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@@ -184,17 +184,45 @@
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aim_dir = get_dir(user,AM)
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..()
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// Flashbang C4
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// Super tacticool, not currently used for anything but we could totally give this to ERT if we wanted to.
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// Shaped charge
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// Same blasting power as C4, but with the same idea as the X4 -- Everyone on one side of the wall is safe.
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/obj/item/weapon/grenade/plastic/c4/flash
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name = "C4 (flash)"
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desc = "A C4 charge with an altered chemical composition, designed to blind and deafen the occupants of a room before breaching."
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/obj/item/weapon/grenade/plastic/c4_shaped
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name = "shaped C4 charge"
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desc = "A brick of C4 shaped to allow more precise breaching."
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var/aim_dir = NORTH
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/obj/item/weapon/grenade/plastic/c4/flash/prime()
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var/turf/T
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/obj/item/weapon/grenade/plastic/c4_shaped/prime()
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var/turf/location
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if(target)
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if(!qdeleted(target))
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location = get_turf(target)
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target.overlays -= image_overlay
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else
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location = get_turf(src)
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target = loc
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if(location)
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if(target.density)
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var/turf/T = get_step(location, aim_dir)
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explosion(get_step(T, aim_dir),0,0,3)
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location.ex_act(2, target)
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else
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explosion(location, 0, 0, 3)
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location.ex_act(2, target)
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if(istype(target, /mob))
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var/mob/M = target
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M.gib()
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qdel(src)
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/obj/item/weapon/grenade/plastic/c4_shaped/afterattack(atom/movable/AM, mob/user, flag)
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aim_dir = get_dir(user,AM)
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..()
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/obj/item/weapon/grenade/plastic/c4_shaped/flash
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name = "C4 (flash)"
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desc = "A C4 charge with an altered chemical composition, designed to blind and deafen the occupants of a room before breaching."
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/obj/item/weapon/grenade/plastic/c4_shaped/flash/prime()
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if(target && target.density)
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T = get_step(get_turf(target), aim_dir)
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else if(target)
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@@ -204,8 +232,5 @@
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var/obj/item/weapon/grenade/flashbang/CB = new/obj/item/weapon/grenade/flashbang(T)
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CB.prime()
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..()
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/obj/item/weapon/grenade/plastic/c4/flash/afterattack(atom/movable/AM, mob/user, flag)
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aim_dir = get_dir(user,AM)
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..()
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