- Fox Fixes.
- Clear messages when emagged or EMPed.
- Parole suit can no longer be locked on people with sec or head access.
This commit is contained in:
Kyep
2016-06-24 23:55:08 -07:00
parent aa55eed211
commit 8a610e5a84
3 changed files with 22 additions and 13 deletions
+2 -2
View File
@@ -61,9 +61,9 @@
var/loc_display = "Unknown"
var/health_display = "OK"
var/total_loss = round(M.getOxyLoss() + M.getToxLoss() + M.getFireLoss() + M.getBruteLoss(), 1)
if (M.stat > UNCONSCIOUS)
if(M.stat == DEAD)
health_display = "DEAD"
else if (total_loss)
else if(total_loss)
health_display = "HURT ([total_loss])"
if((M.z in config.station_levels) && !istype(M.loc, /turf/space))
loc_display = "[get_area(M)]"
+10 -2
View File
@@ -134,10 +134,18 @@
if (!istype(I))
to_chat(user,"<span class='danger'>[H] is not wearing an ID.</span>")
return
if (emagged)
visible_message(J,"<span class='danger'>[J] emits an error tone.</span>")
if (J.emagged)
to_chat(user, "<span class='danger'>[J] emits an error tone.</span>")
else if (J.emped)
to_chat(user, "<span class='danger'>The circuits on [J] appear to be fried.</span>")
else if (J.parole_locked && J.flags & NODROP && I.flags & NODROP)
J.unlock()
else if (access_heads in I.access)
to_chat(user, "<span class='danger'>[J] cannot be locked on someone wearing an ID with head access. They might need to use their ID on a keycard swiper.")
return
else if (access_security in I.access)
to_chat(user, "<span class='danger'>[J] cannot be locked on someone wearing an ID with security access.")
return
else if (!J.parole_locked && !(J.flags & NODROP) && !(I.flags & NODROP))
J.lock(I)
else
+10 -9
View File
@@ -106,35 +106,36 @@
/obj/item/clothing/under/color/yellow/parole
name = "parole jumpsuit"
desc = ""
var/desc_locked = "A jumpsuit worn by parolees. Its suit sensors are always fully on. It is LOCKED."
var/desc_unlocked = "A jumpsuit worn by parolees. Its suit sensors are always fully on. It is UNLOCKED."
desc = "A jumpsuit worn by parolees. Its suit sensors are always fully on. Its lock light is OFF."
var/desc_locked = "A jumpsuit worn by parolees. Its suit sensors are always fully on. Its lock light is ON."
var/desc_emagged = "A jumpsuit worn by parolees. Its suit sensors are always fully on. Its lock light is BLINKING."
var/desc_emped = "A jumpsuit worn by parolees. Its suit sensors are always fully on. Its lock light is FLICKERING."
has_sensor = 2
sensor_mode = 3
var/parole_locked = 0
var/emagged = 0
var emped = 0
var/obj/item/weapon/card/id/parole_id = null
var/mob/living/carbon/human/worn_by = null
/obj/item/clothing/under/color/yellow/parole/New()
..()
desc = desc_unlocked
/obj/item/clothing/under/color/yellow/parole/emag_act(user as mob)
if(parole_locked && !emagged)
to_chat(user, "\red You overload the suit's locking mechanism.")
emagged = 1
unlock()
emagged = 1
desc = desc_emagged
/obj/item/clothing/under/color/yellow/parole/emp_act(var/severity)
if(parole_locked && !emagged && prob(30))
unlock()
emped = 1
desc = desc_emped
/obj/item/clothing/under/color/yellow/parole/proc/unlock()
worn_by = loc
flags &= ~NODROP
parole_locked = 0
desc = desc_unlocked
desc = initial(desc)
parole_id.flags &= ~NODROP
parole_id = null
playsound(loc, 'sound/machines/click.ogg', 10, 1)