'
var/discrete = 0 // used in item_attack.dm to make an item not show an attack message to viewers
var/no_embed = 0 // For use in item_attack.dm
var/icon/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
var/image/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
var/blood_overlay_color = null
var/item_state = null
var/r_speed = 1.0
@@ -675,35 +675,29 @@
//if we haven't made our blood_overlay already
if( !blood_overlay )
if(M.species.bloodflags & BLOOD_GREEN)
generate_blood_overlay(1)
else
generate_blood_overlay()
generate_blood_overlay()
//apply the blood-splatter overlay if it isn't already in there
if(!blood_DNA.len)
blood_overlay.color = blood_color
overlays += blood_overlay
//if this blood isn't already in the list, add it
if(blood_DNA[M.dna.unique_enzymes])
return 0 //already bloodied with this blood. Cannot add more.
blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
if(istype(M))
if(blood_DNA[M.dna.unique_enzymes])
return 0 //already bloodied with this blood. Cannot add more.
blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
return 1 //we applied blood to the item
/obj/item/proc/generate_blood_overlay(blood_overlay_color)
/obj/item/proc/generate_blood_overlay()
if(blood_overlay)
return
var/icon/I = new /icon(icon, icon_state)
I.Blend(new /icon('icons/effects/blood.dmi', rgb(255,255,255)),ICON_ADD) //fills the icon_state with white (except where it's transparent)
if (blood_overlay_color == 1)
I.Blend(new /icon('icons/effects/blood.dmi', "xitemblood"),ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
else
I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
I.Blend(new /icon('icons/effects/blood.dmi', "itemblood"),ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
//not sure if this is worth it. It attaches the blood_overlay to every item of the same type if they don't have one already made.
for(var/obj/item/A in world)
if(A.type == type && !A.blood_overlay)
A.blood_overlay = image(I)
+26 -67
View File
@@ -34,11 +34,11 @@
if(wet_overlay)
overlays -= wet_overlay
/turf/simulated/proc/AddTracks(var/typepath,var/mob,var/bloodDNA,var/comingdir,var/goingdir)
/turf/simulated/proc/AddTracks(var/typepath,var/bloodDNA,var/comingdir,var/goingdir,var/bloodcolor="#A10808")
var/obj/effect/decal/cleanable/blood/tracks/tracks = locate(typepath) in src
if(!tracks)
tracks = new typepath(src)
tracks.AddTracks(mob,bloodDNA,comingdir,goingdir,typepath)
tracks.AddTracks(bloodDNA,comingdir,goingdir,bloodcolor)
/turf/simulated/Entered(atom/A, atom/OL)
@@ -77,40 +77,29 @@
else
playsound(src, "jackboot", 20, 1)
// Tracking blood
var/list/bloodDNA = null
var/bloodcolor=""
if(H.shoes)
var/obj/item/clothing/shoes/S = H.shoes
if(S.track_blood && S.blood_DNA)
bloodDNA = S.blood_DNA
bloodcolor=S.blood_color
S.track_blood--
src.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints,H,bloodDNA,H.dir,0) // Coming
var/turf/simulated/from = get_step(H,reverse_direction(H.dir))
if(from && istype(from, /turf/simulated))
from.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints,H,bloodDNA,0,H.dir) // Going
if(S.track_blood_green && S.blood_DNA)
bloodDNA = S.blood_DNA
S.track_blood_green--
src.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints/green,H,bloodDNA,H.dir,0) // Coming
var/turf/simulated/from = get_step(H,reverse_direction(H.dir))
if(from && istype(from, /turf/simulated))
from.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints/green,H,bloodDNA,0,H.dir) // Going
else
if(H.track_blood && H.feet_blood_DNA)
bloodDNA = H.feet_blood_DNA
bloodcolor=H.feet_blood_color
H.track_blood--
src.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints,H,bloodDNA,H.dir,0) // Coming
var/turf/simulated/from = get_step(H,reverse_direction(H.dir))
if(from && istype(from, /turf/simulated))
from.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints,H,bloodDNA,0,H.dir) // Going
if(H.track_blood_green && H.feet_blood_DNA)
bloodDNA = H.feet_blood_DNA
H.track_blood_green--
src.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints/green,H,bloodDNA,H.dir,0) // Coming
var/turf/simulated/from = get_step(H,reverse_direction(H.dir))
if(from && istype(from, /turf/simulated))
from.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints/green,H,bloodDNA,0,H.dir) // Going
bloodDNA = null
if (bloodDNA)
src.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints,bloodDNA,H.dir,0,bloodcolor) // Coming
var/turf/simulated/from = get_step(H,reverse_direction(H.dir))
if(istype(from) && from)
from.AddTracks(/obj/effect/decal/cleanable/blood/tracks/footprints,bloodDNA,0,H.dir,bloodcolor) // Going
bloodDNA = null
var/noslip = 0
for (var/obj/structure/stool/bed/chair/C in loc)
@@ -187,53 +176,23 @@
if (!..())
return 0
for(var/obj/effect/decal/cleanable/blood/B in contents)
if(!B.blood_DNA[M.dna.unique_enzymes])
B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
B.virus2 = virus_copylist(M.virus2)
if(istype(M))
for(var/obj/effect/decal/cleanable/blood/B in contents)
if(!B.blood_DNA[M.dna.unique_enzymes])
B.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
B.virus2 = virus_copylist(M.virus2)
return 1 //we bloodied the floor
blood_splatter(src,M.get_blood(M.vessel),1)
return 1 //we bloodied the floor
//if there isn't a blood decal already, make one.
if(M.species.bloodflags &BLOOD_GREEN)
var/obj/effect/decal/cleanable/blood/green/newblood = new /obj/effect/decal/cleanable/blood/green(src)
newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
newblood.virus2 = virus_copylist(M.virus2)
newblood.update_icon()
else
var/obj/effect/decal/cleanable/blood/newblood = new /obj/effect/decal/cleanable/blood(src)
newblood.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
newblood.virus2 = virus_copylist(M.virus2)
newblood.update_icon()
return 1 //we bloodied the floor
return 0
// Only adds blood on the floor -- Skie
/turf/simulated/proc/add_blood_floor(mob/living/carbon/M as mob)
if(istype(M, /mob/living/carbon/human))
var/mob/living/carbon/human/H = M
if(H.species.bloodflags &BLOOD_GREEN)
var/obj/effect/decal/cleanable/blood/green/this = new /obj/effect/decal/cleanable/blood/green(src)
this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
if (M.virus2.len)
this.virus2 = virus_copylist(M.virus2)
else
var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(src)
this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
if (M.virus2.len)
this.virus2 = virus_copylist(M.virus2)
if(istype(M, /mob/living/carbon/monkey))
var/obj/effect/decal/cleanable/blood/this = new /obj/effect/decal/cleanable/blood(src)
this.blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
if (M.virus2.len)
this.virus2 = virus_copylist(M.virus2)
blood_splatter(src,M,1)
else if( istype(M, /mob/living/carbon/alien ))
var/obj/effect/decal/cleanable/xenoblood/this = new /obj/effect/decal/cleanable/xenoblood(src)
var/obj/effect/decal/cleanable/blood/xeno/this = new /obj/effect/decal/cleanable/blood/xeno(src)
this.blood_DNA["UNKNOWN BLOOD"] = "X*"
else if( istype(M, /mob/living/silicon/robot ))
new /obj/effect/decal/cleanable/oil(src)
new /obj/effect/decal/cleanable/blood/oil(src)
@@ -5,7 +5,7 @@
var/track_blood = 0
var/list/feet_blood_DNA
var/track_blood_type
var/track_blood_green = 0
var/feet_blood_color
/obj/item/clothing/gloves
var/transfer_blood = 0
@@ -13,7 +13,6 @@
/obj/item/clothing/shoes/
var/track_blood = 0
var/track_blood_green = 0
/obj/item/weapon/reagent_containers/glass/rag
name = "damp rag"
+1 -1
View File
@@ -100,7 +100,7 @@
)
fluffitems = list(
/obj/effect/decal/remains/human = 5,
/obj/effect/decal/cleanable/xenoblood = 5,
/obj/effect/decal/cleanable/blood/xeno = 5,
/obj/effect/decal/mecha_wreckage/ripley = 1
)
complex_max_size=6
@@ -20,12 +20,12 @@
if(prob(100 - E.get_damage()))
// Override the current limb status and don't cause an explosion
E.droplimb(1,1)
if(!(species.flags & IS_SYNTHETIC))
flick("gibbed-h", animation)
hgibs(loc, viruses, dna)
else
new /obj/effect/decal/cleanable/robot_debris(src.loc)
new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
@@ -115,7 +115,7 @@
if(ticker && ticker.mode)
if(istype(ticker.mode,/datum/game_mode/heist))
vox_kills++ //Bad vox. Shouldn't be killing humans.
