mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-30 07:27:57 +01:00
Final fixes
This commit is contained in:
@@ -10,7 +10,6 @@
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blood_color = "#515573"
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flesh_color = "#137E8F"
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brute_mod = 0.8
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has_organ = list(
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"brain" = /obj/item/organ/brain/golem
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@@ -22,4 +21,80 @@
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H.mind.special_role = "Golem"
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H.real_name = "adamantine golem ([rand(1, 1000)])"
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H.name = H.real_name
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..()
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H.equip_to_slot_or_del(new /obj/item/clothing/under/golem(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/suit/golem(H), slot_wear_suit)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/golem(H), slot_shoes)
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H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/golem(H), slot_wear_mask)
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H.equip_to_slot_or_del(new /obj/item/clothing/gloves/golem(H), slot_gloves)
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..()
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////////Adamantine Golem stuff I dunno where else to put it
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/obj/item/clothing/under/golem
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name = "adamantine skin"
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desc = "a golem's skin"
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icon_state = "golem"
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item_state = "golem"
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_color = "golem"
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has_sensor = 0
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flags = ABSTRACT | NODROP
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/suit/golem
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name = "adamantine shell"
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desc = "a golem's thick outter shell"
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icon_state = "golem"
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item_state = "golem"
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w_class = 4//bulky item
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS|HEAD
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slowdown = 1.0
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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flags = ONESIZEFITSALL | STOPSPRESSUREDMAGE | ABSTRACT | NODROP
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS | HEAD
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS | HEAD
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min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
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armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
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/obj/item/clothing/shoes/golem
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name = "golem's feet"
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desc = "sturdy adamantine feet"
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icon_state = "golem"
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item_state = "golem"
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flags = NOSLIP | ABSTRACT | MASKINTERNALS | MASKCOVERSMOUTH | NODROP
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slowdown = SHOES_SLOWDOWN+1
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/obj/item/clothing/mask/gas/golem
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name = "golem's face"
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desc = "the imposing face of an adamantine golem"
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icon_state = "golem"
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item_state = "golem"
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siemens_coefficient = 0
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unacidable = 1
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flags = ABSTRACT | NODROP
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/obj/item/clothing/gloves/golem
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name = "golem's hands"
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desc = "strong adamantine hands"
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icon_state = "golem"
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item_state = null
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siemens_coefficient = 0
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flags = ABSTRACT | NODROP
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/obj/item/clothing/head/space/golem
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icon_state = "golem"
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item_state = "dermal"
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_color = "dermal"
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name = "golem's head"
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desc = "a golem's head"
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unacidable = 1
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flags = STOPSPRESSUREDMAGE | ABSTRACT | NODROP
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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armor = list(melee = 80, bullet = 20, laser = 20, energy = 10, bomb = 0, bio = 0, rad = 0)
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@@ -13,13 +13,11 @@
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flesh_color = "#AAAAAA"
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has_organ = list(
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"brain" = /obj/item/organ/brain/slime
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"brain" = /obj/item/organ/brain
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)
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flags = NO_BLOOD | NO_BREATHE | NO_SCAN
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bodyflags = FEET_NOSLIP
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/datum/species/shadow/handle_death(var/mob/living/carbon/human/H)
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spawn(1)
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new /obj/effect/decal/cleanable/ash(H.loc)
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del(H)
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H.dust()
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@@ -345,7 +345,7 @@
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if(issilicon(L) && (rabid || attacked)) // They can't eat silicons, but they can glomp them in defence
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targets += L // Possible target found!
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if(istype(L, /mob/living/carbon/human) && dna) //Ignore slime(wo)men
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if(istype(L, /mob/living/carbon/human)) //Ignore slime(wo)men
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var/mob/living/carbon/human/H = L
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if(H.species.name == "Slime People")
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continue
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@@ -963,105 +963,4 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
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O << "\red You are not eligable."
