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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-21 12:04:48 +01:00
Refactor shadowling veil extinguish proc
This commit is contained in:
@@ -60,58 +60,6 @@
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var/blacklisted_lights = list(/obj/item/flashlight/flare, /obj/item/flashlight/slime)
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action_icon_state = "veil"
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/obj/effect/proc_holder/spell/aoe_turf/veil/proc/extinguishItem(var/obj/item/I) //WARNING NOT SUFFICIENT TO EXTINGUISH AN ITEM HELD BY A MOB
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if(istype(I, /obj/item/flashlight))
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var/obj/item/flashlight/F = I
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if(F.on)
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if(is_type_in_list(I, blacklisted_lights))
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I.visible_message("<span class='danger'>[I] dims slightly before scattering the shadows around it.</span>")
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return
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F.on = 0
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F.update_brightness()
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else if(istype(I, /obj/item/pda))
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var/obj/item/pda/P = I
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var/datum/data/pda/utility/flashlight/FL = P.find_program(/datum/data/pda/utility/flashlight)
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if(FL && FL.fon)
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FL.start()
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else if(istype(I, /obj/item/clothing/head/helmet/space/hardsuit))
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var/obj/item/clothing/head/helmet/space/hardsuit/R = I
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if(R.on)
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R.toggle_light()
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R.visible_message("<span class='danger'>[R]'s light fades and turns off.</span>")
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else if(istype(I, /obj/item/clothing/head/helmet/space/eva/plasmaman))
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var/obj/item/clothing/head/helmet/space/eva/plasmaman/P = I
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if(P.on)
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P.toggle_light()
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P.visible_message("<span class='danger'>[P]'s light fades and turns off.</span>")
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else if(istype(I, /obj/item/gun))
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var/obj/item/gun/G = I
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if(G.gun_light)
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var/obj/item/flashlight/F = G.gun_light
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if(F.on)
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G.toggle_gunlight()
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G.visible_message("<span class='danger'>[G]'s light fades and turns off.</span>")
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else if(istype(I, /obj/item/clothing/head/hardhat)) //There really needs to be a better way to handle this.
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var/obj/item/clothing/head/hardhat/hhat = I
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if(hhat.on)
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hhat.on = 0
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hhat.set_light(0)
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hhat.icon_state = "hardhat0_[hhat.item_color]"
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hhat.item_state = "hardhat0_[hhat.item_color]"
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hhat.visible_message("<span class='danger'>[hhat]'s light fades and turns off.</span>")
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return I.light_range
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/obj/effect/proc_holder/spell/aoe_turf/veil/proc/extinguishMob(mob/living/L)
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for(var/obj/item/F in L)
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if(F.light_range > 0)
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extinguishItem(F)
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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var/obj/item/organ/internal/lantern/O = H.get_int_organ(/obj/item/organ/internal/lantern)
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if(O && O.glowing)
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O.toggle_biolum(1)
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H.visible_message("<span class='danger'>[H] is engulfed in shadows and fades into the darkness.</span>", "<span class='danger'>A sense of dread washes over you as you suddenly dim dark.</span>")
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/obj/effect/proc_holder/spell/aoe_turf/veil/cast(list/targets, mob/user = usr)
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if(!shadowling_check(user))
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charge_counter = charge_max
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@@ -121,23 +69,8 @@
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G.visible_message("<span class='warning'>\The [G] withers away!</span>")
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qdel(G)
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for(var/turf/T in targets)
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for(var/obj/item/F in T.contents)
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extinguishItem(F)
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for(var/obj/machinery/floodlight/F in T.contents)
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F.on = 0
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F.set_light(0)
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for(var/obj/machinery/light/L in T.contents)
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L.on = 0
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L.visible_message("<span class='danger'>[L] flickers and falls dark.</span>")
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L.update(0)
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for(var/obj/machinery/computer/C in T.contents)
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C.set_light(0)
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C.visible_message("<span class='danger'>[C] grows dim, its screen barely readable.</span>")
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for(var/mob/living/H in T.contents)
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extinguishMob(H)
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for(var/mob/living/silicon/robot/borg in T.contents)
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borg.update_headlamp(1, charge_max)
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for(var/atom/A in T.contents)
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A.extinguish_light()
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/obj/effect/proc_holder/spell/targeted/shadow_walk
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name = "Shadow Walk"
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@@ -68,6 +68,10 @@
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set_broken()
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density = 0
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/obj/machinery/computer/extinguish_light()
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set_light(0)
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visible_message("<span class='danger'>[src] grows dim, its screen barely readable.</span>")
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/obj/machinery/computer/update_icon()
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overlays.Cut()
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if(stat & NOPOWER)
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@@ -117,3 +117,7 @@
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cell = W
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to_chat(user, "You insert the power cell.")
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updateicon()
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/obj/machinery/floodlight/extinguish_light()
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on = 0
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set_light(0)
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@@ -83,6 +83,11 @@
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else
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return ..()
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/obj/item/flashlight/extinguish_light()
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if(on)
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on = 0
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update_brightness()
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/obj/item/flashlight/pen
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name = "penlight"
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desc = "A pen-sized light, used by medical staff."