if(ishuman(LAssailant))
var/mob/living/carbon/human/H=LAssailant
if(H.mind)
@@ -1254,16 +1254,15 @@
if(blood_DNA[M.dna.unique_enzymes])
return 0 //already bloodied with this blood. Cannot add more.
blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
if(M.species.bloodflags & BLOOD_GREEN)
src.update_inv_gloves(1,1) //handles bloody hands overlays and updating
else
src.update_inv_gloves(1,0)
hand_blood_color = blood_color
src.update_inv_gloves()
verbs += /mob/living/carbon/human/proc/bloody_doodle
return 1 //we applied blood to the item
/mob/living/carbon/human/clean_blood(var/clean_feet)
.=..()
if(clean_feet && !shoes && istype(feet_blood_DNA, /list) && feet_blood_DNA.len)
feet_blood_color = null
del(feet_blood_DNA)
update_inv_shoes(1)
return 1
@@ -50,9 +50,9 @@
var/icon/stand_icon = null
var/icon/lying_icon = null
var/voice = "" //Instead of new say code calling GetVoice() over and over and over, we're just going to ask this variable, which gets updated in Life()
var/speech_problem_flag = 0
var/miming = null //Toggle for the mime's abilities.
@@ -64,6 +64,8 @@
var/last_dam = -1 //Used for determining if we need to process all organs or just some or even none.
var/list/bad_external_organs = list()// organs we check until they are good.
var/hand_blood_color
var/xylophone = 0 //For the spoooooooky xylophone cooldown
var/mob/remoteview_target = null
@@ -610,10 +610,9 @@ proc/get_damage_icon_part(damage_state, body_part)
standing.icon = w_uniform.sprite_sheets[species.name]
if(w_uniform.blood_DNA)
if(green==1)
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "xuniformblood")
else
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood")
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood")
bloodsies.color = w_uniform.blood_color
standing.overlays += bloodsies
if(w_uniform:accessories.len) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE.
for(var/obj/item/clothing/accessory/A in w_uniform:accessories)
@@ -666,18 +665,16 @@ proc/get_damage_icon_part(damage_state, body_part)
standing = image("icon" = 'icons/mob/hands.dmi', "icon_state" = "[t_state]")
if(gloves.blood_DNA)
if(green==1)
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "xbloodyhands")
else
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
bloodsies.color = gloves.blood_color
standing.overlays += bloodsies
gloves.screen_loc = ui_gloves
overlays_standing[GLOVES_LAYER] = standing
else
if(blood_DNA)
if (green)
overlays_standing[GLOVES_LAYER] = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "xbloodyhands")
else
overlays_standing[GLOVES_LAYER] = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
bloodsies.color = hand_blood_color
overlays_standing[GLOVES_LAYER] = bloodsies
else
overlays_standing[GLOVES_LAYER] = null
if(update_icons) update_icons()
@@ -738,14 +735,19 @@ proc/get_damage_icon_part(damage_state, body_part)
else
standing = image("icon" = 'icons/mob/feet.dmi', "icon_state" = "[shoes.icon_state]")
if(shoes.blood_DNA)
if(green==1)
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "xshoeblood")
else
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
overlays_standing[SHOES_LAYER] = standing
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
bloodsies.color = shoes.blood_color
standing.overlays += bloodsies
overlays_standing[SHOES_LAYER] = standing
else
overlays_standing[SHOES_LAYER] = null
if(feet_blood_DNA)
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
bloodsies.color = feet_blood_color
overlays_standing[SHOES_LAYER] = bloodsies
else
overlays_standing[SHOES_LAYER] = null
if(update_icons) update_icons()
/mob/living/carbon/human/update_inv_s_store(var/update_icons=1)
@@ -778,10 +780,9 @@ proc/get_damage_icon_part(damage_state, body_part)
standing = image("icon" = 'icons/mob/head.dmi', "icon_state" = "[head.icon_state]")
if(head.blood_DNA)
if(green==1)
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "xhelmetblood")
else
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood")
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood")
bloodsies.color = head.blood_color
standing.overlays += bloodsies
overlays_standing[HEAD_LAYER] = standing
@@ -831,19 +832,12 @@ proc/get_damage_icon_part(damage_state, body_part)
drop_l_hand()
drop_r_hand()
if(wear_suit.blood_DNA)
var/t_state
if( istype(wear_suit, /obj/item/clothing/suit/armor/vest || /obj/item/clothing/suit/wcoat) )
t_state = "armor"
else if( istype(wear_suit, /obj/item/clothing/suit/storage/det_suit || /obj/item/clothing/suit/storage/labcoat) )
t_state = "coat"
else
t_state = "suit"
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[t_state]blood")
if(wear_suit.blood_DNA)
var/obj/item/clothing/suit/S = wear_suit
standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood")
if(wear_suit.blood_DNA)
var/obj/item/clothing/suit/S = wear_suit
var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood")
bloodsies.color = wear_suit.blood_color
standing.overlays += bloodsies
overlays_standing[SUIT_LAYER] = standing
+18 -17
View File
@@ -57,7 +57,7 @@
//Used in icon caching.
var/race_key = 0
var/icon/icon_template
// Language/culture vars.
var/default_language = "Galactic Common" // Default language is used when 'say' is used without modifiers.
var/language = "Galactic Common" // Default racial language, if any.
@@ -71,7 +71,7 @@
/datum/species/proc/get_random_name(var/gender)
var/datum/language/species_language = all_languages[language]
return species_language.get_random_name(gender)
/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
//This is a basic humanoid limb setup.
H.organs = list()
@@ -255,7 +255,7 @@
/datum/species/proc/handle_post_spawn(var/mob/living/carbon/C) //Handles anything not already covered by basic species assignment.
handle_dna(C)
return
/datum/species/proc/handle_dna(var/mob/living/carbon/C, var/remove) //Handles DNA mutations, as that doesn't work at init.
return
@@ -273,7 +273,7 @@
/datum/species/proc/equip(var/mob/living/carbon/human/H)
return
/datum/species/proc/can_understand(var/mob/other)
return
@@ -303,7 +303,7 @@
unarmed_type = /datum/unarmed_attack/claws
primitive = /mob/living/carbon/monkey/unathi
darksight = 3
blurb = "A heavily reptillian species, Unathi (or 'Sinta as they call themselves) hail from the \
Uuosa-Eso system, which roughly translates to 'burning mother'.<br/><br/>Coming from a harsh, radioactive \
desert planet, they mostly hold ideals of honesty, virtue, martial combat and bravery above all \
@@ -336,7 +336,7 @@
tail = "tajtail"
unarmed_type = /datum/unarmed_attack/claws
darksight = 8
blurb = "The Tajaran race is a species of feline-like bipeds hailing from the planet of Ahdomai in the \
S'randarr system. They have been brought up into the space age by the Humans and Skrell, and have been \
influenced heavily by their long history of Slavemaster rule. They have a structured, clan-influenced way \
@@ -372,7 +372,7 @@
language = "Skrellian"
primitive = /mob/living/carbon/monkey/skrell
unarmed_type = /datum/unarmed_attack/punch
blurb = "An amphibious species, Skrell come from the star system known as Qerr'Vallis, which translates to 'Star of \
the royals' or 'Light of the Crown'.<br/><br/>Skrell are a highly advanced and logical race who live under the rule \
of the Qerr'Katish, a caste within their society which keeps the empire of the Skrell running smoothly. Skrell are \
@@ -384,7 +384,7 @@
bodyflags = HAS_SKIN_COLOR
flesh_color = "#8CD7A3"
blood_color = "#1D2CBF"
reagent_tag = IS_SKRELL
/datum/species/vox
@@ -392,14 +392,14 @@
icobase = 'icons/mob/human_races/r_vox.dmi'
deform = 'icons/mob/human_races/r_def_vox.dmi'
path = /mob/living/carbon/human/vox
default_language = "Galactic Common"
language = "Vox-pidgin"
language = "Vox-pidgin"
speech_sounds = list('sound/voice/shriek1.ogg')
speech_chance = 20
unarmed_type = /datum/unarmed_attack/claws //I dont think it will hurt to give vox claws too.
