Makes lasertag guns also not ignite plasma walls, to make things more

consistent.
This commit is contained in:
TDSSS
2018-09-30 16:48:55 +02:00
parent 0ad8a2b2de
commit 8c8cc6bb0c
@@ -115,6 +115,8 @@
PlasmaBurn(exposed_temperature)
/turf/simulated/wall/mineral/plasma/bullet_act(var/obj/item/projectile/Proj)
if(Proj.damage == 0)//lasertag guns and so on don't set off plasma anymore. can't use nodamage here because lasertag guns actually don't have it.
return
if(istype(Proj,/obj/item/projectile/beam))
PlasmaBurn(2500)
else if(istype(Proj,/obj/item/projectile/ion))