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@@ -211,6 +216,9 @@ obj/item/flashlight/lamp/bananalamp
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src.damtype = "fire"
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processing_objects += src
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/obj/item/flashlight/flare/extinguish_light()
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visible_message("<span class='danger'>[src] dims slightly before scattering the shadows around it.</span>")
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/obj/item/flashlight/flare/torch
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name = "torch"
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desc = "A torch fashioned from some leaves and a log."
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@@ -242,6 +250,9 @@ obj/item/flashlight/lamp/bananalamp
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/obj/item/flashlight/slime/attack_self(mob/user)
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return //Bio-luminescence does not toggle.
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/obj/item/flashlight/slime/extinguish_light()
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visible_message("<span class='danger'>[src] dims slightly before scattering the shadows around it.</span>")
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/obj/item/flashlight/emp
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origin_tech = "magnets=3;syndicate=1"
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@@ -299,4 +310,4 @@ obj/item/flashlight/lamp/bananalamp
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anchored = TRUE
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var/range = null
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unacidable = TRUE
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burn_state = LAVA_PROOF
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burn_state = LAVA_PROOF
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@@ -26,6 +26,13 @@
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/clothing/head/hardhat/extinguish_light()
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if(on)
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on = 0
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set_light(0)
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icon_state = "hardhat0_[item_color]"
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item_state = "hardhat0_[item_color]"
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visible_message("<span class='danger'>[src]'s light fades and turns off.</span>")
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/obj/item/clothing/head/hardhat/orange
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icon_state = "hardhat0_orange"
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@@ -57,6 +57,11 @@
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/clothing/head/helmet/space/hardsuit/extinguish_light()
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if(on)
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toggle_light()
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visible_message("<span class='danger'>[src]'s light fades and turns off.</span>")
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/obj/item/clothing/head/helmet/space/hardsuit/item_action_slot_check(slot)
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if(slot == slot_head)
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return 1
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@@ -102,6 +102,11 @@
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/clothing/head/helmet/space/eva/plasmaman/extinguish_light()
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if(on)
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toggle_light()
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visible_message("<span class='danger'>[src]'s light fades and turns off.</span>")
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// ENGINEERING
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/obj/item/clothing/suit/space/eva/plasmaman/atmostech
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name = "plasmaman atmospheric suit"
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@@ -40,6 +40,9 @@
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else
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light = new /datum/light_source(src, .)
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/atom/proc/extinguish_light()
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return
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/atom/Destroy()
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if(light)
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light.destroy()
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@@ -2014,4 +2014,13 @@ Eyes need to have significantly high darksight to shine unless the mob has the X
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/mob/living/carbon/human/proc/special_post_clone_handling()
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if(mind && mind.assigned_role == "Cluwne") //HUNKE your suffering never stops
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makeCluwne()
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makeCluwne()
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/mob/living/carbon/human/extinguish_light()
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// Parent function handles stuff the human may be holding
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..()
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var/obj/item/organ/internal/lantern/O = get_int_organ(/obj/item/organ/internal/lantern)
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if(O && O.glowing)
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O.toggle_biolum(1)
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visible_message("<span class='danger'>[src] is engulfed in shadows and fades into the darkness.</span>", "<span class='danger'>A sense of dread washes over you as you suddenly dim dark.</span>")
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@@ -996,3 +996,8 @@
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return
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to_chat(src, "<span class='notice'>You can taste [english_list(final_taste_list)].</span>")
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/mob/living/extinguish_light()
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for(var/atom/A in src)
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if(A.light_range > 0)
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A.extinguish_light()
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@@ -1433,6 +1433,10 @@ var/list/robot_verbs_default = list(
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disable_component("comms", 160)
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if(2)
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disable_component("comms", 60)
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/mob/living/silicon/robot/extinguish_light()
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update_headlamp(1, 150)
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/mob/living/silicon/robot/rejuvenate()
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..()
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var/brute = 1000
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@@ -511,3 +511,8 @@ var/global/list/obj/item/pda/PDAs = list()
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/obj/item/pda/process()
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if(current_app)
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current_app.program_process()
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/obj/item/pda/extinguish_light()
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var/datum/data/pda/utility/flashlight/FL = find_program(/datum/data/pda/utility/flashlight)
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if(FL && FL.fon)
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FL.start()
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@@ -159,7 +159,6 @@
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var/nightshift_light_power = 0.45
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var/nightshift_light_color = "#FFDDCC"
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// the smaller bulb light fixture
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/obj/machinery/light/small
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@@ -733,3 +732,8 @@
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if(limb)
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limb.droplimb(0, DROPLIMB_BURN)
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return FIRELOSS
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/obj/machinery/light/extinguish_light()
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on = 0
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visible_message("<span class='danger'>[src] flickers and falls dark.</span>")
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update(0)
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@@ -303,6 +303,11 @@ obj/item/gun/proc/newshot()
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/gun/extinguish_light()
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if(gun_light.on)
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toggle_gunlight()
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visible_message("<span class='danger'>[src]'s light fades and turns off.</span>")
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/obj/item/gun/pickup(mob/user)
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..()
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if(azoom)
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