blurb = "The Vox are the broken remnants of a once-proud race, now reduced to little more than \
scavenging vermin who prey on isolated stations, ships or planets to keep their own ancient arkships \
alive. They are four to five feet tall, reptillian, beaked, tailed and quilled; human crews often \
@@ -421,6 +421,7 @@
flags = NO_SCAN | IS_WHITELISTED
blood_color = "#2299FC"
flesh_color = "#808D11"
reagent_tag = IS_VOX
@@ -549,13 +550,13 @@
eyes = "grey_eyes_s"
brute_mod = 1.25 //greys are fragile
default_genes = list(REMOTE_TALK)
primitive = /mob/living/carbon/monkey // TODO
flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | CAN_BE_FAT
/datum/species/grey/handle_dna(var/mob/living/carbon/C, var/remove)
if(!remove)
C.dna.SetSEState(REMOTETALKBLOCK,1,1)
@@ -588,7 +589,7 @@
heat_level_1 = 300
heat_level_2 = 350
heat_level_3 = 700
blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \
species hailing from Epsilon Ursae Minoris. Each 'diona' is a cluster of numerous cat-sized organisms called nymphs; \
there is no effective upper limit to the number that can fuse in gestalt, and reports exist of the Epsilon Ursae \
@@ -605,7 +606,7 @@
flesh_color = "#907E4A"
reagent_tag = IS_DIONA
/datum/species/diona/can_understand(var/mob/other)
var/mob/living/carbon/monkey/diona/D = other
if(istype(D))
@@ -659,7 +660,7 @@
synth_temp_gain = 10 //this should cause IPCs to stabilize at ~80 C in a 20 C environment.
flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | IS_SYNTHETIC | NO_INTORGANS
blood_color = "#1F181F"
flesh_color = "#AAAAAA"
/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
@@ -80,14 +80,14 @@
wrapped = thing
break
if(wrapped) //Already have an item.
if(wrapped) //Already have an item.
//Temporary put wrapped into user so target's attackby() checks pass.
wrapped.loc = user
//Pass the attack on to the target. This might delete/relocate wrapped.
target.attackby(wrapped,user, params)
//If wrapped did neither get deleted nor put into target, put it back into the gripper.
if(wrapped && user && (wrapped.loc == user))
wrapped.loc = src
@@ -196,7 +196,7 @@
D << "\red You carefully and thoroughly decompile your downed fellow, storing as much of its resources as you can within yourself."
del(M)
new/obj/effect/decal/cleanable/oil(get_turf(src))
new/obj/effect/decal/cleanable/blood/oil(get_turf(src))
stored_comms["metal"] += 15
stored_comms["glass"] += 15
@@ -233,7 +233,7 @@
stored_comms["metal"]++
stored_comms["plastic"]++
stored_comms["plastic"]++
else if(istype(W,/obj/effect/decal/cleanable/robot_debris))
else if(istype(W,/obj/effect/decal/cleanable/blood/gibs/robot))
stored_comms["metal"]++
stored_comms["metal"]++
stored_comms["glass"]++
@@ -562,7 +562,7 @@
/mob/living/simple_animal/corgi/Ian/borgi/Die()
..()
visible_message("<b>[src]</b> blows apart!")
new /obj/effect/decal/cleanable/robot_debris(src.loc)
new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
@@ -50,7 +50,7 @@
/mob/living/simple_animal/hostile/hivebot/Die()
..()
visible_message("<b>[src]</b> blows apart!")
new /obj/effect/decal/cleanable/robot_debris(src.loc)
new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
+68 -26
View File
@@ -36,8 +36,9 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
/mob/living/carbon/human/proc/fixblood()
for(var/datum/reagent/blood/B in vessel.reagent_list)
if(B.id == "blood")
B.data = list( "donor"=src,"viruses"=null,"blood_DNA"=dna.unique_enzymes,"blood_type"=dna.b_type, \
B.data = list( "donor"=src,"viruses"=null,"blood_DNA"=dna.unique_enzymes,"blood_colour"= species.blood_color,"blood_type"=dna.b_type, \
"resistances"=null,"trace_chem"=null, "virus2" = null, "antibodies" = null)
B.color = B.data["blood_colour"]
// Takes care blood loss and regeneration
/mob/living/carbon/human/proc/handle_blood()
@@ -171,30 +172,6 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
vessel.reaction(T, TOUCH, amm)
return
if(src.species.bloodflags &BLOOD_GREEN)
var/list/obj/effect/decal/cleanable/blood/drip/green/nums2 = list()
iconL = list("g1","g2","g3","g4","g5")
vessel.remove_reagent("blood",amm)
for(var/obj/effect/decal/cleanable/blood/drip/green/G in T)
nums2 += G
iconL.Remove(G.icon_state)
if (nums2.len < 5)
var/obj/effect/decal/cleanable/blood/drip/green/this = new(T)
this.icon_state = pick(iconL)
this.blood_DNA = list()
this.blood_DNA[dna.unique_enzymes] = dna.b_type
for (var/ID in virus2)
var/datum/disease2/disease/V = virus2[ID]
this.virus2[ID] = V.getcopy()
else
for(var/obj/effect/decal/cleanable/blood/drip/green/G in nums)
del G
T.add_blood(src)
return
else
vessel.remove_reagent("blood",amm)
@@ -237,6 +214,13 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
B.data["antibodies"] = src.antibodies
B.data["blood_DNA"] = copytext(src.dna.unique_enzymes,1,0)
B.data["blood_type"] = copytext(src.dna.b_type,1,0)
// Putting this here due to return shenanigans.
if(istype(src,/mob/living/carbon/human))
var/mob/living/carbon/human/H = src
B.data["blood_colour"] = H.species.blood_color
B.color = B.data["blood_colour"]
var/list/temp_chem = list()
for(var/datum/reagent/R in src.reagents.reagent_list)
temp_chem += R.id
@@ -334,4 +318,62 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
if("O")
if(donor_antigen != "O") return 1
//AB is a universal receiver.
return 0
return 0
proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large)
var/obj/effect/decal/cleanable/blood/B
var/decal_type = /obj/effect/decal/cleanable/blood/splatter
var/turf/T = get_turf(target)
if(istype(source,/mob/living/carbon/human))
var/mob/living/carbon/human/M = source
source = M.get_blood(M.vessel)
else if(istype(source,/mob/living/carbon/monkey))
var/mob/living/carbon/monkey/donor = source
if(donor.dna)
source = new()
source.data["blood_DNA"] = donor.dna.unique_enzymes
source.data["blood_type"] = donor.dna.b_type
// Are we dripping or splattering?
var/list/drips = list()
// Only a certain number of drips (or one large splatter) can be on a given turf.
for(var/obj/effect/decal/cleanable/blood/drip/drop in T)
drips |= drop.drips
del(drop)
if(!large && drips.len < 3)
decal_type = /obj/effect/decal/cleanable/blood/drip
// Find a blood decal or create a new one.
B = locate(decal_type) in T
if(!B)
B = new decal_type(T)
var/obj/effect/decal/cleanable/blood/drip/drop = B
if(istype(drop) && drips && drips.len && !large)
drop.overlays |= drips
drop.drips |= drips
// If there's no data to copy, call it quits here.
if(!source)
return B
// Update appearance.
if(source.data["blood_colour"])
B.basecolor = source.data["blood_colour"]
B.update_icon()
// Update blood information.
if(source.data["blood_DNA"])
B.blood_DNA = list()
if(source.data["blood_type"])
B.blood_DNA[source.data["blood_DNA"]] = source.data["blood_type"]
else
B.blood_DNA[source.data["blood_DNA"]] = "O+"
// Update virus information.
