mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
Finally got colored blood working properly
This commit is contained in:
@@ -5,7 +5,7 @@
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var/track_blood = 0
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var/list/feet_blood_DNA
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var/track_blood_type
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var/track_blood_green = 0
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var/feet_blood_color
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/obj/item/clothing/gloves
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var/transfer_blood = 0
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@@ -13,7 +13,6 @@
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/obj/item/clothing/shoes/
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var/track_blood = 0
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var/track_blood_green = 0
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/obj/item/weapon/reagent_containers/glass/rag
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name = "damp rag"
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@@ -100,7 +100,7 @@
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)
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fluffitems = list(
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/obj/effect/decal/remains/human = 5,
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/obj/effect/decal/cleanable/xenoblood = 5,
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/obj/effect/decal/cleanable/blood/xeno = 5,
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/obj/effect/decal/mecha_wreckage/ripley = 1
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)
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complex_max_size=6
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@@ -20,12 +20,12 @@
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if(prob(100 - E.get_damage()))
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// Override the current limb status and don't cause an explosion
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E.droplimb(1,1)
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if(!(species.flags & IS_SYNTHETIC))
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flick("gibbed-h", animation)
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hgibs(loc, viruses, dna)
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else
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new /obj/effect/decal/cleanable/robot_debris(src.loc)
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new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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@@ -115,7 +115,7 @@
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if(ticker && ticker.mode)
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if(istype(ticker.mode,/datum/game_mode/heist))
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vox_kills++ //Bad vox. Shouldn't be killing humans.
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if(ishuman(LAssailant))
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var/mob/living/carbon/human/H=LAssailant
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if(H.mind)
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@@ -1254,16 +1254,15 @@
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if(blood_DNA[M.dna.unique_enzymes])
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return 0 //already bloodied with this blood. Cannot add more.
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blood_DNA[M.dna.unique_enzymes] = M.dna.b_type
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if(M.species.bloodflags & BLOOD_GREEN)
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src.update_inv_gloves(1,1) //handles bloody hands overlays and updating
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else
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src.update_inv_gloves(1,0)
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hand_blood_color = blood_color
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src.update_inv_gloves()
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verbs += /mob/living/carbon/human/proc/bloody_doodle
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return 1 //we applied blood to the item
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/mob/living/carbon/human/clean_blood(var/clean_feet)
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.=..()
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if(clean_feet && !shoes && istype(feet_blood_DNA, /list) && feet_blood_DNA.len)
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feet_blood_color = null
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del(feet_blood_DNA)
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update_inv_shoes(1)
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return 1
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@@ -50,9 +50,9 @@
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var/icon/stand_icon = null
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var/icon/lying_icon = null
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var/voice = "" //Instead of new say code calling GetVoice() over and over and over, we're just going to ask this variable, which gets updated in Life()
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var/speech_problem_flag = 0
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var/miming = null //Toggle for the mime's abilities.
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@@ -64,6 +64,8 @@
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var/last_dam = -1 //Used for determining if we need to process all organs or just some or even none.
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var/list/bad_external_organs = list()// organs we check until they are good.
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var/hand_blood_color
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var/xylophone = 0 //For the spoooooooky xylophone cooldown
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var/mob/remoteview_target = null
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@@ -610,10 +610,9 @@ proc/get_damage_icon_part(damage_state, body_part)
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standing.icon = w_uniform.sprite_sheets[species.name]
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if(w_uniform.blood_DNA)
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if(green==1)
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standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "xuniformblood")
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else
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standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood")
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var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "uniformblood")
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bloodsies.color = w_uniform.blood_color
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standing.overlays += bloodsies
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if(w_uniform:accessories.len) //WE CHECKED THE TYPE ABOVE. THIS REALLY SHOULD BE FINE.
