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synced 2026-08-23 20:16:55 +01:00
Accidentally made the explosions MORE powerful against unarmored individuals. Fixed that.
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@@ -231,7 +231,7 @@
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if(ishuman(L))
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var/mob/living/carbon/human/M = L
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var/heatBlockPercent = 1 - M.get_heat_protection(temp)
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M.bodytemperature += (temp - M.bodytemperature) * heatBlockPercent / 2
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M.bodytemperature += (temp - M.bodytemperature) * heatBlockPercent / 3
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else
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L.bodytemperature = (2 * L.bodytemperature + temp) / 3
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@@ -299,7 +299,7 @@
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if(ishuman(L))
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var/mob/living/carbon/human/M = L
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var/heatBlockPercent = 1 - M.get_heat_protection(temp)
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M.bodytemperature += (temp - M.bodytemperature) * heatBlockPercent / 2
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M.bodytemperature += (temp - M.bodytemperature) * heatBlockPercent / 3
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else
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L.bodytemperature = (2 * L.bodytemperature + temp) / 3
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