New sprites for bomb suit, in-hands for pulse rifles, advances energy guns, and laser guns. Customs for sicktrigger, lexusjjss, and roaper. Changes to the MOTD to match the server and remove the changelog link.

This commit is contained in:
Erthilo
2012-05-14 23:09:00 +01:00
parent f5bf874d17
commit 8d0338ecad
14 changed files with 47 additions and 23 deletions
+5 -5
View File
@@ -1,14 +1,14 @@
/obj/item/clothing/head/bomb_hood
name = "bomb hood"
desc = "Use in case of bomb."
desc = "A hood that protect from explosions. Also provides moderate protection."
icon_state = "bombsuit"
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 100, bio = 0, rad = 0)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES
/obj/item/clothing/suit/bomb_suit
name = "bomb suit"
desc = "A suit designed for safety when handling explosives."
desc = "A suit used for safely disposing explosives. Also provides moderate protection."
icon_state = "bombsuit"
item_state = "bombsuit"
w_class = 4//bulky item
@@ -17,8 +17,8 @@
heat_transfer_coefficient = 0.30
flags = FPRINT | TABLEPASS
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
slowdown = 2
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 100, bio = 0, rad = 0)
slowdown = 3.5 //To compensate for the extra armour.
armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 100, bio = 0, rad = 0)
flags_inv = HIDEJUMPSUIT