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Why call it do_the_flick if you don't flick (#16853)
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@@ -94,9 +94,9 @@
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if(density)
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smooth = SMOOTH_FALSE
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clear_smooth_overlays()
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icon_state = "fwall_opening"
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flick("fwall_opening", src)
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else
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icon_state = "fwall_closing"
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flick("fwall_closing", src)
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/obj/structure/falsewall/update_icon()
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if(density)
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@@ -297,6 +297,7 @@
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/obj/structure/falsewall/sandstone
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name = "sandstone wall"
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desc = "A wall with sandstone plating."
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icon = 'icons/turf/walls/sandstone_wall.dmi'
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icon_state = "sandstone"
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mineral = /obj/item/stack/sheet/mineral/sandstone
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walltype = /turf/simulated/wall/mineral/sandstone
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