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for(var/obj/item/clothing/accessory/A in w_uniform:accessories)
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@@ -666,18 +665,16 @@ proc/get_damage_icon_part(damage_state, body_part)
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standing = image("icon" = 'icons/mob/hands.dmi', "icon_state" = "[t_state]")
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if(gloves.blood_DNA)
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if(green==1)
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standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "xbloodyhands")
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else
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standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
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var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
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bloodsies.color = gloves.blood_color
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standing.overlays += bloodsies
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gloves.screen_loc = ui_gloves
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overlays_standing[GLOVES_LAYER] = standing
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else
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if(blood_DNA)
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if (green)
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overlays_standing[GLOVES_LAYER] = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "xbloodyhands")
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else
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overlays_standing[GLOVES_LAYER] = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
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var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "bloodyhands")
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bloodsies.color = hand_blood_color
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overlays_standing[GLOVES_LAYER] = bloodsies
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else
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overlays_standing[GLOVES_LAYER] = null
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if(update_icons) update_icons()
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@@ -738,14 +735,19 @@ proc/get_damage_icon_part(damage_state, body_part)
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else
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standing = image("icon" = 'icons/mob/feet.dmi', "icon_state" = "[shoes.icon_state]")
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if(shoes.blood_DNA)
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if(green==1)
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standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "xshoeblood")
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else
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standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
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overlays_standing[SHOES_LAYER] = standing
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var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
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bloodsies.color = shoes.blood_color
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standing.overlays += bloodsies
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overlays_standing[SHOES_LAYER] = standing
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else
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overlays_standing[SHOES_LAYER] = null
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if(feet_blood_DNA)
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var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "shoeblood")
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bloodsies.color = feet_blood_color
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overlays_standing[SHOES_LAYER] = bloodsies
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else
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overlays_standing[SHOES_LAYER] = null
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if(update_icons) update_icons()
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/mob/living/carbon/human/update_inv_s_store(var/update_icons=1)
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@@ -778,10 +780,9 @@ proc/get_damage_icon_part(damage_state, body_part)
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standing = image("icon" = 'icons/mob/head.dmi', "icon_state" = "[head.icon_state]")
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if(head.blood_DNA)
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if(green==1)
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standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "xhelmetblood")
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else
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standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood")
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var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "helmetblood")
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bloodsies.color = head.blood_color
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standing.overlays += bloodsies
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overlays_standing[HEAD_LAYER] = standing
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@@ -831,19 +832,12 @@ proc/get_damage_icon_part(damage_state, body_part)
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drop_l_hand()
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drop_r_hand()
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if(wear_suit.blood_DNA)
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var/t_state
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if( istype(wear_suit, /obj/item/clothing/suit/armor/vest || /obj/item/clothing/suit/wcoat) )
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t_state = "armor"
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else if( istype(wear_suit, /obj/item/clothing/suit/storage/det_suit || /obj/item/clothing/suit/storage/labcoat) )
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t_state = "coat"
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else
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t_state = "suit"
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standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[t_state]blood")
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if(wear_suit.blood_DNA)
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var/obj/item/clothing/suit/S = wear_suit
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standing.overlays += image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood")
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if(wear_suit.blood_DNA)
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var/obj/item/clothing/suit/S = wear_suit
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var/image/bloodsies = image("icon" = 'icons/effects/blood.dmi', "icon_state" = "[S.blood_overlay_type]blood")
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bloodsies.color = wear_suit.blood_color
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standing.overlays += bloodsies
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overlays_standing[SUIT_LAYER] = standing
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@@ -57,7 +57,7 @@
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//Used in icon caching.
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var/race_key = 0
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var/icon/icon_template
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// Language/culture vars.
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var/default_language = "Galactic Common" // Default language is used when 'say' is used without modifiers.
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var/language = "Galactic Common" // Default racial language, if any.
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@@ -71,7 +71,7 @@
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/datum/species/proc/get_random_name(var/gender)
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var/datum/language/species_language = all_languages[language]
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return species_language.get_random_name(gender)
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/datum/species/proc/create_organs(var/mob/living/carbon/human/H) //Handles creation of mob organs.
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//This is a basic humanoid limb setup.
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H.organs = list()
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@@ -255,7 +255,7 @@
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/datum/species/proc/handle_post_spawn(var/mob/living/carbon/C) //Handles anything not already covered by basic species assignment.