if(source.data["virus2"])
B.virus2 = virus_copylist(source.data["virus2"])
return B
+8 -8
View File
@@ -43,11 +43,11 @@
if(href_list["copy"])
if(stat & (BROKEN|NOPOWER))
return
for(var/i = 0, i < copies, i++)
if(toner <= 0)
break
if (istype(copyitem, /obj/item/weapon/paper))
copy(copyitem)
sleep(15)
@@ -60,7 +60,7 @@
else
usr << "<span class='warning'>\The [copyitem] can't be copied by \the [src].</span>"
break
use_power(active_power_usage)
updateUsrDialog()
else if(href_list["remove"])
@@ -81,7 +81,7 @@
else if(href_list["aipic"])
if(!istype(usr,/mob/living/silicon)) return
if(stat & (BROKEN|NOPOWER)) return
if(toner >= 5)
var/mob/living/silicon/tempAI = usr
var/obj/item/device/camera/siliconcam/camera = tempAI.aiCamera
@@ -138,12 +138,12 @@
del(src)
else
if(toner > 0)
new /obj/effect/decal/cleanable/oil(get_turf(src))
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
toner = 0
else
if(prob(50))
if(toner > 0)
new /obj/effect/decal/cleanable/oil(get_turf(src))
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
toner = 0
return
@@ -152,7 +152,7 @@
del(src)
else
if(toner > 0)
new /obj/effect/decal/cleanable/oil(get_turf(src))
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
toner = 0
return
@@ -219,7 +219,7 @@
toner = 0
visible_message("<span class='notice'>A red light on \the [src] flashes, indicating that it is out of toner.</span>")
break
if(istype(W, /obj/item/weapon/paper))
W = copy(W)
else if(istype(W, /obj/item/weapon/photo))
+15 -2
View File
@@ -92,6 +92,10 @@ datum
holder.remove_reagent(src.id, custom_metabolism) //By default it slowly disappears.
return
// Called when two reagents of the same are mixing.
on_merge(var/data)
return
on_move(var/mob/M)
return
@@ -115,7 +119,7 @@ datum
blood
data = new/list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=null,"resistances"=null,"trace_chem"=null, "antibodies" = null)
data = new/list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=null,"blood_colour"= "#A10808","resistances"=null,"trace_chem"=null, "antibodies" = null)
name = "Blood"
id = "blood"
reagent_state = LIQUID
@@ -138,6 +142,15 @@ datum
var/mob/living/carbon/C = M
C.antibodies |= self.data["antibodies"]
on_merge(var/data)
if(data["blood_colour"])
color = data["blood_colour"]
return ..()
on_update(var/atom/A)
if(data["blood_colour"])
color = data["blood_colour"]
return ..()
@@ -164,7 +177,7 @@ datum
blood_prop.blood_DNA["Non-Human DNA"] = "A+"
else if(istype(self.data["donor"], /mob/living/carbon/alien))
var/obj/effect/decal/cleanable/xenoblood/blood_prop = locate() in T
var/obj/effect/decal/cleanable/blood/xeno/blood_prop = locate() in T
if(!blood_prop)
blood_prop = new(T)
blood_prop.blood_DNA["UNKNOWN DNA STRUCTURE"] = "X*"
@@ -465,7 +465,7 @@
/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato/throw_impact(atom/hit_atom)
..()
new/obj/effect/decal/cleanable/oil(src.loc)
new/obj/effect/decal/cleanable/blood/oil(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
src.reagents.reaction(get_turf(hit_atom))
for(var/atom/A in get_turf(hit_atom))
@@ -691,7 +691,7 @@
var/list/turfs = new/list()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
if(inner_teleport_radius < 1) //Wasn't potent enough, it just splats.
new/obj/effect/decal/cleanable/oil(src.loc)
new/obj/effect/decal/cleanable/blood/oil(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
del(src)
return
@@ -728,7 +728,7 @@
sleep(1)
s.set_up(3, 1, A)
s.start()
new/obj/effect/decal/cleanable/oil(src.loc)
new/obj/effect/decal/cleanable/blood/oil(src.loc)
src.visible_message("<span class='notice'>The [src.name] has been squashed, causing a distortion in space-time.</span>","<span class='moderate'>You hear a splat and a crackle.</span>")
del(src)
return
+2 -2
View File
@@ -238,7 +238,7 @@
return
*/
interact(user, 0)
// hostile mob escape from disposals
attack_animal(var/mob/living/simple_animal/M)
if(M.environment_smash)
@@ -1368,7 +1368,7 @@
src.streak(dirs)
/obj/effect/decal/cleanable/robot_debris/gib/pipe_eject(var/direction)
/obj/effect/decal/cleanable/blood/gibs/robot/gib/pipe_eject(var/direction)
var/list/dirs
if(direction)
dirs = list( direction, turn(direction, -45), turn(direction, 45))
+3 -3
View File
@@ -97,7 +97,7 @@
healthcheck()
else
..()
/obj/vehicle/emag_act(user as mob)
if(!emagged)
Emag(user)
@@ -108,7 +108,7 @@
src.visible_message("\red <B>[M] has [M.attacktext] [src]!</B>")
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name]</font>")
if(prob(10))
new /obj/effect/decal/cleanable/oil(src.loc)
new /obj/effect/decal/cleanable/blood/oil(src.loc)
healthcheck()
/obj/vehicle/bullet_act(var/obj/item/projectile/Proj)
@@ -214,7 +214,7 @@
unload()
new /obj/effect/gibspawner/robot(Tsec)
new /obj/effect/decal/cleanable/oil(src.loc)
new /obj/effect/decal/cleanable/blood/oil(src.loc)
del(src)
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+8 -8
View File
@@ -301,7 +301,7 @@
"fO" = (/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"fP" = (/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"fQ" = (/obj/machinery/door/airlock/maintenance{req_access_txt = "0"; req_one_access_txt = "0"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"fR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"fR" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"fS" = (/obj/structure/filingcabinet,/obj/item/weapon/paper{info = "Entry One - 27/05/2554:<br>I just arrived, and already I hate my job. I'm stuck on this shithole of an outpost, trying to avoid these damn eggheads running all over the place preparing for god knows what. There's no crimes to stop, no syndies to kill, and I'm not even allowed to beat the fuckin' assistant senseless! They said I was transferred from Space Station 13 for 'good behavior', but this feels more like a punishment than a reward. All I know is that if I don't get some action soon, I'm going to go insane.<br><br>Entry Two - 03/06/2554:<br>Okay, so get this: we got a fuckin' deathsquad coming in today! I thought the day I saw one of them would be the day my employment was 'terminated', if you get my drift. They're escorting some sort of weird alien creature for the eggheads to study. I heard one of the docs telling the chef that this thing killed a whole security force before it was captured. I sure as hell hope that I don't have to fight it.<br><br>Entry Three - 08/06/2554:<br>My first real bit of 'action' today, if you could call it that. Crazy Ivan got in a fight with Kuester today about his Booze-O-Mat. Apparently one of the crewmembers had stolen a couple bottles of booze from the machine after Ivan disabled the ID lock. Tell you the truth, I don't blame the thief. Everyone is going a little stir-crazy in here, and the bartender is being damn stingy with the alcohol. Either way, once they started to pick a fight, I had to take them down. It's a damn shame that we don't have a brig, though. I had to lock Ivan in a fuckin' freezer, for god's sake. Let's hope that we can keep our sanity together, at least for a while.<br><br>Entry Four - 10/06/2554:<br>Jesus fucking Christ riding on a motorbike. These things the scientists are studying are terrifying! Fucking great huge purple bug things as tall as the ceiling, with blades for arms and drooling at the mouth. I don't think my taser will do jack shit against these damn things, but the eggheads say that they're safely contained. If they do, I have a feeling that it's only a matter of time before we're all screwed. These bastards look like walking death.<br><br>Entry Five - 18/06/2554:<br>Finally caught who stole the booze from Kuester. It was that fuckin' loser assistant Steve! He was in the dorms, chugging his worries away. I took one of the bottles back to the barkeep, but no one has to know about this second one. I think I'm gonna enjoy this while watching tomorrow's Thunderdome match.<br><br>Entry Six - 19/06/2554:<br>Oh, great. The chef is still sleeping, so we get Ivan's gruel for breakfast today. I overheard Sano and Douglas saying something about the aliens being restless, so we might get some action today. As long as it happens after the big game, I'm fine with it. I still got one beer to drink before I'm ready to die."; name = "Personal Log - Kenneth Cunningham"},/turf/simulated/floor{dir = 9; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"fT" = (/obj/structure/closet/secure_closet{icon_broken = "secbroken"; icon_closed = "sec"; icon_locked = "sec1"; icon_off = "secoff"; icon_opened = "secopen"; icon_state = "sec1"; locked = 1; name = "security officer's locker"; req_access_txt = "201"},/obj/item/clothing/suit/armor/vest,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/grenade/flashbang,/obj/item/weapon/storage/belt/security,/obj/item/weapon/reagent_containers/food/drinks/cans/beer{pixel_x = -3; pixel_y = -2},/obj/machinery/alarm{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/turf/simulated/floor{dir = 1; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"fU" = (/obj/structure/sign/poster{icon_state = "poster21_legit"; pixel_y = 32; serial_number = 21},/obj/item/device/radio/off,/obj/item/weapon/screwdriver{pixel_y = 10},/turf/simulated/floor{dir = 5; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
@@ -317,7 +317,7 @@
