Why call it do_the_flick if you don't flick (#16853)

This commit is contained in:
Vi3trice
2021-10-03 06:50:08 -04:00
committed by GitHub
parent ee22c8d4ee
commit 8d1aef2013
+3 -2
View File
@@ -94,9 +94,9 @@
if(density)
smooth = SMOOTH_FALSE
clear_smooth_overlays()
icon_state = "fwall_opening"
flick("fwall_opening", src)
else
icon_state = "fwall_closing"
flick("fwall_closing", src)
/obj/structure/falsewall/update_icon()
if(density)
@@ -297,6 +297,7 @@
/obj/structure/falsewall/sandstone
name = "sandstone wall"
desc = "A wall with sandstone plating."
icon = 'icons/turf/walls/sandstone_wall.dmi'
icon_state = "sandstone"
mineral = /obj/item/stack/sheet/mineral/sandstone
walltype = /turf/simulated/wall/mineral/sandstone