Automatic changelog compile, [ci skip]

This commit is contained in:
ParadiseSS13-Bot
2016-12-12 23:00:39 -05:00
parent 2955061429
commit 8a7129660d
4 changed files with 17 additions and 8 deletions
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<div class="commit sansserif">
<h2 class="date">12 December 2016</h2>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Xenomorph resin walls no longer take damage from disabler beams. Only proper BRUTE or BURN damage hurts them now.</li>
</ul>
<h3 class="author">TullyBurnalot updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Throwing mobs behind you force moves them to behind you before actually throwing them, preventing throw-shoving</li>
</ul>
<h2 class="date">09 December 2016</h2>
<h3 class="author">KasparoVy updated:</h3>
<ul class="changes bgimages16">
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@@ -3170,3 +3170,10 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
rendered on top of hair or not.
- bugfix: Glasses no longer render on top of all hair styles, only sufficiently
short ones.
2016-12-12:
Kyep:
- bugfix: Xenomorph resin walls no longer take damage from disabler beams. Only
proper BRUTE or BURN damage hurts them now.
TullyBurnalot:
- bugfix: Throwing mobs behind you force moves them to behind you before actually
throwing them, preventing throw-shoving
@@ -1,4 +0,0 @@
author: "TullyBurnalot"
delete-after: True
changes:
- bugfix: "Throwing mobs behind you force moves them to behind you before actually throwing them, preventing throw-shoving"
@@ -1,4 +0,0 @@
author: "Kyep"
delete-after: True
changes:
- bugfix: "Xenomorph resin walls no longer take damage from disabler beams. Only proper BRUTE or BURN damage hurts them now."