"ge" = (/obj/structure/alien/weeds,/obj/structure/stool/bed/nest,/obj/item/clothing/mask/facehugger{icon_state = "facehugger_impregnated"; item_state = "facehugger_impregnated"; stat = 2},/turf/simulated/floor/engine,/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gf" = (/obj/structure/stool,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gg" = (/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg3"; tag = "icon-platingdmg3"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gh" = (/obj/effect/decal/cleanable/oil,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gh" = (/obj/effect/decal/cleanable/blood/oil,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gi" = (/obj/structure/reagent_dispensers/peppertank{pixel_x = -30; pixel_y = 0},/turf/simulated/floor{dir = 8; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gj" = (/turf/simulated/floor{dir = 4; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"gk" = (/obj/machinery/door/airlock/glass_security{name = "Security Post"; req_access_txt = "201"},/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
@@ -377,7 +377,7 @@
"hm" = (/obj/machinery/vending/medical{req_access_txt = "201"},/turf/simulated/floor{dir = 2; heat_capacity = 1e+006; icon_state = "whitehall"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hn" = (/obj/structure/closet/crate/bin,/obj/item/clothing/gloves/color/latex,/obj/item/trash/chips,/obj/effect/decal/cleanable/dirt,/obj/machinery/light/small{active_power_usage = 0; dir = 1; icon_state = "bulb-broken"; status = 2},/turf/simulated/floor{dir = 2; heat_capacity = 1e+006; icon_state = "whitehall"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"ho" = (/obj/structure/table,/obj/item/weapon/storage/box/gloves{pixel_x = 0; pixel_y = 0},/turf/simulated/floor{dir = 8; heat_capacity = 1e+006; icon_state = "whitecorner"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg3"; tag = "icon-platingdmg3"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg3"; tag = "icon-platingdmg3"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hq" = (/obj/structure/closet/secure_closet{icon_broken = "rdsecurebroken"; icon_closed = "rdsecure"; icon_locked = "rdsecure1"; icon_off = "rdsecureoff"; icon_opened = "rdsecureopen"; icon_state = "rdsecure1"; locked = 1; name = "research director's locker"; req_access_txt = "201"},/obj/item/weapon/storage/backpack/satchel_tox,/obj/item/clothing/gloves/color/latex,/obj/item/clothing/suit/storage/labcoat/science,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hr" = (/obj/structure/table,/obj/item/weapon/cartridge/signal/toxins,/obj/item/weapon/cartridge/signal/toxins{pixel_x = -4; pixel_y = 2},/obj/machinery/firealarm{dir = 2; pixel_y = 24},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hs" = (/obj/structure/filingcabinet/chestdrawer,/obj/machinery/light/small{active_power_usage = 0; dir = 1; icon_state = "bulb-broken"; status = 2},/obj/machinery/alarm{frequency = 1439; locked = 0; pixel_y = 23; req_access = null},/obj/item/weapon/paper{info = "Personal Log for Research Director Gerald Rosswell<br><br>Entry One - 17/05/2554:<br>You know, I can't believe I took this position so suddenly. I saw that corporate needed a research director for one of it's outposts and thought it would be a cakewalk, there isn't going to be a lot of research to be done on a tiny outpost. Mainly just running scans on the gas giant we are orbiting or some basic RnD. However, they conveniently forgot to tell me that me and my science staff would have to pull double duty as medical staff and that there is no one higher up on the chain of command here, so I get to pull triple duty as acting captain as well! This shit is probably allowed in some 3 point fine print buried underneath the literally thousands of pages of contracts. Well, at least the research will be easy work.<br><br>Entry Two - 25/05/2554:<br>Well, we all expected it at the outpost, CentComm has decided to completely change what research we are doing. They've decided that we should be research the species known as 'xenomporphs'. They announced this change 4 days ago and along with it, sadly, the termination of our current science staff barring me. Not to mention the constant noise made by the construction detail they sent to staple on an xenobiology lab ensuring no one has been able to sleep decently ever since they announced the shift. To make matters worse our current security guard actually died of a heart attack today. Just goes to show that 75 year old men shouldn't be security guards. Still can't believe that they decided to do this major change less than a month after the outpost was established.<br><br>Entry Three - 27/05/2554:<br>The new security guard arrived today. Apparently transferred here from the research station that also is orbiting the gas giant. He seems to be rather angry about his transfer. Considering the rumors I've heard about the research station he's probably caught off guard by the fact that Steve hasn't tried to force an IED down his throat.<br><br>Entry Four - 06/06/2554:<br>My requests for additional security and containment measures for the 'xenomorph' has been denied. Does Central Command not notice how dangerous these creatures are? The only thing keeping them in is a force field, a minor problem with the power grid and the entire hive is loose. What would stop them then, the lone security guard with a dinky little taser? Kenneth can barely handle a short-tempered engineer. We are under equipped and under staffed, we are inevitably going to be destroyed unless we get the equipment and staff we need.<br><br>Entry Five - 10/06/2554:<br>Cunningham got a good look at the xenomorph in containment. He was frightened for the rest of the day, rather amusing if it wasn't for the fact that we are all trapped on this scrap heap with naught but a force field keeping those xenomorphs in.<br><br>Entry Six - 17/06/2554:<br>The reactions from the specimens today has shown that they possess strange mental properties. Mark hypothesizes that they possibly have a sort of hive mind, while nothing is certain this would explain how xenomorphs seem to have vastly increased intellect when a 'queen' is present. Of course, to test this hypothesis would require many complicated procedures which we will not be able to undertake. But we do not know the full extend of the xenomorph mind, it may or may not be able to find a way to circumvent our containment system. I will resend my request for additional security measures along with this new found information."; name = "Personal Log - Gerald Rosswell"},/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
@@ -387,7 +387,7 @@
"hw" = (/turf/simulated/floor{dir = 2; heat_capacity = 1e+006; icon_state = "whitepurplecorner"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hx" = (/obj/structure/grille{density = 0; destroyed = 1; icon_state = "brokengrille"},/obj/item/stack/rods,/obj/item/stack/rods,/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hy" = (/obj/item/stack/rods,/obj/item/weapon/shard{icon_state = "small"},/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hz" = (/obj/effect/decal/cleanable/robot_debris,/obj/effect/decal/cleanable/oil,/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/device/healthanalyzer{pixel_x = 6; pixel_y = -5},/obj/item/device/assembly/prox_sensor{pixel_x = -5; pixel_y = -2},/obj/item/robot_parts/l_arm,/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hz" = (/obj/effect/decal/cleanable/blood/gibs/robot,/obj/effect/decal/cleanable/blood/oil,/obj/item/weapon/storage/firstaid/regular{empty = 1; name = "First-Aid (empty)"},/obj/item/device/healthanalyzer{pixel_x = 6; pixel_y = -5},/obj/item/device/assembly/prox_sensor{pixel_x = -5; pixel_y = -2},/obj/item/robot_parts/l_arm,/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "white"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hA" = (/obj/structure/table,/obj/item/weapon/storage/firstaid/fire{pixel_x = 0; pixel_y = 0},/obj/machinery/firealarm{dir = 4; pixel_x = 28},/turf/simulated/floor{dir = 8; heat_capacity = 1e+006; icon_state = "whitehall"},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hB" = (/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"hC" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
@@ -481,7 +481,7 @@
"jm" = (/obj/structure/table/reinforced,/obj/machinery/door/firedoor,/obj/item/weapon/reagent_containers/food/condiment/peppermill{pixel_x = 3},/obj/item/weapon/reagent_containers/food/condiment/saltshaker{pixel_x = -3; pixel_y = 0},/obj/machinery/door/poddoor/shutters{dir = 8; id = "awaykitchen"; name = "Serving Hatch"},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"jn" = (/obj/effect/decal/cleanable/flour,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"jo" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/obj/structure/table,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"jp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"jp" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a2{has_gravity = 1; name = "MO19 Research"})