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handle_dna(C)
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return
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/datum/species/proc/handle_dna(var/mob/living/carbon/C, var/remove) //Handles DNA mutations, as that doesn't work at init.
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return
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@@ -273,7 +273,7 @@
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/datum/species/proc/equip(var/mob/living/carbon/human/H)
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return
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/datum/species/proc/can_understand(var/mob/other)
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return
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@@ -303,7 +303,7 @@
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unarmed_type = /datum/unarmed_attack/claws
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primitive = /mob/living/carbon/monkey/unathi
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darksight = 3
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blurb = "A heavily reptillian species, Unathi (or 'Sinta as they call themselves) hail from the \
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Uuosa-Eso system, which roughly translates to 'burning mother'.<br/><br/>Coming from a harsh, radioactive \
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desert planet, they mostly hold ideals of honesty, virtue, martial combat and bravery above all \
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@@ -336,7 +336,7 @@
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tail = "tajtail"
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unarmed_type = /datum/unarmed_attack/claws
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darksight = 8
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blurb = "The Tajaran race is a species of feline-like bipeds hailing from the planet of Ahdomai in the \
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S'randarr system. They have been brought up into the space age by the Humans and Skrell, and have been \
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influenced heavily by their long history of Slavemaster rule. They have a structured, clan-influenced way \
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@@ -372,7 +372,7 @@
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language = "Skrellian"
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primitive = /mob/living/carbon/monkey/skrell
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unarmed_type = /datum/unarmed_attack/punch
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blurb = "An amphibious species, Skrell come from the star system known as Qerr'Vallis, which translates to 'Star of \
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the royals' or 'Light of the Crown'.<br/><br/>Skrell are a highly advanced and logical race who live under the rule \
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of the Qerr'Katish, a caste within their society which keeps the empire of the Skrell running smoothly. Skrell are \
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@@ -384,7 +384,7 @@
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bodyflags = HAS_SKIN_COLOR
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flesh_color = "#8CD7A3"
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blood_color = "#1D2CBF"
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reagent_tag = IS_SKRELL
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/datum/species/vox
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@@ -392,14 +392,14 @@
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icobase = 'icons/mob/human_races/r_vox.dmi'
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deform = 'icons/mob/human_races/r_def_vox.dmi'
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path = /mob/living/carbon/human/vox
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default_language = "Galactic Common"
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language = "Vox-pidgin"
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language = "Vox-pidgin"
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speech_sounds = list('sound/voice/shriek1.ogg')
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speech_chance = 20
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unarmed_type = /datum/unarmed_attack/claws //I dont think it will hurt to give vox claws too.
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blurb = "The Vox are the broken remnants of a once-proud race, now reduced to little more than \
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scavenging vermin who prey on isolated stations, ships or planets to keep their own ancient arkships \
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alive. They are four to five feet tall, reptillian, beaked, tailed and quilled; human crews often \
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@@ -421,6 +421,7 @@
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flags = NO_SCAN | IS_WHITELISTED
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blood_color = "#2299FC"
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flesh_color = "#808D11"
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reagent_tag = IS_VOX
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@@ -549,13 +550,13 @@
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eyes = "grey_eyes_s"
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brute_mod = 1.25 //greys are fragile
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default_genes = list(REMOTE_TALK)
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primitive = /mob/living/carbon/monkey // TODO
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flags = IS_WHITELISTED | HAS_LIPS | HAS_UNDERWEAR | CAN_BE_FAT
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/datum/species/grey/handle_dna(var/mob/living/carbon/C, var/remove)
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if(!remove)
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C.dna.SetSEState(REMOTETALKBLOCK,1,1)
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@@ -588,7 +589,7 @@
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heat_level_1 = 300
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heat_level_2 = 350
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heat_level_3 = 700
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blurb = "Commonly referred to (erroneously) as 'plant people', the Dionaea are a strange space-dwelling collective \
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species hailing from Epsilon Ursae Minoris. Each 'diona' is a cluster of numerous cat-sized organisms called nymphs; \
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there is no effective upper limit to the number that can fuse in gestalt, and reports exist of the Epsilon Ursae \
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@@ -605,7 +606,7 @@
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flesh_color = "#907E4A"
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reagent_tag = IS_DIONA
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/datum/species/diona/can_understand(var/mob/other)
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var/mob/living/carbon/monkey/diona/D = other
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if(istype(D))
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@@ -659,7 +660,7 @@
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synth_temp_gain = 10 //this should cause IPCs to stabilize at ~80 C in a 20 C environment.