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return
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ghosts.Add(O)
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O << "\blue You are signed up to be a golem."
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//////////////////////////////Old shit from metroids/RoRos, and the old cores, would not take much work to re-add them////////////////////////
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/*
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// Basically this slime Core catalyzes reactions that normally wouldn't happen anywhere
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/obj/item/slime_core
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name = "slime extract"
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desc = "Goo extracted from a slime. Legends claim these to have \"magical powers\"."
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icon = 'icons/mob/slimes.dmi'
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icon_state = "slime extract"
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force = 1.0
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w_class = 1.0
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throwforce = 1.0
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throw_speed = 2
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throw_range = 6
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origin_tech = "biotech=4"
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var/POWERFLAG = 0 // sshhhhhhh
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var/Flush = 30
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var/Uses = 5 // uses before it goes inert
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/obj/item/slime_core/New()
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..()
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create_reagents(100)
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POWERFLAG = rand(1,10)
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Uses = rand(7, 25)
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//flags |= NOREACT
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/*
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spawn()
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Life()
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proc/Life()
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while(src)
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sleep(25)
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Flush--
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if(Flush <= 0)
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reagents.clear_reagents()
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Flush = 30
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*/
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/obj/item/weapon/reagent_containers/food/snacks/egg/slime
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name = "slime egg"
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desc = "A small, gelatinous egg."
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icon = 'icons/mob/mob.dmi'
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icon_state = "slime egg-growing"
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bitesize = 12
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origin_tech = "biotech=4"
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var/grown = 0
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/obj/item/weapon/reagent_containers/food/snacks/egg/slime/New()
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..()
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reagents.add_reagent("nutriment", 4)
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reagents.add_reagent("slimejelly", 1)
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spawn(rand(1200,1500))//the egg takes a while to "ripen"
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Grow()
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/obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Grow()
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grown = 1
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icon_state = "slime egg-grown"
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processing_objects.Add(src)
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return
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/obj/item/weapon/reagent_containers/food/snacks/egg/slime/proc/Hatch()
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processing_objects.Remove(src)
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var/turf/T = get_turf(src)
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src.visible_message("<span class='warning'> The [name] pulsates and quivers!</span>")
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spawn(rand(50,100))
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src.visible_message("<span class='warning'> The [name] bursts open!</span>")
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new/mob/living/carbon/slime(T)
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del(src)
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/obj/item/weapon/reagent_containers/food/snacks/egg/slime/process()
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var/turf/location = get_turf(src)
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var/datum/gas_mixture/environment = location.return_air()
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if (environment.toxins > MOLES_PLASMA_VISIBLE)//plasma exposure causes the egg to hatch
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src.Hatch()
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/obj/item/weapon/reagent_containers/food/snacks/egg/slime/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(istype( W, /obj/item/toy/crayon ))
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return
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else
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..()
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*/
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/obj/item/slime_color
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name = "slimeperson color selector"
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desc = "Allows you to change your slimeperson color, once."
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icon = 'icons/obj/device.dmi'
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icon_state = "t-ray0"
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force = 1.0
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w_class = 1.0
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throwforce = 1.0
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throw_speed = 3
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throw_range = 6
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origin_tech = "biotech=4"
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_color = "grey"
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var/Uses = 1 // uses before it goes inert
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var/list/slimecolor = list("grey","gold","silver","metal","purple","darkpurple","orange","yellow","red","blue","darkblue","pink","green","lightpink","black","oil","adamantine")
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O << "\blue You are signed up to be a golem."
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@@ -210,7 +210,8 @@ proc/wabbajack(mob/living/M)
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new_mob.universal_speak = 1
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if("human")
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new_mob = new /mob/living/carbon/human/human(M.loc)
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var/mob/living/carbon/human/H = new_mob
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H.set_species(pick(all_species))
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var/datum/preferences/A = new() //Randomize appearance for the human
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A.copy_to(new_mob)
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