Finally got colored blood working properly

This commit is contained in:
ZomgPonies
2015-03-03 13:45:46 -05:00
parent efcbfebf99
commit 8a575700b9
35 changed files with 565 additions and 614 deletions
+68 -26
View File
@@ -36,8 +36,9 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
/mob/living/carbon/human/proc/fixblood()
for(var/datum/reagent/blood/B in vessel.reagent_list)
if(B.id == "blood")
B.data = list( "donor"=src,"viruses"=null,"blood_DNA"=dna.unique_enzymes,"blood_type"=dna.b_type, \
B.data = list( "donor"=src,"viruses"=null,"blood_DNA"=dna.unique_enzymes,"blood_colour"= species.blood_color,"blood_type"=dna.b_type, \
"resistances"=null,"trace_chem"=null, "virus2" = null, "antibodies" = null)
B.color = B.data["blood_colour"]
// Takes care blood loss and regeneration
/mob/living/carbon/human/proc/handle_blood()
@@ -171,30 +172,6 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
vessel.reaction(T, TOUCH, amm)
return
if(src.species.bloodflags &BLOOD_GREEN)
var/list/obj/effect/decal/cleanable/blood/drip/green/nums2 = list()
iconL = list("g1","g2","g3","g4","g5")
vessel.remove_reagent("blood",amm)
for(var/obj/effect/decal/cleanable/blood/drip/green/G in T)
nums2 += G
iconL.Remove(G.icon_state)
if (nums2.len < 5)
var/obj/effect/decal/cleanable/blood/drip/green/this = new(T)
this.icon_state = pick(iconL)
this.blood_DNA = list()
this.blood_DNA[dna.unique_enzymes] = dna.b_type
for (var/ID in virus2)
var/datum/disease2/disease/V = virus2[ID]
this.virus2[ID] = V.getcopy()
else
for(var/obj/effect/decal/cleanable/blood/drip/green/G in nums)
del G
T.add_blood(src)
return
else
vessel.remove_reagent("blood",amm)
@@ -237,6 +214,13 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
B.data["antibodies"] = src.antibodies
B.data["blood_DNA"] = copytext(src.dna.unique_enzymes,1,0)
B.data["blood_type"] = copytext(src.dna.b_type,1,0)
// Putting this here due to return shenanigans.
if(istype(src,/mob/living/carbon/human))
var/mob/living/carbon/human/H = src
B.data["blood_colour"] = H.species.blood_color
B.color = B.data["blood_colour"]
var/list/temp_chem = list()
for(var/datum/reagent/R in src.reagents.reagent_list)
temp_chem += R.id
@@ -334,4 +318,62 @@ var/const/BLOOD_VOLUME_SURVIVE = 122
if("O")
if(donor_antigen != "O") return 1
//AB is a universal receiver.
return 0
return 0
proc/blood_splatter(var/target,var/datum/reagent/blood/source,var/large)
var/obj/effect/decal/cleanable/blood/B
var/decal_type = /obj/effect/decal/cleanable/blood/splatter
var/turf/T = get_turf(target)
if(istype(source,/mob/living/carbon/human))
var/mob/living/carbon/human/M = source
source = M.get_blood(M.vessel)
else if(istype(source,/mob/living/carbon/monkey))
var/mob/living/carbon/monkey/donor = source
if(donor.dna)
source = new()
source.data["blood_DNA"] = donor.dna.unique_enzymes
source.data["blood_type"] = donor.dna.b_type
// Are we dripping or splattering?
var/list/drips = list()
// Only a certain number of drips (or one large splatter) can be on a given turf.
for(var/obj/effect/decal/cleanable/blood/drip/drop in T)
drips |= drop.drips
del(drop)
if(!large && drips.len < 3)
decal_type = /obj/effect/decal/cleanable/blood/drip
// Find a blood decal or create a new one.
B = locate(decal_type) in T
if(!B)
B = new decal_type(T)
var/obj/effect/decal/cleanable/blood/drip/drop = B
if(istype(drop) && drips && drips.len && !large)
drop.overlays |= drips
drop.drips |= drips
// If there's no data to copy, call it quits here.
if(!source)
return B
// Update appearance.
if(source.data["blood_colour"])
B.basecolor = source.data["blood_colour"]
B.update_icon()
// Update blood information.
if(source.data["blood_DNA"])
B.blood_DNA = list()
if(source.data["blood_type"])
B.blood_DNA[source.data["blood_DNA"]] = source.data["blood_type"]
else
B.blood_DNA[source.data["blood_DNA"]] = "O+"
// Update virus information.
if(source.data["virus2"])
B.virus2 = virus_copylist(source.data["virus2"])
return B