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flags = IS_WHITELISTED | NO_BREATHE | NO_SCAN | NO_BLOOD | NO_PAIN | IS_SYNTHETIC | NO_INTORGANS
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blood_color = "#1F181F"
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flesh_color = "#AAAAAA"
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/datum/species/machine/handle_death(var/mob/living/carbon/human/H)
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@@ -80,14 +80,14 @@
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wrapped = thing
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break
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if(wrapped) //Already have an item.
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if(wrapped) //Already have an item.
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//Temporary put wrapped into user so target's attackby() checks pass.
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wrapped.loc = user
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//Pass the attack on to the target. This might delete/relocate wrapped.
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target.attackby(wrapped,user, params)
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//If wrapped did neither get deleted nor put into target, put it back into the gripper.
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if(wrapped && user && (wrapped.loc == user))
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wrapped.loc = src
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@@ -196,7 +196,7 @@
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D << "\red You carefully and thoroughly decompile your downed fellow, storing as much of its resources as you can within yourself."
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del(M)
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new/obj/effect/decal/cleanable/oil(get_turf(src))
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new/obj/effect/decal/cleanable/blood/oil(get_turf(src))
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stored_comms["metal"] += 15
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stored_comms["glass"] += 15
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@@ -233,7 +233,7 @@
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stored_comms["metal"]++
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stored_comms["plastic"]++
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stored_comms["plastic"]++
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else if(istype(W,/obj/effect/decal/cleanable/robot_debris))
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else if(istype(W,/obj/effect/decal/cleanable/blood/gibs/robot))
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stored_comms["metal"]++
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stored_comms["metal"]++
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stored_comms["glass"]++
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@@ -562,7 +562,7 @@
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/mob/living/simple_animal/corgi/Ian/borgi/Die()
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..()
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visible_message("<b>[src]</b> blows apart!")
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new /obj/effect/decal/cleanable/robot_debris(src.loc)
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new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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||||
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@@ -50,7 +50,7 @@
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/mob/living/simple_animal/hostile/hivebot/Die()
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..()
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visible_message("<b>[src]</b> blows apart!")
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new /obj/effect/decal/cleanable/robot_debris(src.loc)
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new /obj/effect/decal/cleanable/blood/gibs/robot(src.loc)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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||||
s.start()
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||||
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@@ -36,8 +36,9 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
