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Makes lasertag guns also not ignite plasma walls, to make things more
consistent.
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@@ -115,6 +115,8 @@
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PlasmaBurn(exposed_temperature)
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/turf/simulated/wall/mineral/plasma/bullet_act(var/obj/item/projectile/Proj)
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if(Proj.damage == 0)//lasertag guns and so on don't set off plasma anymore. can't use nodamage here because lasertag guns actually don't have it.
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return
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if(istype(Proj,/obj/item/projectile/beam))
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PlasmaBurn(2500)
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else if(istype(Proj,/obj/item/projectile/ion))
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