"jq" = (/obj/structure/flora/kirbyplants{desc = "A plastic potted plant."; layer = 4.1; pixel_y = 3},/turf/simulated/floor{burnt = 1; dir = 8; heat_capacity = 1e+006; icon_state = "floorscorched1"; tag = "icon-floorscorched1 (WEST)"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"jr" = (/obj/structure/stool/bed/chair,/turf/simulated/floor{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"; tag = "icon-floorgrime (WEST)"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"js" = (/obj/structure/stool/bed/chair,/obj/effect/decal/cleanable/generic,/turf/simulated/floor{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
@@ -554,8 +554,8 @@
"kH" = (/obj/machinery/door/firedoor{density = 1; icon_state = "door_closed"; opacity = 1},/turf/simulated/floor{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kI" = (/obj/effect/decal/cleanable/generic,/turf/simulated/floor{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"; tag = "icon-floorgrime (WEST)"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kJ" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kK" = (/obj/effect/decal/cleanable/xenoblood,/obj/effect/decal/cleanable/xenoblood/xgibs,/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "bar"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kL" = (/obj/effect/decal/cleanable/xenoblood,/obj/effect/decal/remains/xeno{desc = "They look like the remains of something... alien. The front of skull appears to have been completely obliterated."},/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "bar"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kK" = (/obj/effect/decal/cleanable/blood/xeno,/obj/effect/decal/cleanable/blood/gibs/xeno,/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "bar"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kL" = (/obj/effect/decal/cleanable/blood/xeno,/obj/effect/decal/remains/xeno{desc = "They look like the remains of something... alien. The front of skull appears to have been completely obliterated."},/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "bar"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kM" = (/obj/structure/closet/crate/bin,/obj/item/trash/plate,/obj/item/weapon/reagent_containers/food/snacks/badrecipe,/turf/simulated/floor{tag = "icon-cafeteria (NORTHEAST)"; icon_state = "cafeteria"; dir = 5},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kN" = (/turf/simulated/floor{dir = 8; heat_capacity = 1e+006; icon_state = "arrival"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"kO" = (/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor{dir = 8; heat_capacity = 1e+006; icon_state = "floorgrime"; tag = "icon-floorgrime (WEST)"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
@@ -617,7 +617,7 @@
"lS" = (/obj/structure/table/woodentable,/obj/item/weapon/lighter/zippo,/obj/machinery/newscaster{pixel_x = 30; pixel_y = 0},/turf/simulated/floor/carpet{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"lT" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"lU" = (/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"lV" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"lV" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating{heat_capacity = 1e+006},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"lW" = (/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg1"; tag = "icon-platingdmg1"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"lX" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock{name = "Kitchen"; req_access_txt = "201"},/turf/simulated/floor{icon_state = "dark"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
"lY" = (/turf/simulated/floor{icon_state = "dark"},/area/awaycontent/a1{has_gravity = 1; name = "MO19 Arrivals"})
+22 -22
View File
@@ -863,7 +863,7 @@
"aqE" = (/turf/simulated/floor/carpet,/area/security/detectives_office)
"aqF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/carpet,/area/security/detectives_office)
"aqG" = (/obj/structure/table/woodentable,/obj/machinery/requests_console{pixel_x = 30},/obj/item/device/camera{name = "detectives camera"; desc = "A one use - polaroid camera. 30 photos left."; pixel_x = 0; pixel_y = 0; pictures_left = 30},/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office)
"aqH" = (/obj/effect/decal/cleanable/oil/streak,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aqH" = (/obj/effect/decal/cleanable/blood/oil/streak,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aqI" = (/obj/machinery/access_button{command = "cycle_interior"; frequency = 1379; master_tag = "security_airlock"; name = "interior access button"; pixel_x = 20; pixel_y = 20; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 5; icon_state = "intact"},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aqJ" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "security_inner"; locked = 1; name = "Engineering External Access"; req_access = null; req_access_txt = "13"},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aqK" = (/obj/structure/sign/securearea{desc = "A warning sign which reads 'EXTERNAL AIRLOCK'"; icon_state = "space"; layer = 4; name = "EXTERNAL AIRLOCK"; pixel_x = 0; pixel_y = -32},/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 8; frequency = 1379; id_tag = "security_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "security_sensor"; pixel_x = 22; pixel_y = 25},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
@@ -1015,7 +1015,7 @@
"atA" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 6},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"atB" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"atC" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/landmark{name = "xeno_spawn"; pixel_x = -1},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"atD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/robot_debris,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"atD" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/cleanable/blood/gibs/robot,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"atE" = (/obj/structure/sign/securearea,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/wall,/area/security/main)
"atF" = (/obj/structure/rack{dir = 1},/obj/item/clothing/suit/fire/firefighter,/obj/item/weapon/tank/oxygen,/obj/item/clothing/mask/gas,/obj/item/weapon/extinguisher,/obj/item/clothing/head/hardhat/red,/obj/item/clothing/glasses/meson,/turf/simulated/floor/plating{tag = "icon-warnplate (SOUTHWEST)"; icon_state = "warnplate"; dir = 10},/area/maintenance/fsmaint)
"atG" = (/obj/machinery/atmospherics/portables_connector{dir = 1},/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating{tag = "icon-warnplate (SOUTHEAST)"; icon_state = "warnplate"; dir = 6},/area/maintenance/fsmaint)
@@ -1399,7 +1399,7 @@
"aAU" = (/obj/machinery/light/small,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aAV" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 1; frequency = 1379; id_tag = "eva_pump"},/obj/machinery/camera{c_tag = "EVA Airlock"; dir = 1},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aAW" = (/obj/machinery/door/airlock/external{frequency = 1379; icon_state = "door_locked"; id_tag = "eva_inner"; locked = 1; name = "EVA Internal Access"; req_access = null; req_access_txt = "13"},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aAX" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aAX" = (/obj/effect/decal/cleanable/dirt,/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aAY" = (/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aAZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/fpmaint)
"aBa" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
@@ -1487,7 +1487,7 @@
"aCE" = (/obj/machinery/light{dir = 1},/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry)
"aCF" = (/turf/simulated/floor{dir = 1; icon_state = "arrival"},/area/hallway/secondary/entry)
"aCG" = (/turf/simulated/floor{icon_state = "arrival"; dir = 5},/area/hallway/secondary/entry)
"aCH" = (/obj/effect/decal/cleanable/oil/streak,/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aCH" = (/obj/effect/decal/cleanable/blood/oil/streak,/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aCI" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"aCJ" = (/obj/machinery/atmospherics/unary/vent_pump/high_volume{dir = 4; frequency = 1379; id_tag = "solar_tool_pump"},/obj/machinery/airlock_sensor{frequency = 1379; id_tag = "solar_tool_sensor"; pixel_x = 25; pixel_y = 12},/obj/machinery/embedded_controller/radio/airlock/airlock_controller{tag_airpump = "solar_tool_pump"; tag_exterior_door = "solar_tool_outer"; frequency = 1379; id_tag = "solar_tool_airlock"; tag_interior_door = "solar_tool_inner"; pixel_x = 25; req_access_txt = "13"; tag_chamber_sensor = "solar_tool_sensor"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
"aCK" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; initialize_directions = 10},/turf/simulated/floor/plating,/area/maintenance/auxsolarport)
@@ -1861,7 +1861,7 @@
"aJO" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor{icon_state = "red"; dir = 4},/area/security/checkpoint2)
"aJP" = (/obj/machinery/door/airlock/maintenance{name = "Security Maintenance"; req_access_txt = "1"},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aJQ" = (/obj/machinery/atmospherics/pipe/simple/visible/universal,/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aJR" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aJR" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aJS" = (/obj/machinery/power/apc{dir = 1; name = "north bump"; pixel_x = 0; pixel_y = 24},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aJT" = (/obj/machinery/camera{c_tag = "Fore Port Solar Access"},/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