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/mob/living/carbon/human/proc/fixblood()
|
||||
for(var/datum/reagent/blood/B in vessel.reagent_list)
|
||||
if(B.id == "blood")
|
||||
B.data = list( "donor"=src,"viruses"=null,"blood_DNA"=dna.unique_enzymes,"blood_type"=dna.b_type, \
|
||||
B.data = list( "donor"=src,"viruses"=null,"blood_DNA"=dna.unique_enzymes,"blood_colour"= species.blood_color,"blood_type"=dna.b_type, \
|
||||
"resistances"=null,"trace_chem"=null, "virus2" = null, "antibodies" = null)
|
||||
B.color = B.data["blood_colour"]
|
||||
|
||||
// Takes care blood loss and regeneration
|
||||
/mob/living/carbon/human/proc/handle_blood()
|
||||
@@ -171,30 +172,6 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
|
||||
vessel.reaction(T, TOUCH, amm)
|
||||
return
|
||||
|
||||
if(src.species.bloodflags &BLOOD_GREEN)
|
||||
var/list/obj/effect/decal/cleanable/blood/drip/green/nums2 = list()
|
||||
iconL = list("g1","g2","g3","g4","g5")
|
||||
|
||||
vessel.remove_reagent("blood",amm)
|
||||
|
||||
for(var/obj/effect/decal/cleanable/blood/drip/green/G in T)
|
||||
nums2 += G
|
||||
iconL.Remove(G.icon_state)
|
||||
|
||||
if (nums2.len < 5)
|
||||
var/obj/effect/decal/cleanable/blood/drip/green/this = new(T)
|
||||
this.icon_state = pick(iconL)
|
||||
this.blood_DNA = list()
|
||||
this.blood_DNA[dna.unique_enzymes] = dna.b_type
|
||||
for (var/ID in virus2)
|
||||
var/datum/disease2/disease/V = virus2[ID]
|
||||
this.virus2[ID] = V.getcopy()
|
||||
else
|
||||
for(var/obj/effect/decal/cleanable/blood/drip/green/G in nums)
|
||||
del G
|
||||
T.add_blood(src)
|
||||
return
|
||||
|
||||
else
|
||||
vessel.remove_reagent("blood",amm)
|
||||
|
||||
@@ -237,6 +214,13 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
|
||||
B.data["antibodies"] = src.antibodies
|
||||
B.data["blood_DNA"] = copytext(src.dna.unique_enzymes,1,0)
|
||||
B.data["blood_type"] = copytext(src.dna.b_type,1,0)
|
||||
|
||||
// Putting this here due to return shenanigans.
|
||||
if(istype(src,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = src
|
||||
B.data["blood_colour"] = H.species.blood_color
|
||||
B.color = B.data["blood_colour"]
|
||||
|
||||
var/list/temp_chem = list()
|
||||
for(var/datum/reagent/R in src.reagents.reagent_list)
|
||||
temp_chem += R.id
|
||||
@@ -334,4 +318,62 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
|
||||
if("O")
|
||||
if(donor_antigen != "O") return 1
|
||||
//AB is a universal receiver.
|
||||
return 0
|
||||
return 0
|
||||
|
||||
proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large)
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/B
|
||||
var/decal_type = /obj/effect/decal/cleanable/blood/splatter
|
||||
var/turf/T = get_turf(target)
|
||||
|
||||
if(istype(source,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/M = source
|
||||
source = M.get_blood(M.vessel)
|
||||
else if(istype(source,/mob/living/carbon/monkey))
|
||||
var/mob/living/carbon/monkey/donor = source
|
||||
if(donor.dna)
|
||||
source = new()
|
||||
source.data["blood_DNA"] = donor.dna.unique_enzymes
|
||||
source.data["blood_type"] = donor.dna.b_type
|
||||
|
||||
// Are we dripping or splattering?
|
||||
var/list/drips = list()
|
||||
// Only a certain number of drips (or one large splatter) can be on a given turf.
|
||||
for(var/obj/effect/decal/cleanable/blood/drip/drop in T)
|
||||
drips |= drop.drips
|
||||
del(drop)
|
||||
if(!large && drips.len < 3)
|
||||
decal_type = /obj/effect/decal/cleanable/blood/drip
|
||||
|
||||
// Find a blood decal or create a new one.
|
||||
B = locate(decal_type) in T
|
||||
if(!B)
|
||||
B = new decal_type(T)
|
||||
|
||||
var/obj/effect/decal/cleanable/blood/drip/drop = B
|
||||
if(istype(drop) && drips && drips.len && !large)
|
||||
drop.overlays |= drips
|
||||
drop.drips |= drips
|
||||
|
||||
// If there's no data to copy, call it quits here.
|
||||
if(!source)
|
||||
return B
|
||||
|
||||
// Update appearance.
|
||||
if(source.data["blood_colour"])
|
||||
B.basecolor = source.data["blood_colour"]
|
||||
B.update_icon()
|
||||
|
||||
// Update blood information.
|
||||
if(source.data["blood_DNA"])
|
||||
B.blood_DNA = list()
|
||||
if(source.data["blood_type"])
|
||||
B.blood_DNA[source.data["blood_DNA"]] = source.data["blood_type"]
|
||||
else
|
||||
B.blood_DNA[source.data["blood_DNA"]] = "O+"
|
||||
|
||||
// Update virus information.
