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Merge pull request #2528 from tigercat2000/visionnnnnnnnnnnnnnnnnnn
Fix Vision code weirdness
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@@ -53,6 +53,7 @@
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vision_flags = SEE_TURFS
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prescription_upgradable = 1
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species_fit = list("Vox")
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see_darkness = 0 //don't render darkness while wearing mesons
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/eyes.dmi'
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)
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@@ -63,7 +64,6 @@
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icon_state = "nvgmeson"
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item_state = "glasses"
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darkness_view = 8
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see_darkness = 0
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prescription_upgradable = 0
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/obj/item/clothing/glasses/meson/prescription
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@@ -376,18 +376,25 @@
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else
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H.sight &= ~(SEE_TURFS|SEE_MOBS|SEE_OBJS)
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H.see_in_dark = darksight //set their variables to default, modify them later
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H.see_invisible = SEE_INVISIBLE_LIVING
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if(H.mind && H.mind.vampire)
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if(VAMP_VISION in H.mind.vampire.powers && !(VAMP_FULL in H.mind.vampire.powers))
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H.sight |= SEE_MOBS
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else if(VAMP_FULL in H.mind.vampire.powers)
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H.sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
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H.see_in_dark = 8
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if(!H.druggy) H.see_invisible = SEE_INVISIBLE_LEVEL_TWO
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H.see_invisible = SEE_INVISIBLE_MINIMUM
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if(XRAY in H.mutations)
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H.sight |= SEE_TURFS|SEE_MOBS|SEE_OBJS
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H.see_in_dark = 8
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if(!H.druggy) H.see_invisible = SEE_INVISIBLE_LEVEL_TWO
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H.see_invisible = SEE_INVISIBLE_MINIMUM
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if(H.seer == 1)
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var/obj/effect/rune/R = locate() in H.loc
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@@ -397,11 +404,7 @@
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H.see_invisible = SEE_INVISIBLE_LIVING
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H.seer = 0
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else if(!H.seer)
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H.see_in_dark = darksight
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H.see_invisible = SEE_INVISIBLE_LIVING
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// This checks how much the mob's eyewear impairs their vision
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//This checks how much the mob's eyewear impairs their vision
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if(H.tinttotal >= TINT_IMPAIR)
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if(tinted_weldhelh)
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if(H.tinttotal >= TINT_BLIND)
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@@ -413,7 +416,9 @@
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if(istype(H.glasses, /obj/item/clothing/glasses))
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var/obj/item/clothing/glasses/G = H.glasses
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H.sight |= G.vision_flags
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H.see_in_dark = G.darkness_view
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if(G.darkness_view)
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H.see_in_dark = G.darkness_view
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if(!G.see_darkness)
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H.see_invisible = SEE_INVISIBLE_MINIMUM
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@@ -442,6 +447,14 @@
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if(ANTAGHUD)
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process_antag_hud(H)
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if(H.vision_type)
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H.see_in_dark = max(H.see_in_dark, H.vision_type.see_in_dark, darksight)
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H.see_invisible = H.vision_type.see_invisible
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if(H.vision_type.light_sensitive)
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H.weakeyes = 1
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H.sight |= H.vision_type.sight_flags
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if(H.see_override) //Override all
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H.see_invisible = H.see_override
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