"aJU" = (/obj/effect/decal/cleanable/dirt,/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0},/turf/simulated/floor/plating,/area/maintenance/fpmaint2)
@@ -2938,7 +2938,7 @@
"bez" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/crew_quarters/locker)
"beA" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor,/area/crew_quarters/locker)
"beB" = (/obj/structure/closet/secure_closet/personal,/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/turf/simulated/floor,/area/crew_quarters/locker)
"beC" = (/obj/effect/decal/cleanable/oil,/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/port)
"beC" = (/obj/effect/decal/cleanable/blood/oil,/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/port)
"beD" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port)
"beE" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port)
"beF" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/port)
@@ -3425,7 +3425,7 @@
"bnS" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plating,/area/maintenance/port)
"bnT" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port)
"bnU" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port)
"bnV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/oil/streak,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port)
"bnV" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/effect/decal/cleanable/blood/oil/streak,/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/port)
"bnW" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"},/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 10},/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/turf/simulated/floor/plating,/area/maintenance/port)
"bnX" = (/obj/machinery/camera{c_tag = "Locker Room Toilets"; dir = 8; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/hologram/holopad,/turf/simulated/floor{icon_state = "freezerfloor"},/area/crew_quarters/locker/locker_toilet)
"bnY" = (/mob/living/simple_animal/mouse,/turf/simulated/floor/plating,/area/maintenance/port)
@@ -3563,7 +3563,7 @@
"bqA" = (/obj/machinery/door_control{id = "Disposal Exit"; name = "Disposal Vent Control"; pixel_x = -25; pixel_y = 4; req_access_txt = "12"},/obj/machinery/driver_button{id = "trash"; pixel_x = -26; pixel_y = -6},/turf/simulated/floor/plating,/area/maintenance/disposal)
"bqB" = (/obj/machinery/conveyor_switch/oneway{convdir = -1; id = "garbage"; name = "disposal coveyor"},/turf/simulated/floor/plating,/area/maintenance/disposal)
"bqC" = (/obj/machinery/alarm{pixel_y = 23},/turf/simulated/floor/plating,/area/maintenance/disposal)
"bqD" = (/obj/effect/decal/cleanable/oil,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/maintenance/disposal)
"bqD" = (/obj/effect/decal/cleanable/blood/oil,/obj/machinery/power/apc{dir = 4; name = "east bump"; pixel_x = 24},/obj/structure/cable{d2 = 2; icon_state = "0-2"},/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plating,/area/maintenance/disposal)
"bqE" = (/obj/machinery/light/small{dir = 8},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/port)
"bqF" = (/obj/effect/decal/cleanable/generic,/turf/simulated/floor/plating,/area/maintenance/port)
"bqG" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/port)
@@ -5059,7 +5059,7 @@
"bTo" = (/obj/machinery/light_switch{pixel_y = -23},/turf/simulated/floor/engine,/area/toxins/telescipad)
"bTp" = (/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/engine,/area/toxins/telescipad)
"bTq" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/engine,/area/toxins/telescipad)
"bTr" = (/obj/effect/decal/cleanable/oil,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/storage)
"bTr" = (/obj/effect/decal/cleanable/blood/oil,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/storage)
"bTs" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/extinguisher_cabinet{pixel_x = -24},/turf/simulated/floor{dir = 5; icon_state = "whitehall"},/area/medical/research{name = "Research Division"})
"bTt" = (/obj/effect/landmark/start{name = "Scientist"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/disposalpipe/segment,/turf/simulated/floor{icon_state = "white"},/area/medical/research{name = "Research Division"})
"bTu" = (/obj/effect/decal/warning_stripes/southwestcorner,/turf/simulated/floor{icon_state = "floorgrime"},/area/toxins/mixing)
@@ -6193,7 +6193,7 @@
"cpe" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plating,/area/assembly/assembly_line)
"cpf" = (/obj/item/apc_frame,/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/assembly/assembly_line)
"cpg" = (/obj/structure/stool,/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line)
"cph" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line)
"cph" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line)
"cpi" = (/obj/machinery/door/firedoor/border_only,/obj/machinery/door/airlock/glass_engineering{icon_state = "door_locked"; locked = 1; name = "Assembly Line (KEEP OUT)"; req_access_txt = "32"; req_one_access_txt = "0"},/turf/simulated/floor{icon_state = "floorgrime"},/area/assembly/assembly_line)
"cpj" = (/turf/simulated/floor{dir = 1; icon_state = "yellowcorner"},/area/hallway/primary/aft)
"cpk" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/obj/structure/disposalpipe/segment,/turf/simulated/floor,/area/hallway/primary/aft)
@@ -6657,7 +6657,7 @@
"cya" = (/turf/simulated/floor/plating/airless,/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = ""},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plating/airless/catwalk{tag = "icon-catwalk3"; icon_state = "catwalk3"},/area/solar/port)
"cyb" = (/obj/structure/reagent_dispensers/fueltank,/turf/simulated/floor/plating,/area/maintenance/aft)
"cyc" = (/obj/item/stack/cable_coil{amount = 5},/turf/simulated/floor/plating,/area/maintenance/aft)
"cyd" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating,/area/maintenance/aft)
"cyd" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/maintenance/aft)
"cye" = (/obj/item/device/radio/intercom{name = "Station Intercom (General)"; pixel_x = -30; pixel_y = 0},/obj/machinery/power/monitor{name = "Grid Power Monitoring Computer"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor,/area/engine/engineering)
"cyf" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/turf/simulated/floor,/area/engine/engineering)
"cyg" = (/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor,/area/engine/engineering)
@@ -9657,7 +9657,7 @@
"dDK" = (/turf/space,/area/syndicate_station/commssat)
"dDL" = (/turf/simulated/wall/r_wall,/area/AIsattele)
"dDM" = (/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDN" = (/obj/effect/decal/cleanable/robot_debris,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDN" = (/obj/effect/decal/cleanable/blood/gibs/robot,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDO" = (/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDP" = (/obj/item/weapon/shard{icon_state = "medium"},/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDQ" = (/obj/machinery/portable_atmospherics/canister/air,/turf/simulated/floor/plating/airless,/area/AIsattele)
@@ -9669,7 +9669,7 @@
"dDW" = (/obj/structure/lattice,/turf/space,/area/AIsattele)
"dDX" = (/obj/structure/closet,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDY" = (/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/traitor/empty)
"dDZ" = (/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dDZ" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dEa" = (/obj/item/weapon/storage/toolbox/electrical{pixel_x = 1; pixel_y = -1},/turf/simulated/floor/plating/airless,/area/AIsattele)
"dEb" = (/turf/simulated/wall,/area/constructionsite/maintenance)
"dEc" = (/obj/structure/grille,/turf/simulated/floor/plating/airless,/area/constructionsite/maintenance)
@@ -10000,12 +10000,12 @@
"dKp" = (/obj/machinery/door/airlock/external{name = "Plain Airlock"},/turf/simulated/floor/plating,/area/exploration/methlab)
"dKq" = (/obj/structure/table,/obj/item/weapon/reagent_containers/food/snacks/chips,/turf/simulated/floor/plating,/area/exploration/methlab)
"dKr" = (/obj/item/ammo_casing{pixel_y = 3},/turf/simulated/floor/plating,/area/exploration/methlab)
"dKs" = (/obj/effect/decal/cleanable/oil,/obj/item/ammo_casing{pixel_x = -4; pixel_y = -6},/turf/simulated/floor/plating,/area/exploration/methlab)
"dKs" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dKt" = (/obj/structure/table,/obj/item/stack/sheet/mineral/plasma{amount = 10},/turf/simulated/floor/plating,/area/exploration/methlab)
"dKu" = (/obj/machinery/power/apc{pixel_x = 26},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/turf/simulated/floor/plating,/area/exploration/methlab)
"dKv" = (/obj/machinery/floodlight,/turf/simulated/floor/plating,/area/exploration/methlab)
"dKw" = (/obj/structure/table,/obj/item/weapon/reagent_containers/drugs/baggie/meth,/obj/item/weapon/reagent_containers/drugs/baggie/meth,/obj/item/weapon/reagent_containers/drugs/baggie/meth,/turf/simulated/floor/plating,/area/exploration/methlab)
