New sprites for bomb suit, in-hands for pulse rifles, advances energy guns, and laser guns. Customs for sicktrigger, lexusjjss, and roaper. Changes to the MOTD to match the server and remove the changelog link.

This commit is contained in:
Erthilo
2012-05-14 22:51:24 +01:00
parent f5bf874d17
commit 8d0338ecad
14 changed files with 47 additions and 23 deletions

View File

@@ -1,8 +1,8 @@
/obj/item/weapon/gun/energy/laser
name = "laser gun"
desc = "a basic weapon designed kill with concentrated energy bolts"
desc = "A basic weapon designed kill with concentrated energy bolts."
icon_state = "laser"
item_state = "laser"
item_state = "laser100"
fire_sound = 'Laser.ogg'
w_class = 3.0
m_amt = 2000
@@ -23,8 +23,9 @@ obj/item/weapon/gun/energy/laser/retro
/obj/item/weapon/gun/energy/laser/captain
icon_state = "caplaser"
desc = "This is an antique laser gun. All craftsmanship is of the highest quality. It is decorated with assistant leather and chrome. The object menaces with spikes of energy. On the item is an image of Space Station 13. The station is exploding."
icon_state = "caplaser"
item_state = "laser"
force = 10
origin_tech = null
var/charge_tick = 0
@@ -71,6 +72,7 @@ obj/item/weapon/gun/energy/laser/retro
name = "laser cannon"
desc = "With the L.A.S.E.R. cannon, the lasing medium is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core. This incredible technology may help YOU achieve high excitation rates with small laser volumes!"
icon_state = "lasercannon"
item_state = "laser100"
fire_sound = 'lasercannonfire.ogg'
origin_tech = "combat=4;materials=3;powerstorage=3"
projectile_type = "/obj/item/projectile/beam/heavylaser"

View File

@@ -42,6 +42,7 @@
origin_tech = "combat=3;materials=5;powerstorage=3"
var/lightfail = 0
icon_state = "nucgun"
item_state = "nucgun100"
var/charge_tick = 0
New()

View File

@@ -2,6 +2,7 @@
name = "\improper Pulse Rifle"
desc = "A heavy-duty, pulse-based energy weapon, preferred by front-line combat personnel."
icon_state = "pulse"
item_state = "pulse100"
force = 10
fire_sound = 'pulse.ogg'
charge_cost = 200
@@ -50,6 +51,7 @@
name = "\improper M1911-P"
desc = "It's not the size of the gun, it's the size of the hole it puts through people."
icon_state = "m1911-p"
item_state = "gun"
cell_type = "/obj/item/weapon/cell/infinite"