|
||||
if(source.data["virus2"])
|
||||
B.virus2 = virus_copylist(source.data["virus2"])
|
||||
|
||||
return B
|
||||
@@ -43,11 +43,11 @@
|
||||
if(href_list["copy"])
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
|
||||
|
||||
for(var/i = 0, i < copies, i++)
|
||||
if(toner <= 0)
|
||||
break
|
||||
|
||||
|
||||
if (istype(copyitem, /obj/item/weapon/paper))
|
||||
copy(copyitem)
|
||||
sleep(15)
|
||||
@@ -60,7 +60,7 @@
|
||||
else
|
||||
usr << "<span class='warning'>\The [copyitem] can't be copied by \the [src].</span>"
|
||||
break
|
||||
|
||||
|
||||
use_power(active_power_usage)
|
||||
updateUsrDialog()
|
||||
else if(href_list["remove"])
|
||||
@@ -81,7 +81,7 @@
|
||||
else if(href_list["aipic"])
|
||||
if(!istype(usr,/mob/living/silicon)) return
|
||||
if(stat & (BROKEN|NOPOWER)) return
|
||||
|
||||
|
||||
if(toner >= 5)
|
||||
var/mob/living/silicon/tempAI = usr
|
||||
var/obj/item/device/camera/siliconcam/camera = tempAI.aiCamera
|
||||
@@ -138,12 +138,12 @@
|
||||
del(src)
|
||||
else
|
||||
if(toner > 0)
|
||||
new /obj/effect/decal/cleanable/oil(get_turf(src))
|
||||
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
|
||||
toner = 0
|
||||
else
|
||||
if(prob(50))
|
||||
if(toner > 0)
|
||||
new /obj/effect/decal/cleanable/oil(get_turf(src))
|
||||
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
|
||||
toner = 0
|
||||
return
|
||||
|
||||
@@ -152,7 +152,7 @@
|
||||
del(src)
|
||||
else
|
||||
if(toner > 0)
|
||||
new /obj/effect/decal/cleanable/oil(get_turf(src))
|
||||
new /obj/effect/decal/cleanable/blood/oil(get_turf(src))
|
||||
toner = 0
|
||||
return
|
||||
|
||||
@@ -219,7 +219,7 @@
|
||||
toner = 0
|
||||
visible_message("<span class='notice'>A red light on \the [src] flashes, indicating that it is out of toner.</span>")
|
||||
break
|
||||
|
||||
|
||||
if(istype(W, /obj/item/weapon/paper))
|
||||
W = copy(W)
|
||||
else if(istype(W, /obj/item/weapon/photo))
|
||||
|
||||
@@ -92,6 +92,10 @@ datum
|
||||
holder.remove_reagent(src.id, custom_metabolism) //By default it slowly disappears.
|
||||
return
|
||||
|
||||
// Called when two reagents of the same are mixing.