"dKx" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating,/area/exploration/methlab)
"dKx" = (/obj/effect/decal/cleanable/blood/oil,/obj/item/ammo_casing{pixel_x = -4; pixel_y = -6},/turf/simulated/floor/plating,/area/exploration/methlab)
"dKy" = (/obj/machinery/power/port_gen/pacman,/obj/structure/cable,/turf/simulated/floor/plating,/area/exploration/methlab)
"dKz" = (/obj/machinery/chem_master,/turf/simulated/floor/plating,/area/exploration/methlab)
"dKA" = (/obj/structure/stool/bed/chair,/turf/simulated/floor/plating,/area/exploration/methlab)
@@ -10383,7 +10383,7 @@
"dRI" = (/obj/machinery/portable_atmospherics/scrubber,/turf/simulated/floor/plating,/area/research_outpost/power)
"dRJ" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced,/obj/structure/disposalpipe/segment,/obj/machinery/door/firedoor/border_only{dir = 2},/turf/simulated/floor/plating,/area/research_outpost/power)
"dRK" = (/obj/item/stack/rods,/turf/simulated/floor/plating/airless,/area/mine/abandoned)
"dRL" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating/airless,/area/AIsattele)
"dRL" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/exploration/methlab)
"dRM" = (/turf/simulated/floor/airless{icon_state = "damaged3"},/area/mine/abandoned)
"dRN" = (/turf/simulated/floor/airless{icon_state = "floorscorched1"},/area/mine/abandoned)
"dRO" = (/turf/simulated/floor/airless{icon_state = "floorscorched2"},/area/mine/abandoned)
@@ -10994,7 +10994,7 @@
"edv" = (/obj/machinery/camera{c_tag = "Labor Camp External"; dir = 4; network = list("Labor")},/turf/simulated/floor{tag = "icon-asteroidwarning (NORTH)"; icon_state = "asteroidwarning"; dir = 1; temperature = 273.15},/area/mine/explored)
"edw" = (/turf/simulated/floor{tag = "icon-asteroidwarning (NORTH)"; icon_state = "asteroidwarning"; dir = 1; temperature = 273.15},/area/mine/explored)
"edx" = (/obj/machinery/conveyor_switch/oneway{id = "gulag"},/turf/simulated/floor{tag = "icon-asteroidwarning (NORTH)"; icon_state = "asteroidwarning"; dir = 1; temperature = 273.15},/area/mine/explored)
"edy" = (/obj/effect/decal/cleanable/blood/old,/turf/simulated/floor{icon_plating = "asteroid"; icon_state = "asteroid"; name = "Asteroid"},/area/mine/explored)
"edy" = (/obj/effect/decal/cleanable/blood,/turf/simulated/floor{icon_plating = "asteroid"; icon_state = "asteroid"; name = "Asteroid"},/area/mine/explored)
"edz" = (/turf/simulated/mineral/random/high_chance,/area/mine/explored)
"edA" = (/obj/machinery/atmospherics/pipe/simple/hidden,/turf/simulated/wall/r_wall,/area/mine/laborcamp)
"edB" = (/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor{icon_state = "floorgrime"; temperature = 273.15},/area/mine/laborcamp)
@@ -12409,7 +12409,7 @@
"eEG" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light{dir = 1},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/traitor/hall)
"eEH" = (/obj/machinery/door/airlock/glass,/obj/machinery/atmospherics/pipe/simple/visible/universal{dir = 4},/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/traitor/hall)
"eEI" = (/obj/machinery/light_switch{pixel_y = 24},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/turf/simulated/floor/plating,/area/traitor/atmos)
"eEJ" = (/obj/effect/decal/cleanable/oil,/obj/machinery/power/apc{dir = 1; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/turf/simulated/floor/plating,/area/traitor/atmos)
"eEJ" = (/obj/effect/decal/cleanable/blood/oil,/obj/machinery/power/apc{dir = 1; pixel_y = 24},/obj/structure/cable{icon_state = "0-2"; pixel_y = 1; d2 = 2},/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/turf/simulated/floor/plating,/area/traitor/atmos)
"eEK" = (/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/turf/simulated/floor/plating,/area/traitor/atmos)
"eEL" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/visible/cyan{dir = 4; level = 2},/turf/simulated/floor/plating,/area/traitor/atmos)
"eEM" = (/obj/machinery/atmospherics/binary/volume_pump/on{dir = 8; name = "Air To Distro"},/turf/simulated/floor/plating,/area/traitor/atmos)
@@ -12448,7 +12448,7 @@
"eFt" = (/obj/machinery/atmospherics/pipe/manifold/visible,/turf/simulated/floor/plating,/area/traitor/atmos)
"eFu" = (/obj/machinery/atmospherics/pipe/simple/visible{dir = 9},/turf/simulated/floor/plating,/area/traitor/atmos)
"eFv" = (/obj/machinery/atmospherics/pipe/simple/visible,/turf/simulated/floor/plating,/area/traitor/atmos)
"eFw" = (/obj/effect/decal/cleanable/oil,/turf/simulated/floor/plating,/area/traitor/atmos)
"eFw" = (/obj/effect/decal/cleanable/blood/oil,/turf/simulated/floor/plating,/area/traitor/atmos)
"eFx" = (/obj/machinery/light{icon_state = "tube1"; dir = 4},/turf/simulated/floor/plating,/area/traitor/atmos)
"eFy" = (/obj/structure/rack,/obj/machinery/door/window/eastright{name = "Gear Rack"},/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor{tag = "icon-vault (EAST)"; icon_state = "vault"; dir = 4},/area/traitor/inter)
"eFz" = (/turf/simulated/floor{icon_state = "vault"; dir = 5},/area/traitor/inter)
@@ -13734,7 +13734,7 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadDKdDKdDKdDKdDKdDKdDKdDKdDKaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaabaabdDLdDLdDPdDOdDOdDOdDRdDLdDLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadDKdDKdDKdDKdDKdDKdDKdDKdDKaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadkQdlzdDLdDOdDSdDMdDOdDNdDMdDOdDLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadDKdDKdDKdDKdDKdDKdDKdDKdDKaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaabdDVdDOdDVdDOdDUdDNdDTdDOdDOdDQdDLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadDKdDKdDKdDKdDKaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadkQdlzdDLdDQdDZdDOdRLdDOeojdDXdDLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadDKdDKdDKdDKdDKaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadkQdlzdDLdDQdDZdDOdKsdDOeojdDXdDLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadDKdDKdDKdDKdDKaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaabaabdDLdDLdDOdDOdDMdDOdEadDLdDLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadDKdDKdDKdDKdDKdDKdDKdDKdDKdDKaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabaabdDLdDLezkdDOezfdDLdDLaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadDKdDKdDKdDKdDKdDKdDKdDKdDKdDKaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadDLdDLdDWdDOesnaabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
@@ -13990,9 +13990,9 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKgdKgdKgdKgdKgdKgdKgdKgdKgdKgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadJZdJZdKbdKbdKbdKbdKbdKfdKddJZdKbdJZdKddKfdKbdKbdKbdKbdKbdJZdJZaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKgdKgdKgdKgdKgdKgdKgdKgdKgdKgdKgdKgdKgdKgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKfdKbdKbdKbdKbdKbdKbdKfdKddJZdKbdJZdKddKfdKbdKbdKbdKbdKbdKbdKfaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKgdKgdKgdKhdKidKjdKkdKkdKldKmdKndKodKpaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKfdKbdKbdKbdKbdKbdKbdKfdKddJZdKbdJZdKddKfdKbdKbdKbdKbdKbdKbdKfaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKgdKgdKqdKndKodKodKrdKsdKndKgdKgdKgdKgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKfdKbdKbdKbdKbdKbdKbdKfdKddJZdKbdJZdKddKfdKbdKbdKbdKbdKbdKbdKfaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKgdKgdKqdKndKodKodKrdKxdKndKgdKgdKgdKgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKfdKbdKbdKbdKbdKbdKbdKfdKddJZdKbdJZdKddKfdKbdKbdKbdKbdKbdKbdKfaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKgdKgdKgdKtdKodKodKudKgdKodKodKvdKgdKgdKgdKgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKfdKbdKbdKbdKbdKbdKbdKfdKddJZdKbdJZdKddKfdKbdKbdKbdKbdKbdKbdKfaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKgdKgdKgdKwdKodKxdKydKgdKndKodKgdKgdKgdKgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKfdKbdKbdKbdKbdKbdKbdKfdKddJZdKbdJZdKddKfdKbdKbdKbdKbdKbdKbdKfaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKgdKgdKgdKwdKodRLdKydKgdKndKodKgdKgdKgdKgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKfdKbdKbdKbdKbdKbdKbdKfdKddJZdKbdJZdKddKfdKbdKbdKbdKbdKbdKbdKfaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKgdKgdKgdKzdKAdKodKgdKgdKodKodKgdKgdKgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadJZdJZdKbdKbdKbdKbdKbdJZdJZdJZdKadJZdJZdJZdKbdKbdKbdKbdKbdJZdJZaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKgdKgdKgdKBdKCdKodKgdKgdKDdKDdKgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKedJZdJZdJZdKEdJZdJZdJZdKbdKbdKbdKbdKbdJZdJZdJZdKadJZdJZdJZdKeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKgdKgdKgdKFdKgdKgdKgdKgdKgaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaadKedKedKfdKbdKbdKbdKfdKbdKbdKbdKbdKbdKbdKbdKfdKbdKbdKbdKfdKedKeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
+1
View File
@@ -629,6 +629,7 @@
#include "code\game\objects\effects\decals\Cleanable\humans.dm"
#include "code\game\objects\effects\decals\Cleanable\misc.dm"
#include "code\game\objects\effects\decals\Cleanable\robots.dm"
#include "code\game\objects\effects\decals\Cleanable\tracks.dm"
#include "code\game\objects\effects\decals\posters\bs12.dm"
#include "code\game\objects\effects\decals\posters\tgposters.dm"
#include "code\game\objects\effects\spawners\bombspawner.dm"