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@@ -297,18 +297,6 @@ Turf and target are seperate in case you want to teleport some distance from a t
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. += A
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return .
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/proc/active_ais_samezlevel(/mob/M)
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. = list()
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for(var/mob/living/silicon/ai/A in living_mob_list)
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if(A.stat == DEAD)
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continue
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if(A.control_disabled == 1)
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continue
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if(A.z != M.z)
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continue
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. += A
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return .
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//Find an active ai with the least borgs. VERBOSE PROCNAME HUH!
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/proc/select_active_ai_with_fewest_borgs()
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var/mob/living/silicon/ai/selected
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@@ -320,7 +308,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
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return selected
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/proc/select_active_ai(var/mob/user)
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var/list/ais = active_ais_samezlevel(user)
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var/list/ais = active_ais(user)
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if(ais.len)
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if(user) . = input(usr,"AI signals detected:", "AI selection") in ais
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else . = pick(ais)
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@@ -29,10 +29,11 @@
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attackby(obj/item/weapon/O as obj, mob/user as mob, params)
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if(is_away_level(user.z))
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to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
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return
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if(istype(O, /obj/item/weapon/aiModule))
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var/turf/T = get_turf(current)
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if(T.z != z)
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to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the target silicon!")
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return
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var/datum/game_mode/nations/mode = get_nations_mode()
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if(!mode)
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var/obj/item/weapon/aiModule/M = O
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@@ -74,6 +75,10 @@
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attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob, params)
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if(istype(module, /obj/item/weapon/aiModule))
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var/turf/T = get_turf(current)
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if(T.z != z)
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to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the target silicon!")
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return
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var/datum/game_mode/nations/mode = get_nations_mode()
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if(!mode)
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module.install(src)
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@@ -24,10 +24,11 @@
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attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob, params)
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if(is_away_level(user.z))
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to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
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return
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if(istype(module, /obj/item/weapon/aiModule))
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var/turf/T = get_turf(current)
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if(T.z != z)
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to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the target silicon!")
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return
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module.install(src)
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else
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return ..()
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@@ -60,8 +61,9 @@
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attackby(obj/item/weapon/aiModule/module as obj, mob/user as mob, params)
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if(istype(module, /obj/item/weapon/aiModule))
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if(is_away_level(user.z))
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to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the station!")
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var/turf/T = get_turf(current)
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if(T.z != z)
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to_chat(user, "<span class='danger'>Unable to establish a connection</span>: You're too far away from the target silicon!")
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return
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module.install(src)
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else
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