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New sprites for bomb suit, in-hands for pulse rifles, advances energy guns, and laser guns. Customs for sicktrigger, lexusjjss, and roaper. Changes to the MOTD to match the server and remove the changelog link.
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@@ -1,14 +1,14 @@
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/obj/item/clothing/head/bomb_hood
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name = "bomb hood"
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desc = "Use in case of bomb."
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desc = "A hood that protect from explosions. Also provides moderate protection."
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icon_state = "bombsuit"
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flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 100, bio = 0, rad = 0)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
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/obj/item/clothing/suit/bomb_suit
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name = "bomb suit"
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desc = "A suit designed for safety when handling explosives."
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desc = "A suit used for safely disposing explosives. Also provides moderate protection."
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icon_state = "bombsuit"
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item_state = "bombsuit"
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w_class = 4//bulky item
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@@ -17,8 +17,8 @@
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heat_transfer_coefficient = 0.30
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flags = FPRINT | TABLEPASS
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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slowdown = 2
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
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slowdown = 3.5 //To compensate for the extra armour.
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armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 100, bio = 0, rad = 0)
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flags_inv = HIDEJUMPSUIT
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