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Latest batch of fixes - bad ❄️
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@@ -50,8 +50,10 @@
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/obj/structure/stool/bed/proc/handle_rotation()
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return
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/obj/structure/stool/bed/attack_animal(var/mob/living/simple_animal/M)//No more buckling hostile mobs to chairs to render them immobile forever
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if(M.environment_smash)
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/obj/structure/stool/bed/attack_animal(mob/living/simple_animal/user)
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if(user.environment_smash)
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user.do_attack_animation(src)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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new buildstacktype(loc, buildstackamount)
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qdel(src)
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@@ -87,7 +87,7 @@
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buildstacktype = /obj/item/stack/sheet/wood
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// TODO: Special ash subtype that looks like charred chair legs
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/obj/structure/stool/bed/chair/wood/attack_animal(mob/living/simple_animal/user) // Snowflakey, but limited current uses. Future refactor
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/obj/structure/stool/bed/chair/wood/attack_animal(mob/living/simple_animal/user)
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if(user.environment_smash)
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user.do_attack_animation(src)
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visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
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