|
||||
on_merge(var/data)
|
||||
return
|
||||
|
||||
on_move(var/mob/M)
|
||||
return
|
||||
|
||||
@@ -115,7 +119,7 @@ datum
|
||||
|
||||
|
||||
blood
|
||||
data = new/list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=null,"resistances"=null,"trace_chem"=null, "antibodies" = null)
|
||||
data = new/list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_type"=null,"blood_colour"= "#A10808","resistances"=null,"trace_chem"=null, "antibodies" = null)
|
||||
name = "Blood"
|
||||
id = "blood"
|
||||
reagent_state = LIQUID
|
||||
@@ -138,6 +142,15 @@ datum
|
||||
var/mob/living/carbon/C = M
|
||||
C.antibodies |= self.data["antibodies"]
|
||||
|
||||
on_merge(var/data)
|
||||
if(data["blood_colour"])
|
||||
color = data["blood_colour"]
|
||||
return ..()
|
||||
|
||||
on_update(var/atom/A)
|
||||
if(data["blood_colour"])
|
||||
color = data["blood_colour"]
|
||||
return ..()
|
||||
|
||||
|
||||
|
||||
@@ -164,7 +177,7 @@ datum
|
||||
blood_prop.blood_DNA["Non-Human DNA"] = "A+"
|
||||
|
||||
else if(istype(self.data["donor"], /mob/living/carbon/alien))
|
||||
var/obj/effect/decal/cleanable/xenoblood/blood_prop = locate() in T
|
||||
var/obj/effect/decal/cleanable/blood/xeno/blood_prop = locate() in T
|
||||
if(!blood_prop)
|
||||
blood_prop = new(T)
|
||||
blood_prop.blood_DNA["UNKNOWN DNA STRUCTURE"] = "X*"
|
||||
|
||||
@@ -465,7 +465,7 @@
|
||||
|
||||
/obj/item/weapon/reagent_containers/food/snacks/grown/bluetomato/throw_impact(atom/hit_atom)
|
||||
..()
|
||||
new/obj/effect/decal/cleanable/oil(src.loc)
|
||||
new/obj/effect/decal/cleanable/blood/oil(src.loc)
|
||||
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
|
||||
src.reagents.reaction(get_turf(hit_atom))
|
||||
for(var/atom/A in get_turf(hit_atom))
|
||||
@@ -691,7 +691,7 @@
|
||||
var/list/turfs = new/list()
|
||||
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
||||
if(inner_teleport_radius < 1) //Wasn't potent enough, it just splats.
|
||||
new/obj/effect/decal/cleanable/oil(src.loc)
|
||||
new/obj/effect/decal/cleanable/blood/oil(src.loc)
|
||||
src.visible_message("<span class='notice'>The [src.name] has been squashed.</span>","<span class='moderate'>You hear a smack.</span>")
|
||||
del(src)
|
||||
return
|
||||
@@ -728,7 +728,7 @@
|
||||
sleep(1)
|
||||
s.set_up(3, 1, A)
|
||||
s.start()
|
||||
new/obj/effect/decal/cleanable/oil(src.loc)
|
||||
new/obj/effect/decal/cleanable/blood/oil(src.loc)
|
||||
src.visible_message("<span class='notice'>The [src.name] has been squashed, causing a distortion in space-time.</span>","<span class='moderate'>You hear a splat and a crackle.</span>")
|
||||
del(src)
|
||||
return
|
||||
|
||||
@@ -238,7 +238,7 @@
|
||||
return
|
||||
*/
|
||||
interact(user, 0)
|
||||
|
||||
|
||||
// hostile mob escape from disposals
|
||||
attack_animal(var/mob/living/simple_animal/M)
|
||||
if(M.environment_smash)
|
||||
@@ -1368,7 +1368,7 @@
|
||||
|
||||
src.streak(dirs)
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/gib/pipe_eject(var/direction)
|
||||
/obj/effect/decal/cleanable/blood/gibs/robot/gib/pipe_eject(var/direction)
|
||||
var/list/dirs
|
||||
if(direction)
|
||||
dirs = list( direction, turn(direction, -45), turn(direction, 45))
|
||||
|
||||
@@ -97,7 +97,7 @@
|
||||
healthcheck()
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
/obj/vehicle/emag_act(user as mob)
|
||||
if(!emagged)
|
||||
Emag(user)
|
||||
@@ -108,7 +108,7 @@
|
||||
src.visible_message("\red <B>[M] has [M.attacktext] [src]!</B>")
|
||||
M.attack_log += text("\[[time_stamp()]\] <font color='red'>attacked [src.name]</font>")
|
||||
if(prob(10))
|
||||
new /obj/effect/decal/cleanable/oil(src.loc)
|
||||
new /obj/effect/decal/cleanable/blood/oil(src.loc)
|
||||
healthcheck()
|
||||
|
||||
/obj/vehicle/bullet_act(var/obj/item/projectile/Proj)
|
||||
@@ -214,7 +214,7 @@
|
||||
unload()
|
||||
|
||||
new /obj/effect/gibspawner/robot(Tsec)
|
||||
new /obj/effect/decal/cleanable/oil(src.loc)
|
||||
new /obj/effect/decal/cleanable/blood/oil(src.loc)
|
||||
|
||||
del(src)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user