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Removes recundancy in emagged locker description
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@@ -91,12 +91,11 @@
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/obj/structure/closet/secure_closet/emag_act(mob/user)
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if(!broken)
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broken = 1
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locked = 0
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desc = "It appears to be broken."
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broken = TRUE
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locked = FALSE
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icon_state = icon_off
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flick(icon_broken, src)
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to_chat(user, "<span class='notice'>You unlock \the [src].</span>")
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to_chat(user, "<span class='notice'>You break the lock on \the [src].</span>")
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/obj/structure/closet/secure_closet/attack_hand(mob/user)
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add_fingerprint(user)
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